敌人数据Adversaries
位阶 1Tier 11 级level(s)89
酸液掘地者 ACID BURROWER
位阶 1 独狼
一只马匹大小的昆虫,具备掘地利爪与酸性血液。
特性
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无情(3) Relentless (3) - 被动: 在每个游戏主持人轮次中, 酸液掘地者可以至多被聚焦 3 次。像往常一样花费恐惧点来聚焦。
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破土而出 Earth Eruption - 动作: 标记 1 压力点 使酸液掘地者从地面中猛然冲出。邻近范围内的所有生物必须进行一次成功的敏捷反应掷骰,否则将被击倒,且在下次行动前处于脆弱状态。
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喷吐酸液 Spit Acid - 动作: 对酸液掘地者前方近距离范围内的所有目标进行一次攻击。酸液掘地者成功攻击的目标受到 2d6 点物理伤害,并且必须标记 1 护甲槽,但无法获得其收益(其仍然可以继续使用护甲来减少伤害)。如果其无法标记护甲槽,则必须额外标记 1 生命点,并且你获得 1 恐惧点。
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酸液沐浴 Acid Bath - 反应: 当酸液掘地者受到严重伤害时,近距离范围内的所有生物都会沐浴在其喷洒的酸性血液中,受到 1d10 点物理伤害。其血液飞溅,覆盖了邻近范围内的地面,除了酸液掘地者以外,所有穿过该区域的生物受到 1d6 点物理伤害。
ACID BURROWER
Tier 1 Solo
A horse-sized insect with digging claws and acidic blood.
FEATURES
Relentless (3) - Passive: The Burrower can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Earth Eruption - Action: Mark a Stress to have the Burrower burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act. Spit Acid - Action: Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take 2d6 physical damage and must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP and you gain a Fear. Acid Bath - Reaction: When the Burrower takes Severe damage, all creatures within Close range are bathed in their acidic blood, taking 1d10 physical damage. This splash covers the ground within Very Close range with blood, and all creatures other than the Burrower who move through it take 1d6 physical damage.
熊 BEAR
位阶 1 斗士
一只毛皮厚实、爪子强有力的巨熊。
BEAR
Tier 1 Bruiser
A large bear with thick fur and powerful claws.
FEATURES
Overwhelming Force - Passive: Targets who mark HP from the Bear’s standard attack are knocked back to Very Close range. Bite - Action: Mark a Stress to make an attack against a target within Melee range. On a success, deal 3d4+10 physical damage and the target is Restrained until they break free with a successful Strength Roll. Momentum - Reaction: When the Bear makes a successful attack against a PC, you gain a Fear.
水猴子 AHUIZOTL
位阶 1 潜伏
一种形似犬类的伏击型掠食者,长长的卷握尾末端生有一只带爪的手,会把猎物拖进河里溺死。
AHUIZOTL
Tier 1 Skulk
A doglike ambush predator that has a clawed hand on the end of a long prehensile tail and drags victims into rivers to drown them.
FEATURES
Aquatic Attacker - Passive: When the Ahuizotl attacks from the water, it has advantage on the attack and deals an extra 1d6 damage. Tail Swat - Action: Mark a Stress to make an attack against a target within Very Close range. On a success, deal 1d8+2 physical damage. Drag and Bag - Action: Spend a Fear to have the Ahuizotl grab a target within Close range with its tail, pull the target into Melee range, and temporarily Restrain them. The Ahuizotl has advantage on attacks against targets Restrained in this way.
水鸟 ATOTOTL
位阶 1 标准
一种端庄的绿色水鸟,翼展达十英尺,因胃中藏有占卜石而遭到猎捕。
ATOTOTL
Tier 1 Standard
A majestic green water bird that has a ten-foot wingspan and is hunted for the fortune-telling stone inside their stomach.
FEATURES
Wind Lord - Passive: While the Atototl is flying, attacks against it is made with disadvantage. Stone of Omens - Passive: Inside the Atototl is a stone that foretells good or ill fortune, depending on its color. A PC who searches the Atototl’s remains finds the stone and makes a fate roll. On an even result, the PC gains Hope equal to half the result, which they can distribute among the PCs however they wish. On an odd result, you gain Fear equal to half the result. Archer’s Bane - Reaction: When a creature beyond Very Close range would deal damage to the Atototl with a weapon attack, you can spend a Fear to make an attack roll against them. On a success, whirling winds reflect the attack and deal the attacker’s damage back to them.
洞穴食人魔 CAVE OGRE
位阶 1 独狼
一个巨大的类人生物,视一切知性生物为食物。
特性
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蓄力 Ramp Up - 被动: 你必须花费 1 恐惧点来聚焦食人魔。在被聚焦期间,其可以对范围内所有目标进行普通攻击。
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碎骨者 Bone Breaker - 被动: 食人魔的攻击造成直接伤害。
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巨石冰雹 Hail of Boulders - 动作: 标记 1 压力点来拾起重物,并将其投掷向食人魔前方远距离范围内的所有目标。对这些目标进行一次攻击。食人魔成功攻击的目标承受 1d10+2 点物理伤害。如果食人魔成功攻击了多于一个目标,你获得 1 恐惧点。
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狂怒践踏 Rampaging Fury - 反应: 当食人魔标记 2 或更多 生命点时,其可以进行践踏。将食人魔移动至近距离范围内的一个点,并对其移动路径上的所有目标造成 2d6+3 点直接物理伤害。
CAVE OGRE
Tier 1 Solo
A massive humanoid who sees all sapient life as food.
FEATURES
Ramp Up - Passive: You must spend a Fear to spotlight the Ogre. While spotlighted, they can make their standard attack against all targets within range. Bone Breaker - Passive: The Ogre’s attacks deal direct damage. Hail of Boulders - Action: Mark a Stress to pick up heavy objects and throw them at all targets in front of the Ogre within Far range. Make an attack against these targets. Targets the Ogre succeeds against take 1d10+2 physical damage. If they succeed against more than one target, you gain a Fear. Rampaging Fury - Reaction: When the Ogre marks 2 or more HP, they can rampage. Move the Ogre to a point within Close range and deal 2d6+3 direct physical damage to all targets in their path.
野猪兽 BUGBOAR
位阶 1 斗士
一种大型双足生物,长着獠牙口鼻和粗糙的皮毛。
BUGBOAR
Tier 1 Bruiser
A large bipedal creature that has a tusked snout and coarse fur.
FEATURES
Surprise! - Passive: If the Bugboar makes its first attack in a scene before it’s marked HP or Stress, it has advantage on the attack and deals an extra 1d8 damage. Brutal - Reaction: When the Bugboar makes a successful standard attack, you can mark a Stress to deal an extra 1d6 damage. Warheart - Reaction: When a condition would be imposed on the Bugboar, you can spend a Fear to negate it.
普通暴徒 COMMON RUFFIAN
位阶 1 标准
一名被时势所迫、转而袭击他人的本地劳工或工匠。
COMMON RUFFIAN
Tier 1 Standard
A local laborer or artisan pushed by circumstances to assail others.
FEATURES
Group Attack - Action: Spend a Fear to choose a target and spotlight all Ruffians within Close range of them. The Ruffians move into Melee range of the target and make one shared attack roll. On a success, they deal 1d8 physical damage each. Combine this damage. Survival Instinct - Reaction: When the Ruffian marks half their HP, roll a d6. On a result of 4 or higher, the Ruffian flees the scene. Otherwise, you gain a Fear.
构装体 CONSTRUCT
位阶 1 独狼
一个由石头和钢铁组成的类人生物,由魔法组装并赋予生命。
特性
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无情(2) Relentless (2) - 被动: 在每个游戏主持人轮次中,构装体可以至多被聚焦 2 次。像往常一样花费恐惧点来聚焦。
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践踏 Trample - 动作: 标记 1 压力点在构装体移动时对其路径上的所有目标进行一次攻击。成功命中的目标受到 1d8 点物理伤害。
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过载 Overload - 反应: 在为构装体的攻击掷骰伤害之前,你可以标记 1 压力点来获得 +10 的伤害掷骰加值。构装体之后可以再次获得聚焦。
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死亡震荡 Death Quake - 反应: 当构装体标记其最后 1 生命点时,为其提供动力的魔法会因力量的爆发而破裂。对邻近范围内所有目标进行一次具有优势的攻击。构装体成功命中的目标承受 1d12+2 点魔法伤害。
CONSTRUCT
Tier 1 Solo
A roughly humanoid being of stone and steel, assembled and animated by magic.
FEATURES
Relentless (2) - Passive: The Construct can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them. Weak Structure - Passive: When the Construct marks HP from physical damage, they must mark an additional HP. Trample - Action: Mark a Stress to make an attack against all targets in the Construct’s path when they move. Targets the Construct succeeds against take 1d8 physical damage. Overload - Reaction: Before rolling damage for the Construct’s attack, you can mark a Stress to gain a +10 bonus to the damage roll. The Construct can then take the spotlight again. Death Quake - Reaction: When the Construct marks their last HP, the magic powering them ruptures in an explosion of force. Make an attack with advantage against all targets within Very Close range. Targets the Construct succeeds against take 1d12+2 magic damage.
宫廷侍臣 COURTIER
位阶 1 社交
一个野心勃勃、衣着张扬的社交名流。
COURTIER
Tier 1 Social
An ambitious and ostentatiously dressed socialite.
FEATURES
Mockery - Action: Mark a Stress to say something mocking and force a target within Close range to make a Presence Reaction Roll (14) to see if they can save face. On a failure, the target must mark 2 Stress and is Vulnerable until the scene ends. Scapegoat - Action: Spend a Fear and target a PC. The Courtier convinces a crowd or prominent individual that the target is the cause of their current conflict or misfortune.
暗织爬蛛 DARKWEAVE CRAWLER
位阶 1 杂兵
一只由暗影蛛丝织成、足有人类头颅大小的蜘蛛。
特性
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杂兵(3) Minion (3) - 被动: 暗织爬蛛受到任何伤害即被击败。玩家角色每对暗织爬蛛造成 3 点伤害,便可在本次攻击能够命中的范围内额外击败一个杂兵。
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毛骨悚然 Skin-Crawling - 动作: 花费 1 恐惧点,迫使暗织爬蛛近战范围内的所有玩家角色标记 1 压力点。
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群体攻击 Group Attack - 动作: 花费 1 恐惧点,选择一个目标,并聚焦其近距离范围内的所有暗织爬蛛。这些暗织爬蛛移动到目标的近战范围内,共同进行一次攻击掷骰。成功时,每名暗织爬蛛造成 2 点物理伤害。合并计算这些伤害。
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暗织毒液 Darkweave Venom - 反应: 当暗织爬蛛的攻击成功时,你可以标记 1 压力点,使目标处于 力竭 状态,直到其成功通过力量掷骰(9)。处于 力竭 状态期间,目标每次进行动作掷骰时都必须标记 1 压力点。
DARKWEAVE CRAWLER
Tier 1 Minion
A spider the size of a human head, woven out of shadow-silk.
FEATURES
Minion (3) - Passive: The Crawler is defeated when it takes any damage. For every 3 damage a PC deals to the Crawler, the PC defeats an additional Minion within range the attack would succeed against. Skin-Crawling - Action: Spend a Fear to force all PCs within Melee range of the Crawler to mark a Stress. Group Attack - Action: Spend a Fear to choose a target and spotlight all Darkweave Crawlers within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage. Darkweave Venom - Reaction: When the Crawler makes a successful attack, you can mark a Stress to Exhaust the target until they succeed on a Strength Roll (9). While Exhausted, the target must mark a Stress each time they make an action roll.
深根守卫 DEEPROOT DEFENDER
位阶 1 斗士
一个体格壮硕、由植物构成躯体的类人生物,身上缠绕着藤蔓。
DEEPROOT DEFENDER
Tier 1 Bruiser
A burly vegetable-person with grasping vines.
FEATURES
Ground Slam - Action: Slam the ground, knocking all targets within Very Close range back to Far range. Each target knocked back this way must mark a Stress. Grab and Drag - Action: Make an attack against a target within Close range. On a success, spend a Fear to pull them into Melee range, deal 1d6+2 physical damage, and Restrain them until the Defender takes Severe damage.
暗织女王 DARKWEAVE QUEEN
位阶 1 独狼
一只货运马车大小的蜘蛛,由一位早已被遗忘的神用暗影蛛丝织成。她的每只眼睛里,都浮现着不同受害者的面孔。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,暗织女王至多可被聚焦 3 次。照常花费恐惧点来聚焦暗织女王。
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蛛巢之母 Den Mother - 动作: 每场景一次,花费 2 恐惧点,召唤至多两个暗织敌人(暗织女王除外)。它们出现在近距离范围内,并立即获得聚焦。
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动如脱兔 Quicker Than She Looks - 动作: 花费 1 恐惧点,最多移动至远距离范围,并进行一次具有优势的普通攻击。
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暗牙注毒 Darkfang Envenomation - 反应: 当暗织女王的普通攻击成功时,你可以花费 1 恐惧点,使目标处于 脆弱 与 束缚 状态,直到其成功通过力量掷骰(12)或进行一次休息。
DARKWEAVE QUEEN
Tier 1 Solo
A wagon-sized spider woven from shadow-silk by a long-forgotten god. Each of her many eyes bears the face of a different victim.
FEATURES
Relentless (3) - Passive: The Queen can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight her. Terrifying - Passive: When a PC fails an attack roll against the Queen, you gain a Fear. Den Mother - Action: Once per scene, spend 2 Fear to summon up to two Darkweave adversaries (other than Darkweave Queens), who appear within Close range and immediately take the spotlight. Quicker Than She Looks - Action: Spend a Fear to move up to Far range and make a standard attack with advantage. Darkfang Envenomation - Reaction: When the Queen succeeds on a standard attack, you can spend a Fear to make the target Vulnerable and Restrained until they succeed on a Strength Roll (12) or take a rest.
暗织纺蛛 DARKWEAVE SPINNER
位阶 1 标准
一只野猪大小的蛛形怪物,由原初暗影蛛丝织成。
DARKWEAVE SPINNER
Tier 1 Standard
A boar-sized arachnid woven from primordial shadow-silk.
FEATURES
Wrap in Shadow-Silk - Action: Mark a Stress to make an attack against a target within Melee range. On a success, the target is Vulnerable and Restrained until they succeed on a Strength Roll (10). Shadow Fang - Reaction: When the Spinner makes a successful attack against a target within Melee range, you can spend a Fear to make the target Shaky until they succeed on an Instinct Roll (10). While Shaky, the target has disadvantage on attack rolls.
暗织蛛群 DARKWEAVE SWARMLINGS
位阶 1 集群(8/生命点)
由暗影蛛丝织成的微小蜘蛛密密匝匝地聚成集群。
DARKWEAVE SWARMLINGS
Tier 1 Horde (8/HP)
A teeming swarm of tiny spiders woven out of shadow-silk.
FEATURES
Horde (1d4) - Passive: When the Swarmlings have marked half or more of their HP, their standard attack deals 1d4 physical damage instead. “Get ’em Off , Get ’em Off !” - Reaction: When an attack from the Swarmlings causes a target to mark HP, you can mark a Stress to make the target temporarily Covered in Spiders. While Covered in Spiders, the target must roll a d6 when they make an action roll. On a result of 4 or higher, they must mark a Stress or you gain a Fear.
恐狼 DIRE WOLF
位阶 1 潜伏
一只利齿森然的大型狼,鲜少独自出现。
DIRE WOLF
Tier 1 Skulk
A large wolf with menacing teeth, seldom encountered alone.
FEATURES
Pack Tactics - Passive: If the Wolf makes a successful standard attack and another Dire Wolf is within Melee range of the target, deal 1d6+5 physical damage instead of their standard damage and you gain a Fear. Hobbling Strike - Action: Mark a Stress to make an attack against a target within Melee range. On a success, deal 3d4+10 direct physical damage and make them Vulnerable until they clear at least 1 HP.
巨蚊群 GIANT MOSQUITOES
位阶 1 集群(5/生命点)
数十只拳头大小的蚊子,成群飞行为求自保。
GIANT MOSQUITOES
Tier 1 Horde (5/HP)
Dozens of fist-sized mosquitoes, flying together for protection.
FEATURES
Horde (1d4+1) - Passive: When the Mosquitoes have marked half or more of their HP, their standard attack deals 1d4+1 physical damage instead. Flying - Passive: While flying, the Mosquitoes have a +2 bonus to their Difficulty. Bloodsucker - Reaction: When the Mosquitoes’ attack causes a target to mark HP, you can mark a Stress to force the target to mark an additional HP.
巨鼠 GIANT RAT
位阶 1 杂兵
一种大小如猫的啮齿动物,擅长觅食与生存。
GIANT RAT
Tier 1 Minion
A cat-sized rodent skilled at scavenging and survival.
FEATURES
Minion (3) - Passive: The Rat is defeated when they take any damage. For every 3 damage a PC deals to the Rat, defeat an additional Minion within range the attack would succeed against. Group Attack - Action: Spend a Fear to choose a target and spotlight all Giant Rats within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 1 physical damage each. Combine this damage.
巨蝎 GIANT SCORPION
位阶 1 斗士
一只人类大小的蛛形纲动物,长有撕裂的螯和带刺的尾巴。
GIANT SCORPION
Tier 1 Bruiser
A human-sized arachnid with tearing claws and a stinging tail.
FEATURES
Double Strike - Action: Mark a Stress to make a standard attack against two targets within Melee range. Venomous Stinger - Action: Make an attack against a target within Very Close range. On a success, spend a Fear to deal 1d4+4 physical damage and Poison them until their next rest or they succeed on a Knowledge Roll (16). While Poisoned, the target must roll a d6 before they make an action roll. On a result of 4 or lower, the y must mark a Stress. Momentum - Reaction: When the Scorpion makes a successful attack against a PC, you gain a Fear.
麋鹿 ELK
位阶 1 潜伏
一头体型高大的鹿。
ELK
Tier 1 Skulk
A large deer.
FEATURES
Headbutt - Passive: When the Elk moves from Close range or farther before making a standard attack, it deals 1d12+2 physical damage instead of its standard damage. Bolt - Reaction: When the Elk marks a HP or Stress, it must succeed on a Reaction Roll (10) or flee the scene.
猎鹰 FALCON
位阶 1 潜伏
一种猛禽,长着狭长尖锐的翅膀和带缺刻的喙。
FALCON
Tier 1 Skulk
A bird of prey that has long, pointed wings and a notched beak.
FEATURES
Nimble Flyer - Passive: While flying, the Falcon gains a +3 bonus to its Difficulty. Dive Bomb - Action: Mark a Stress to make a standard attack against a target from above. The Falcon gains a +2 bonus to the attack and damage rolls.
格林灵战帮 GRIMMLING WARBAND
位阶 1 集群(4/生命点)
一群身形矮小的古怪生物,身穿用垃圾和偷来的家用器具打造的护甲。
GRIMMLING WARBAND
Tier 1 Horde (4/HP)
A cluster of small, strange creatures wearing armor fashioned from trash and stolen housewares.
FEATURES
Horde (1d4+1) - Passive: When the Warband has marked half or more of its HP, its standard attack deals 1d4+1 physical damage instead. Cowardly - Reaction: When the Warband marks its last Stress or an allied Leader is defeated, roll a d6. On a result of 2 or lower, the Warband flees the scene.
玻璃蛇 GLASS SNAKE
位阶 1 标准
一条晶莹剔透的大蛇,长着巨大的蛇首,所经之处皆留下一串玻璃碎片。
特性
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碎甲鳞片 Armor-Shredding Shards - 被动: 在近战范围内对玻璃蛇进行一次成功的攻击时,攻击者必须标记 1 护甲槽。若无法标记护甲槽,则必须标记 1 生命点。
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盘旋之蛇 Spinning Serpent - 动作: 标记 1 压力点 对邻近范围内的所有目标进行一次攻击。被玻璃蛇成功命中的目标受到 1d6+1 物理伤害。
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毒液喷吐 Spitter - 动作: 花费 1 恐惧点 引入一个 d6 喷吐骰。当玻璃蛇被聚焦时,掷出此骰。结果为 5 或更高时,玻璃蛇前方远距离范围内的所有目标必须在一次敏捷反应掷骰中成功,否则将受到 1d4 物理伤害。玻璃蛇可以在该游戏主持人轮次中获得第二次聚焦。
GLASS SNAKE
Tier 1 Standard
A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.
FEATURES
Armor-Shredding Shards - Passive: After a successful attack against the Snake within Melee range, the attacker must mark an Armor Slot. If they can’t mark an Armor Slot, they must mark an HP. Spinning Serpent - Action: Mark a Stress to make an attack against all targets within Very Close range. Targets the Snake succeeds against take 1d6+1 physical damage. Spitter - Action: Spend a Fear to introduce a d6 Spitter Die. When the Snake is in the spotlight, roll this die. On a result of 5 or higher, all targets in front of the Snake within Far range must succeed on an Agility Reaction Roll or take 1d4 physical damage. The Snake can take the spotlight a second time this GM turn.
持弓警卫 ARCHER GUARD
位阶 1 远程
一名高大的卫兵,配备长弓和箭袋,箭上插有所处城镇代表色的箭羽。
ARCHER GUARD
Tier 1 Ranged
A tall guard bearing a longbow and quiver with arrows fletched in the settlement’s colors.
FEATURES
Hobbling Shot - Action: Make an attack against a target within Far range. On a success, mark a Stress to deal 1d12+3 physical damage. If the target marks HP from this attack, they have disadvantage on Agility Rolls until they clear at least 1 HP.
持刃警卫 BLADED GUARD
位阶 1 标准
一名身披盔甲、手持剑盾的卫兵,盾面涂有所处城镇的代表色。
BLADED GUARD
Tier 1 Standard
An armored guard bearing a sword and shield painted in the settlement’s colors.
FEATURES
Shield Wall - Passive: A creature who tries to move within Very Close range of the Guard must succeed on an Agility Roll. If additional Bladed Guards are standing in a line alongside the first, and each is within Melee range of another guard in the line, the Difficulty increases by the total number of guards in that line. Detain - Action: Make an attack against a target within Very Close range. On a success, mark a Stress to Restrain the target until they break free with a successful attack, Finesse Roll, or Strength Roll.
警卫队长 HEAD GUARD
位阶 1 头目
一位手持钉头锤、挂着哨子、声如洪钟的老练警卫。
HEAD GUARD
Tier 1 Leader
A seasoned guard with a mace, a whistle, and a bellowing voice.
FEATURES
Rally Guards - Action: Spend 2 Fear to spotlight the Head Guard and up to 2d4 allies within Far range. On My Signal - Reaction: Countdown (5). When the Head Guard is in the spotlight for the first time, activate the countdown. It ticks down when a PC makes an attack roll. When it triggers, all Archer Guards within Far range make a standard attack with advantage against the nearest target within their range. If any attacks succeed on the same target, combine their damage. Momentum - Reaction: When the Head Guard makes a successful attack against a PC, you gain a Fear.
锯齿刀盗贼 JAGGED KNIFE BANDIT
位阶 1 标准
身披斗篷、佩戴帮派标志性刀具的狡猾罪犯。
JAGGED KNIFE BANDIT
Tier 1 Standard
A cunning criminal in a cloak bearing one of the gang’s iconic knives.
FEATURES
Climber - Passive: The Bandit climbs just as easily as they run. From Above - Passive: When the Bandit succeeds on a standard attack from above a target, they deal 1d10+1 physical damage instead of their standard damage.
锯齿刀咒术师 JAGGED KNIFE HEXER
位阶 1 辅助
一名身披缀满魔法器具斗篷的持杖匪徒,擅长用诅咒折磨敌人。
JAGGED KNIFE HEXER
Tier 1 Support
A staff-wielding bandit in a cloak adorned with magical paraphernalia, using curses to vex their foes.
FEATURES
Curse - Action: Choose a target within Far range and temporarily Curse them. While the target is Cursed, you can mark a Stress when that target rolls with Hope to make the roll be with Fear instead. Chaotic Flux - Action: Make an attack against up to three targets within Very Close range. Mark a Stress to deal 2d6+3 magic damage to targets the Hexer succeeded against.
锯齿刀碎膝者 JAGGED KNIFE KNEEBREAKER
位阶 1 斗士
一名手持巨棒的威猛斗士。
JAGGED KNIFE KNEEBREAKER
Tier 1 Bruiser
An imposing brawler carrying a large club.
FEATURES
I’ve Got ’Em - Passive: Creatures Restrained by the Kneebreaker take double damage from attacks by other adversaries. Hold Them Down - Action: Make an attack against a target within Melee range. On a success, the target takes no damage but is Restrained and Vulnerable. The target can break free, clearing both conditions, with a successful Strength Roll or is freed automatically if the Kneebreaker takes Major or greater damage.
锯齿刀喽啰 JAGGED KNIFE LACKEY
位阶 1 杂兵
一个穿着朴素、手持小匕首的盗贼,渴望证明自己。
JAGGED KNIFE LACKEY
Tier 1 Minion
A thief with simple clothes and small daggers, eager to prove themselves.
FEATURES
Minion (3) - Passive: The Lackey is defeated when they take any damage. For every 3 damage a PC deals to the Lackey, defeat an additional Minion within range the attack would succeed against. Group Attack - Action: Spend a Fear to choose a target and spotlight all Jagged Knife Lackeys within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.
鹰身女妖 HARPY
位阶 1 潜伏
一种凶猛且气味恶臭的鸟类生物,翼展八英尺,上半身与面孔如同人类。
HARPY
Tier 1 Skulk
A fierce and foul-smelling bird with an eight-foot wingspan and the upper body and face of a human.
FEATURES
Toxic Aura - Passive: The Harpy emits a foul stench that renders all non-Harpies Vulnerable while within Very Close range. Swooping Attack - Action: Mark a Stress to have the Harpy move in a straight line to a point within Far range and make an attack against a target in the Harpy’s path. On a success, the Harpy deals 3d6 physical damage.
扰敌者 HARRIER
位阶 1 标准
手持标枪的敏捷战士。
HARRIER
Tier 1 Standard
A nimble fighter armed with javelins.
FEATURES
Maintain Distance - Passive: After making a standard attack, the Harrier can move anywhere within Far range. Fall Back - Reaction: When a creature moves into Melee range to make an attack, you can mark a Stress before the attack roll to move anywhere within Close range and make an attack against that creature. On a success, deal 1d10+2 physical damage.
锯齿刀队长 JAGGED KNIFE LIEUTENANT
位阶 1 头目
一位经验丰富的强盗,身着优质皮甲,嗓音洪亮,目光狡黠。
JAGGED KNIFE LIEUTENANT
Tier 1 Leader
A seasoned bandit in quality leathers with a strong voice and cunning eyes.
FEATURES
Tactician - Action: When you spotlight the Lieutenant, mark a Stress to also spotlight two allies within Close range. More Where That Came From - Action: Summon three Jagged Knife Lackeys, who appear at Far range. Coup de Grace - Action: Spend a Fear to make an attack against a Vulnerable target within Close range. On a success, deal 2d6+12 physical damage and the target must mark a Stress. Momentum - Reaction: When the Lieutenant makes a successful attack against a PC, you gain a Fear.
锯齿刀影子 JAGGED KNIFE SHADOW
位阶 1 潜伏
一个灵活的恶棍,手持一把邪恶的匕首,利用暗影魔法孤立目标。
JAGGED KNIFE SHADOW
Tier 1 Skulk
A nimble scoundrel bearing a wicked knife and utilizing shadow magic to isolate targets.
FEATURES
Backstab - Passive: When the Shadow succeeds on a standard attack that has advantage, they deal 1d6+6 physical damage instead of their standard damage. Cloaked - Action: Become Hidden until after the Shadow’s next attack. Attacks made while Hidden from this feature have advantage.
锯齿刀狙击手 JAGGED KNIFE SNIPER
位阶 1 远程
一名瘦长的强盗,手持短弓,从掩体后发起攻击。
JAGGED KNIFE SNIPER
Tier 1 Ranged
A lanky bandit striking from cover with a shortbow.
FEATURES
Unseen Strike - Passive: If the Sniper is Hidden when they make a successful standard attack against a target, they deal 1d10+4 physical damage instead of their standard damage.
凯尔派 KELPIE
位阶 1 潜伏
一种栖居于河流中的变形生物,无论在水上还是在水下,都偏好以迷人的马形现身。
特性
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心之所欲 Heart’s Desire - 被动: 当凯尔派与某个生物互动或观察某个生物至少一百次心跳的时间后,便会知晓该生物眼中最为赏心悦目、最具诱惑的外观形态。
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变形者 Shapeshifter - 动作: 标记 1 压力点,凯尔派可将自身形态变为小于一辆马车大小的任意生物或物件。当凯尔派以某个生物觉得赏心悦目或诱人的形态出现时,该生物在对抗凯尔派的掷骰中具有劣势。
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魅惑 Enchant - 动作: 花费 1 恐惧点,凯尔派可魅惑近距离范围内的一个玩家角色。该玩家角色必须进行一次成功的本能反应掷骰,否则处于魅惑状态,直至承受伤害。处于魅惑状态期间,该玩家角色会将凯尔派视为可信赖的朋友或盟友,听从凯尔派的吩咐,除非这违背该玩家角色最根深蒂固的道德准则。
KELPIE
Tier 1 Skulk
A river-dwelling shapeshifter who prefers an enchanting equine form in and out of the water.
FEATURES
Captivating - Passive: A PC must mark a Stress to move out of the Kelpie’s Melee range. Heart’s Desire - Passive: After the Kelpie interacts with or watches a creature for at least a hundred heartbeats, the Kelpie knows the physical form that creature would find most pleasing or alluring. Shapeshifter - Action: Mark a Stress to change the Kelpie’s physical form into any creature or object smaller than a wagon. A creature has disadvantage on rolls against the Kelpie while the Kelpie is in a form the creature finds pleasing or alluring. Enchant - Action: Spend a Fear to have the Kelpie beguile a PC within Close range. The PC must succeed on an Instinct Reaction Roll or become Enchanted until they take damage. While Enchanted, the PC perceives the Kelpie as a trusted friend or ally and will do what the Kelpie says unless it contradicts the PC’s most deeply held morals.
蒙面死神 MASQUE MUERTE
位阶 1 独狼
一位邪恶蒙面摔角手暴怒的灵魂。
特性
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自由无束 Libre - 被动: 蒙面死神无法处于束缚状态。
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反派觉醒 Heel Turn - 动作: 标记 1 压力点对近距离范围内的一个玩家角色发动一次攻击。成功时,目标必须标记 1 压力点,并暂时处于脆弱状态——蒙面死神正用一连串侮辱性的嘲弄攻击目标。
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幽灵背摔 Spectral Suplex - 动作: 花费 1 恐惧点后,蒙面死神对一个处于束缚状态的玩家角色施以背摔,造成 1d10+6 点魔法伤害。
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摘面之死 Unmasking Death - 动作: 花费 1 恐惧点后,蒙面死神会短暂摘下面具,露出面具下骇人的面孔。近距离范围内的每个玩家角色必须成功通过风度反应掷骰,否则标记 1 压力点。
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乱入双打 Tag Team - 反应: 当蒙面死神对一个玩家角色造成伤害时,你可以花费 1 恐惧点让一名幽灵摔角手现身并压制目标,直至对方通过一次成功的力量掷骰逃脱。被压制期间,目标处于束缚状态,并因蒙面死神的攻击额外承受 1d12 点魔法伤害。
MASQUE MUERTE
Tier 1 Solo
The raging soul of a villainous masked wrestler.
FEATURES
Libre - Passive: The Masque Muerte can’t be Restrained. Heel Turn - Action: Mark a Stress to make an attack against a PC within Close range. On a success, the target must mark a Stress and is temporarily Vulnerable as the Masque Muerte assaults them with a string of insulting taunts. Spectral Suplex - Action: Spend a Fear to have the Masque Muerte suplex a Restrained PC, dealing 1d10+6 magic damage to them. Unmasking Death - Action: Spend a Fear to have the Masque Muerte momentarily remove their mask, revealing their horrifying face underneath. Each PC within Close range must succeed on a Presence Reaction Roll or mark a Stress. Tag Team - Reaction: When the Masque Muerte deals damage to a PC, you can spend a Fear to have a spectral wrestler appear and Pin the target until they escape with a successful Strength Roll. While Pinned, the target is Restrained and takes an extra 1d12 magic damage from the Masque Muerte’s attacks.
机械球 MECHANORB
位阶 1 标准
一个漂浮的机械圆球,拥有可伸缩的四肢,来自一个由机械与金属构成的世界。
MECHANORB
Tier 1 Standard
A floating clockwork sphere that has telescoping limbs and comes from a realm of machines and metal.
FEATURES
Hive Mind - Passive: The Mechanorb gains a +1 bonus to their Difficulty for each other Mechanorb within Close range. Adaptive Tactics - Passive: Pool. When the Mechanorb fails an attack roll, add a token to the Mechanorb Pool. All Mechanorbs in the scene gain a bonus to attack rolls equal to the number of tokens in the Mechanorb Pool. Clear all tokens when any Mechanorb takes Severe damage or is defeated.
商人 MERCHANT
位阶 1 社交
一个衣着考究的商人,对金钱利益有着敏锐的嗅觉。
MERCHANT
Tier 1 Social
A finely dressed trader with a keen eye for financial gain.
FEATURES
Preferential Treatment - Passive: A PC who succeeds on a Presence Roll against the Merchant gains a discount on purchases. A PC who fails on a Presence Roll against the Merchant must pay more and has disadvantage on future Presence Rolls against the Merchant. The Runaround - Passive: When a PC rolls a 14 or lower on a Presence Roll made against the Merchant, they must mark a Stress.
小型混沌元素 MINOR CHAOS ELEMENTAL
位阶 1 独狼
一团闪烁不定的、无法控制的魔法元素。
MINOR CHAOS ELEMENTAL
Tier 1 Solo
A coruscating mass of uncontrollable magic.
FEATURES
Arcane Form - Passive: The Elemental is resistant to magic damage. Sickening Flux - Action: Mark a HP to force all targets within Close range to mark a Stress and become Vulnerable until their next rest or they clear a HP. Remake Reality - Action: Spend a Fear to transform the area within Very Close range into a different biome. All targets within this area take 2d6+3 direct magic damage. Magical Reflection - Reaction: When the Elemental takes damage from an attack within Close range, deal an amount of damage to the attacker equal to half the damage they dealt. Momentum - Reaction: When the Elemental makes a successful attack against a PC, you gain a Fear.
小型火元素 MINOR FIRE ELEMENTAL
位阶 1 独狼
一团如篝火般大小的活体火焰。
特性
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无情(2) Relentless (2) - 被动: 在每个游戏主持人轮次中,小型火元素可以至多被聚焦 2 次。像往常一样花费恐惧点来聚焦。
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焦土 Scorched Earth - 动作: 标记 1 压力点,选择远距离范围内的任意一点。该点邻近范围内的地面立即燃起火焰。此区域内的所有生物必须进行一次敏捷反应掷骰。失败的目标受到火焰造成的 2d8 点魔法伤害。成功的目标受到一半伤害。
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爆炸 Explosion - 动作: 花费 1 恐惧点,引发一场烈焰爆炸。对近距离范围内的所有目标进行一次攻击。成功命中的目标受到 1d8 点魔法伤害并被击退至远距离范围。
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吞噬引燃物 Consume Kindling - 反应: 每场景三次,当小型火元素移动到高度易燃的物体上时,将其吞噬以恢复 1 生命点或清除 1 压力点。
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乘胜追击 Momentum - 反应: 当小型火元素成功命中玩家角色时,你获得 1 恐惧点。
MINOR FIRE ELEMENTAL
Tier 1 Solo
A living flame the size of a large bonfire.
FEATURES
Relentless (2) - Passive: The Elemental can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them. Scorched Earth - Action: Mark a Stress to choose a point within Far range. The ground within Very Close range of that point immediately bursts into flames. All creatures within this area must make an Agility Reaction Roll. Targets who fail take 2d8 magic damage from the flames. Targets who succeed take half damage. Explosion - Action: Spend a Fear to erupt in a fiery explosion. Make an attack against all targets within Close range. Targets the Elemental succeeds against take 1d8 magic damage and are knocked back to Far range. Consume Kindling - Reaction: Three times per scene, when the Elemental moves onto objects that are highly flammable, consume them to clear a HP or a Stress. Momentum - Reaction: When the Elemental makes a successful attack against a PC, you gain a Fear.
小型恶魔 MINOR DEMON
位阶 1 独狼
来自轮回下界的深红生物,对一切凡世生灵怀有怒火。
特性
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无情(2) Relentless (2) - 被动: 在每个游戏主持人轮次中,小型恶魔可以至多被聚焦 2 次。像往常一样花费恐惧点来聚焦。
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万物皆陨 All Must Fall - 被动: 当一个玩家角色在小型恶魔的近距离范围内掷出恐惧失败时,其失去 1 希望点。
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地狱火 Hellfire - 动作: 花费 1 恐惧点,在远距离范围内降下地狱火。区域内的所有目标必须进行一次敏捷反应掷骰。失败的目标受到 1d20+3 点魔法伤害。成功的目标受到一半伤害。
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收割者 Reaper - 反应: 在为小型恶魔的攻击进行伤害掷骰之前,你可以标记 1 压力点,以获得等同于小型恶魔当前已标记生命点数量的伤害掷骰加值。
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乘胜追击 Momentum - 反应: 当小型恶魔成功命中玩家角色时,你获得 1 恐惧点。
MINOR DEMON
Tier 1 Solo
A crimson-hued creature from the Circles Below, consumed by rage against all mortals.
FEATURES
Relentless (2) - Passive: The Demon can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them. All Must Fall - Passive: When a PC rolls a failure with Fear while within Close range of the Demon, they lose a Hope. Hellfire - Action: Spend a Fear to rain down hellfire within Far range. All targets within the area must make an Agility Reaction Roll. Targets who fail take 1d20+3 magic damage. Targets who succeed take half damage. Reaper - Reaction: Before rolling damage for the Demon’s attack, you can mark a Stress to gain a bonus to the damage roll equal to the Demon’s current number of marked HP. Momentum - Reaction: When the Demon makes a successful attack against a PC, you gain a Fear.
小型树人 MINOR TREANT
位阶 1 杂兵
一株能移动的树苗,起身保卫它们的森林。
MINOR TREANT
Tier 1 Minion
An ambulatory sapling rising up to defend their forest.
FEATURES
Minion (5) - Passive: The Treant is defeated when they take any damage. For every 5 damage a PC deals to the Treant, defeat an additional Minion within range the attack would succeed against. Group Attack - Action: Spend a Fear to choose a target and spotlight all Minor Treants within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.
山地巨魔 MOUNTAIN TROLL
位阶 1 独狼
一个从岩石中诞生、丑陋且扭曲的巨人,身穿盗来的盔甲,腰间系着一串被割下的头颅。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,山地巨魔至多可被聚焦 3 次。照常花费恐惧点来聚焦山地巨魔。
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盗来的护甲 Stolen Armor - 被动: 倒计时。战斗开始时,启动一个数值等同于玩家角色数量的倒计时。每当巨魔受到伤害时,将伤害等级降低一级,然后下调倒计时。倒计时触发时,巨魔发生进化(见“狂怒山地巨魔”)。
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连枷横扫 Flail Swipe - 动作: 标记 1 压力点对巨魔正前方邻近范围内的所有目标发动一次攻击。巨魔对抗成功的目标受到 2d8+2 点物理伤害。
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狂怒山地巨魔 Enraged Mountain Troll - 进化: 巨魔失去“盗来的护甲”和“连枷横扫”特性,随后其难度获得 +1 加值。此外,巨魔获得“双重横扫”特性,并将“颅骨连枷”替换为以下普通攻击:利爪横扫:邻近范围 | 1d10+3 物理
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双重横扫 Double Swipe - 动作: 花费 1 恐惧点移动到近距离范围内,并对近战范围内的一个目标发动两次普通攻击。若两次攻击均成功,则合并伤害,目标失去 1 希望点。
MOUNTAIN TROLL
Tier 1 Solo
A hideous giant born out of a massive rock. They wear purloined armor and a belt of severed heads or skulls.
FEATURES
Relentless (3) - Passive: The Troll can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Stolen Armor - Passive: Countdown. When combat begins, activate a countdown with a value equal to the number of PCs. When the Troll takes damage, reduce the severity by one threshold, then tick down the countdown. When it triggers, the Troll evolves (see “Enraged Mountain Troll”). Flail Swipe - Action: Mark a Stress to make an attack against all targets in front of the Troll within Very Close range. Targets the Troll succeeds against take 2d8+2 physical damage. Enraged Mountain Troll - Evolution: The Troll loses their “Stolen Armor” and “Flail Swipe” features, then gains a +1 bonus to their Difficulty. Additionally, they gain the “Double Swipe” feature and replace “Skull Flail” with the following standard attack: Claw Swipe: Very Close | 1d10+3 phy Double Swipe - Action: Spend a Fear to move up to Close range and make two standard attacks against a target within Melee range. If both attacks succeed, combine the damage, and the target loses a Hope.
章鱼 OCTOPUS
位阶 1 潜伏
一种水生软体动物,身体柔软,长着八条带吸盘的腕足和一张坚硬如喙的嘴。
OCTOPUS
Tier 1 Skulk
An aquatic, soft-bodied mollusk that has eight sucker-bearing arms and a hard, beaklike jaw.
FEATURES
Grapple - Action: Make an attack roll against a target within Close range. On a success, the target becomes Restrained and Vulnerable until they escape with a successful Strength Roll. Squirt Ink - Action: Mark a Stress to have the Octopus squirt ink. On land, the ink covers the ground within Very Close range. Each creature who moves through that area must succeed on an Agility Reaction Roll or slip and fall, becoming Vulnerable until they exit the area. If this feature is used while the Octopus is underwater, it instead creates a cloud of darkness that fills an area within Very Close range and blocks line of sight.
绿色软泥怪 GREEN OOZE
位阶 1 潜伏
一团蠕动的半透明绿色粘液团块。
特性
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迟缓 Slow - 被动: 当你聚焦绿色软泥怪,且其数据块上没有指示物时,它无法立即行动。在它们的数据块上放置一个标记,并描述它正在准备做什么。当你聚焦软泥怪,且其数据块上有指示物时,移除指示物,它才可以行动。
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酸性形态 Acidic Form - 被动: 当绿色软泥怪攻击成功时,目标必须标记 1 护甲槽,且不获得其增益(其仍然可以使用护甲来减少伤害)。如果目标无法标记护甲槽,则必须额外标记 1 生命点。
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吞没 Envelop - 动作: 对近战范围内的一个目标进行一次普通攻击。成功时,绿色软泥怪使其处于 吞没 状态,目标必须标记 2 压力点。处于 吞没 状态时,目标每次进行动作掷骰时都必须额外标记 1 压力点。当绿色软泥怪受到严重伤害时,所有处于 吞没 状态的目标都会被解放,且该状态被清除。
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分裂 Split - 反应: 当绿色软泥怪标记了 3 或更多生命点时,你可以花费 1 恐惧点将其分裂成两个微型绿色软泥怪(没有标记的生命点或压力点),并立即聚焦它们。
GREEN OOZE
Tier 1 Skulk
A moving mound of translucent green slime.
FEATURES
Slow - Passive: When you spotlight the Ooze and they don’t have a token on their stat block, they can’t act yet. Place a token on their stat block and describe what they’re preparing to do. When you spotlight the Ooze and they have a token on their stat block, clear the token and they can act. Acidic Form - Passive: When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP. Envelop - Action: Make a standard attack against a target within Melee range. On a success, the Ooze envelops them and the target must mark 2 Stress. The tar get must mark an additional Stress when they make an action roll. If the Ooze takes Severe damage, the target is freed. Split - Reaction: When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two Tiny Green Oozes (with no marked HP or Stress). Immediately spotlight both of them.
微型绿色软泥怪 TINY GREEN OOZE
位阶 1 潜伏
一小团蠕动的半透明绿色粘液团块。
TINY GREEN OOZE
Tier 1 Skulk
A small moving mound of translucent green slime.
FEATURES
Acidic Form - Passive: When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.
红色软泥怪 RED OOZE
位阶 1 潜伏
一团燃烧着的蠕动半透明红色粘液团块。
RED OOZE
Tier 1 Skulk
A moving mound of translucent flaming red slime.
FEATURES
Creeping Fire - Passive: The Ooze can only move within Very Close range as their normal movement. They light any flammable object they touch on fire. Ignite - Action: Make an attack against a target within Very Close range. On a success, the target takes 1d8 magic damage and is Ignited until they’re extinguished with a successful Finesse Roll (14). While Ignited, the target takes 1d4 magic damage when they make an action roll. Split - Reaction: When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two Tiny Red Oozes (with no marked HP or Stress). Immediately spotlight both of them.
微型红色软泥怪 TINY RED OOZE
位阶 1 潜伏
一小团燃烧着的蠕动半透明红色粘液团块。
TINY RED OOZE
Tier 1 Skulk
A small moving mound of translucent flaming red slime
FEATURES
Burning - Reaction: When a creature within Melee range deals damage to the Ooze, they take 1d6 direct magic damage.
黑豹 PANTHER
位阶 1 潜伏
一种从阴影中潜近猎物的大型猫科掠食者。
PANTHER
Tier 1 Skulk
A large feline predator that stalks its prey from the shadows.
FEATURES
Shadow Stalker - Passive: While Hidden, the Panther gains a +2 bonus to its attack rolls. Pouncing Strike - Action: Mark a Stress to have the Panther leap into Melee range of a target within Far range and make an attack against them. On a success, deal 1d12+2 physical damage.
低阶贵族 PETTY NOBLE
位阶 1 社交
一位衣着华贵、珠光宝气且浑身散发着傲慢气息的贵族。
PETTY NOBLE
Tier 1 Social
A richly dressed and adorned aristocrat brimming with hubris.
FEATURES
My Land, My Rules - Passive: All social actions made against the Noble on their land have disadvantage. Guards, Seize Them! - Action: Once per scene, mark a Stress to summon 1d4 Bladed Guards, who appear at Far range to enforce the Noble’s will. Exile - Action: Spend a Fear and target a PC. The Noble proclaims that the target and their allies are exiled from the noble’s territory. While exiled, the target and their allies have disadvantage during social situations within the Noble’s domain.
幻影 PHANTOM
位阶 1 标准
迷失灵魂的回声,化作一团灵质般的阴影。
PHANTOM
Tier 1 Standard
The echo of a lost soul in the form of an ectoplasmic shadow.
FEATURES
Incorporeal - Passive: The Phantom has resistance to physical damage and can move through solid objects. Fear Aura - Passive: A PC who takes the spotlight within Very Close range of the Phantom must succeed on a Presence Reaction Roll (10) or mark a Stress. Lingering Haunt - Reaction: Countdown (1d6). When the Phantom is defeated, you can spend a Fear to activate the countdown. It ticks down when a PC rolls with Fear. When it triggers, clear the Phantom’s HP and immediately spotlight them.
海盗船长 PIRATE CAPTAIN
位阶 1 头目
一位头戴华丽帽子,魅力非凡的海盗,热衷于劫掠与掠夺。
特性
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豪侠气概 Swashbuckler - 被动: 当海盗船长在近战范围内受到攻击,并标记 2 或更少 生命点时,攻击者必须标记 1 压力点。
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增援 Reinforcements - 动作: 每场景一次,标记 1 压力点以召唤一支海盗劫掠者集群,他们出现在远距离范围处。
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不留活口 No Quarter - 动作: 花费 1 恐惧点选择一个近战范围内有三名及以上海盗存在的目标。海盗船长带领海盗们发出威胁要将目标扔进大海。目标必须进行一次风度反应掷骰。失败时,标记 1d4+1 压力点。成功时,目标必须标记 1 压力点。
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乘胜追击 Momentum - 反应: 当海盗船长成功命中玩家角色时,你获得 1 恐惧点。
PIRATE CAPTAIN
Tier 1 Leader
A charismatic sea dog with an impressive hat, eager to raid and plunder.
FEATURES
Swashbuckler - Passive: When the Captain marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress. Reinforcements - Action: Once per scene, mark a Stress to summon a Pirate Raiders Horde, which appears at Far range. No Quarter - Action: Spend a Fear to choose a target who has three or more Pirates within Melee range of them. The Captain leads the Pirates in hurling threats and promises of a watery grave. The target must make a Presence Reaction Roll. On a failure, the target marks 1d4+1 Stress. On a success, they must mark a Stress. Momentum - Reaction: When the Captain makes a successful attack against a PC, you gain a Fear.
海盗劫掠者 PIRATE RAIDERS
位阶 1 集群(3/生命点)
成群结队的海上恶徒,如狼群般肆虐横行。
PIRATE RAIDERS
Tier 1 Horde (3/HP)
Seafaring scoundrels moving in a ravaging pack.
FEATURES
Horde (1d4+1) - Passive: When the Raiders have marked half or more of their HP, their standard attack deals 1d4+1 physical damage instead. Swashbuckler - Passive: When the Raiders mark 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.
海盗打手 PIRATE TOUGH
位阶 1 斗士
一个肌肉发达、满身纹身、拳头有甜瓜大小的海盗。
PIRATE TOUGH
Tier 1 Bruiser
A thickly muscled and tattooed pirate with melon-sized fists.
FEATURES
Swashbuckler - Passive: When the Tough marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress. Clear the Decks - Action: Make an attack against a target within Very Close range. On a success, mark a Stress to move into Melee range of the target, dealing 3d4 physical damage and knocking the target back to Close range.
吵闹鬼 POLTERGEIST
位阶 1 远程
一个怨气深重的半透明灵体,专爱附身无生命的物体。
POL TERGEIST
Tier 1 Ranged
A baleful, translucent spirit that possesses inanimate objects.
FEATURES
Specter - Passive: The Poltergeist has resistance to physical damage. Mark a Stress to move up to Close range through solid objects. Possessor - Action: Mark a Stress to have the Poltergeist inhabit a nonmagical object that is entirely within Close range, infusing the object with a ghostly glow. The next time the Poltergeist would take damage, the object is destroyed instead, and the Poltergeist is expelled from it. Ghost Storm - Action: Spend a Fear to have the Poltergeist pull all unequipped nonmagical objects within Very Close range into a violent vortex. Each target in that area must make an Agility Reaction Roll. Targets who fail take 1d12+2 physical damage. Targets who succeed take half damage.
暴乱噬群 RABBLE MAWB
位阶 1 集群(3/生命点)
这些猫一般大小的毛发、肢体与牙齿团块,以十余只为一群结伴游荡。
RABBLE MAWB
Tier 1 Horde (3/HP)
These cat-sized balls of hair, limbs, and teeth travel in a “mawb” of a dozen.
FEATURES
Horde (1d4+1) - Passive: When the Rabble Mawb has marked half or more of its HP, its standard attack deals 1d4+1 physical damage instead. Come Back Worse - Reaction: When the Rabble Mawb is defeated, you can spend a Fear to bring it back to life, clearing all HP and Stress. The Rabble Mawb gains a bonus to all rolls equal to the number of times this feature has been used by this Rabble Mawb.
红帽噬咬者 REDCAP BITERS
位阶 1 集群(3/生命点)
一队拳头大小的妖精生物,长着尖如钢针的牙齿,圆锥形的红帽以蜡封在头顶。
REDCAP BITERS
Tier 1 Horde (3/HP)
A troop of fist-sized fey creatures who have needle-sharp teeth and conical red caps sealed on their heads with candle wax.
FEATURES
Horde (1d4+2) - Passive: When the Biters have marked half or more of their HP, their standard attack deals 1d4+2 physical damage instead. Ankle Weights - Passive: A PC must mark a Stress to move out of the Biters’ Melee range.
红帽破袭者 REDCAP BREAKER
位阶 1 斗士
一只高大粗野的妖精生物,圆锥形的红帽用蜡烛封在头上。
REDCAP BREAKER
Tier 1 Bruiser
A large, brutish fey creature who has a conical red cap sealed on their head with candle wax.
FEATURES
Backbreaker - Action: Mark a Stress to make an attack against a target within Melee range. On a success, deal 3d4+10 physical damage. A target who marks HP from this attack is Restrained until they clear a HP. Kneecapper - Reaction: When the Breaker makes a successful standard attack, you can spend a Fear to make the target temporarily Vulnerable.
红帽屠夫 REDCAP BUTCHER
位阶 1 标准
一只半身人大小的精类生物,使用各种切割工具将受害者劈成碎片,头上的圆锥形红帽用烛蜡封住。
REDCAP BUTCHER
Tier 1 Standard
A halfling-sized fey creature who hacks their victims apart with a variety of cutting implements. They wear a conical red hat sealed on their head with candle wax.
FEATURES
Chop Happy - Action: Mark a Stress to make a standard attack against up to three targets. For each target who marks HP, you gain a Fear. Knife Thrower - Action: Mark a Stress to make a standard attack against a target within Far range. If the Butcher is Hidden, they make the attack with advantage.
红帽制烛匠 REDCAP CANDLEMAKER
位阶 1 头目
一个面色苍白、形容枯槁的邪教头目,圆锥形红帽用蜡烛蜡封在头上。手中握着一根长杖,杖顶插着一支用被绞死罪犯的手制成的蜡烛。
特性
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荣耀之手 Hand of Glory - 被动: 当红帽制烛匠出现时,在该数据块上放置五个指示物。每当红帽制烛匠标记 1 生命点时,移除一个指示物。当此数据块上有一个或多个指示物时,红帽制烛匠处于隐藏状态。
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执炬者 Torchbearer - 被动: 红帽制烛匠的荣耀之手所散发的光芒激发出其盟友的嗜血欲望。当该数据块上有一个或多个指示物时,近距离范围内的所有“红帽”敌人的伤害掷骰获得 +1 加值。
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烈焰之舞 Dance in the Flames - 动作: 从该数据块上花费 1 指示物。红帽制烛匠在远距离范围内的一组玩家角色头上召唤出一团火球,每个目标必须进行一次敏捷反应掷骰。失败时受到 2d10 点魔法伤害。成功时受到一半伤害。
REDCAP CANDLEMAKER
Tier 1 Leader
A pale, gaunt cult leader wearing a conical red cap sealed on their head with candle wax. They wield a long rod with a candle atop it made from a hanged criminal’s hand.
FEATURES
Hand of Glory - Passive: When the Candlemaker appears, place 5 tokens on this stat block. Remove a token whenever the Candlemaker marks a HP. While this stat block has 1 or more tokens on it, the Candlemaker is Hidden. Torchbearer - Passive: The light of the Candlemaker’s Hand of Glory inspires bloodlust in their allies. While this stat block has 1 or more tokens on it, each Redcap adversary within Close range gains a +1 bonus to their damage rolls. Dance in the Flames - Action: Spend a token from this stat block. The Candlemaker conjures a ball of fire on a group of PCs within Far range. Each target must make an Agility Reaction Roll. Targets who fail take 2d10 magic damage. Targets who succeed take half damage.
红帽剥皮者 REDCAP SKINNER
位阶 1 杂兵
一只猫大小的妖精生物,握着一把直柄剃刀,圆锥形红帽用蜡烛封在头上。
REDCAP SKINNER
Tier 1 Minion
A cat-sized fey creature wielding a straight razor and wearing a conical red cap sealed on their head with candle wax.
FEATURES
Minion (4) - Passive: The Skinner is defeated when they take any damage. For every 4 damage a PC deals to the Skinner, the PC defeats an additional Minion within range the attack would succeed against. Shallow Cuts - Passive: When a PC fails a roll, they take 1 physical damage for each Skinner within Melee range of them. Combine this damage. Group Attack - Action: Spend a Fear to choose a target and spotlight all Redcap Skinners within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.
鲁加鲁 RUGARU
位阶 1 独狼
一个长着狼头的类人生物,被诸神诅咒,注定在沼泽中徘徊寻觅鲜血。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,鲁加鲁至多可被聚焦 3 次。照常花费恐惧点来聚焦鲁加鲁。
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夜之子 Child of Night - 被动: 身处月光下时,鲁加鲁的难度获得 +2 加值。
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嗜血 Bloodthirsty - 被动: 当玩家角色因鲁加鲁的普通攻击而标记生命点时,在该数据块上添加一个指示物。鲁加鲁的攻击掷骰获得与指示物数量相等的加值。当鲁加鲁受到严重伤害时,移除所有指示物。
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对月嚎叫 Howl at the Moon - 动作: 标记 1 压力点,迫使远距离范围内的每个玩家角色进行一次风度反应掷骰(15)。失败的目标失去 1 希望点。每失去 1 希望点,你获得 1 恐惧点。若玩家角色没有希望点,则必须标记 1 压力点并处于脆弱状态,直到其掷出希望结果为止。
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撕肉者 Flesh Ripper - 动作: 标记 1 压力点,对近战范围内的一个目标发动一次攻击。成功时,造成 1d12+2 点直接物理伤害。
RUGARU
Tier 1 Solo
A wolf-headed humanoid cursed by the gods to prowl the swamps in search of blood.
FEATURES
Relentless (3) - Passive: The Rugaru can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Child of Night - Passive: While in moonlight, the Rugaru gains a +2 bonus to their Difficulty. Bloodthirsty - Passive: When a PC marks HP from the Rugaru’s standard attack, add a token to this stat block. The Rugaru gains a bonus to attack rolls equal to the number of tokens on this stat block. Clear all tokens when the Rugaru takes Severe damage. Howl at the Moon - Action: Mark a Stress to force each PC within Far range to make a Presence Reaction Roll (15). Targets who fail lose a Hope. Gain a Fear for each Hope lost. If a PC has no Hope, they must mark a Stress and become Vulnerable until they roll with Hope. Flesh Ripper - Action: Mark a Stress to make an attack against a target within Melee range. On a success, deal 1d12+2 direct physical damage.
锯齿鳃兽 SAWTOOTHED GILLBEAST
位阶 1 标准
一种矮壮的鱼类生物,嘴里长着几排剃刀般锋利的牙齿。
SAWTOOTHED GILLBEAST
Tier 1 Standard
A stocky fish creature that has rows of razor-sharp teeth.
FEATURES
Ka-Chomp - Action: Mark a Stress to attack a target within Melee range. On a success, the target takes 1d12 physical damage and must mark an Armor Slot without gaining its benefit (they can still use armor to reduce the damage). Feeding Frenzy - Reaction: When a creature marks HP, you can spend a Fear to spotlight all Sawtoothed Gillbeasts within Very Close range of them. Those Gillbeasts move into Melee range of the creature and each make a standard attack against them. If any attacks succeed, combine their damage. Scaly - Reaction: When the Gillbeast would mark any number of HP, roll a d6. On a result of 6, you can mark a Stress instead.
雇佣剑客 SELLSWORD
位阶 1 杂兵
全副武装的佣兵正在赌上自己的运气。
SELLSWORD
Tier 1 Minion
An armed mercenary testing their luck.
FEATURES
Minion (4) - Passive: The Sellsword is defeated when they take any damage. For every 4 damage a PC deals to the Sellsword, defeat an additional Minion within range the attack would succeed against. Group Attack - Action: Spend a Fear to choose a target and spotlight all Sellswords within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 3 physical damage each. Combine this damage.
骷髅弓手 SKELETON ARCHER
位阶 1 远程
一个脆弱的骷髅,带着一把短弓和箭。
SKELETON ARCHER
Tier 1 Ranged
A fragile skeleton with a shortbow and arrows.
FEATURES
Opportunist - Passive: When two or more adversaries are within Very Close range of a creature, all damage the Archer deals to that creature is doubled. Deadly Shot - Action: Make an attack against a Vulnerable target within Far range. On a success, mark a Stress to deal 3d4+8 physical damage.
骷髅破土者 SKELETON DREDGE
位阶 1 杂兵
一堆喀啦作响的骨头。
SKELETON DREDGE
Tier 1 Minion
A clattering pile of bones.
FEATURES
Minion (4) - Passive: The Dredge is defeated when they take any damage. For every 4 damage a PC deals to the Dredge, defeat an additional Minion within range the attack would succeed against. Group Attack - Action: Spend a Fear to choose a target and spotlight all Dredges within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 1 physical damage each. Combine this damage.
骷髅骑士 SKELETON KNIGHT
位阶 1 斗士
一个身披重甲、手持巨刃的大型骷髅。
SKELETON KNIGHT
Tier 1 Bruiser
A large armored skeleton with a huge blade.
FEATURES
Terrifying - Passive: When the Knight makes a successful attack, all PCs within Close range lose a Hope and you gain a Fear. Cut to the Bone - Action: Mark a Stress to make an attack against all targets within Very Close range. Targets the Knight succeeds against take 1d8+2 physical damage and must mark a Stress. Dig Two Graves - Reaction: When the Knight is defeated, they make an attack against a target within Very Close range (prioritizing the creature who killed them). On a success, the target takes 1d4+8 physical damage and loses 1d4 Hope.
骷髅战士 SKELETON WARRIOR
位阶 1 标准
一个浑身沾土、手持生锈刀刃的骷髅。
SKELETON WARRIOR
Tier 1 Standard
A dirt-covered skeleton armed with a rusted blade.
FEATURES
Only Bones - Passive: The Warrior is resistant to physical damage. Won’t Stay Dead - Reaction: When the Warrior is defeated, you can spotlight them and roll a d6. On a result of 6, if there are other adversaries on the battlefield, the Warrior re-forms with no marked HP.
碎魂法师 SOUL-SHATTERED MAGE
位阶 1 独狼
一个心智被本应深藏的知识击碎的施法者。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,碎魂法师至多可被聚焦 3 次。照常花费恐惧点来聚焦碎魂法师。
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破碎魔法 Broken Magic - 动作: 标记 1 压力点,然后掷骰一枚 d6 。法师使用对应的招式: 1–2:维度裂隙。选择一个在远距离范围内的目标。目标将被传送至由你选定的、距其原位近距离范围内的一处,并在身体与心神重组时受到 2d6 点直接魔法伤害。 3–4:时间迟滞。选择远距离范围内的一组玩家角色。所有目标处于减速状态,直到掷出希望结果。减速的目标将处于脆弱状态,并在每次移动时必须标记 1 压力点。 5–6:错乱幻象。对至多三个位于近距离范围内的目标进行一次攻击。法师成功命中的每个目标受到 2d8 点直接魔法伤害。
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感受我的痛苦 Feel My Pain - 反应: 当法师标记生命点时,掷出数量等于法师已标记的压力点数的 d6 。邻近范围内的所有玩家角色受到其总值的直接魔法伤害。
SOUL-SHATTERED MAGE
Tier 1 Solo
A spellcaster with a psyche broken by knowledge best left hidden.
FEATURES
Relentless (3) - Passive: The Mage can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Broken Magic - Action: Mark a Stress to roll a d6. The Mage uses the corresponding move: 1–2: Dimension Rift. Choose a target within Far range. The target teleports to a point you choose within Close range of their original position and takes 2d6 direct magic damage as their body and mind reassemble. 3–4: Time Dilation. Choose a group of PCs within Far range. Each target is Slowed until they roll with Hope. While Slowed, a target is Vulnerable and must mark a Stress when they move. 5–6: Discordant Visions. Make an attack against up to three targets within Close range. Targets the Mage succeeds against take 2d8 direct magic damage. Feel My Pain - Reaction: When the Mage marks HP, roll a number of d6s equal to the number of Stress the Mage has marked. The Mage deals direct magic damage equal to the total result to all PCs within Very Close range.
咒剑士 SPELLBLADE
位阶 1 头目
一个将剑术与魔法结合、造成致命效果的雇佣兵。
SPELLBLADE
Tier 1 Leader
A mercenary combining swordplay and magic to deadly effect.
FEATURES
Arcane Steel - Passive: Damage dealt by the Spellblade’s standard attack is considered both physical and magic. Suppressing Blast - Action: Mark a Stress and target a group within Far range. All targets must succeed on an Agility Reaction Roll or take 1d8+2 magic damage. You gain a Fear for each target who marked HP from this attack. Move as a Unit - Action: Spend 2 Fear to spotlight up to five allies within Far range. Momentum - Reaction: When the Spellblade makes a successful attack against a PC, you gain a Fear.
咒缚铠甲 SPELLBOUND ARMOR
位阶 1 斗士
一具空荡荡的全身板甲,泛着幽魂般的微光。
SPELLBOUND ARMOR
Tier 1 Bruiser
An empty suit of full plate armor that glows with a faint corona of ghostly light.
FEATURES
Tireless - Passive: The Armor can’t be forced to mark Stress. When an effect would cause it to mark Stress, the Armor ignores that part of the effect. Clatter & Recombobulate - Reaction: Once per scene when the Armor is defeated, you can spend a Fear to reactivate it. Clear 2 HP and immediately spotlight it.
鼠群 SWARM OF RATS
位阶 1 集群(10/生命点)
一群普通的啮齿动物如同贪婪的浪潮般协同移动,形成令人毛骨悚然的群体。
SWARM OF RATS
Tier 1 Horde (10/HP)
A skittering mass of ordinary rodents moving as one like a ravenous wave.
FEATURES
Horde (1d4+1) - Passive: When the Swarm has marked half or more of their HP, their standard attack deals 1d4+1 physical damage instead. In Your Face - Passive: All targets within Melee range have disadvantage on attacks against targets other than the Swarm.
木族战士 SYLVAN SOLDIER
位阶 1 标准
一名仙灵战士,身披树叶和树皮制成的盔甲。
SYLVAN SOLDIER
Tier 1 Standard
A faerie warrior adorned in armor made of leaves and bark.
FEATURES
Pack Tactics - Passive: If the Soldier makes a standard attack and another Sylvan Soldier is within Melee range of the target, deal 1d8+5 physical damage instead of their standard damage. Forest Control - Action: Spend a Fear to pull down a tree within Close range. A creature hit by the tree must succeed on an Agility Reaction Roll (15) or take 1d10 physical damage. Blend In - Reaction: When the Soldier makes a successful attack, you can mark a Stress to become Hidden until the Soldier’s next attack or a PC succeeds on an Instinct Roll (14) to find them.
荆蔓纠结群 TANGLE BRAMBLE SWARM
位阶 1 集群(3/生命点)
一团活化的、吸血的风滚草,每株都有一个大葫芦那么大。
特性
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集群 Horde (1d4+2) - 被动: 当荆蔓纠结群已标记一半或更多的生命点时,其普通攻击改为造成 1d4+2 点物理伤害。
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压碎 Crush - 动作: 标记 1 压力点对拥有 3 个或更多荆棘指示物的一个目标造成 2d6+8 点直接物理伤害。
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束缚 Encumber - 反应: 当集群攻击成功时,给予目标一个荆棘指示物。如果一个目标拥有任何荆棘指示物,则其处于 束缚 状态。如果一个目标拥有 3 个或更多荆棘指示物,则其也处于 脆弱 状态。所有荆棘指示物可以通过在灵巧掷骰(12 + 荆棘指示物数量)中成功,或对集群造成重度或更高伤害来移除。如果使用灵巧掷骰从一个目标身上移除荆棘指示物,则在其近战范围内生成等同于移除指示物数量的荆蔓纠结体。
TANGLE BRAMBLE SWARM
Tier 1 Horde (3/HP)
A cluster of animate, blood-drinking tumbleweeds, each the size of a large gourd.
FEATURES
Horde (1d4+2) - Passive: When the Swarm has marked half or more of their HP, their standard attack deals 1d4+2 physical damage instead. Crush - Action: Mark a Stress to deal 2d6+8 direct physical damage to a target with 3 or more bramble tokens. Encumber - Reaction: When the Swarm succeeds on an attack, give the target a bramble token. If a target has any bramble tokens, they are Restrained. If a target has 3 or more bramble tokens, they are also Vulnerable. All bramble tokens can be removed by succeeding on a Finesse Roll (12 + the number of bramble tokens) or dealing Major or greater damage to the Swarm. If bramble tokens are removed from a target using a Finesse Roll, a number of Tangle Bramble Minions spawn within Melee range equal to the number of tokens removed.
荆蔓纠结体 TANGLE BRAMBLE
位阶 1 杂兵
一株活化的吸血风滚草。
特性
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杂兵(4) Minion (4) - 被动: 当荆蔓纠结体受到任何伤害时,其即被击败。玩家角色每对荆蔓纠结体造成 4 点伤害,则在攻击能够成功命中的范围内额外击败一个杂兵。
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群体攻击 Group Attack - 动作: 花费 1 恐惧点,选择一个目标,并聚焦目标近距离范围内的所有荆蔓纠结体。将这些荆蔓纠结体移动到目标的近战范围内,并进行一次共享攻击掷骰。成功时,每个荆蔓纠结体造成 2 点物理伤害。将这些伤害合并计算。
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吸血增殖 Drain and Multiply - 反应: 当荆蔓纠结体的攻击导致一个目标标记生命点,且近距离范围内有三个或更多荆蔓纠结体时,你可以将这些杂兵合并成一个荆蔓纠结群。集群的生命点等于合并的杂兵数量。
TANGLE BRAMBLE
Tier 1 Minion
An animate, blood-drinking tumbleweed.
FEATURES
Minion (4) - Passive: The Bramble is defeated when they take any damage. For every 4 damage a PC deals to the Tangle Bramble, defeat an additional Minion within range the attack would succeed against. Group Attack - Action: Spend a Fear to choose a target and spotlight all Tangle Brambles within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage. Drain and Multiply - Reaction: When an attack from the Bramble causes a target to mark HP and there are three or more Tangle Bramble Minions within Close range, you can combine the Minions into a Tangle Bramble Swarm Horde. The Horde’s HP is equal to the number of Minions combined.
蝰蛇 VIPER
位阶 1 杂兵
一条小蛇,以铰接的毒牙向猎物注入毒液。
VIPER
Tier 1 Minion
A small serpent that envenomates its prey with hinged fangs.
FEATURES
Minion (4) - Passive: The Viper is defeated when it takes any damage. For every 4 damage a PC deals to the Viper, the PC defeats an additional Minion within range the attack would succeed against. Venomous - Passive: When the Viper makes a successful standard attack, the target becomes temporarily Envenomated. While Envenomated, the target must mark a Stress whenever they make an action roll. Group Attack - Action: Spend a Fear to choose a target and spotlight all Vipers within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 1 physical damage each. Combine this damage.
蜡像造物 WAXWORK CREATION
位阶 1 独狼
一个约三米高、半固态(也半有知觉)的烛蜡构装体。
特性
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无情(2) Relentless (2) - 被动: 每个游戏主持人轮次中,蜡像造物至多可被聚焦 2 次。照常花费恐惧点来聚焦蜡像造物。
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无要害器官 No Vital Organs - 被动: 当攻击对它取得关键成功时,蜡像造物不会受到额外伤害。
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蜡球 Wax Ball - 动作: 标记 1 压力点,让蜡像造物向远距离范围内的一个目标投出一团蜡。对目标发动一次攻击。成功时,目标受到 1d12+2 点物理伤害,并处于束缚状态,直到其成功通过力量掷骰(15)。
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噗嗤! Splutch! - 反应: 当玩家角色在蜡像造物的近战范围内用武器对它发动攻击时,掷骰一个 d6 。结果为 5 或更高时,攻击者的武器卡进蜡像造物体内,只有成功通过力量掷骰(15)才能取出。
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闷杀缠斗 Smothering Grapple - 反应: 当蜡像造物对近战范围内的一个目标的普通攻击成功时,你可以花费 1 恐惧点,将目标困在蜡像造物的蜡质身体里。被困住期间,目标处于束缚状态,并且每次蜡像造物被聚焦时,目标必须标记 1 压力点并随它一同移动。当蜡像造物受到重度或更高伤害时,被困生物将获得自由。
WAXWORK CREATION
Tier 1 Solo
A ten-foot-tall, semisolid (and semisentient) candle wax construct.
FEATURES
Relentless (2) - Passive: The Creation can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight it. No Vital Organs - Passive: The Creation doesn’t take extra damage from attacks that critically succeed against it. Wax Ball - Action: Mark a Stress to have the Creation throw a ball of wax at a target within Far range. Make an attack against the target. On a success, the target takes 1d12+2 physical damage and becomes Restrained until they succeed on a Strength Roll (15). Splutch! - Reaction: When a PC within Melee range of the Creation makes a weapon attack against it, roll a d6. On a 5 or higher, the attacker’s weapon gets stuck in the Creation and can be removed only with a successful Strength Roll (15). Smothering Grapple - Reaction: When the Creation makes a successful standard attack against a target within Melee range, you can spend a Fear to Trap the target inside the Creation’s wax body. While Trapped, the target is Restrained and must mark a Stress and move with the Creation each time it’s spotlighted. A Trapped creature is freed when the Creation takes Major or greater damage.
武器大师 WEAPONMASTER
位阶 1 斗士
一位挥舞着比自身大两倍的剑的武器大师。
WEAPONMASTER
Tier 1 Bruiser
A master-at-arms wielding a sword twice their size.
FEATURES
Goading Strike - Action: Make a standard attack against a target. On a success, mark a Stress to Taunt the target until their next successful attack. The next time the Taunted target attacks, they have disadvantage against targets other than the Weaponmaster. Adrenaline Burst - Action: Once per scene, spend a Fear to clear 2 HP and 2 Stress. Momentum - Reaction: When the Weaponmaster makes a successful attack against a PC, you gain a Fear.
幼年树精 YOUNG DRYAD
位阶 1 头目
一位傲慢的树人,领导着森林的防御。
YOUNG DRYAD
Tier 1 Leader
An imperious tree-person leading their forest’s defenses.
FEATURES
Voice of the Forest - Action: Mark a Stress to spotlight 1d4 allies within range of a target they can attack without moving. On a success, their attacks deal half damage. Thorny Cage - Action: Spend a Fear to form a cage around a target within Very Close range and Restrain them until they’re freed with a successful Strength Roll. When a creature makes an action roll against the cage, they must mark a Stress. Momentum - Reaction: When the Dryad makes a successful attack against a PC, you gain a Fear.
鬼火 WILL-O’-THE-WISPS
位阶 1 集群(8/生命点)
一团团懒洋洋飘浮、不断流转色彩的光球。
WILL-O’-THE-WISPS
Tier 1 Horde (8/HP)
Lazily floating orbs of color-shifting werelight.
FEATURES
Horde (1d4−1) - Passive: When the Will-o’-the-Wisps have marked half or more of their HP, their standard attack deals 1d4−1 magic damage instead. Kaleidoscopic - Passive: The Will-o’-the-Wisps pulse and dance in hypnotic, color-changing patterns that entrance any creature who looks upon them. All targets within Very Close range of the Will-o’-the-Wisps are Vulnerable. Fascinating - Action: Spend a Fear to have the Will-o’-the-Wisps trace looping light trails through the air, leaving afterimages that beg to be deciphered. Each PC within Far range must succeed on an Instinct Reaction Roll (13) or mark a Stress and move up to Close range toward the Will-o’-the-Wisps.
幽浮 YUFO
位阶 1 社交
一种巨大的跨维度水母状生物,在时间之流中飘进飘出。
特性
YUFO
Tier 1 Social
A large, interdimensional jellyfishlike creature that floats in and out of the timestream.
FEATURES
Telepathic - Passive: The Yufo can mentally communicate with creatures within Very Far range. Psychic Strongbox - Passive: The Yufo is immune to abilities and features that would affect or alter its thoughts or emotions. Glitch Wave - Action: Spend a Fear and choose up to three targets within Close range. Each target must succeed on a Instinct Reaction Roll or become desynced from reality and have disadvantage on Instinct Rolls until they use a downtime move to ground their psyches in the now. Temporal Corrosion - Reaction: When the Yufo succeeds on a standard attack, you can mark a Stress to have the Yufo excrete an entropic acid through its skin, giving the target a −2 penalty to their damage thresholds until they use a downtime move to repair their armor.
蛮力丧尸 BRAWNY ZOMBIE
位阶 1 斗士
一具庞大的尸体,腐烂肿胀,充满怒意。
BRAWNY ZOMBIE
Tier 1 Bruiser
A large corpse, decay-bloated and angry.
FEATURES
Slow - Passive: When you spotlight the Zombie and they don’t have a token on their stat block, they can’t act yet. Place a token on their stat block and describe what they’re preparing to do. When you spotlight the Zombie and they have a token on their stat block, clear the token and they can act. Rend Asunder - Action: Make a standard attack with advantage against a target the Zombie has Restrained. On a success, the attack deals direct damage. Rip and Tear - Reaction: When the Zombies makes a successful standard attack, you can mark a Stress to temporarily Restrain the target and force them to mark 2 Stress.
拼接尸魔 PATCHWORK ZOMBIE HULK
位阶 1 独狼
由无数尸体拼接而成的巨大集合体,如同一个整体般行动,四肢如躯干般粗大,拳头有成年半身人般大小。
PATCHWORK ZOMBIE HULK
Tier 1 Solo
A towering gestalt of corpses moving as one, with torso-sized limbs and fists as large as a grown halfling.
FEATURES
Destructible - Passive: When the Zombie takes Major or greater damage, they mark an additional HP. Flailing Limbs - Passive: When the Zombie makes a standard attack, they can attack all targets within Very Close range. Another for the Pile - Action: When the Zombie is within Very Close range of a corpse, they can incorporate it into themselves, clearing a HP and a Stress. Tormented Screams - Action: Mark a Stress to cause all PCs within Far range to make a Presence Reaction Roll (13). Targets who fail lose a Hope and you gain a Fear for each. Targets who succeed must mark a Stress.
腐烂丧尸 ROTTED ZOMBIE
位阶 1 杂兵
一具腐烂的尸体,蹒跚着逼近猎物。
ROTTED ZOMBIE
Tier 1 Minion
A decaying corpse ambling toward their prey.
FEATURES
Minion (3) - Passive: The Zombie is defeated when they take any damage. For every 3 damage a PC deals to the Zombie, defeat an additional Minion within range the attack would succeed against. Group Attack - Action: Spend a Fear to choose a target and spotlight all Rotted Zombies within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.
蹒跚丧尸 SHAMBLING ZOMBIE
位阶 1 标准
一具摇摇晃晃、只受饥饿驱使的活尸。
SHAMBLING ZOMBIE
Tier 1 Standard
An animated corpse that moves shakily, driven only by hunger.
FEATURES
Too Many to Handle - Passive: When the Zombie is within Melee range of a creature and at least one other Zombie is within Close range, all attacks against that creature have advantage. Horrifying - Passive: Targets who mark HP from the Zombie’s attacks must also mark a Stress.
丧尸群 ZOMBIE PACK
位阶 1 集群(2/生命点)
一群蹒跚的尸体,本能地聚集在一起移动。
ZOMBIE PACK
Tier 1 Horde (2/HP)
A group of shambling corpses instinctively moving together.
FEATURES
Horde (1d4+2) - Passive: When the Zombies have marked half or more of their HP, their standard attack deals 1d4+2 physical damage instead. Overwhelm - Reaction: When the Zombies mark HP from an attack within Melee range, you can mark a Stress to make a standard attack against the attacker.
荆棘鞭
位阶 1 头目
一位狡猾精明的游侠,承担着最危险的任务。
English source unavailable. Chinese rules shown.
荆棘鞭
位阶 1 头目
一位狡猾精明的游侠,承担着最危险的任务。
村庄长者
位阶 1 社交
一位森林村落的长者,能唤起自然魔法以庇护其族人。
English source unavailable. Chinese rules shown.
村庄长者
位阶 1 社交
一位森林村落的长者,能唤起自然魔法以庇护其族人。
森林德鲁伊
位阶 1 辅助
一位能够与野兽与树叶对话的隐居漫游者。
特性
- 幽谷宁静 - 动作: 标记 1 压力点,结束一个法术的效果,或清除一个影响森林德鲁伊或其在邻近范围内可见的盟友的任何状态。
- 震耳低语 - 动作: 标记 1 压力点,呼唤藏匿树冠中的强风。近距离范围内的一个目标必须进行一次成功的本能反应掷骰,否则呼啸的风会充满他们的耳朵。目标仅能听到风声,且必须标记 1 压力点,并且在其清除 1 压力点之前处于 脆弱 状态。
- 过度生长 - 动作: 花费 1 恐惧点,选择远距离范围内的一个点。荆棘和倒刺从地面喷发,填满该点近距离范围内的区域。进入该区域或试图穿过该区域的生物受到 2d6+3 点物理伤害,并且必须进行一次成功的敏捷反应掷骰,否则会处于 束缚 状态,直到其进行一次成功的灵巧掷骰以挣脱或森林德鲁伊受到严重伤害。
站点补充:非 SRD 2.0 条目。
English source unavailable. Chinese rules shown.
森林德鲁伊
位阶 1 辅助
一位能够与野兽与树叶对话的隐居漫游者。
特性
- 幽谷宁静 - 动作: 标记 1 压力点,结束一个法术的效果,或清除一个影响森林德鲁伊或其在邻近范围内可见的盟友的任何状态。
- 震耳低语 - 动作: 标记 1 压力点,呼唤藏匿树冠中的强风。近距离范围内的一个目标必须进行一次成功的本能反应掷骰,否则呼啸的风会充满他们的耳朵。目标仅能听到风声,且必须标记 1 压力点,并且在其清除 1 压力点之前处于 脆弱 状态。
- 过度生长 - 动作: 花费 1 恐惧点,选择远距离范围内的一个点。荆棘和倒刺从地面喷发,填满该点近距离范围内的区域。进入该区域或试图穿过该区域的生物受到 2d6+3 点物理伤害,并且必须进行一次成功的敏捷反应掷骰,否则会处于 束缚 状态,直到其进行一次成功的灵巧掷骰以挣脱或森林德鲁伊受到严重伤害。
站点补充:非 SRD 2.0 条目。
位阶 2Tier 22–4 级level(s)81
弓箭手小队 ARCHER SQUADRON
位阶 2 集群(2/生命点)
一群训练有素、手持巨弓的弓箭手。
ARCHER SQUADRON
Tier 2 Horde (2/HP)
A group of trained archers bearing massive bows.
FEATURES
Horde (1d6+3) - Passive: When the Squadron has marked half or more of their HP, their standard attack deals 1d6+3 physical damage instead. Focused Volley - Action: Spend a Fear to target a point within Far range. Make an attack with advantage against all targets within Close range of that point. Targets the Squadron succeeds against take 1d10+4 physical damage. Suppressing Fire - Action: Mark a Stress to target a point within Far range. Until the next roll with Fear, a creature who moves within Close range of that point must make an Agility Reaction Roll. On a failure, they take 2d6+3 physical damage. On a success, they take half damage.
刺客学徒 APPRENTICE ASSASSIN
位阶 2 杂兵
渴望证明自己的年轻学徒。
APPRENTICE ASSASSIN
Tier 2 Minion
A young trainee eager to prove themselves.
FEATURES
Minion (6) - Passive: The Assassin is defeated when they take any damage. For every 6 damage a PC deals to the Assassin, defeat an additional Minion within range the attack would succeed against. Group Attack - Action: Spend a Fear to choose a target and spotlight all Apprentice Assassins within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.
刺客毒师 ASSASSIN POISONER
位阶 2 潜伏
一个狡猾的恶棍,精通毒药和伏击。
ASSASSIN POISONER
Tier 2 Skulk
A cunning scoundrel skilled in both poisons and ambushing.
FEATURES
Grindletooth Venom - Passive: Targets who mark HP from the Assassin’s attacks are Vulnerable until they clear a HP. Out of Nowhere - Passive: The Assassin has advantage on attacks if they are Hidden. Fumigation - Action: Drop a smoke bomb that fills the air within Close range with smoke, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.
刺客大师 MASTER ASSASSIN
位阶 2 头目
一名久经沙场的杀手,嗓音阴沉,刀刃致命。
MASTER ASSASSIN
Tier 2 Leader
A seasoned killer with a threatening voice and a deadly blade.
FEATURES
Won’t See It Coming - Passive: The Assassin deals direct damage while they’re Hidden. Strike as One - Action: Mark a Stress to spotlight a number of other Assassins equal to the Assassin’s unmarked Stress. The Subtle Blade - Reaction: When the Assassin successfully makes a standard attack against a Vulnerable target, you can spend a Fear to deal Severe damage instead of their standard damage. Momentum - Reaction: When the Assassin makes a successful attack against a PC, you gain a Fear.
报丧女妖 BANSHEE
位阶 2 潜伏
一名堕落的妖精精魂,化作身着荧光薄纱长裙的纤长幽影,在夜间出没。
特性
BANSHEE
Tier 2 Skulk
A corrupted fey spirit that haunts the night in the form of a willowy specter wearing a luminous gossamer gown.
FEATURES
Specter - Passive: The Banshee has resistance to physical damage. Mark a Stress to move up to Close range through solid objects. Terrifying - Passive: When the Banshee makes a successful attack, all PCs within Close range lose a Hope, and you gain a Fear. Scare Tactic - Action: Up to three times per scene, spend a Fear to have the Banshee teleport up to Very Far range and scare a PC within Melee range. The PC marks 1d4 Stress. If this causes them to mark HP, they also lose a Hope. Wail of Despair - Action: Mark a Stress to have the Banshee unleash a mournful scream of pain and anguish. Each PC within Close range must make a Presence Reaction Roll. Targets who succeed take 1d12+1 magic damage. Targets who fail take double damage and are knocked back to Close range.
石化蜥蜴 BASILISK
位阶 2 标准
一只六足巨蜥,长着秃鹫的头、带棘刺的背脊,以及能令人石化的凝视。
BASILISK
Tier 2 Standard
A six-legged monitor lizard that has the head of a vulture, a spiked backbone, and a petrifying gaze.
FEATURES
Petrify - Action: Spend a Fear to force a PC within Far range to make an Instinct Reaction Roll. On a success, the target marks a Stress. On a failure, the target becomes Stiff . If the target is already Stiff , they become Petrified. While Stiff , the PC must mark a Stress each time they act until they take a rest or the Basilisk is defeated. While Petrified, the PC can’t act. The Petrified condition can be cleared only by applying Basilisk saliva to the target. CRONCH! - Action: Mark a Stress to have the Basilisk chomp down on a Petrified PC within Melee range. The target must make a death move.
战斗匣 BATTLE BOX
位阶 2 独狼
一个立方体构造体,六个面上各有一个不同的符文。
特性
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无情(2) Relentless (2) - 被动: 在每个游戏主持人轮次中,战斗匣可以至多被聚焦 2 次。像往常一样花费恐惧点来将其聚焦。
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随机战术 Randomized Tactics - 动作: 标记 1 压力点并掷一个 d6 。 战斗匣使用对应的行动: 1)魔力光束 Mana Beam。 战斗匣射出一道灼热的光束。对远距离范围内的一个目标进行攻击。成功时,造成 2d10+2 魔法伤害。 2)火焰喷射 Fire Jets。 战斗匣飞向空中,旋转并释放火焰喷射流。对近距离范围内的所有目标进行攻击。战斗匣成功命中的目标受到 2d8 物理伤害。 3)冲撞碾压 Trample。 战斗匣在场地中不规则地高速穿梭。对近距离范围内的所有玩家角色进行攻击。战斗匣成功命中目标受到 1d6+5 物理伤害,并在其下一次掷出希望结果前处于 脆弱 状态。 4)电击气体 Shocking Gas。 战斗匣释放出一股带有闪电的银色气体。近距离范围内的所有目标必须进行一次成功的灵巧反应掷骰,否则标记 3 压力点。 5)震荡拍击 Stunning Clap。 战斗匣跃起,两侧猛烈碰撞,发出微型音爆。邻近范围内的所有目标必须进行一次成功的力量反应掷骰,否则在战斗匣被击败之前处于 脆弱 状态。 6)灵能尖啸 Psionic Whine。 战斗匣释放出一群机械蜂,其嗡鸣能够扰乱凡人的心智。近距离范围内的所有目标必须进行一次成功的风度反应掷骰,否则受到 2d4+9 直接魔法伤害。
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过载 Overcharge - 反应: 在为战斗匣的攻击进行伤害掷骰之前,你可以标记 1 压力点以在伤害掷骰中添加一个 d6 。此外,你获得 1 恐惧点。
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死亡爆裂 Death Quake - 反应: 当战斗匣标记其最后一个生命点时,驱动它的魔法会因力量爆发而破裂。近距离范围内的所有目标必须进行一次成功的本能反应掷骰,否则受到 2d8+1 魔法伤害。
BATTLE BOX
Tier 2 Solo
A cube-shaped construct with a different rune on each of their six sides.
FEATURES
Relentless (2) - Passive: The Box can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them. Randomized Tactics - Action: Mark a Stress and roll a d6. The Box uses the corresponding move:
- Mana Beam. The Box fires a searing beam. Make an attack against a target within Far range. On a success, deal 2d10+2 magic damage.
- Fire Jets. The Box shoots into the air, spinning and releasing jets of flame. Make an attack against all targets within Close range. Targets the Box succeeds against take 2d8 physical damage.
- Trample. The Box rockets around erratically. Make an attack against all PCs within Close range. Targets the Box succeeds against take 1d6+5 physical damage and are Vulnerable until their next roll with Hope.
- Shocking Gas. The Box sprays out a silver gas sparking with lightning. All targets within Close range must succeed on a Finesse Reaction Roll or mark 3 Stress.
- Stunning Clap. The Box leaps and their sides clap, creating a small sonic boom. All targets within Very Close range must succeed on a Strength Reaction Roll or become Vulnerable until the cube is defeated.
- Psionic Whine. The Box releases a cluster of mechanical bees whose buzz rattles mortal minds. All targets within Close range must succeed on a Presence Reaction Roll or take 2d4+9 direct magic damage. Overcharge - Reaction: Before rolling damage for the Box’s attack, you can mark a Stress to add a d6 to the damage roll. Additionally, you gain a Fear. Death Quake - Reaction: When the Box marks their last HP, the magic powering them ruptures in an explosion of force. All targets within Close range must succeed on an Instinct Reaction Roll or take 2d8+1 magic damage.
狂战士阿尔法 BERSERKER ALPHA
位阶 2 头目
一位身经百战的指挥官,会灌下魔法药剂化身为野兽,带领同伴出击狩猎。
BERSERKER ALPHA
Tier 2 Leader
A veteran commander who quaffs magic elixirs to change into a beast and lead their packmates on a hunt.
FEATURES
Pack Fury - Passive: The Alpha gains a +1 bonus to their attack rolls for each ally within Very Close range of their attack’s target. Bark at the Moon - Action: Once per scene, spend a Fear to have each ally within Close range of the Alpha clear a HP and a Stress. Berserker Rage - Reaction: The first time in a scene the Alpha marks their last Stress, they gain a +6 bonus to damage rolls.
狂战士新兵 BERSERKER INITIATE
位阶 2 标准
一名饮下仪式药剂的狂暴战士,让身体拥有掠食者的特征。
BERSERKER INITIATE
Tier 2 Standard
A raging warrior who imbibes ritualistic concoctions to enhance their form with aspects of a predatory beast.
FEATURES
Pack Fury - Passive: The Initiate gains a +1 bonus to their attack rolls for each ally within Very Close range of their attack’s target. Berserker Rage - Reaction: The first time in a scene the Initiate marks their last Stress, they gain a +4 bonus to damage rolls.
半人马守护者 CENTAUR WARDEN
位阶 2 远程
一位半人半马的守护者,巡守着未被文明触碰的田园边境。
特性
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侧翼周旋 Flanking Maneuver - 被动: 当守护者发动普通攻击对抗一个,位于其一名或多名盟友的近战范围内的目标时,这次攻击掷骰获得 +2 加值。
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贤者之眼 Eye of the Sage - 动作: 标记 1 压力点发动一次普通攻击。此次攻击掷骰具有优势,且掷出 19 –20 时掷骰视为关键成功。
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践踏 Trample - 动作: 花费 1 恐惧点让守护者沿直线奔驰到至多远距离范围处。路径上的每个目标必须进行敏捷反应掷骰。成功者受到 1d6+2 点物理伤害;失败者受到双倍伤害,并必须标记 1 压力点。
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急速齐射 Quick Volley - 反应: 当守护者发动普通攻击时,你可以标记 任意数量的 压力点,并额外指定攻击范围内同等数量的生物作为目标。
CENTAUR WARDEN
Tier 2 Ranged
A half-human, half-horse guardian who patrols the borders of idyllic lands uncorrupted by the touch of civilization.
FEATURES
Flanking Maneuver - Passive: When the Warden makes a standard attack against a target within Melee range of one or more of the Warden’s allies, the Warden gains a +2 bonus to the attack roll. Eye of the Sage - Action: Mark a Stress to make a standard attack. The Warden has advantage on the attack roll and critically succeeds on a roll of 19–20. Trample - Action: Spend a Fear to have the Warden gallop up to Far range in a straight line. Each target in their path must make an Agility Reaction Roll. Targets who succeed take 1d6+2 physical damage. Targets who fail take double damage and must mark a Stress. Quick Volley - Reaction: When the Warden makes a standard attack, you can mark any number of Stress to target an equal number of additional creatures within range.
混沌颅骨 CHAOS SKULL
位阶 2 远程
一一颗漂浮的类人生物头骨,由闪烁的魔力驱动着行动。
CHAOS SKULL
Tier 2 Ranged
A floating humanoid skull animated by scintillating magic.
FEATURES
Levitation - Passive: The Skull levitates several feet off the ground and can’t be Restrained. Wards - Passive: The Skull is resistant to magic damage. Magic Burst - Action: Mark a Stress to make an attack against all targets within Close range. Targets the Skull succeeds against take 2d6+4 magic damage. Siphon Magic - Action: Spend a Fear to make an attack against a PC with a Spellcast trait within Very Close range. On a success, the target marks 1d4 Stress and the Skull clears that many Stress. Additionally, on a success, the Skull can immediately be spotlighted again.
鸡爪小屋 CHICKEN-FOOT HUT
位阶 2 斗士
一间高高的木棚屋,靠着巨人般的鸡腿四处走动。
CHICKEN-FOOT HUT
Tier 2 Bruiser
A tall wooden shack that moves around on giant chicken legs.
FEATURES
Fast - Passive: The Hut can move up to Far range when spotlighted. Double Strike - Action: Mark a Stress to make two standard attacks. If both attacks succeed against the same target, combine the damage. Pin - Reaction: When the Hut makes a successful standard attack, you can mark a Stress to temporarily Restrain the target. The Hut drags the Restrained target when it moves.
应征兵 CONSCRIPT
位阶 2 杂兵
一名训练不足、被强征入伍的平民。
CONSCRIPT
Tier 2 Minion
A poorly trained civilian pressed into war.
FEATURES
Minion (6) - Passive: The Conscript is defeated when they take any damage. For every 6 damage a PC deals to the Conscript, defeat an additional Minion within range the attack would succeed against. Group Attack - Action: Spend a Fear to choose a target and spotlight all Conscripts within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 6 physical damage each. Combine this damage.
交际花 COURTESAN
位阶 2 社交
一位技艺娴熟的操纵者和社交艺术大师。 动机与战术: 诱惑,周旋,拉拢赞助人
COURTESAN
Tier 2 Social
An accomplished manipulator and master of the social arts.
FEATURES
Searing Glance - Reaction: When a PC within Close range makes a Presence Roll, you can mark a Stress to cast a gaze toward the aftermath. On the target’s failure, they must mark 2 Stress and are Vulnerable until the scene ends or they succeed on a social action against the Courtesan. On the target’s success, they must mark a Stress.
邪教门徒 CULT ADEPT
位阶 2 辅助
一位操纵暗影与恐惧的老练法师。
CULT ADEPT
Tier 2 Support
An experienced mage wielding shadow and fear.
FEATURES
Enervating Blast - Action: Spend a Fear to make a standard attack against a target within range. On a success, the target must mark a Stress. Shroud of the Fallen - Action: Mark a Stress to wrap an ally within Close range in a shroud of Protection until the Adept marks their last HP. While Protected, the target has resistance to all damage. Shadow Shackles - Action: Spend a Fear and choose a point within Far range. All targets within Close range of that point are Restrained in smoky chains until they break free with a successful Strength or Instinct Roll. A target Restrained by this feature must spend a Hope to make an action roll. Fear Is Fuel - Reaction: Twice per scene, when a PC rolls a failure with Fear, clear a Stress.
邪教爪牙 CULT FANG
位阶 2 潜伏
一名转变为邪教徒的职业杀手。
CULT FANG
Tier 2 Skulk
A professional killer-turned-cultist.
FEATURES
Shadow’s Embrace - Passive: The Fang can climb and walk on vertical surfaces. Mark a Stress to move from one shadow to another within Far range. Pick Off the Straggler - Action: Mark a Stress to cause a target within Melee range to make an Instinct Reaction Roll. On a failure, the target must mark 2 Stress and is teleported with the Fang to a shadow within Far range, making them temporarily Vulnerable. On a success, the target must mark a Stress.
邪教学徒 CULT INITIATE
位阶 2 杂兵
身着简朴长袍的低阶邪教徒,渴望获得力量。
CULT INITIATE
Tier 2 Minion
A low-ranking cultist in simple robes, eager to gain power.
FEATURES
Minion (6) - Passive: The Initiate is defeated when they take any damage. For every 6 damage a PC deals to the Initiate, defeat an additional Minion within range the attack would succeed against. Group Attack - Action: Spend a Fear to choose a target and spotlight all Cult Initiates within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.
恶魔猎犬群 DEMONIC HOUND PACK
位阶 2 集群(1/生命点)
体内燃着地狱之火的怪异猎犬。
DEMONIC HOUND PACK
Tier 2 Horde (1/HP)
Unnatural hounds lit from within by hellfire.
FEATURES
Horde (2d4+1) - Passive: When the Pack has marked half or more of their HP, their standard attack deals 2d4+1 physical damage instead. Dreadhowl - Action: Mark a Stress to make all targets within Very Close range lose a Hope. If a target is not able to lose a Hope, they must instead mark 2 Stress. Momentum - Reaction: When the Pack makes a successful attack against a PC, you gain a Fear.
凶暴鳞甲兽 DIRE PANGOLATI
位阶 2 斗士
一头马车大小的穿山甲与长鼻浣熊杂交兽,浑身覆盖甲壳。它有一条带刃的尾巴,能甩出剃刀般锋利的鳞片。
特性
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噬甲 Armor Eater - 被动: 当鳞甲兽成功对玩家角色发动攻击时,该玩家角色必须额外标记 1 护甲槽,才能将伤害等级降低一级。
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利刃回旋 Blade Spin - 动作: 花费 1 恐惧点让鳞甲兽快速旋转。每个邻近范围内的目标必须成功通过敏捷反应掷骰,否则受到 2d8 点物理伤害。
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利刃掷射 Blade Fling - 动作: 标记 1 压力点让鳞甲兽甩动尾巴,掷出一片带刃的甲壳。对远距离范围内的一个目标发动一次攻击。成功时,攻击造成 2d6+10 点物理伤害。
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角蛋白鳞甲 Keratin Scales - 反应: 当鳞甲兽将因攻击标记生命点时,你可以标记 1 压力点,使其标记的生命点减少 1 。
DIRE PANGOLATI
Tier 2 Bruiser
A carriage-sized pangolin-coati hybrid covered in armor plating. It has a bladed tail it uses to fling razor-sharp scales.
FEATURES
Armor Eater - Passive: When the Pangolati makes a successful attack against a PC, that PC must mark an additional Armor Slot to reduce the severity of the damage. Blade Spin - Action: Spend a Fear to have the Pangolati quickly spin in a circle. Each target within Very Close range must succeed on an Agility Reaction Roll or take 2d8 physical damage. Blade Fling - Action: Mark a Stress to have the Pangolati flick its tail and fling a razor-edged armor plate. Make an attack against a target within Far range. On a success, the attack deals 2d6+10 physical damage. Keratin Scales - Reaction: When the Pangolati would mark HP from an attack, you can mark a Stress to reduce the number of HP it marks by 1.
双身犬 DOPPELHÜND
位阶 2 潜伏
凶狠的魔法犬科生物,双眼发光,长有两条带倒刺的鞭状尾巴。它通过召唤自身的幻象来迷惑敌人。
DOPPELHÜND
Tier 2 Skulk
A vicious magical canid that has glowing eyes and two barbed, whiplike tails. It confuses enemies by conjuring an illusory duplicate of itself.
FEATURES
Blink Beast - Passive: When combat begins, place a duplicate within Close range of the Doppelhünd. The Doppelhünd occupies both its place and its duplicate’s. The duplicate can move when the Doppelhünd is spotlighted, and the Doppelhünd can target enemies with attacks as if it were in its duplicate’s place. When the Doppelhünd or duplicate is attacked, the attacker rolls a d6. On an even result, they target the Doppelhünd. On an odd result, they target the duplicate, and the attack fails. If an attack succeeds against the Doppelhünd, the duplicate is dispelled until you spend a Fear to conjure it again. Double Strike - Action: Mark a Stress to make two standard attacks. If both attacks succeed against the same target, combine the damage.
龙骑士 DRAGON KNIGHT
位阶 2 斗士
一名身穿龙鳞板甲、头戴龙首形头盔的骑士。
DRAGON KNIGHT
Tier 2 Bruiser
A knight clad in dragonplate armor and a helmet in the shape of a dragon’s head.
FEATURES
High Ground - Passive: The Knight gains advantage on attacks made against targets below them. Leaping Strike - Action: Mark a Stress to have the Knight leap into Melee range of a target within Far range and make a standard attack against them. On a success, the attack deals an extra 1d12 damage, and the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). Comeback - Reaction: When the Knight fails a standard attack, you can spend a Fear to reroll the attack with advantage.
电鳗群 ELECTRIC EELS
位阶 2 集群(2/生命点)
一群围攻目标并释放电击的鳗鱼。
ELECTRIC EELS
Tier 2 Horde (2/HP)
A swarm of eels that encircle and electrocute.
FEATURES
Horde (2d4+1) - Passive: When the Eels have marked half or more of their HP, their standard attack deals 2d4+1 physical damage instead. Paralyzing Shock - Action: Mark a Stress to make a standard attack against all targets within Very Close range. You gain a Fear for each target that marks HP.
大象 ELEPHANT
位阶 2 斗士
一头体型庞大的厚皮兽,双耳宽大,鼻子灵活有力。
ELEPHANT
Tier 2 Bruiser
A huge pachyderm that has large ears and a prehensile trunk.
FEATURES
Trample - Action: Mark a Stress to have the Elephant charge up to Far range in a straight line. Each target in its path must succeed on an Agility Reaction Roll or take 2d10+3 physical damage. Toss - Reaction: When the Elephant makes a successful standard attack, you can spend a Fear to have it toss the target to another location within Close range and deal an extra 1d12 damage.
精锐士兵 ELITE SOLDIER
位阶 2 标准
一位身披护甲的侍从或有战斗经验的平民,渴望晋升。
ELITE SOLDIER
Tier 2 Standard
An armored squire or experienced commoner looking to advance.
FEATURES
Reinforce - Action: Mark a Stress to move into Melee range of an ally and make a standard attack against a target within Very Close range. On a success, deal 2d10+2 physical damage and the ally can clear a Stress. Vassal’s Loyalty - Reaction: When the Soldier is within Very Close range of a knight or other noble who would take damage, you can mark a Stress to move into Melee range of them and take the damage instead.
封墓猫兽 ENTOMBED CAT BEAST
位阶 2 独狼
一具巨大的亡灵类人骨架,头颅是一颗豹子的骷髅。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,封墓猫兽至多可被聚焦 3 次。照常花费恐惧点来聚焦封墓猫兽。
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血腥打击 Bloody Strike - 被动: 玩家角色因封墓猫兽的攻击标记 3 或更多 生命点时,必须额外标记 1 生命点。
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尖啸猫嚎 Screeching Caterwaul - 动作: 标记 1 压力点,迫使封墓猫兽远距离范围内的每名玩家角色进行一次风度反应掷骰。失败的目标处于颤抖状态,直到掷出希望结果。当封墓猫兽成功攻击一名颤抖的玩家角色时,伤害骰掷骰两次并取较好结果,然后清除该目标的颤抖状态。
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唯我独存 I Alone - 反应: 当封墓猫兽首次登场时,你可以让它吸收盟友的精魂。立即击败战场上任意数量的盟友,每以此法击败一名盟友,获得 1 恐惧点。
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凶狠报复 Vicious Reprisal - 反应: 当封墓猫兽因邻近范围内一名玩家角色的攻击而承受伤害时,你可以标记 1 压力点,对那名玩家角色发动一次普通攻击。
ENTOMBED CAT BEAST
Tier 2 Solo
A large undead humanoid skeleton with a panther’s skull for a head.
FEATURES
Relentless (3) - Passive: The Cat Beast can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Bloody Strike - Passive: A PC who marks 3 or more HP from an attack made by the Cat Beast must mark an additional HP. Screeching Caterwaul - Action: Mark a Stress to force each PC within Far range of the Cat Beast to make a Presence Reaction Roll. Targets who fail become Rattled until they roll with Hope. When the Cat Beast makes a successful attack against a Rattled PC, roll damage twice and take the better result, then clear the Rattled condition from the target. I Alone - Reaction: When the Cat Beast first appears, you can choose to have them absorb the essence of their allies. Immediately defeat any number of allies on the battlefield, and gain a Fear for each ally defeated this way. Vicious Reprisal - Reaction: When the Cat Beast takes damage from an attack made by a PC within Very Close range, you can mark a Stress to make a standard attack against that PC.
墓中精英护卫 ENTOMBED ELITE GUARD
位阶 2 标准
与女皇一同下葬的精英亡灵士兵,守护陵墓,抵御盗窃与亵渎。
ENTOMBED ELITE GUARD
Tier 2 Standard
An elite undead soldier buried with their empress to defend the tomb from theft and desecration.
FEATURES
Battle Formation - Passive: The Guard gains a +1 bonus to their Difficulty for each ally within Very Close range. Javelin - Action: Make an attack against a target within Very Far range. On a success, deal 2d6+2 physical damage.
墓中女皇 ENTOMBED EMPRESS
位阶 2 头目
被遗忘国度的亡灵统治者。她接受了亵渎神明的葬礼仪式,灵魂因此无法安息。
特性
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脏器缺失 Missing Organs - 被动: 女皇的内脏已被取出,封入藏在陵墓各处的六个水晶容器中。每当玩家角色找到并摧毁一个容器,女皇便标记 1 生命点。
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攫缚锁链 Grasping Chains - 动作: 标记 1 压力点让女皇以念力操控殡葬锁链,束缚近距离范围内的一个生物。对抗近距离范围内的一个目标进行攻击。成功时,女皇将目标拉入近战范围,造成 2d8 点物理伤害,并暂时束缚目标。
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不灭服从 Deathless Obedience - 动作: 每场景至多三次,你可以花费 1 恐惧点来聚焦近距离范围内的任意数量盟友。若成功攻击同一目标,合并这些伤害。
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诅咒抚触 Accursed Caress - 反应: 当女皇普通攻击一名玩家角色成功时,你可以花费 1 恐惧点,为该玩家角色启动一个厄运倒计时(1d6+1)。当有玩家角色掷出恐惧结果时,倒计时减少 1 。触发时,该玩家角色标记 所有 生命点并进行死亡动作。若女皇被击败,或玩家角色进行休息,清除所有厄运倒计时。
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最终转化(转阶) Final Transformation (Phase Change) - 反应: 当女皇标记 最后 1 生命点时,用封墓猫兽 Entombed Cat Beast 替换,并立即聚焦它。
ENTOMBED EMPRESS
Tier 2 Leader
The undead ruler of a forgotten realm. She’s been given blasphemous funeral rites to prevent her soul from moving on.
FEATURES
Empty Husk - Passive: The Empress has resistance to physical damage. Missing Organs - Passive: The Empress’s internal organs have been removed and placed into six crystal containers hidden throughout her tomb. Each time the PCs find and destroy one, the Empress marks a HP. Grasping Chains - Action: Mark a Stress to have the Empress target a creature within Close range and try to telekinetically bind them with her funeral chains. Make an attack against a target within Close range. On a success, the Empress pulls the target into Melee range, deals 2d8 physical damage, and temporarily Restrains them. Deathless Obedience - Action: Up to three times per scene, you can spend a Fear to spotlight any number of allies within Close range. If any attacks succeed against the same target, combine the damage. Accursed Caress - Reaction: When the Empress makes a successful standard attack against a PC, you can spend a Fear to activate a Doom Countdown (1d6+1) for that PC. It ticks down when a PC rolls with Fear. When it triggers, the PC marks all HP and makes a death move. If the Empress is defeated or the PCs take a rest, all Doom Countdowns end. Final Transformation (Phase Change) - Reaction: When the Empress marks her last HP, replace her with the Entombed Cat Beast and immediately spotlight them.
墓中死灵祭司 ENTOMBED NECROPRIEST
位阶 2 辅助
一名负责延续女皇死后生命的死灵法师。
ENTOMBED NECROPRIEST
Tier 2 Support
A necromancer charged with preserving the empress’s life beyond death.
FEATURES
Invigorate - Action: Mark a Stress to choose up to three allies within Far range. Each one gains advantage on their next attack roll. Last Grasp - Action: Spend a Fear to choose a PC within Far range. Skeletal hands burst out of the ground at the PC’s feet and Restrain them until the PC breaks free with a successful Strength Roll. When a target Restrained in this way spends Hope, you gain a Fear. Chill Touch - Action: Mark a Stress to make a standard attack against a target within Melee range. On a success, the target takes standard damage and must mark 1d4 Stress. If the target marks their last Stress from this attack, you gain a Fear.
墓中食肤甲虫 ENTOMBED SKIN BEETLES
位阶 2 集群(5/生命点)
以血肉为食、钻入皮下的甲虫。
ENTOMBED SKIN BEETLES
Tier 2 Horde (5/HP)
Flesh-eating beetles that burrow beneath the skin.
FEATURES
Horde (2d4+1) - Passive: When the Beetles have marked half or more of their HP, their standard attack deals 2d4+1 physical damage instead. Momentum - Passive: When the Beetles make a successful attack against a PC, you gain a Fear. Omophagous - Action: Mark a HP to have 5 Beetles burrow under the skin of a PC within Melee range, forcing them to mark a Stress and Infecting them. While Infected, the target takes 6 direct physical damage every time they roll with Fear. This condition is cleared when the PC clears a HP or a Stress.
墓封石匠 ENTOMBED STONEMASON
位阶 2 杂兵
一个倒霉的不死劳工,被抽签选中,要从墓穴内部把女皇的陵墓封死。
ENTOMBED STONEMASON
Tier 2 Minion
An unfortunate undead laborer chosen by lottery to wall up their empress’s tomb from the inside.
FEATURES
Minion (5) - Passive: The Stonemason is defeated when they take any damage. For every 5 damage a PC deals to the Stonemason, the PC defeats an additional Minion within range their attack would succeed against. Group Attack - Action: Spend a Fear to choose a target and spotlight all Entombed Stonemasons within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage. The Work Never Ends - Reaction: When the Stonemason is defeated by an attack that deals physical damage, you can spend a Fear to clear the Stonemason’s HP and Stress.
羽魔鸟群 FLOCK OF FEATHER FIENDS
位阶 2 集群(3/生命点)
一群不死乌鸦的尸体,眼中亮着死灵质的光芒。
FLOCK OF FEATHER FIENDS
Tier 2 Horde (3/HP)
A flock of undead crow corpses, eyes aglow with necroplasmic light.
FEATURES
Horde (1d6+1) - Passive: When the Flock has marked half or more of its HP, its standard attack deals 1d6+1 magic damage instead. Maddening Cacophony - Action: Mark a Stress to force each PC within Very Close range to make an Instinct Reaction Roll. Targets who fail must spend a Hope or become Vulnerable until they deal damage to the Flock or the Flock is defeated.
失败实验体 FAILED EXPERIMENT
位阶 2 标准
一次失败的死灵魔法实验,造就了这具扭曲怪异的畸形体。
FAILED EXPERIMENT
Tier 2 Standard
A magical necromantic experiment gone wrong, leaving them warped and ungainly.
FEATURES
Warped Fortitude - Passive: The Experiment is resistant to physical damage. Overwhelm - Passive: When a target the Experiment attacks has other adversaries within Very Close range, the Experiment deals double damage. Lurching Lunge - Action: Mark a Stress to spotlight the Experiment as an additional GM move instead of spending Fear.
鹅熊 FOWLBEAR
位阶 2 斗士
一只披着羽皮、长着巨鹅头的灰熊。
FOWLBEAR
Tier 2 Bruiser
A grizzly bear with a feathery hide and the head of a giant goose.
FEATURES
Relentless (2) - Passive: The Fowlbear can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight it. Double Strike - Action: Mark a Stress to make two standard attacks. If both attacks succeed against the same target, combine the damage. Dread Honk - Action: Spend a Fear to have the Fowlbear unleash a terrifying, ear-splitting goose honk. Each PC within Close range must make a Presence Reaction Roll. Targets who fail must mark a Stress, move away from the Fowlbear to Far range, and become Vulnerable until the Fowlbear deals damage to them. Targets who succeed must mark a Stress or move away from the Fowlbear to Far range.
绵菇孢子幼体 FUNGISPUNJ SPORELING
位阶 2 杂兵
一种半身人高的蘑菇生物,会喷出细小的神经毒性孢子来抵御攻击者。
FUNGISPUNJ SPORELING
Tier 2 Minion
A halfling-sized mushroom creature that defends itself from attackers with tiny puffs of neurotoxic spores.
FEATURES
Minion (6) - Passive: The Sporeling is defeated when it takes any damage. For every 6 damage a PC deals to the Sporeling, the PC defeats an additional Minion within range the attack would succeed against. Group Attack - Action: Spend a Fear to choose a target and spotlight all Fungispunj Sporelings within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 magic damage each. Combine this damage. Form Up - Action: Spend a Fear to combine three Sporelings within a Close area and replace them with a Fungispunj Sporophore.
绵菇孢子体 FUNGISPUNJ SPOROPHORE
位阶 2 头目
一种能号令亡者的巨型蘑菇生物。
特性
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神经毒性孢子云 Neurotoxic Spore Cloud - 动作: 标记 1 压力点让孢子体向近距离范围内的所有目标喷出一片孢子云。每个玩家角色必须成功通过敏捷反应掷骰,否则处于中毒状态,直到他们花费 1 希望点清除该状态。中毒期间,玩家在进行动作掷骰前必须先掷骰一枚 d6 。结果为 4 或更低时,必须标记 1 压力点。
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亡者复苏 Reanimator - 动作: 花费 1 恐惧点让孢子体向邻近范围内的一具尸体喷洒精神孢子云。该尸体恢复 全部 生命点并清除 全部 压力点,然后在孢子体的精神控制下复活。孢子体被聚焦时,你也可以聚焦它所控制的所有尸体。
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菌落 Colony - 动作: 标记 任意数量的 压力点,让孢子体在近距离范围内召唤等量的绵菇孢子幼体。
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心灵融合 Mind Meld - 反应: 所有绵菇都能彼此进行心灵感应交流。当孢子体因攻击被迫标记压力点时,它可以让场景中的绵菇盟友代为标记这些压力点,由它自行决定如何在盟友间分摊。
FUNGISPUNJ SPOROPHORE
Tier 2 Leader
A giant mushroom creature that can command the dead.
FEATURES
Neurotoxic Spore Cloud - Action: Mark a Stress to have the Sporophore spray a cloud of spores on all targets within Close range. Each PC must succeed on a Agility Reaction Roll or become Poisoned until they spend a Hope to clear the condition. While Poisoned, a target must roll a d6 before they make an action roll. On a result of 4 or lower, they must mark a Stress. Reanimator - Action: Spend a Fear to have the Sporophore spray a corpse within Very Close range with a cloud of psychic spores. The corpse clears all HP and Stress, then reanimates under the psychic control of the Sporophore. When the Sporophore is spotlighted, you can also spotlight all corpses it controls. Colony - Action: Mark any number of Stress to have the Sporophore summon an equal number of Fungispunj Sporelings within Close range. Mind Meld - Reaction: All Fungispunj can telepathically communicate with one another. When the Sporophore would be forced to mark Stress from an attack, it can cause Fungispunj allies in the scene to mark that Stress in its place, distributed among allies as it chooses.
石像鬼 GARGOYLE
位阶 2 斗士
一尊被魔法活化、形似惊怖野兽或恶魔的雕像。
GARGOYLE
Tier 2 Bruiser
A magically animated statue resembling a terrifying beast or demon.
FEATURES
Unliving - Passive: The Gargoyle has resistance to magic damage. Swooping Strike - Action: Choose a point within Far range. The Gargoyle moves to that point and makes a standard attack against one target along its path. Petrifying Slash - Reaction: When the Gargoyle deals damage, the target must succeed on a Strength Reaction Roll or become Vulnerable. If the target is already Vulnerable, they become Restrained. If the target is already Vulnerable and Restrained, they must make a death move. The PC can spend a Hope per condition to clear it.
巨人驯兽师 GIANT BEASTMASTER
位阶 2 头目
身披皮革,手持长鞭和巨弓的战士。
GIANT BEASTMASTER
Tier 2 Leader
A leather-clad warrior bearing a whip and massive bow.
FEATURES
Two as One - Passive: When the Beastmaster is spotlighted, you can also spotlight a Tier 1 animal adversary currently under their control. Pinning Strike - Action: Make a standard attack against a target. On a success, you can mark a Stress to pin them to a nearby surface. The pinned target is Restrained until they break free with a successful Finesse or Strength Roll. Deadly Companion - Action: Twice per scene, summon a Bear, Dire Wolf, or similar Tier 1 animal adversary under the Beastmaster’s control. The adversary appears at Close range and is immediately spotlighted.
巨人斗士 GIANT BRAWLER
位阶 2 斗士
一名异常强壮的巨人,挥舞着比人类还大的战锤。
GIANT BRAWLER
Tier 2 Bruiser
An especially muscular giant wielding a warhammer larger than a human.
FEATURES
Battering Ram - Action: Mark a Stress to have the Brawler charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take 2d4+3 physical damage from the shrapnel. Bloody Reprisal - Reaction: When the Brawler marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the Brawler deals 2d6+15 physical damage instead of their standard damage. Momentum - Reaction: When the Brawler makes a successful attack against a PC, you gain a Fear.
巨鹰 GIANT EAGLE
位阶 2 潜伏
一只利爪染血的巨型猛禽。
特性
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飞行 Flight - 被动: 飞行时,巨鹰的难度提高 +3 。
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致命俯冲 Deadly Dive - 动作: 标记 1 压力点,攻击一个远距离范围内的目标。成功时,造成 2d10+2 物理伤害,并将目标击倒,使其在下次行动之前处于 脆弱 状态。
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起飞 Take Off - 动作: 对一个邻近范围内的目标进行一次攻击。成功时,造成 2d4+3 物理伤害,目标必须进行一次成功的敏捷反应掷骰,否则暂时被巨鹰巨大的爪子抓住处于 束缚 状态。如果目标处于 束缚 状态,巨鹰会立即带着目标升空,到达战场上方的极远范围处。
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致命投掷 Deadly Drop - 动作: 飞行时,巨鹰可以投下被其抓住的处于 束缚 状态的目标。被投下时,目标不再处于 束缚 状态,但开始下落。如果在玩家角色的下一次行动中未能阻止其下落,目标落地时受到 2d20 物理伤害。
GIANT EAGLE
Tier 2 Skulk
A giant bird of prey with blood-stained talons.
FEATURES
Flight - Passive: While flying, the Eagle gains a +3 bonus to their Difficulty. Deadly Dive - Action: Mark a Stress to attack a target within Far range. On a success, deal 2d10+2 physical damage and knock the target over, making them Vulnerable until they next act. Take Off - Action: Make an attack against a target within Very Close range. On a success, deal 2d4+3 physical damage and the target must succeed on an Agility Reaction Roll or become temporarily Restrained within the Eagle’s massive talons. If the target is Restrained, the Eagle immediately lifts into the air to Very Far range above the battlefield while holding them. Deadly Drop - Action: While flying, the Eagle can drop a Restrained target they are holding. When dropped, the target is no longer Restrained but starts falling. If their fall isn’t prevented during the PCs’ next action, the target takes 2d20 physical damage when they land.
巨章鱼 GIANT OCTOPUS
位阶 2 独狼
一只巨大的水生软体动物,长着八条带吸盘的腕足和一张坚硬如喙的嘴。
GIANT OCTOPUS
Tier 2 Solo
A monstrous, aquatic mollusk that has eight sucker-bearing arms and a hard, beaklike jaw.
FEATURES
Relentless (3) - Passive: The Octopus can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight it. Armed and Dangerous - Passive: When the Octopus first appears, place a d8 on this stat block with the 8 value facing up. When the Octopus makes a successful standard attack against a PC, you can add the die’s value to the damage dealt. After you add its value to a roll, decrease the die’s value by 1. Grapple - Action: When the Octopus succeeds on a standard attack, you can spend a Fear to have the Octopus Grapple the target. While Grappled, the target is Restrained and Vulnerable until they break free with a successful Strength or Finesse Roll. Crush - Action: Mark a Stress to deal 3d8 direct physical damage to a target Grappled by the Octopus.
巨人新兵 GIANT RECRUIT
位阶 2 杂兵
一个穿着借来的盔甲的巨人战士。
GIANT RECRUIT
Tier 2 Minion
A giant fighter wearing borrowed armor.
FEATURES
Minion (7) - Passive: The Recruit is defeated when they take any damage. For every 7 damage a PC deals to the Recruit, defeat an additional Minion within range the attack would succeed against. Group Attack - Action: Spend a Fear to choose a target and spotlight all Giant Recruits within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.
腐口追猎者 GOBSTALKER
位阶 2 独狼
一个由血肉构成的漂浮球体,满身是牙,长着许多眼睛,还有一束会射出魔法光束的探索性口部触须。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,腐口追猎者至多可被聚焦 3 次。照常花费恐惧点来聚焦腐口追猎者。
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反秘法恶臭 Anti-Mystica-Halitosis - 被动: 腐口追猎者呼出的恶臭气息会形成一片隐形、能抵消魔法的瘴气。任何在腐口追猎者近距离范围内、会造成魔法伤害或产生魔法效果的攻击、能力或法术都会自动失败。
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触手射线 Tentacle Rays - 动作: 标记 1 压力点攻击远距离范围内的一个目标。成功时,掷骰一颗 d8 决定随机光束攻击,或花费 1 恐惧点自行选择效果: 1)魅惑。 腐口追猎者魅惑目标。处于魅惑状态时,目标将腐口追猎者视为朋友,无法攻击它。此外,当一名玩家角色掷出恐惧结果时,被魅惑的玩家角色必须标记 1 压力点或攻击腐口追猎者指定的一个目标。被魅惑的玩家角色必须成功通过本能掷骰(16)才能解除该状态。 2)腐蚀。 目标受到 2d8 魔法伤害,必须标记 1 护甲槽且不获得 其增益(它仍可以用 护甲槽降低伤害)。如果无法这样做,伤害翻倍。 3)厄运。 目标必须标记 所有 生命点,但可以花费 任意数量的 希望点,等量减少以此方式标记 的 生命点数量。 4)催眠。 目标陷入深度恍惚,除尝试醒来外无法行动。该状态持续到目标受到伤害或成功通过风度掷骰(16)醒来为止。 5)麻痹。 目标僵在原地,处于脆弱和束缚,直到标记 2 压力点。 6)灼烧。 目标受到 2d8 直接魔法伤害。 7)恐吓。目标处于惊恐状态。惊恐时,目标除了逃离战斗或努力摆脱恐惧外无法行动。此外,每当你花费 1 恐惧点,目标必须标记 1 压力点。目标成功通过风度掷骰(16)即可解除该状态。 8)迟缓。目标处于脆弱状态,并且必须标记 1 压力点才能移动,直到花费 2 希望点。
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吸血舔舐 Leech Lick - 反应: 一次普通攻击成功时,你可以花费 1 恐惧点,清除 等同于目标标记的 生命点数量的压力点。
GOBSTALKER
Tier 2 Solo
A fleshy, floating ball of teeth that has numerous eyes and a bundle of questing mouth tentacles that shoot magic beams.
FEATURES
Relentless (3) - Passive: The Gobstalker can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Anti-Mystica-Halitosis - Passive: The Gobstalker’s rancid breath creates an invisible, magic-negating miasma. An attack, an ability, or a spell that deals magic damage or creates a magic effect fails automatically if used within Close range of the Gobstalker. Tentacle Rays - Action: Mark a Stress to attack a target within Far range. On a success, roll a d8 for a random beam attack or spend a Fear to choose instead:
- Beguile. The Gobstalker Beguiles the target. While Beguiled, the target sees the Gobstalker as a friend and can’t attack it. Additionally, when a PC rolls with Fear, a Beguiled PC must mark a Stress or attack a target chosen by the Gobstalker. A Beguiled PC must succeed on an Instinct Roll (16) to clear the condition.
- Corrode. The target takes 2d8 magic damage and must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t, double the damage.
- Doom. The target must mark all HP, but they can spend any number of Hope to reduce the number of HP marked this way by an equal amount.
- Hypnosis. The target falls into a Deep Trance and can’t act except to try to wake up. This condition lasts until the target takes damage or wakes up with a successful Presence Roll (16).
- Paralyze. The target freezes in place, becoming Vulnerable and Restrained until they mark 2 Stress.
- Sear. The target takes 2d8 direct magic damage.
- Scare. The target is Scared. While Scared, the target can’t take actions other than fleeing the battle or trying to shake off their terror. Additionally, the target must mark a Stress whenever you spend a Fear. The target can clear the condition with a successful Presence Roll (16).
- Slow. The target becomes Vulnerable and must mark a Stress to move until they spend 2 Hope. Leech Lick - Reaction: On a successful standard attack, you can spend a Fear to clear a number of Stress equal to the number of HP the target marked.
戈尔贡 GORGON
位阶 2 独狼
一名蛇首鳞身的类人生物,手持镀金长弓,对其安宁被打扰而愤怒不已。
特性
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无情(2) Relentless (2) - 被动: 在每个游戏主持人轮次中,戈尔贡可以至多被聚焦 2 次。像往常一样花费恐惧点来聚焦。
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烈日箭 Sunsear Arrows - 被动: 当戈尔贡进行一次成功的普通攻击时,目标处于发光状态直到场景结束,且无法进入隐藏状态。对处于发光状态的目标进行的攻击掷骰具有优势。
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蛇之王冠 Crown of Serpents - 动作: 使用戈尔贡的护体毒蛇对一个近战范围内的目标进行一次攻击掷骰。成功时,标记 1 压力点,造成 2d10+4 物理伤害,并且目标必须标记 1 压力点。
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石化凝视 Petrifying Gaze - 反应: 当戈尔贡因近距离范围内的攻击而受到伤害时,你可以花费 1 恐惧点,迫使攻击者进行一次本能反应掷骰。失败时,其开始石化,标记 1 生命点并开始一个石化倒计时 (4)。这个倒计时在戈尔贡受到攻击时推进。当倒计时触发时,目标必须进行一次死亡行动。如果戈尔贡被击败,所有石化倒计时中止。
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乘胜追击 Momentum - 反应: 当戈尔贡成功命中玩家角色时,你获得 1 恐惧点。
GORGON
Tier 2 Solo
A snake-headed, scaled humanoid with a gilded bow, enraged that their peace has been disturbed.
FEATURES
Relentless (2) - Passive: The Gorgon can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them. Sunsear Arrows - Passive: When the Gorgon makes a successful standard attack, the target Glows until the end of the scene and can’t become Hidden. Attack rolls made against a Glowing target have advantage. Crown of Serpents - Action: Make an attack roll against a target within Melee range using the Gorgon’s protective snakes. On a success, mark a Stress to deal 2d10+4 physical damage and the target must mark a Stress. Petrifying Gaze - Reaction: When the Gorgon takes damage from an attack within Close range, you can spend a Fear to force the attacker to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). This countdown ticks down when the Gorgon is attacked. When it triggers, the target must make a death move. If the Gorgon is defeated, all petrification countdowns end. Momentum - Reaction: When the Gorgon makes a successful attack against a PC, you gain a Fear.
瓜哈兰炼形兽 GUAHALAN ALEBRUJO
位阶 2 独狼
一只由多种动物拼合而成的巨大、色彩斑斓的嵌合兽。
特性
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瓜哈兰献祭 Guahalan Sacrifice - 动作: 花费 1 恐惧点让炼形兽吞食邻近范围内的一名杂兵,然后恢复 1 生命点或清除 1 压力点。
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瓜哈拉之嚎 Howl of the Guahala - 动作: 标记 1 压力点让炼形兽发出嚎叫。远距离范围内的每名玩家角色必须成功通过风度反应掷骰,否则暂时处于恐慌状态。恐慌期间,玩家角色每次聚焦时必须标记 1 压力点。
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撕裂与扯碎 Rip & Tear - 动作: 花费 1 恐惧点发动一次带优势的普通攻击。成功时,你可以标记 1 压力点,对范围内另一个额外目标再发动一次普通攻击。你可以继续标记压力点来追加攻击,直到炼形兽某次攻击掷骰失败为止。
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残暴场面 Brutal Spectacle - 反应: 当炼形兽造成严重伤害时,你可以花费 1 恐惧点迫使近距离范围内的所有目标标记 1 压力点。
GUAHALAN ALEBRUJO
Tier 2 Solo
A huge, colorful, chimeric beast formed from many animals.
FEATURES
The Beast Unleashed - Passive: The Alebrujo gains a bonus to damage rolls equal to the number of Fear you have. Guahalan Sacrifice - Action: Spend a Fear to have the Alebrujo devour a Minion within Very Close range, then clear a HP or a Stress. Howl of the Guahala - Action: Mark a Stress to have the Alebrujo emit a howl. Each PC within Far range must succeed on a Presence Reaction Roll or become temporarily Panicked. While Panicked, a PC must mark a Stress when they take the spotlight. Rip & Tear - Action: Spend a Fear to make a standard attack with advantage. On a success, you can mark a Stress to make another standard attack against an additional target within range. You can continue marking Stress to make additional attacks until the Alebrujo fails an attack roll. Brutal Spectacle - Reaction: When the Alebrujo deals Severe damage, you can spend a Fear to force all targets within Close range to mark a Stress.
瓜哈兰牙王 GUAHALAN FANG LORD
位阶 2 头目
一位会变形的军阀,率领一个群体的战士上阵杀敌。
特性
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群狼之首 Pack Alpha - 被动: 指示物池。当牙王攻击成功时,向瓜哈兰指示物池加入一个指示物。当近距离范围内的一名瓜哈兰盟友发动攻击时,你可以花费瓜哈兰指示物池中的一个指示物,让该盟友的攻击掷骰获得优势。
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释放兽性 Unleash the Beast - 动作: 花费 1 恐惧点,让瓜哈兰牙王进入野兽形态。在此形态下,其攻击掷骰与伤害掷骰获得等同于已标记压力点数量的加值。此外,其采取动作前可以移动至多远距离范围,而非近距离范围。
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瓜哈拉之唤 Call of the Guahala - 动作: 花费 2 恐惧点来聚焦近距离范围内的所有瓜哈兰变形者。每个变形者对范围内的一个目标发动一次普通攻击。若多道攻击成功命中同一目标,合并它们的伤害。
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野性形态(转阶) Feral Form (Phase Change) - 反应: 当牙王标记 最后一个 生命点时,用瓜哈兰炼形兽替换它,并立即聚焦。
GUAHALAN FANG LORD
Tier 2 Leader
A shapeshifting warlord who leads a group of warriors into battle.
FEATURES
Pack Alpha - Passive: Pool. When the Fang Lord makes a successful attack, add a token to the Guahalan Pool. When a Guahalan ally within Close range makes an attack, you can spend a token from the Guahalan Pool to give them advantage on the roll. Unleash the Beast - Action: Spend a Fear to have the Fang Lord adopt a bestial form. While in this form, they gain a bonus to attack and damage rolls equal to the number of Stress they have marked. Additionally, they can move up to Far range instead of Close range before taking an action. Call of the Guahala - Action: Spend 2 Fear to spotlight all Guahalan Shifters within Close range. Each one makes a standard attack against a target within range. If any attacks succeed against the same target, combine their damage. Feral Form (Phase Change) - Reaction: When the Fang Lord marks their last HP, replace them with the Guahalan Alebrujo and immediately spotlight them.
瓜哈兰变形者 GUAHALAN SHIFTER
位阶 2 标准
一名戴着面具的变形战士,具有野兽般的特性。
GUAHALAN SHIFTER
Tier 2 Standard
A shapeshifting masked warrior who has animalistic features.
FEATURES
Unleash the Beast - Action: Spend a Fear to have the Shifter adopt a more bestial form. While in this form, they gain a bonus to attack and damage rolls equal to the number of Stress they have marked. Additionally, they can move up to Far range instead of Close range before taking an action. Pack Attack - Action: Mark a Stress to make a standard attack. On a success, the attack gains a bonus to damage equal to the number of other Shifters within Very Close range of the target.
瓜哈兰灵兽 GUAHALAN SPIRIT BEAST
位阶 2 杂兵
一只色彩鲜艳、形如动物的精魂。
GUAHALAN SPIRIT BEAST
Tier 2 Minion
A brightly colored spirit in the shape of an animal.
FEATURES
Minion (5) - Passive: The Spirit Beast is defeated when it takes any damage. For every 5 damage a PC deals to the Spirit Beast, the PC defeats an additional Minion within range the attack would succeed against. Ethereal Form - Passive: The Spirit Beast has resistance to physical damage. Group Attack - Action: Spend a Fear to choose a target and spotlight all Guahalan Spirit Beasts within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 magic damage each. Combine this damage. Beast Bomb - Reaction: When the Spirit Beast is defeated, it explodes in white flame and deals 5 magic damage to creatures within Melee range.
瓜哈兰灵歌者 GUAHALAN SPIRIT SINGER
位阶 2 辅助
一名会变形的召唤师,具有野兽般的特性。
特性
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释放兽性 Unleash the Beast - 动作: 花费 1 恐惧点,让瓜哈兰灵歌者进入更接近野兽的形态。在此形态下,其攻击掷骰与伤害掷骰获得等同于已标记压力点数量的加值。此外,其采取动作前可以移动至远距离范围,而非近距离范围。
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唤兽者 Beast-Caller - 动作: 花费 1 恐惧点让灵歌者在邻近范围内召唤 2d4 只瓜哈兰灵兽,并立即聚焦其中一只。
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群灵之怒 Rage of Spirits - 动作: 标记 1 压力点来聚焦邻近范围内任意数量的瓜哈兰灵兽,让它们各自移动到距离自己最近的玩家角色的近战范围内,并发动一次普通攻击。若多道攻击成功对抗同一目标,合并它们的伤害。
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灵性献祭 Spiritual Sacrifice - 反应: 当灵歌者将要受到伤害,且身处一只瓜哈兰灵兽的邻近范围内时,你可以花费 1 恐惧点牺牲该灵兽,抵消这次伤害。
GUAHALAN SPIRIT SINGER
Tier 2 Support
A shapeshifting summoner who has animalistic features.
FEATURES
Unleash the Beast - Action: Spend a Fear to have the Spirit Singer adopt a more bestial form. While in this form, they gain a bonus to attack and damage rolls equal to the number of Stress they have marked. Additionally, they can move up to Far range instead of Close range before taking an action. Beast-Caller - Action: Spend a Fear to have the Spirit Singer summon 2d4 Guahalan Spirit Beasts within Very Close range and immediately spotlight one. Rage of Spirits - Action: Mark a Stress to spotlight any number of Guahalan Spirit Beasts within Very Close range and have each one move into Melee range with the nearest PC and make a standard attack. If any attacks succeed against the same target, combine their damage. Spiritual Sacrifice - Reaction: When the Spirit Singer would take damage while within Very Close range of a Guahalan Spirit Beast, you can spend a Fear to sacrifice the Spirit Beast and negate the damage.
山丘巨人 HILL TITAN
位阶 2 独狼
一个身披兽皮、被虫群环绕的巨人。
HILL TITAN
Tier 2 Solo
A goliath clad in animal skins and surrounded by a swarm of insects.
FEATURES
Relentless (3) - Passive: The Titan can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Momentum - Passive: When the Titan makes a successful attack against a PC, you gain a Fear. Gullible - Passive: PCs have advantage on action rolls to trick or emotionally manipulate the Titan. Bug Swarm - Passive: PCs are Vulnerable while within Very Close range. Mighty Swing - Action: Spend a Fear to make a standard attack against all targets within Very Close range.
蜂巢行者 HIVE WALKER
位阶 2 标准
一具被一群食腐蜜蜂占据并操控的尸体。
HIVE WALKER
Tier 2 Standard
A corpse filled with and puppeted by a colony of carrion-eating bees.
FEATURES
Blood Honey - Action: The Walker disgorges thick crimson honey at all targets between it and a point within Close range. Each target in that line must succeed on an Agility Reaction Roll or take 2d8 magic damage and become temporarily Restrained as the honey hardens on them. Bee-Ruption - Reaction: When the Walker marks HP, vengeful bees erupt from its body to protect it. Each target within Very Close range must succeed on an Instinct Reaction Roll or take 1d8 direct physical damage for each HP the Hive Walker has marked. Restrained targets automatically fail the reaction roll.
杰克南瓜灯 JACK-O’-LANTERN
位阶 2 杂兵
一个漂浮的南瓜或雕刻出面孔的其他瓜类。被困在其中的灵魂发出阴森的光芒。
JACK-O’-LANTERN
Tier 2 Minion
A floating pumpkin or other gourd that has a face carved into it. The soul trapped within it emits an eerie glow.
FEATURES
Minion (4) - Passive: The Jack-o’-Lantern is defeated when it takes any damage. For every 4 damage a PC deals to the Jack-o’- Lantern, the PC defeats an additional Minion within range the attack would succeed against. Group Attack - Action: Spend a Fear to choose a target and spotlight all Jack-o’-Lanterns within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 6 physical damage each. Combine this damage. Spine-Chilling Cackle - Reaction: When a PC within Very Close range rolls with Fear, you can mark a Stress to gain an additional Fear.
幼年闪光蜓 JUVENILE FLICKERFLY
位阶 2 独狼
一只大小跟马匹相近、拥有彩虹鳞片和晶莹翅膀、飞行速度快到肉眼难以捕捉的昆虫。
特性
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无情(3) Relentless (3) - 被动: 在每个游戏主持人轮次中,幼年闪光蜓可以至多被聚焦 3 次。像往常一样花费恐惧点来聚焦。
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非凡精准 Peerless Accuracy - 被动: 在幼年闪光蜓攻击之前,掷一个 d6 。结果为 4 或更高时,目标在对抗此次攻击时闪避值减半。
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心灵舞动 Mind Dance - 动作: 标记 1 压力点以创造一个魔法炫目效果,影响附近敌人的心智。近距离范围内的所有目标必须进行一次本能反应掷骰。对于每个失败的目标而言,你获得 1 恐惧点,且幼年闪光蜓得知一项目标所惧怕的事物。
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幻觉吐息 Hallucinatory Breath - 反应: 倒计时(循环 1d6 )。 当幼年闪光蜓第一次受到伤害时,启动倒计时。当倒计时触发时,幼年闪光蜓向其正前方远距范围内所有目标吐出幻觉气体。目标必须成功进行一次本能反应掷骰,否则被恐怖的幻觉折磨。若幼年闪光蜓已知目标所惧怕的事物,则该目标掷骰时具有劣势。失败的目标须标记 1 压力点并失去 1 希望点。
JUVENILE FLICKERFLY
Tier 2 Solo
A horse-sized insect with iridescent scales and crystalline wings moving faster than the eye can see.
FEATURES
Relentless (3) - Passive: The Flickerfly can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Peerless Accuracy - Passive: Before the Flickerfly makes an attack, roll a d6. On a result of 4 or higher, the target’s Evasion is halved against this attack. Mind Dance - Action: Mark a Stress to create a magically dazzling display that grapples the minds of nearby foes. All targets within Close range must make an Instinct Reaction Roll. For each target who failed, you gain a Fear and the Flickerfly learns one of the target’s fears. Hallucinatory Breath - Reaction: Countdown (Loop 1d6). When the Flickerfly takes damage for the first time, activate the countdown. When it triggers, the Flickerfly breathes hallucinatory gas on all targets in front of them up to Far range. Targets must succeed on an Instinct Reaction Roll or be tormented by fearful hallucinations. Targets whose fears are known to the Flickerfly have disadvantage on this roll. Targets who fail must mark a Stress and lose a Hope.
王国骑士 KNIGHT OF THE REALM
位阶 2 头目
一位身披重甲、骑乘强大战马的功勋卓著的士兵。
特性
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骑士之姿 Chevalier - 被动: 当王国骑士骑乘坐骑时,其难度获得 +2 加值。当其受到严重伤害时,其会从坐骑上摔落,并失去此加值,直至其下次被聚焦。
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重甲护身 Heavily Armored - 被动: 当王国骑士受到物理伤害时,减少 3 点伤害。
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骑兵冲锋 Cavalry Charge - 动作: 若王国骑士正在骑乘坐骑,其可以在远距离范围内移动,并对一个目标进行一次普通攻击。成功时,造成 2d8+4 物理伤害,且目标必须标记 1 压力点。
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为了王国!For For the Realm! - 动作: 标记 1 压力点,聚焦 1d4+1 个盟友。其在以这种方式被聚焦时进行的攻击造成一半伤害。
KNIGHT OF THE REALM
Tier 2 Leader
A decorated soldier with heavy armor and a powerful steed.
FEATURES
Chevalier - Passive: While the Knight is on a mount, they gain a +2 bonus to their Difficulty. When they take Severe damage, they’re knocked from their mount and lose this benefit until they’re next spotlighted. Heavily Armored - Passive: When the Knight takes physical damage, reduce it by 3. Cavalry Charge - Action: If the Knight is mounted, move up to Far range and make a standard attack against a target. On a success, deal 2d8+4 physical damage and the target must mark a Stress. For the Realm! - Action: Mark a Stress to spotlight 1d4+1 allies. Attacks they make while spotlighted in this way deal half damage.
地行鲨 LANDSHARK
位阶 2 斗士
一条在泥土中穿行的四足鲨鱼。
LANDSHARK
Tier 2 Bruiser
A quadrupedal shark that swims through the ground.
FEATURES
Burrowing - Passive: The Landshark can move through the ground as easily as over it. When the Landshark moves, it can choose to burrow or surface. While underground, the Landshark has resistance to all damage but can’t attack. Thick-Skinned - Passive: When the Landshark would be forced to mark any number of HP, you can mark an equal number of Stress instead. Rending Chomp - Reaction: When the Landshark makes a successful attack against a PC within Melee range, you can spend a Fear to force the target to mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage).
地行鲨巨兽 LANDSHARK BEHEMOTH
位阶 2 独狼
一条活得够久的地行鲨,已经长成体型庞大的地底巨兽,皮硬如钢,牙利如刃。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,巨兽至多可被聚焦 3 次。照常花费恐惧点来聚焦巨兽。
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深潜者 Deep Diver - 被动: 巨兽可以在地底如同在地面一样自如移动,在移动时可以选择钻入地下或浮出地面。在地下时,巨兽免疫所有伤害,但无法攻击。
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钢皮 Steel-Skinned - 被动: 巨兽受到的所有伤害等级降低一级。
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破土冲击 Forceful Eruption - 动作: 巨兽从地下猛然破土而出,邻近范围内的每名玩家角色必须通过一次敏捷反应掷骰,否则会被撞倒在地,直到其进行动作掷骰为前都处于 脆弱 状态。每有一名玩家角色因此处于 脆弱 状态,你获得 1 恐惧点。
LANDSHARK BEHEMOTH
Tier 2 Solo
A landshark that’s lived long enough to become a large burrowing monstrosity with steely hide and razor-sharp teeth.
FEATURES
Relentless (3) - Passive: The Behemoth can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight it. Deep Diver - Passive: The Behemoth can move through the ground as easily as over it. When the Behemoth moves, it can choose to burrow or surface. While underground, the Behemoth is immune to damage but can’t attack. Steel-Skinned - Passive: All damage dealt to the Behemoth is reduced by one threshold. Forceful Eruption - Action: The Behemoth erupts from the ground, forcing each PC within Very Close range to succeed on an Agility Reaction Roll or be knocked over, becoming Vulnerable until they make an action roll. For each PC made Vulnerable in this way, you gain a Fear.
蒙面盗贼 MASKED THIEF
位阶 2 潜伏
一个狡猾的盗贼,身手敏捷,擅长戏剧性的表演。
MASKED THIEF
Tier 2 Skulk
A cunning thief with acrobatic skill and a flair for the dramatic.
FEATURES
Quick Hands - Action: Make an attack against a target within Melee range. On a success, deal 1d8+2 physical damage and the Thief steals one item or consumable from the target’s inventory. Escape Plan - Action: Mark a Stress to reveal a snare trap set anywhere on the battlefield by the Thief. All targets within Very Close range of the trap must succeed on an Agility Reaction Roll (13) or be pulled off their feet and suspended upside down. A target is Restrained and Vulnerable until they break free, ending both conditions, with a successful Finesse or Strength Roll (13).
商业大亨 MERCHANT BARON
位阶 2 社交
一位成功的商人,麾下拥有庞大的产业。
MERCHANT BARON
Tier 2 Social
An accomplished merchant with a large operation under their command.
FEATURES
Everyone Has a Price - Action: Spend a Fear to offer a target a dangerous bargain for something they want or need. If used on a PC, they must make a Presence Reaction Roll (17). On a failure, they must mark 2 Stress or tak e the deal. The Best Muscle Money Can Buy - Action: Once per scene, mark a Stress to summon 1d4+1 Tier 1 adversaries, who appear at Far range, to enforce the Baron’s will.
牛头人破坏者 MINOTAUR WRECKER
位阶 2 斗士
一个脾气暴躁的巨大牛头费尔博格。
MINOTAUR WRECKER
Tier 2 Bruiser
A massive bull-headed firbolg with a quick temper.
FEATURES
Ramp Up - Passive: You must spend a Fear to spotlight the Minotaur. While spotlighted, they can make their standard attack against all targets within range. Charging Bull - Action: Mark a Stress to charge through a group within Close range and make an attack against all targets in the Minotaur’s path. Targets the Minotaur succeeds against take 2d6+8 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage). Gore - Action: Make an attack against a target within Very Close range, moving the Minotaur into Melee range of them. On a success, deal 2d8 direct physical damage.
命定猎手 MORTAL HUNTER
位阶 2 头目
一个身穿厚重皮衣的亡灵,眼神锐利,举止随意而残忍。
特性
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惊怖 Terrifying - 被动: 当命定猎手成功攻击时,所有远距离范围内的玩家角色失去 1 希望点,而你获得 1 恐惧点。
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死亡锁定 Deathlock - 动作: 花费 1 恐惧点诅咒一个邻近范围内的目标,使其处于死亡锁定状态,直到场景结束。命定猎手对处于死亡锁定状态的目标进行的攻击将造成直接伤害。命定猎手一次只能维持一个死亡锁定。
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命定之死 Inevitable Death - 动作: 标记 1 压力点以聚焦 1d4 个盟友。其在以这种方式被聚焦时进行的攻击造成一半伤害。
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践踏 Rampage - 反应: 倒计时(循环 1d6 )。当猎手第一次被聚焦时,启动倒计时。当倒计时触发时,将命定猎手沿直线移动到远距离范围内的某个点,并对路径上的所有目标进行攻击。猎手成功命中的目标受到 2d8+2 点物理伤害。
MORTAL HUNTER
Tier 2 Leader
An undead figure wearing a heavy leather coat, with searching eyes and a casually cruel demeanor.
FEATURES
Terrifying - Passive: When the Hunter makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear. Deathlock - Action: Spend a Fear to curse a target within Very Close range with a necrotic Deathlock until the end of the scene. Attacks made by the Hunter against a Deathlocked target deal direct damage. The Hunter can only maintain one Deathlock at a time. Inevitable Death - Action: Mark a Stress to spotlight 1d4 allies. Attacks they make while spotlighted in this way deal half damage. Rampage - Reaction: Countdown (Loop 1d6). When the Hunter is in the spotlight for the first time, activate the countdown. When it triggers, move the Hunter in a straight line to a point within Far range and make an attack against all targets in their path. Targets the Hunter succeeds against take 2d8+2 physical damage.
贪婪拟形怪 RAVENOUS MOCKERY
位阶 2 标准
这种会变形的捕食者会伪装成无生命物体,引诱毫无戒心的猎物进入自己的威胁范围。
特性
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舌击 Tongue Attack - 动作: 标记 1 压力点攻击近距离范围内的一个生物。成功时,目标被拉进与拟形怪的近战范围内并处于束缚状态,直到目标通过一次成功的力量掷骰逃脱;舌击成功时,你还可以花费 1 恐惧点来发动拟形怪的吞食特性对抗目标。
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吞食 Devour - 动作: 对近战范围内的一个目标发动攻击。成功时,贪婪拟形怪将目标整个吞下。被吞下期间,目标处于束缚状态;每当贪婪拟形怪被聚焦时,目标标记 1 生命点。贪婪拟形怪受到重度或更严重伤害时,会吐出所有被吞下的生物。
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没想到吧 Never Just One - 动作: 花费 1 恐惧点揭示战场上的另一件物体从头到尾都是贪婪拟形怪,然后立即聚焦它。
RA VENOUS MOCKERY
Tier 2 Standard
A shapeshifting predator that assumes the appearance of inanimate objects to lure unwary prey into its threat range.
FEATURES
Tongue Attack - Action: Mark a Stress to attack a creature within Close range. On a success, the target is pulled into Melee range with the Mockery and Restrained until they escape with a successful Strength Roll, and you can spend a Fear to activate the Mockery’s Devour feature against the target. Devour - Action: Attack a target within Melee range. On a success, the Mockery Swallows the target. While Swallowed, the target is Restrained and marks a HP when the Mockery is spotlighted. The Mockery disgorges all Swallowed creatures when it takes Major or Severe damage. Never Just One - Action: Spend a Fear to reveal that another object on the battlefield has been a Ravenous Mockery the whole time, then immediately spotlight it.
皇家顾问 ROYAL ADVISOR
位阶 2 社交
一位能接触到当地贵族的高阶朝臣。
ROYAL ADVISOR
Tier 2 Social
A high-ranking courtier with the ear of the local nobility.
FEATURES
Devastating Retort - Passive: A PC who rolls less than 17 on an action roll targeting the Advisor must mark a Stress. Bend Ears - Action: Mark a Stress to influence an NPC within Melee range with whispered words. That target’s opinion on one matter shifts toward the Advisor’s preference unless it is in direct opposition to the target’s motives. Scapegoat - Action: Spend a Fear to convince a crowd or notable individual that one person or group is responsible for some problem facing the target. The target becomes hostile to the scapegoat until convinced of their innocence with a successful Presence Roll (17).
食锈虫 RUST EATER
位阶 2 标准
一种小马大小的蟑螂,外壳覆盖着腐蚀性甲壳素,能让金属锈蚀。
RUST EATER
Tier 2 Standard
A pony-sized cockroach coated in a corrosive chitin that turns metal into rust.
FEATURES
Stifling Pheromones - Passive: A PC who makes an action roll within Very Close range of the Rust Eater must succeed on an Instinct Reaction Roll or mark a Stress. Rust Touch - Passive: The Rust Eater’s carapace is coated in a corrosive acid that pits and rusts metal. When a PC within Melee range of the Rust Easter succeeds on an attack against it with a metal weapon, reduce the weapon’s damage die by one step (for example, d8 to d6 or d6 to d4). If a weapon’s damage die is reduced below a d4, the weapon crumbles into rust. The Rust Eater then devours the rust pile and clears a HP.
守密人 SECRET-KEEPER
位阶 2 头目
与堕落之神有直接联系的秘密领袖。
特性
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机不可失 Seize Your Moment - 动作: 花费 2 恐惧点,使 1d4 个盟友获得聚焦。其在以这种方式被聚焦时进行的攻击造成一半伤害。
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吾主旨意 Our Master’s Will - 反应: 当你使一个远距离范围内的盟友获得聚焦时,标记 1 压力点以获得 1 恐惧点。
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召唤仪式 Summoning Ritual - 反应: 倒计时 (6)。当守密人首次聚焦时,激活此倒计时。当其标记生命点时,推进倒计时,推进数等同于标记的生命点数量。当倒计时触发时,召唤一个小型恶魔,使其出现在近距离范围处。
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堕落猎犬 Fallen Hounds - 反应: 每场景一次,当守密人标记 2 或更多的生命点时,你可以标记 1 压力点以召唤一个恶魔猎犬群,其出现在近距离范围处并立即获得聚焦。
SECRET-KEEPER
Tier 2 Leader
A clandestine leader with a direct channel to the Fallen Gods.
FEATURES
Seize Your Moment - Action: Spend 2 Fear to spotlight 1d4 allies. Attacks they make while spotlighted in this way deal half damage. Our Master’s Will - Reaction: When you spotlight an ally within Far range, mark a Stress to gain a Fear. Summoning Ritual - Reaction: Countdown (6). When the Secret-Keeper is in the spotlight for the first time, activate the countdown. When they mark HP, tick down this countdown by the number of HP marked. When it triggers, summon a Minor Demon who appears at Close range. Fallen Hounds - Reaction: Once per scene, when the Secret- Keeper marks 2 or more HP, you can mark a Stress to summon a Demonic Hound Pack, which appears at Close range and is immediately spotlighted.
稻草人 SCARECROW
位阶 2 标准
一捆稻草被扎成人形,披着破布,由一具被困住的灵魂驱动。
SCARECROW
Tier 2 Standard
A bundle of straw bound into a humanoid shape, clothed in rags, and animated by a trapped soul.
FEATURES
Made of Straw - Passive: The Scarecrow has resistance to physical damage but takes double damage from fire. Terror Vision - Action: Spend a Fear to have the Scarecrow lock eyes with a PC within Very Close range, dealing 2d8 magic damage and making them Vulnerable until they roll with Hope.
鲨鱼 SHARK
位阶 2 斗士
一种大型水生捕食者,总是在移动。
SHARK
Tier 2 Bruiser
A large aquatic predator, always on the move.
FEATURES
Terrifying - Passive: When the Shark makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear. Rending Bite - Passive: When the Shark makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP. Blood in the Water - Reaction: When a creature within Close range of the Shark marks HP from another creature’s attack, you can mark a Stress to immediately spotlight the Shark, moving them into Melee range of the target and making a standard attack.
塞壬海妖 SIREN
位阶 2 潜伏
一名半鱼人,拥有闪光的鳞片与难以抗拒的嗓音。
SIREN
Tier 2 Skulk
A half-fish person with shimmering scales and an irresistible voice.
FEATURES
Captive Audience - Passive: If the Siren makes a standard attack against a target Entranced by their song, the attack deals 2d10+1 damage instead of their standard damage. Enchanting Song - Action: Spend a Fear to sing a song that affects all targets within Close range. Targets must succeed on an Instinct Reaction Roll or become Entranced until they mark 2 Stress. Other Sirens within Close range of the target can mark a Stress to each add a +1 bonus to the Difficulty of the reaction roll. While Entranced, a target can’t act and is Vulnerable.
小妖精 SPRITE
位阶 2 杂兵
一只长着小翅膀的战士,会用淬毒箭矢攻击闯入者。
SPRITE
Tier 2 Minion
A tiny winged warrior that attacks trespassers with poison-tipped arrows.
FEATURES
Minion (5) - Passive: The Sprite is defeated when they take any damage. For every 5 damage a PC deals to the Sprite, the PC defeats an additional Minion within range the attack would succeed against. Art of Invisibility - Action: Spend a Fear to make the Sprite Hidden until they attack. Dream Petal Poison - Action: When the Sprite succeeds on a standard attack, you can spend a Fear to make the target Sleepy until the target takes damage. While Sleepy, the target must make a Presence Reaction Roll before they make an action roll. On a failure, they must mark 2 Stress or fall asleep until they take damage.
幽灵弓箭手 SPECTRAL ARCHER
位阶 2 远程
一名手持灵弓的幽灵战士,在其守护之人仍受威胁时无法安息。
SPECTRAL ARCHER
Tier 2 Ranged
A ghostly fighter with an ethereal bow, unable to move on while their charge is vulnerable.
FEATURES
Ghost - Passive: The Archer has resistance to physical damage. Mark a Stress to move up to Close range through solid objects. Pick Your Target - Action: Spend a Fear to make an attack within Far range against a PC who is within Very Close range of at least two other PCs. On a success, the target takes 2d8+12 physical damage.
幽灵队长 SPECTRAL CAPTAIN
位阶 2 头目
一位率领亡灵军队的幽灵指挥官。
SPECTRAL CAPTAIN
Tier 2 Leader
A ghostly commander leading their troops beyond death.
FEATURES
Ghost - Passive: The Captain has resistance to physical damage. Mark a Stress to move up to Close range through solid objects. Unending Battle - Action: Spend 2 Fear to return up to 1d4+1 defeated Spectral allies to the battle at the points where they first appeared (with no marked HP or Stress). Hold Fast - Reaction: When the Captain’s Spectral allies are forced to make a reaction roll, you can mark a Stress to give those allies a +2 bonus to the roll. Momentum - Reaction: When the Captain makes a successful attack against a PC, you gain a Fear.
幽灵守护者 SPECTRAL GUARDIAN
位阶 2 标准
一位手持长矛和利剑,被职责束缚的幽灵战士。
SPECTRAL GUARDIAN
Tier 2 Standard
A ghostly fighter with spears and swords, anchored by duty.
FEATURES
Ghost - Passive: The Guardian has resistance to physical damage. Mark a Stress to move up to Close range through solid objects. Grave Blade - Action: Spend a Fear to make an attack against a target within Very Close range. On a success, deal 2d10+6 physical damage and the target must mark a Stress.
间谍 SPY
位阶 2 社交
一位擅长间谍活动的能手,总能出现在最适合偷听秘密的地方。
SPY
Tier 2 Social
A skilled espionage agent with a knack for being in the right place to overhear secrets.
FEATURES
Gathering Secrets - Action: Spend a Fear to describe how the Spy knows a secret about a PC in the scene. Fly on the Wall - Reaction: When a PC or group is discussing something sensitive, you can mark a Stress to reveal that the Spy is present in the scene, observing them. If the Spy escapes the scene to report their findings, you gain 1d4 Fear.
石泰坦 STONE TITAN
位阶 2 独狼
一个灰皮肤的巨人,居住在地下,擅长打造嵌有魔法符文的神器。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,石泰坦至多可被聚焦 3 次。照常花费恐惧点来聚焦石泰坦。
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精妙攻击 Skillful Strike - 被动: 在石泰坦发动攻击前,你可以标记 1 压力点并掷骰一个 d6 。结果为 3 或更高时,目标的闪避值对抗这次攻击时减半。
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日光症 Sunlight Sickness - 被动: 当石泰坦首次出现在地面上时,掷一个 d4 。标记 数量等同于结果的 压力点。石泰坦的攻击与伤害骰掷骰获得等同于所标记压力点数量的加值。
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重锤猛击 Hammer Smash - 动作: 当玩家角色因石泰坦的普通攻击标记生命点时,你可以花费 1 恐惧点迫使目标标记 1 护甲槽,但无法获得 其增益(仍可使用 护甲槽降低伤害)。
STONE TITAN
Tier 2 Solo
A gray-skinned goliath who lives underground and specializes in crafting powerful items inlaid with magical runes.
FEATURES
Relentless (3) - Passive: The Titan can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Skillful Strike - Passive: Before the Titan makes an attack, you can mark a Stress and roll a d6. On a result of 3 or higher, the target’s Evasion is halved against this attack. Sunlight Sickness - Passive: When the Titan first appears above ground, roll a d4. Mark a number of Stress equal to the result. The Titan gains a bonus to their attack and damage rolls equal to the number of Stress marked. Hammer Smash - Action: When a PC marks HP from the Titan’s standard attack, you can spend a Fear to force the target to mark an Armor Slot without gaining its benefits (they can still use armor to reduce the damage).
石影兽 STONEWRAITH
位阶 2 潜伏
潜行的猎手,如同潜行的美洲狮,拥有板岩灰的石质身体。
特性
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石行者 Stonestrider - 被动: 石影兽可以如同穿过空气般轻松地穿过石头和泥土。当身处石头或泥土中时,其处于隐藏状态并免疫所有伤害。
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岩石伏击 Rocky Ambush - 动作: 在处于隐藏状态时,标记 1 压力点以跃至一个邻近范围内的目标的近战范围内。目标必须进行一次成功的敏捷或本能反应掷骰(15),否则将受到 2d8 点物理伤害并暂时处于 束缚 状态。
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雪崩咆哮 Avalanche Roar - 动作: 在洞穴内时,花费 1 恐惧点进行咆哮并引发塌方。近距离范围内所有目标必须进行一次成功的敏捷反应掷骰(14),否则将受到 2d10 点物理伤害。碎石可以通过进展倒计时(8)清除。
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乘胜追击 Momentum - 反应: 当石影兽成功命中玩家角色时,你获得 1 恐惧点。
STONEWRAITH
Tier 2 Skulk
A prowling hunter, like a slinking mountain lion, with a slate-gray stone body.
FEATURES
Stonestrider - Passive: The Stonewraith can move through stone and earth as easily as air. While within stone or earth, they are Hidden and immune to all damage. Rocky Ambush - Action: While Hidden, mark a Stress to leap into Melee range with a target within Very Close range. The target must succeed on an Agility or Instinct Reaction Roll (15) or take 2d8 physical damage and become temporarily Restrained. Avalanche Roar - Action: Spend a Fear to roar while within a cave and cause a cave-in. All targets within Close range must succeed on an Agility Reaction Roll (14) or take 2d10 physical damage. The rubble can be cleared with a Progress Countdown (8). Momentum - Reaction: When the Stonewraith makes a successful attack against a PC, you gain a Fear.
三角龙 TRICERATOPS
位阶 2 斗士
长着装甲颈盾和三只角的大型恐龙。
TRICERATOPS
Tier 2 Bruiser
A large dinosaur that has an armored frill and three horns.
FEATURES
Leathery Hide - Passive: When the Triceratops would be forced to mark HP, you can mark any number of Stress instead of an equal number of HP. Tail Swipe - Action: Mark a Stress to choose up to three targets within Very Close range. Each target must make an Agility Reaction Roll. Targets who fail take 5d6 physical damage. Targets who succeed take half damage. Bull Rush - Action: Mark a Stress to choose a target within Close range. The Triceratops moves into Melee range with the target and makes an attack. On a success, deal 3d10 direct physical damage.
霸王龙 TYRANNOSAURUS
位阶 2 斗士
一种巨大的两足肉食恐龙。
TYRANNOSAURUS
Tier 2 Bruiser
A huge carnivorous dinosaur that walks on two legs.
FEATURES
Earth-Shaking Roar - Action: Spend a Fear to force each PC within Close range to make a Presence Reaction Roll. On a failure, they must choose to lose a Hope or mark 1d4 Stress. Stomp - Action: Mark a Stress to attack a target within Melee range. On a success, the target takes 3d12 direct physical damage. Crushing Bite - Reaction: When the Tyrannosaurus makes a successful standard attack, you can spend a Fear to force the target to mark an additional HP.
乌尔可 URCO
位阶 2 标准
一种黑色毛皮的猎犬,来自死亡帷幕之外,预示死亡,以恐惧为食。
URCO
Tier 2 Standard
A black-furred hound from beyond the veil of death that portends death and feeds on fear.
FEATURES
Fearmonger - Passive: When a PC within Very Close range fails with Hope, you gain a Fear. Terror-Fueled - Passive: The Urco gains a bonus to attack and damage rolls equal to the number of Fear you have. Fear Eater - Action: Spend any number of Fear to clear the same number of Stress. If the Urco has no marked Stress, you can spend any number of Fear to clear the same number of HP. Baleful Gaze - Reaction: When the Urco takes damage from an attack, you can spend a Fear to cause the attacker’s damage thresholds to gain a −1 penalty until the end of the scene. This effect can stack.
瓦登哈克斯 VALDENHAX
位阶 2 头目
一位恶意的森林女巫,留着长长的苔绿色头发,骑着一副巨大的研钵和研杵在空中飞行。
特性
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过来,宝贝 To Me, My Pretties - 动作: 每场景一次,召唤 2d4 只位阶 2 的集群。它们出现在远距离范围处。你每以这种方式召唤一个集群,获得 1 恐惧点。
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暗影扼杀 Shadow Strangler - 动作: 标记 1 压力点以攻击一个远距离范围内的目标。成功时,瓦登哈克斯之手的阴影沿地面延伸,抓住目标的影子并汲取其精华。目标标记 1d4 压力点,你获得 等量的 恐惧点。
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尸体低语 Corpse Whisperer - 动作: 花费 1 恐惧点让瓦登哈克斯呼唤近距离范围内一名阵亡盟友的残留灵魂。掷一个 d6 。若结果为偶数,瓦登哈克斯复活该盟友,并恢复 其一半的 生命点。若结果为奇数,瓦登哈克斯吸收其生命力的残渣,并清除 1 压力点。
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恼人咒言 Vexing Word - 反应: 在玩家角色进行一次掷骰后,你可以标记 1 压力点以迫使其重掷该骰。此特性在该玩家角色关键成功时不能使用。
VALDENHAX
Tier 2 Leader
A malevolent forest hag who has long, mossy hair and flies through the air with an oversized mortar and pestle.
FEATURES
To Me, My Pretties - Action: Once per scene, summon 2d4 Tier 2 Hordes, which appear at Far range. You gain a Fear for each Horde summoned in this way. Shadow Strangler - Action: Mark a Stress to attack a target within Far range. On a success, the shadow of the Valdenhax’s hand stretches across the ground until it grasps the target’s shadow and drains their essence. The target marks 1d4 Stress, and you gain an equal number of Fear. Corpse Whisperer - Action: Spend a Fear to have the Valdenhax call out to the lingering spirit of a fallen ally within Close range. Roll a d6. On an even result, the Valdenhax resurrects the ally with half its HP cleared. On an odd result, the Valdenhax absorbs the dregs of its life force and clears a Stress. Vexing Word - Reaction: After a PC makes a roll, you can mark a Stress to force them to reroll it. This feature can’t be used if the PC critically succeeds.
战争法师 WAR WIZARD
位阶 2 远程
一名精通破坏魔法、久经沙场的法师。
特性
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战斗传送 Battle Teleport - 被动: 在进行普通攻击之前或之后,你可以标记 1 压力点以传送到远距离范围内的一个位置。
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地壳喷发 Eruption - 动作: 花费 1 恐惧点并选择远距离范围内的一个点。该点周围的邻近范围区域会喷发,变成不可逾越的地形。该区域内的所有目标必须进行一次敏捷反应掷骰(14)。失败的目标受到 2d10 物理伤害并被抛出该区域。成功的目标受到一半伤害且不会被移动。
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奥术炮击 Arcane Artillery - 动作: 花费 1 恐惧点以释放精确的魔法弹幕。场景中的所有目标必须进行一次敏捷反应掷骰。失败的目标受到 2d12 魔法伤害。成功的目标受到一半伤害。
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防护球 Warding Sphere - 反应: 当战争法师受到近距离范围内的攻击伤害时,对攻击者造成 2d6 魔法伤害。该反应在法师使用其“刷新防护球”动作刷新前无法再次使用。
WAR WIZARD
Tier 2 Ranged
A battle-hardened mage trained in destructive magic.
FEATURES
Battle Teleport - Passive: Before or after making a standard attack, you can mark a Stress to teleport to a location within Far range. Refresh Warding Sphere - Action: Mark a Stress to refresh the Wizard’s “Warding Sphere” reaction. Eruption - Action: Spend a Fear and choose a point within Far range. A Very Close area around that point erupts into impassable terrain. All targets within that area must make an Agility Reaction Roll (14). Targets who fail take 2d10 physical damage and are thrown out of the area. Targets who succeed take half damage and aren’t moved. Arcane Artillery - Action: Spend a Fear to unleash a precise hail of magical blasts. All targets in the scene must make an Agility Reaction Roll. Targets who fail take 2d12 magic damage. Targets who succeed take half damage. Warding Sphere - Reaction: When the Wizard takes damage from an attack within Close range, deal 2d6 magic damage to the attacker. This reaction can’t be used again until the Wizard refreshes it with their “Refresh Warding Sphere” action.
冰荒猎人
位阶 2 远程
一位在冰原中狩猎危险猎物的求生者。
English source unavailable. Chinese rules shown.
冰荒猎人
位阶 2 远程
一位在冰原中狩猎危险猎物的求生者。
晶辉龙
位阶 2 潜伏
一条覆盖着镜面冰鳞的飞龙。
English source unavailable. Chinese rules shown.
晶辉龙
位阶 2 潜伏
一条覆盖着镜面冰鳞的飞龙。
恶堕巨像
位阶 2 独狼
一个由扭曲金属与熔化血肉以非自然方式融合而成的巨型类人生物。
特性
- 终焉显现 - 被动: 在玩家角色进行会影响恶堕巨像的动作掷骰前,必须先进行一次知识反应掷骰。失败时,玩家角色失去 1 希望点。成功时,玩家角色永久不受此特性影响。
- 虚空之嚎 - 动作: 花费 1 恐惧点释放一次心灵尖啸。近距离范围内的所有目标必须在一次风度反应掷骰中成功,否则受到 3d10 点直接魔法伤害并标记 1 压力点。
- 破心者 - 动作: 进行一次普通攻击。成功时,标记 1 压力点以在伤害掷骰中增加一个 d8 。如果目标因此次攻击标记生命点,其下一次动作掷骰具有劣势。
- 横扫恐惧 - 反应: 倒计时(循环 1d4 )。当恶堕巨像第一次看到敌对目标时,激活倒计时。当玩家角色骰出恐惧结果时,倒计时减少。当倒计时触发时,恶堕巨像对近距离范围内最多三个目标进行一次普通攻击。恶堕巨像成功命中的目标失去 1 希望点。
- 拒绝现实 - 反应: 位于恶堕巨像远距离范围内的生物在一次动作掷骰中关键成功时,恶堕巨像清除 所有 压力点。
站点补充:非 SRD 2.0 条目。
English source unavailable. Chinese rules shown.
恶堕巨像
位阶 2 独狼
一个由扭曲金属与熔化血肉以非自然方式融合而成的巨型类人生物。
特性
- 终焉显现 - 被动: 在玩家角色进行会影响恶堕巨像的动作掷骰前,必须先进行一次知识反应掷骰。失败时,玩家角色失去 1 希望点。成功时,玩家角色永久不受此特性影响。
- 虚空之嚎 - 动作: 花费 1 恐惧点释放一次心灵尖啸。近距离范围内的所有目标必须在一次风度反应掷骰中成功,否则受到 3d10 点直接魔法伤害并标记 1 压力点。
- 破心者 - 动作: 进行一次普通攻击。成功时,标记 1 压力点以在伤害掷骰中增加一个 d8 。如果目标因此次攻击标记生命点,其下一次动作掷骰具有劣势。
- 横扫恐惧 - 反应: 倒计时(循环 1d4 )。当恶堕巨像第一次看到敌对目标时,激活倒计时。当玩家角色骰出恐惧结果时,倒计时减少。当倒计时触发时,恶堕巨像对近距离范围内最多三个目标进行一次普通攻击。恶堕巨像成功命中的目标失去 1 希望点。
- 拒绝现实 - 反应: 位于恶堕巨像远距离范围内的生物在一次动作掷骰中关键成功时,恶堕巨像清除 所有 压力点。
站点补充:非 SRD 2.0 条目。
位阶 3Tier 35–7 级level(s)58
成年闪光蜓 ADULT FLICKERFLY
位阶 3 独狼
一只体型如大型房屋般大小的有翼昆虫,拥有彩虹色的鳞片和快到无法追踪的翅膀。
特性
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无情(4) Relentless (4) - 被动: 在每个游戏主持人轮次中,成年闪光蜓可以至多被聚焦 4 次。像往常一样花费恐惧点来聚焦。
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致命飞行 Deadly Flight - 被动: 飞行时,成年闪光蜓在使用一个动作前可以在远距离范围内移动,而非近距离范围。
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旋风猛袭 Whirlwind - 动作: 花费 1 恐惧点以旋转对邻近范围内的所有目标发起攻击。成年闪光蜓成功命中的目标受到 3d8 直接物理伤害。
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心灵舞动 Mind Dance - 动作: 标记 1 压力点以创造一个魔法炫目效果,影响附近敌人的心智。近距离范围内的所有目标必须进行一次本能反应掷骰。每有一个失败的目标,你获得 1 恐惧点,且成年闪光蜓得知一项目标所惧怕的事物。
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幻觉吐息 Hallucinatory Breath - 反应: 倒计时(循环 1d6 )。 当成年闪光蜓第一次受到伤害时,启动倒计时。当倒计时触发时,成年闪光蜓向其正前方远距离范围内所有目标吐出幻觉气体。目标必须成功进行一次本能反应掷骰,否则被恐怖的幻觉折磨。若成年闪光蜓已知目标所惧怕的事物,则该目标掷骰时处于劣势。失败的目标失去 2 希望点并受到 3d8+3 点直接魔法伤害。
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奇异反射 Uncanny Reflexes - 反应: 当成年闪光蜓在近距离范围内受到攻击伤害时,你可以标记 1 压力点以承受一半的伤害。
ADULT FLICKERFLY
Tier 3 Solo
A winged insect the size of a large house with iridescent scales and wings that move too fast to track.
FEATURES
Relentless (4) - Passive: The Flickerfly can be spotlighted up to four times per GM turn. Spend Fear as usual to spotlight them. Never Misses - Passive: When the Flickerfly makes an attack, the target’s Evasion is halved against the attack. Deadly Flight - Passive: While flying, the Flickerfly can move up to Far range instead of Close range before taking an action. Whirlwind - Action: Spend a Fear to whirl, making an attack against all targets within Very Close range. Targets the Flickerfly succeeds against take 3d8 direct physical damage. Mind Dance - Action: Mark a Stress to create a magically dazzling display that grapples the minds of nearby foes. All targets within Close range must make an Instinct Reaction Roll. For each target who failed, you gain a Fear and the Flickerfly learns one of the target’s fears. Hallucinatory Breath - Reaction: Countdown (Loop 1d6). When the Flickerfly takes damage for the first time, activate the countdown. When it triggers, the Flickerfly breathes hallucinatory gas on all targets in front of them up to Far range. Targets must make an Instinct Reaction Roll or be tormented by fearful hallucinations. Targets whose fears are known to the Flickerfly have disadvantage on this roll. Targets who fail lose 2 Hope and take 3d8+3 direct magic damage. Uncanny Reflexes - Reaction: When the Flickerfly takes damage from an attack within Close range, you can mark a Stress to take half damage.
大法师 ARCHMAGE
位阶 3 独狼
一名隐匿于满藏典籍的高塔中、追寻秘闻的求知者。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,大法师至多可被聚焦 3 次。照常花费恐惧点来聚焦大法师。
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环绕护盾 Orbiting Aegis - 被动: 大法师现身时,召出六面绕身旋转的魔力圆盘。将一个 d6 护盾骰放到这个数据块上,将表示 6 的一面朝上。当玩家角色对大法师发动攻击并对抗成功时,掷一个 d6 。若结果小于或等于护盾骰当前数值,将护盾骰下调 1 点并忽略这次伤害。玩家角色可以进行一次知识掷骰,成功时把护盾骰下调 1 点,希望成功时下调 2 点。
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力场齐射 Force Salvo - 动作: 花费 任意数量的 恐惧点,并掷出等量的 d4 。大法师放出数量等同于掷骰结果总和的魔法追踪力场飞弹。每枚飞弹会使远距离范围内的一名生物标记 1 生命点。同一生物至多可被三枚力场飞弹瞄准。
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火球术 Fireball - 动作: 标记 任意数量的 压力点,用来瞄准等量的位于远距离范围内的玩家角色。每个目标必须进行一次成功的敏捷反应掷骰,否则受到 4d10 点魔法伤害。
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法术反制 Counterspell - 反应: 当玩家角色的施法掷骰成功时,你可以花费 1 恐惧点让大法师进行一次反应掷骰,难度等于该施法掷骰的结果。成功时,改为该玩家角色的施法掷骰失败,然后放置一枚指示物到这个数据块上。再次使用此特性时,需额外花费恐惧点,数量等同于该数据块上指示物的数量。你无法对关键成功进行法术反制。
ARCHMAGE
Tier 3 Solo
A seeker of secret knowledge hidden away in a tome-filled tower.
FEATURES
Relentless (3) - Passive: The Archmage can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Orbiting Aegis - Passive: When the Archmage appears, they conjure six discs of magical energy that orbit around them. Place a d6 Aegis Die on this stat block with the 6 value facing up. When a PC makes a successful attack against the Archmage, roll a d6. If the result is equal to or less than the value of the Aegis Die, tick the Aegis Die down and ignore the damage. A PC can make a Knowledge Roll to tick down the Aegis Die by 1 on a success or by 2 on a success with Hope. Force Salvo - Action: Spend any number of Fear and roll that many d4s. The Archmage unleashes a number of magical homing force bolts equal to the total result. For each bolt, a creature within Far range marks a HP. The same creature can be targeted by up to three force bolts. Fireball - Action: Mark any number of Stress to target the same number of PCs within Far range. Each target must succeed on an Agility Reaction Roll or take 4d10 magic damage. Counterspell - Reaction: When a PC succeeds on a Spellcast Roll, you can spend a Fear to have the Archmage make a reaction roll with a Difficulty equal to the Spellcast Roll’s result. On a success, the PC’s Spellcast Roll fails instead, and you place a token on this stat block. Using this feature again costs additional Fear equal to the number of tokens on this stat block. You can’t Counterspell a critical success.
卡特琳 CATRIN
位阶 3 社交
一具满身华饰、对黄金永远贪得无厌的骷髅。
CATRIN
Tier 3 Social
A lavishly adorned skeleton that has an endless appetite for gold.
FEATURES
Attracted to Wealth - Passive: PCs carrying at least a bag of gold gain advantage on Presence Rolls made to influence the Catrin. The Weight of Opulence - Action: Spend a Fear to turn the Catrin’s gaze toward the PC carrying the most gold. The target must succeed on an Instinct Reaction Roll or lose a Hope for each bag of gold they’re carrying. If the PC loses their last Hope or has no Hope to lose, they mark Stress instead. Expensive Failure - Reaction: When a PC within Melee range fails an action roll, you can mark a Stress to have the Catrin brazenly steal a handful of gold from them.
奇美拉 CHIMERA
位阶 3 斗士
一只会喷火的巨人怪物,长着狮子的头、山羊的身体和蛇的尾巴。
特性
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撕裂之颚 Rending Jaws - 被动: 当奇美拉对玩家角色发动的攻击命中时,目标必须标记 2 护甲槽来使伤害等级降低一级。
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双重爪击 Double Claw - 动作: 标记 1 压力点,发动两次普通攻击。若两次攻击对抗同一目标均成功,则将伤害合计。
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火焰吐息 Breath of Fire - 动作: 花费 1 恐惧点,指定奇美拉前方近距离范围内至多三名玩家角色。每个目标必须进行一次敏捷反应掷骰(20)。失败的目标受到 3d12 魔法伤害。成功的目标必须选择标记 1 护甲槽或 1 压力点。
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巨蟒突袭 Serpent Strike - 反应: 当近距离范围内的一名玩家角色指定奇美拉为一次攻击的目标时,你可以标记 1 压力点,抢先攻击该玩家角色。成功时,造成 4d4+10 物理伤害,并使目标处于中毒状态,直到其下次休息或进行一次成功的知识掷骰(20)。处于中毒状态时,目标每次进行动作掷骰前必须掷一个 d6 。结果为 3 或更低时,必须标记 1 压力点。
CHIMERA
Tier 3 Bruiser
A giant fire-breathing monster that has a lion’s head, a goat’s body, and a serpent’s tail.
FEATURES
Rending Jaws - Passive: When the Chimera makes a successful attack against a PC, the target must mark 2 Armor Slots to reduce the severity by one threshold. Double Claw - Action: Mark a Stress to make two standard attacks. If both attacks succeed against the same target, combine the damage. Breath of Fire - Action: Spend a Fear to target up to three PCs in front of the Chimera within Close range. Each target must make an Agility Reaction Roll (20). Targets who fail take 3d12 magic damage. Targets who succeed must choose to mark either an Armor Slot or a Stress. Serpent Strike - Reaction: When a PC within Close range targets the Chimera with an attack, you can mark a Stress to attack the PC first. On a success, deal 4d4+10 physical damage and Poison them until their next rest or they succeed on a Knowledge Roll (20). While Poisoned, the target must roll a d6 before they make an action roll. On a result of 3 or lower, they must mark a Stress.
猩红杀人兔 CRIMSON LEPUS
位阶 3 独狼
一只杀红了眼的兔子。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,猩红杀人兔至多可被聚焦 3 次。照常花费恐惧点来聚焦猩红杀人兔。
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“啊,好可爱……” “Awww...” - 被动: 猩红杀人兔首次登场时处于可爱状态。要攻击可爱的生物,玩家角色必须进行一次成功的本能反应掷骰(20)。若有玩家角色对猩红杀人兔造成伤害,或猩红杀人兔攻击了玩家角色,则清除“可爱”状态。
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惊怖 Terrifying - 被动: 当猩红杀人兔攻击成功时,近距离范围内的所有玩家角色失去 1 希望点,你获得 1 恐惧点。
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直取咽喉 Leaping Jugular Strike - 动作: 花费 1 恐惧点,猩红杀人兔跃入远距离范围内一个目标的近战范围并对其发动一次攻击。成功时,造成 3d20 直接物理伤害。若目标因此攻击标记生命点,则使其处于脆弱状态,直到其恢复 1 生命点。
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闪避 Evasive - 反应: 当猩红杀人兔将要受到伤害时,掷一个 d6 。结果为 4 或更高时,将伤害减半。若伤害已经减半,则猩红杀人兔不受伤害。
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“快跑!” “Run Away!” - 反应: 当一名没有希望点的玩家角色在猩红杀人兔极远范围内获得聚焦时,该玩家角色必须进行一次成功的风度反应掷骰,否则必须使用其动作逃离战场,直到花费 1 希望点以返回。
CRIMSON LEPUS
Tier 3 Solo
A red-eyed rabbit that thinks only of murder.
FEATURES
Relentless (3) - Passive: The Lepus can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight it. “Awww...” - Passive: When the Lepus first appears, it is Too Cute. To attack a Too Cute creature, a PC must succeed on an Instinct Reaction Roll (20). Clear the Too Cute condition if a PC deals damage to the Lepus or if the Lepus attacks a PC. Terrifying - Passive: When the Lepus makes a successful attack, all PCs within Close range lose a Hope, and you gain a Fear. Leaping Jugular Strike - Action: Spend a Fear to have the Lepus leap into Melee range of a target within Far range and make an attack against them. On a success, deal 3d20 direct physical damage. If the target marks HP from this attack, they become Vulnerable until they clear a HP. Evasive - Reaction: When the Lepus would take damage, roll a d6. On a 4 or higher, halve the damage. If the damage was already halved, the Lepus takes no damage. “Run Away!” - Reaction: When a PC with no Hope takes the spotlight within Very Far range of the Lepus, the PC must succeed on a Presence Reaction Roll or use their action to flee the battlefield until they spend a Hope to return.
隐秘飞蛾 CRYPTIMOTH
位阶 3 潜伏
一只直立行走的大型红眼飞蛾,预示了神秘或邪恶的事件即将发生。
特性
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惊怖 Terrifying - 被动: 当隐秘飞蛾攻击成功时,近距离范围内的所有玩家角色失去 1 希望点,你获得 1 恐惧点。
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心灵尖啸 Psychic Screech - 动作: 花费 2 恐惧点让隐秘飞蛾释放一道心灵能量冲击,使远距离范围内的每名玩家角色看到自己惨死的幻象。每个目标必须进行一次本能反应掷骰(16)。失败的目标受到 3d8 点直接魔法伤害,并处于脆弱状态,直到下次休息。成功的目标必须标记 1 压力点,或承受一半伤害。
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暗影集群 Shadow Swarm - 动作: 花费 1 恐惧点让隐秘飞蛾在远距离范围内召来一群蛾形暗影生物。这个集群会占据一片近距离范围到区域并阻挡视线。非隐秘飞蛾的生物身处该区域时处于脆弱状态,且必须标记 1 压力点才能穿过。任何玩家角色都可以通过一次成功的施法掷骰(12)驱散这个集群。
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偏执凝视 Paranoia Glare - 动作: 花费 1 恐惧点让隐秘飞蛾凝视近距离范围内一名玩家角色的双眼,使其处于偏执状态。处于偏执状态时,该玩家角色会怀疑其他玩家角色,无法帮助盟友,也无法参与接力掷骰。要清除此状态,该玩家角色必须进行一次成功的本能掷骰(16),或在休息时与一名或多名队友一起参与“做好准备”休整行动。
CRYPTIMOTH
Tier 3 Skulk
A large red-eyed moth creature that walks upright and portends mysterious or evil events.
FEATURES
Terrifying - Passive: When the Cryptimoth makes a successful attack, all PCs within Close range lose a Hope, and you gain a Fear. Psychic Screech - Action: Spend 2 Fear to have the Cryptimoth unleash a burst of psychic energy that causes each PC within Far range to suffer visions of their horrifying fate. Each target must make an Instinct Reaction Roll (16). Targets who fail take 3d8 direct magic damage and become Vulnerable until their next rest. Targets who succeed must mark a Stress or take half damage. Shadow Swarm - Action: Spend a Fear to have the Cryptimoth conjure a swarm of mothlike shadow creatures within Far range. The swarm fills a Close range area and blocks line of sight. Creatures that aren’t Cryptimoths are Vulnerable while inside that area and must mark a Stress to move through it. A PC can dispel the swarm with a successful Spellcast Roll (12). Paranoia Glare - Action: Spend a Fear to have the Cryptimoth gaze into the eyes of a PC within Close range and make them Paranoid. While Paranoid, the PC is suspicious of other PCs and can’t Help an Ally or take part in Tag Team Rolls. To clear this condition, the PC must succeed on an Instinct Roll (16) or participate in the Prepare downtime move with one or more members of their party during a rest.
受诅人鱼 CURSED MERFOLK
位阶 3 标准
一种半鱼半人类的生物,在精神上与深居者绑定,为其服务。
CURSED MERFOLK
Tier 3 Standard
A half-fish, half-human creature psychically bound to serve the Deep Dwellers.
FEATURES
Fish-Tailed - Passive: The Merfolk is Vulnerable out of the water. Gang Up - Passive: The Merfolk gains a +2 bonus to attack rolls against targets within Melee range of one or more allies. “Get Over Here!” - Reaction: When the Merfolk makes a successful standard attack against a target beyond Melee range, you can mark a Stress to pull them into Melee range. If you do, you can spend a Fear to make a standard attack with advantage against the target.
深居者 DEEP DWELLER
位阶 3 头目
一只巨大的灵能七鳃鳗,双眼漆黑,触手带毒。
特性
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心灵冲击 Psychic Blast - 动作: 花费 1 恐惧点选择近距离范围内至多三个目标,迫使其进行一次本能或知识反应掷骰。成功的目标标记 1 压力点。失败的目标受到 3d10+4 点直接魔法伤害,并处于脆弱状态,直到被聚焦。
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脑髓吸取 Brain Drain - 动作: 标记 1 压力点选择邻近范围内一名处于脆弱状态的玩家角色。目标标记 1d4 压力点,深居者恢复 等量的 生命点。
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深渊呼唤 Call of the Deep - 动作: 花费 2 恐惧点召唤 1d4 只受诅人鱼 Cursed Merfolk,它们出现在远距离范围处并立即取得聚焦。
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黏液污染 Mucosal Contamination - 动作: 对邻近范围内的一名玩家角色进行一次攻击掷骰。成功时,深居者用触手困住目标,将有毒污泥抹满其身。目标处于束缚状态,直到进行一次成功的力量或灵巧掷骰以挣脱或滑脱。每当深居者被聚焦,所有以此方式束缚的玩家角色受到 3d8 点直接物理伤害。深居者被击败或受到严重伤害时,会放开所有被它束缚的生物。
DEEP DWELLER
Tier 3 Leader
A huge psychic lamprey that has pitch-black eyes and toxic tentacles.
FEATURES
Psychic Blast - Action: Spend a Fear to choose up to three targets within Close range and force them to make an Instinct or Knowledge Reaction Roll. Targets who succeed mark a Stress. Targets who fail take 3d10+4 direct magic damage and are Vulnerable until spotlighted. Brain Drain - Action: Mark a Stress to choose a Vulnerable PC within Very Close range. The target marks 1d4 Stress, and the Deep Dweller clears an equal number of HP. Call of the Deep - Action: Spend 2 Fear to summon 1d4 Cursed Merfolk, who appear at Far range and immediately take the spotlight. Mucosal Contamination - Action: Make an attack roll against a PC within Very Close range. On a success, the Deep Dweller uses its tentacles to immobilize the target, sliming them with toxic sludge. The target is Restrained until they break free or slip out with a successful Strength or Finesse Roll. Each time the Deep Dweller is spotlighted, all PCs Restrained in this way take 3d8 direct physical damage. The Deep Dweller releases all creatures Restrained by it when it’s defeated or takes Severe damage.
贪婪恶魔 DEMON OF AVARICE
位阶 3 辅助
身着华丽斗篷的怪兽,头顶环形犄角,犄角上镶嵌着珍宝。
DEMON OF AVARICE
Tier 3 Support
A regal cloaked monstrosity with circular horns adorned with treasure.
FEATURES
Money Talks - Passive: Attacks against the Demon are made with disadvantage unless the attacker spends a handful of gold. This Demon starts with a number of handfuls equal to the number of PCs. When a target marks HP from the Demon’s standard attack, they can spend a handful of gold instead of marking HP (1 handful per HP). Add a handful of gold to the Demon for each handful of gold spent by PCs on this feature. Numbers Must Go Up - Passive: Add a bonus to the Demon’s attack rolls equal to the number of handfuls of gold they have. Money Is Time - Action: Spend 3 handfuls of gold (or a Fear) to spotlight 1d4+1 allies.
绝望恶魔 DEMON OF DESPAIR
位阶 3 潜伏
一个身披斗篷的恶魔生物,拥有修长的四肢,不断渗出阴影。
DEMON OF DESPAIR
Tier 3 Skulk
A cloaked demon-creature with long limbs, seeping shadows.
FEATURES
Depths of Despair - Passive: The Demon deals double damage to PCs with 0 Hope. Your Struggle Is Pointless - Action: Spend a Fear to weigh down the spirits of all PCs within Far range. All targets affected replace their Hope Die with a d8 until they roll a success with Hope or their next rest. Your Friends Will Fail You - Reaction: When a PC fails with Fear, you can mark a Stress to cause all other PCs within Close range to lose a Hope. Momentum - Reaction: When the Demon makes a successful attack against a PC, you gain a Fear.
傲慢恶魔 DEMON OF HUBRIS
位阶 3 头目
一个完美无瑕却残忍无比的恶魔,手持闪闪发光的长矛,身着优雅的长袍。
DEMON OF HUBRIS
Tier 3 Leader
A perfectly beautiful and infinitely cruel demon with a gleaming spear and elegant robes.
FEATURES
Terrifying - Passive: When the Demon makes a successful attack, all PCs within Far range must lose a Hope and you gain a Fear. Double or Nothing - Passive: When a PC within Far range fails a roll, they can choose to reroll their Fear Die and take the new result. If they still fail, they mark 2 Stress and the Demon clears a Stress. Unparalleled Skill - Action: Mark a Stress to deal the Demon’s standard attack damage to a target within Close range. The Root of Villainy - Action: Spend a Fear to spotlight two other Demons within Far range. You Pale in Comparison - Reaction: When a PC fails a roll within Close range of the Demon, they must mark a Stress.
嫉妒恶魔 DEMON OF JEALOUSY
位阶 3 远程
一个反复无常的生物,拥有细长的四肢和永不满足的欲望。
DEMON OF JEALOUSY
Tier 3 Ranged
A fickle creature of spindly limbs and insatiable desires.
FEATURES
Unprotected Mind - Passive: The Demon’s standard attack deals direct damage. My Turn - Reaction: When the Demon marks HP from an attack, spend a number of Fear equal to the HP marked by the Demon to cause the attacker to mark the same number of HP. Rivalry - Reaction: When a creature within Close range takes damage from a different adversary, you can mark a Stress to add a d4 to the damage roll. What’s Yours Is Mine - Reaction: When a PC takes Severe damage within Very Close range of the Demon, you can spend a Fear to cause the target to make a Finesse Reaction Roll. On a failure, the Demon seizes one item or consumable of their choice from the target’s inventory.
愤怒恶魔 DEMON OF WRATH
位阶 3 斗士
一个体型庞大的恶魔,拥有巨石般大小的拳头,被无尽的愤怒驱使。
DEMON OF WRATH
Tier 3 Bruiser
A hulking demon with boulder-sized fists, driven by endless rage.
FEATURES
Anger Unrelenting - Passive: The Demon’s attacks deal direct damage. Battle Lust - Action: Spend a Fear to boil the blood of all PCs within Far range. They use a d20 as their Fear Die until the end of the scene. Retaliation - Reaction: When the Demon takes damage from an attack within Close range, you can mark a Stress to make a standard attack against the attacker. Blood and Souls - Reaction: Countdown (Loop 6). Activate the first time an attack is made within sight of the Demon. It ticks down when a PC takes a violent action. When it triggers, summon 1d4 Minor Demons, who appear at Close range.
龙兽 DRAKE
位阶 3 潜伏
一种生有利爪的四足兽,长着覆满鳞片的蛇形躯体,心甘情愿为它们的近亲龙族效力。
DRAKE
Tier 3 Skulk
A clawed quadruped that has a scaled, serpentine body and a willingness to serve its cousins, the dragons.
FEATURES
Relentless (2) - Passive: The Drake can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight it. Guard Dog - Reaction: When a PC would deal damage to a creature within Close range, you can mark a Stress to have the Drake move to intercept the attack and take the damage instead. If the attacker is within Melee range of the Drake’s new position, you can immediately spotlight the Drake without spending Fear.
巨型蝙蝠 DIRE BAT
位阶 3 潜伏
一种翼展宽大的宠物,对其吸血鬼主人无限忠诚。
DIRE BAT
Tier 3 Skulk
A wide-winged pet endlessly loyal to their vampire owner.
FEATURES
Flying - Passive: While flying, the Bat gains a +3 bonus to their Difficulty. Screech - Action: Mark a Stress to send a high-pitch screech out toward all targets in front of the Bat within Far range. Those targets must mark 1d4 Stress. Guardian - Reaction: When an allied Vampire marks HP, you can mark a Stress to fly into Melee range of the attacker and make an attack with advantage against them. On a success, deal 2d6+2 physical damage.
树精 DRYAD
位阶 3 头目
一个以人形树木形态存在的自然精灵。
DRYAD
Tier 3 Leader
A nature spirit in the form of a humanoid tree.
FEATURES
Bramble Patch - Action: Mark a Stress to target a point within Far range. Create a patch of thorns that covers an area within Close range of that point. All targets within that area take 2d6+2 physical damage when they act. A target must succeed on a Finesse Roll or deal more than 20 damage to the Dryad with an attack to leave the area. Grow Saplings - Action: Spend a Fear to grow three Treant Sapling Minions, who appear at Close range and immediately take the spotlight. We Are All One - Reaction: When an ally dies within Close range, you can spend a Fear to clear 2 HP and 2 Stress as the fallen ally’s life force is returned to the forest.
无头骑士 DULLAHAN
位阶 3 斗士
骑在马上的幽灵,一手提着自己被斩下的头颅,另一手挥着以人类脊柱制成的鞭子。
特性
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灵体坐骑 Spectral Mount - 被动: 骑乘坐骑时,无头骑士在使用动作前可以移动至远距离范围,而不是近距离范围。若无头骑士被击落坐骑,其坐骑会消失,直到你标记 1 压力点重新召唤。不在马背上时,无头骑士处于脆弱状态。
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骨鞭挥击 Bone Whip Strike - 动作: 标记 1 压力点攻击近战范围内的一个目标。成功时,目标受到 4d4+10 点直接物理伤害,并处于脆弱状态,直到其恢复 1 生命点。
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死亡凝视 Death Glare - 动作: 花费 1 恐惧点选择远距离范围内的一名玩家角色。目标必须进行一次风度反应掷骰(19)。成功时,目标标记 1 压力点。失败时,目标标记 1 生命点,并启动一个末日倒计时(4)。每当无头骑士被聚焦时,推进倒计时。触发时,目标执行一次死亡行动。若无头骑士被击败,或玩家角色进行休整,结束所有末日倒计时。
DULLAHAN
Tier 3 Bruiser
A horse-mounted specter holding their own severed head in one hand and wielding a whip fashioned from a human spine in the other.
FEATURES
Specter - Passive: The Dullahan has resistance to physical damage. Mark a Stress to move up to Close range through solid objects. Spectral Mount - Passive: While atop their steed, the Dullahan can move up to Far range instead of Close range before taking an action. If the Dullahan is unhorsed, their mount disappears until you mark a Stress to summon it again. The Dullahan is Vulnerable while not on their horse. Bone Whip Strike - Action: Mark a Stress to make an attack against a target within Melee range. On a success, the target takes 4d4+10 direct physical damage and is Vulnerable until they clear a HP. Death Glare - Action: Spend a Fear to choose a PC within Far range. The target must make an Presence Reaction Roll (19). On a success, they mark a Stress. On a failure, the y mark a HP and activate a Doom Countdown (4). It ticks down when the Dullahan is spotlighted. When it triggers, the target makes a death move. If the Dullahan is defeated or the PCs take a rest, all Doom Countdowns end.
元素火花 ELEMENTAL SPARK
位阶 3 杂兵
一团炽热的元素火焰微粒。
ELEMENTAL SPARK
Tier 3 Minion
A blazing mote of elemental fire.
FEATURES
Minion (9) - Passive: The Elemental is defeated when they take any damage. For every 9 damage a PC deals to the Elemental, defeat an additional Minion within range the attack would succeed against. Group Attack - Action: Spend a Fear to choose a target and spotlight all Elemental Sparks within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.
邪骑影王 FELLMOUNTED SHADOW KING
位阶 3 辅助
一位被遗忘君主的幽影,被诅咒为某个更强大的邪恶效命,骑乘着一条有翼鳗鱼巡游天际。
特性
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邪恶坐骑 Fellmount - 被动: 影王骑乘坐骑时,其难度获得 +2 加值。影王受到严重伤害时会被击落坐骑。若影王未骑乘坐骑,其坐骑会消失,直到你标记 1 压力点重新召唤。
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光与影 Light and Shadow - 被动: 影王在阴影或黑暗中攻击掷骰具有优势,在明亮光线下攻击掷骰具有劣势。
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遗物猎手 Relic Hunter - 被动: 影王对抗装备魔法武器或护甲的玩家角色时,攻击掷骰具有优势。
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地狱之歌 Hellsong - 动作: 花费 2 恐惧点让影王的坐骑发出刺入骨髓的尖啸,回荡在战场上。每个位于远距离范围内的玩家角色都必须进行一次风度反应掷骰(18)。成功的目标必须标记 1 压力点。失败的目标必须标记 1 压力点并失去 1 希望点。若有玩家角色无法失去 希望点,你获得 2 恐惧点。
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空中支援 Air Support - 反应: 每场景三次,你可以花费 1 恐惧点,让远距离范围内的一名盟友以优势重掷一次失败的攻击。
FELLMOUNTED SHADOW KING
Tier 3 Support
The shade of a forgotten ruler, cursed to patrol the skies atop a winged eel in the service of an even greater evil.
FEATURES
Fellmount - Passive: While the Shadow King is on his mount, he gains a +2 bonus to his Difficulty. When the Shadow King takes Severe damage, he’s knocked from his mount. If the Shadow King is unmounted, his mount disappears until you mark a Stress to summon it again. Light and Shadow - Passive: The Shadow King has advantage on attack rolls while in shadow or darkness and disadvantage on attack rolls while in bright light. Relic Hunter - Passive: The Shadow King has advantage on attack rolls against PCs who have magic weapons or armor equipped. Hellsong - Action: Spend 2 Fear to have the Shadow King’s mount unleash a spine-chilling screech that echoes over the battlefield. Each PC within Far range must make a Presence Reaction Roll (18). Targets who succeed must mark a Stress. Targets who fail must mark a Stress and lose a Hope. If a PC can’t lose a Hope, you gain 2 Fear. Air Support - Reaction: Three times per scene, you can spend a Fear to have an ally within Far range reroll a failed attack with advantage.
火焰泰坦 FIRE TITAN
位阶 3 独狼
一位身披重甲的巨人,皮肤呈灰烬色,头发如火焰,手持一柄自己锻造的精制巨剑。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,火焰泰坦至多可被聚焦 3 次。照常花费恐惧点来聚焦火焰泰坦。
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精工护甲 Masterwork Armor - 被动: 倒计时(3)。泰坦首次登场时启动倒计时。泰坦受到重度或严重伤害时,倒计时减少。倒计时触发前,所受伤害减少 1d12 点。触发后,泰坦的难度和攻击掷骰获得 +1 加值。
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乘胜追击 Momentum - 被动: 当火焰泰坦成功攻击玩家角色时,你获得 1 恐惧点。
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投掷巨石 Hurl Rock - 动作: 标记 1 压力点选择远距离范围内的一点,然后对泰坦与该点之间的所有目标进行一次攻击。泰坦成功命中的目标受到 3d12 物理伤害骰。
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碎颅者 Skull Splitter - 动作: 标记 1 压力点放置一个指示物在这个数据块上。下次泰坦被聚焦时,你必须花费该指示物,并对近距离范围内的一名玩家角色发动一次攻击。成功时,造成 3d20+5 直接物理伤害。失败时,目标标记 1 压力点。
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炽燃之心 Blazing Heart - 反应: 当泰坦标记 其 生命点一半或更多时,你可以花费 1 恐惧点并标记 任意数量的 压力点,以恢复 与所标记 压力点数量等量的生命点。
FIRE TITAN
Tier 3 Solo
An armor-clad goliath who has ash-gray skin and fiery hair and wields a masterwork greatsword crafted in their own smithy.
FEATURES
Relentless (3) - Passive: The Titan can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Masterwork Armor - Passive: Countdown (3). When the Titan first appears, activate the countdown. It ticks down when the Titan takes Major or Severe damage. Until the countdown triggers, reduce incoming damage by 1d12. When it triggers, the Titan gains a +1 bonus to their Difficulty and attack rolls. Momentum - Passive: When the Titan makes a successful attack against a PC, you gain a Fear. Hurl Rock - Action: Mark a Stress to choose a point within Far range, then make an attack against all targets between the Titan and that point. Targets the Titan succeeds against take 3d12 physical damage. Skull Splitter - Action: Mark a Stress to place a token on this stat block. The next time the Titan is spotlighted, you must spend the token from this stat block and make an attack against a PC within Close range. On a success, deal 3d20+5 direct physical damage. On a failure, the target marks a Stress. Blazing Heart - Reaction: When the Titan marks half or more of their HP, you can spend a Fear and mark any number of Stress to clear a number of HP equal to the number of Stress marked.
冰霜泰坦 FROST TITAN
位阶 3 斗士
蓝皮肤的巨人,头发覆着霜花,身上挂着过往战斗的纪念品。
特性
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无情(2) Relentless (2) - 被动: 每个游戏主持人轮次中,冰霜泰坦至多可被聚焦 2 次。照常花费恐惧点来聚焦冰霜泰坦。
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战号 War Horn - 动作: 标记 1 压力点迫使每个位于远距离范围内的玩家角色进行一次成功的风度反应掷骰,否则标记 1 压力点并处于脆弱状态,直到下一次以其为目标的攻击结束。
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蛮牛冲撞 Bull Rush - 动作: 标记 1 压力点并移动至多近距离范围,然后对近战范围内的一个目标进行一次攻击掷骰。成功时,造成 4d10+2 点物理伤害,并将目标击退至近距离范围处。
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裂地斩 Cleaving Strike - 反应: 当一名玩家角色因泰坦的普通攻击标记生命点时,你可以标记 1 压力点迫使位于邻近范围内、且攻击掷骰会成功命中的另一名玩家角色标记 等量 生命点。
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战利品猎手 Trophy Hunter - 反应: 当泰坦击败一名玩家角色时,泰坦拿走该玩家角色最珍贵的财物作为战利品。
FROST TITAN
Tier 3 Bruiser
A blue-skinned goliath who has rimed hair and wears trophies of past battles.
FEATURES
Relentless (2) - Passive: The Titan can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them. War Horn - Action: Mark a Stress to force each PC within Far range to succeed on a Presence Reaction Roll or mark a Stress and become Vulnerable until after the next attack against them. Bull Rush - Action: Mark a Stress to move up to Close range and make an attack roll against a target within Melee range. On a success, deal 4d10+2 physical damage and knock the target back to Close range. Cleaving Strike - Reaction: When a PC marks HP from the Titan’s standard attack, you can mark a Stress to force another PC within Very Close range who the attack would have succeeded against to mark the same number of HP. Trophy Hunter - Reaction: When the Titan defeats a PC, the Titan takes the PC’s most valuable possession as a trophy.
巨型海龟 GARGANTUAN SEA TURTLE
位阶 3 独狼
一头拥有精金甲壳与精金喙的巨型海龟。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,巨型海龟至多可被聚焦 3 次。照常花费恐惧点来聚焦巨型海龟。
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穿刺咬噬 Piercing Bite - 被动: 当海龟普通攻击对玩家角色成功时,该玩家角色必须标记 1 护甲槽且不获得其增益,否则承受双倍伤害。
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尾击 Tail Bash - 动作: 标记 1 压力点对海龟身后邻近范围内的所有玩家角色发动一次普通攻击。命中的每个目标额外受到 1d12 点物理伤害,并被击退至近距离范围处。
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千吨浪击 Gigaton Splash - 动作: 花费 1 恐惧点让海龟以自身重量掀起一道势不可挡的水墙,攻击远距离范围内的所有生物。每名玩家角色必须进行一次力量反应掷骰以抵御巨浪。失败的目标被击退至近距离范围处,受到 4d8 物理伤害,并暂时处于脆弱状态。成功的目标必须标记 1 压力点。每有一名目标失败,你获得 1 恐惧点。
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蒸汽吐息 Steam Breath - 动作: 花费 2 恐惧点让海龟喷出一道过热蒸汽,攻击前方近距离范围内的所有玩家角色。每个目标必须进行一次敏捷反应掷骰。失败的目标受到 4d8 魔法伤害,并暂时处于脆弱状态。成功的目标必须选择标记 1 压力点或承受一半伤害。
GARGANTUAN SEA TURTLE
Tier 3 Solo
A monstrous sea turtle that has an adamantine shell and beak.
FEATURES
Relentless (3) - Passive: The Turtle can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight it. Piercing Bite - Passive: When the Turtle makes a successful standard attack against a PC, the PC must either mark an Armor Slot without receiving its benefit or take double damage. Tail Bash - Action: Mark a Stress to make a standard attack against all PCs behind the Turtle within Very Close range. On a success, a target takes an extra 1d12 physical damage and is pushed away from the Turtle to Close range. Gigaton Splash - Action: Spend a Fear to have the Turtle use its weight to unleash an unstoppable wall of water that targets all creatures within Far range. Each PC must make a Strength Reaction Roll to navigate the tide. Targets who fail are pushed away from the Turtle to Close range, take 4d8 physical damage, and become temporarily Vulnerable. Targets who succeed must mark a Stress. For each target who failed, you gain a Fear. Steam Breath - Action: Spend 2 Fear to have the Turtle release a blast of superheated steam targeting all PCs in front of it within Close range. Each target must make an Agility Reaction Roll. Targets who fail take 4d8 magic damage and become temporarily Vulnerable. Targets who succeed must choose to either mark a Stress or take half damage.
高阶土元素 GREATER EARTH ELEMENTAL
位阶 3 斗士
由巨石和尘土组成的活体山崩,如同房屋般巨大。
特性
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迟缓 Slow - 被动: 当你聚焦高阶土元素,且其数据块上没有指示物时,其无法立即行动。在其数据块上放置一个指示物,并描述其正在准备做什么。当你聚焦高阶土元素,且其数据块上有指示物时,移除指示物,它才可以行动。
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粉碎打击 Crushing Blows - 被动: 当高阶土元素成功攻击时,目标必须标记 1 护甲槽,但不能获得其增益(其仍然可以使用护甲来减少伤害)。如果目标无法标记护甲槽,则必须额外标记 1 生命点。
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不可撼动之物 Immovable Object - 被动: 当一次攻击会使高阶土元素移动时,减少两个范围等级(例如,远距离变为邻近范围)。当高阶土元素受到物理伤害时,将其减少 7 点。
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石崩 Rockslide - 动作: 标记 1 压力点制造一场石崩,用落石覆盖高阶土元素前方近距离范围内的区域。该区域内的所有目标必须进行一次敏捷反应掷骰(19)。失败的目标受到 2d12+5 点物理伤害,并在下次掷出希望结果之前处于 脆弱 状态。成功的目标则受到一半伤害。
GREATER EARTH ELEMENTAL
Tier 3 Bruiser
A living landslide of boulders and dust, as large as a house.
FEATURES
Slow - Passive: When you spotlight the Elemental and they don’t have a token on their stat block, they can’t act yet. Place a token on their stat block and describe what they’re preparing to do. When you spotlight the Elemental and they have a token on their stat block, clear the token and they can act. Crushing Blows - Passive: When the Elemental makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP. Immovable Object - Passive: An attack that would move the Elemental moves them two fewer ranges (for example, Far becomes Very Close). When the Elemental takes physical damage, reduce it by 7. Rockslide - Action: Mark a Stress to create a rockslide that buries the land in front of Elemental within Close range with rockfall. All targets in this area must make an Agility Reaction Roll (19). Targets who fail take 2d12+5 physical damage and become Vulnerable until their next roll with Hope. Targets who succeed take half damage. Momentum - Reaction: When the Elemental makes a successful attack against a PC, you gain a Fear.
高阶水元素 GREATER WATER ELEMENTAL
位阶 3 辅助
一道巨大的活体波浪,向敌人汹涌扑去。
GREATER WATER ELEMENTAL
Tier 3 Support
A huge living wave that crashes down upon enemies.
FEATURES
Water Jet - Action: Mark a Stress to attack a target within Very Close range. On a success, deal 2d4+7 physical damage and the target’s next action has disadvantage. On a failure, the target must mark a Stress. Drowning Embrace - Action: Spend a Fear to make an attack against all targets within Very Close range. Targets the Elemental succeeds against become Restrained and Vulnerable as they begin drowning. A target can break free, ending both conditions, with a successful Strength or Instinct Roll. High Tide - Reaction: When the Elemental makes a successful standard attack, you can mark a Stress to knock the target back to Close range.
巨型绿色软泥怪 HUGE GREEN OOZE
位阶 3 潜伏
一个比大多数人类都高的半透明绿色酸液堆。
特性
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迟缓 Slow - 被动: 当你聚焦巨型绿色软泥怪,且其数据块上没有指示物时,它无法立即行动。在它的数据块上放置一个指示物,并描述它正在准备做什么。当你聚焦巨型绿色软泥怪,且其数据块上有指示物时,移除指示物,它才可以行动。
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酸性形态 Acidic Form - 被动: 当软泥怪攻击成功时,目标必须标记 1 护甲槽,且不获得其增益(其仍然可以使用护甲来减少伤害)。如果目标无法标记护甲槽,则必须额外标记 1 生命点。
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吞没 Envelop - 动作: 对近战范围内的一个目标进行一次普通攻击。成功时,软泥怪会 吞没 目标,目标必须标记 2 压力点。处于 吞没 状态期间,目标每次进行动作掷骰时都必须额外标记 1 压力点。当软泥怪受到严重伤害时,所有处于 吞没 状态的目标都会被解放并清除该状态。
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分裂 Split - 反应: 当软泥怪标记了 4 或更多生命点时,你可以花费 1 恐惧点将其分裂成两个绿色软泥怪(没有标记的生命点或压力点),并立即聚焦它们。
HUGE GREEN OOZE
Tier 3 Skulk
A translucent green mound of acid taller than most humans.
FEATURES
Slow - Passive: When you spotlight the Ooze and they don’t have a token on their stat block, they can’t act yet. Place a token on their stat block and describe what they’re preparing to do. When you spotlight the Ooze and they have a token on their stat block, clear the token and they can act. Acidic Form - Passive: When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP. Envelop - Action: Make an attack against a target within Melee range. On a success, the Ooze Envelops them and the target must mark 2 Stress. While Enveloped, the target must mark an additional Stress every time they make an action roll. When the Ooze takes Severe damage, all Enveloped targets are freed and the condition is cleared. Split - Reaction: When the Ooze has 4 or more HP marked, you can spend a Fear to split them into two Green Oozes (with no marked HP or Stress). Immediately spotlight both of them.
多头蛇 HYDRA
位阶 3 独狼
一种四足有鳞的野兽,长着多个长颈头颅,每个上面都长满了骇人的獠牙。
特性
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多头威胁 Many-Headed Menace - 被动: 多头蛇开始时有三个头,最多可以拥有五个头。当多头蛇受到重度或更多的伤害时,它会失去一个头。
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无情 Relentless (X) - 被动: 在每个游戏主持人轮次中,多头蛇可以至多被聚焦 X 次,其中 X 是多头蛇头颅的数量。像往常一样花费恐惧点来聚焦它。
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再生 Regeneration - 动作: 如果多头蛇有已标记的生命点,花费 1 恐惧点来恢复 1 生命点并长出两个头。
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魔法弱点 Magical Weakness - 反应: 当多头蛇受到魔法伤害时,它会处于 恍惚 状态,直到下一次有玩家角色掷出恐惧结果。处于 恍惚 状态时,它无法使用再生动作,但免疫魔法伤害。
HYDRA
Tier 3 Solo
A quadrupedal scaled beast with multiple long-necked heads, each filled with menacing fangs.
FEATURES
Many-Headed Menace - Passive: The Hydra begins with three heads and can have up to five. When the Hydra takes Major or greater damage, they lose a head. Relentless (X) - Passive: The Hydra can be spotlighted X times per GM turn, where X is the Hydra’s number of heads. Spend Fear as usual to spotlight them. Regeneration - Action: If the Hydra has any marked HP, spend a Fear to clear a HP and grow two heads. Terrifying Chorus - Action: All PCs within Far range lose 2 Hope. Magical Weakness - Reaction: When the Hydra takes magic damage, they become Dazed until the next roll with Fear. While Dazed, they can’t use their Regeneration action but are immune to magic damage.
拉弥亚 LAMIA
位阶 3 潜伏
一种长着蛇尾的类人生物,在夜间潜行,吸取睡梦中人的生命力。
特性
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绞缠 Constriction - 动作: 标记 1 压力点,让拉弥亚用尾巴缠住近战范围内的一名玩家角色并用力绞紧。目标必须成功通过一次灵巧反应掷骰,否则将处于绞缠状态,直到拉弥亚移动或受到重度或更多的伤害为止。绞缠期间,目标处于束缚状态,且每当拉弥亚被聚焦时,其都必须标记 1 压力点。
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生命汲取 Life Leech - 动作: 标记 1 压力点,迫使近战范围内一名处于脆弱或束缚状态的目标标记 1d4-1 生命点。随后拉弥亚恢复 等量的 生命点。
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睡眠毒素 Sleep Toxin - 反应: 当拉弥亚对一名玩家角色的普通攻击成功时,你可以花费 1 恐惧点,使其处于脆弱状态,直到其成功通过一次本能掷骰(19)。
LAMIA
Tier 3 Skulk
A snake-tailed humanoid monster who stalks the night to absorb the life energy of sleeping people.
FEATURES
Constriction - Action: Mark a Stress to have the Lamia wrap their tail around a PC within Melee range and squeeze. The target must succeed on a Finesse Reaction Roll or become Constricted until the Lamia moves or takes Major or greater damage. While Constricted, the target is Restrained and must mark a Stress when the Lamia takes the spotlight. Life Leech - Action: Mark a Stress to force a Vulnerable or Restrained target within Melee range to mark 1d4−1 HP. The Lamia then clears an equal number of HP. Sleep Toxin - Reaction: When the Lamia makes a successful standard attack against a PC, you can spend a Fear to make them Vulnerable until they succeed on a Instinct Roll (19).
灯影惑师 LAMPLIGHT BEGUILER
位阶 3 潜伏
一种巨大的水生生物,会垂下可变形的头部触须,引诱毫无戒心的猎物进入捕食范围。
特性
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双生诱饵 Doppel-Dangler - 动作: 灯影惑师头部触须末端的膜状团块可以变形成任何类人生物。标记 1 压力点,选择近距离范围内的一名玩家角色并让该玩家告诉你他的角色最信任谁。灯影惑师的头部触须会变成那个人,并可以用那个人的声音说话。
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引诱 Entice - 动作: 花费 1 恐惧点,让灯影惑师对近距离范围内的一名玩家角色发出诱人的呼唤。其必须成功通过一次风度反应掷骰(18),否则将移动至灯影惑师的近战范围内。若灯影惑师的头部触须已变成这名玩家角色信任的人,则其在反应掷骰中具有劣势。
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吞噬 Gulp - 反应: 当一名玩家角色移动至近战范围内时,你可以花费 1 恐惧点,对其发动一次攻击掷骰。成功时,目标受到 3d6 点物理伤害,并被吞噬。被吞噬期间,目标处于束缚状态,且每当灯影惑师被聚焦时受到 3d6 点物理伤害。灯影惑师受到重度或严重伤害时,会吐出所有被吞噬的生物。
LAMPLIGHT BEGUILER
Tier 3 Skulk
A huge aquatic creature that lures unwary prey into eating range with its dangling, shapeshifting head stalk.
FEATURES
Doppel-Dangler - Action: The membranous cluster at the end of the Beguiler’s head stalk can shapeshift into any humanoid form. Mark a Stress to choose a PC within Close range. Their player must tell you who their PC would find most trustworthy. The Beguiler’s head stalk transforms into that person and gains the ability to speak in their voice. Entice - Action: Spend a Fear to have the Beguiler make an alluring overture to a PC within Close range. The PC must succeed on a Presence Reaction Roll (18) or move into Melee range with the Beguiler. If the Beguiler’s head stalk is transformed into a person the PC would find trustworthy, they have disadvantage on the reaction roll. Gulp - Reaction: When a PC moves within Melee range, you can spend a Fear to make an attack roll against them. On a successful attack, the target takes 3d6 physical damage and is Swallowed. While Swallowed, the target is Restrained and takes 3d6 physical damage when the Beguiler takes the spotlight. The Beguiler disgorges all Swallowed creatures when it takes Major or Severe damage.
蝎尾狮 MANTICORE
位阶 3 独狼
一种传说中的野兽,长着人类的面孔、狮子的身体、蝎子的尾巴和龙的翅膀。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,蝎尾狮至多可被聚焦 3 次。照常花费恐惧点来聚焦蝎尾狮。
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谜题成痴 Riddle Me This - 被动: 蝎尾狮对谜题十分执着,脑筋急转弯、文字游戏或其他半烧脑的消遣都能让它分心。
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猛扑攻击 Pouncing Attack - 动作: 花费 1 恐惧点,让蝎尾狮猛扑到远距离范围内一个目标的近战范围内,并对其发动攻击。成功时,造成 3d20+6 点物理伤害,并使目标处于颤抖状态,直到其花费 1 希望点。颤抖期间,目标进行攻击掷骰时具有劣势。
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麻痹尾刺 Paralyzing Tail Spike - 动作: 标记 1 压力点,对近距离范围内一个目标发动一次攻击。成功时,目标受到 3d8 点物理伤害,并处于束缚状态,直到其成功通过一次力量掷骰解除毒素。
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咬住不放 Locking Jaws - 反应: 当蝎尾狮对近战范围内一个目标的普通攻击成功时,你可以标记 1 压力点,让它的下颚死死咬住目标,使目标处于束缚和脆弱状态,直到成功通过一次力量掷骰(19)挣脱。
MANTICORE
Tier 3 Solo
A legendary beast that has a human’s face, lion’s body, scorpion’s tail, and dragon’s wings.
FEATURES
Relentless (3) - Passive: The Manticore can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Riddle Me This - Passive: The Manticore is obsessed with puzzles and can be distracted by brain teasers, word games, or other semi-intellectual diversions. Winged - Passive: While airborne, the Manticore gains a +2 bonus to their Difficulty and attack rolls. Pouncing Attack - Action: Spend a Fear to have the Manticore pounce into Melee range of a target within Far range and make an attack against them. On a success, deal 3d20+6 physical damage, and the target becomes Shaky until they spend a Hope. While Shaky, the target makes attack rolls with disadvantage. Paralyzing Tail Spike - Action: Mark a Stress to make an attack roll against a target within Close range. On a success, the target takes 3d8 physical damage and becomes Restrained until they overcome the toxin with a successful Strength Roll. Locking Jaws - Reaction: When the Manticore succeeds on a standard attack against a target within Melee range, you can mark a Stress to lock their jaws onto the target, making the target Restrained and Vulnerable until they escape with a successful Strength Roll (19).
君主 MONARCH
位阶 3 社交
统治一个国家的至高君主,身披传统赋予的特权,在其疆域内拥有无与伦比的权力。
MONARCH
Tier 3 Social
The sovereign ruler of a nation, wreathed in the privilege of tradition and wielding unmatched power in their domain.
FEATURES
Execute Them! - Action: Spend a Fear per PC in the party to have the group condemned for crimes real or imagined. A PC who succeeds on a Presence Roll can demand trial by combat or another special form of trial. Crownsguard - Action: Once per scene, mark a Stress to summon six Tier 3 Minions, who appear at Close range to enforce the Monarch’s will. Casus Belli - Reaction: Long-Term Countdown (8). Spend a Fear to activate after the Monarch’s desire for war is first revealed. When it triggers, the Monarch has a reason to rally the nation to war and the support to act on that reason. You gain 1d4 F ear.
夜之子 NIGHT CHILDREN
位阶 3 集群(2/生命点)
由古老邪恶支配的一群夜间魔物,密密麻麻、种类混杂。
NIGHT CHILDREN
Tier 3 Horde (2/HP)
A teeming assortment of nocturnal fiends under the thrall of an ancient evil.
FEATURES
Horde (2d6+2) - Passive: When the Night Children have marked half or more of their HP, their standard attack deals 2d6+2 physical damage instead. Swell Ranks - Action: Once per scene, mark any number of Stress to have the Night Children open a portal that spews forth reinforcements, refilling the Horde’s ranks. Clear a number of HP equal to the number of Stress marked. Overwhelm - Reaction: When the Night Children mark HP from an attack within Melee range, you can mark a Stress to make a standard attack against the attacker.
痛苦祭司 PAIN PRIEST
位阶 3 社交
来自异次元宗教团体的成员,毕生钻研凡俗痛苦与狂喜的边界。
PAIN PRIEST
Tier 3 Social
A member of an other-dimensional religious order devoted to exploring the boundaries of mortal suffering and ecstasy.
FEATURES
Walk Between Worlds - Action: Mark a Stress to place the Priest anywhere within Very Far range and immediately spotlight them again. Pleasure and Pain - Reaction: When a PC within Close range of the Priest gains a Hope or marks HP, roll a d8. On a result of 8, the Priest opens a portal to their original dimension and flees there with the closest party member. You gain 1d6 Fear. The portal remains open until the Priest is defeated or spotlighted again.
凤凰 PHOENIX
位阶 3 远程
一只由魔法火焰构成的巨鹰,无法被杀死,人们猎捕它只为得到能治愈伤痛的羽毛。
特性
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净化灵光 Purifying Aura - 被动: 任何玩家角色在凤凰近战范围内执行一个动作时,都可以花费 1 希望点在治愈暖意中净化自身,恢复 1 生命点或清除 1 压力点,并清除所有状态。
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火种 Fireseed - 反应: 凤凰流淌着魔法火焰。凤凰每标记 1 生命点,就在邻近范围内召唤一个小型火元素 Minor Fire Elemental。
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重生 Resurrection - 演化: 凤凰被击败后化作一团灰烬,灰烬散去,露出一枚闷燃之卵 Smoldering Egg。此卵免疫所有伤害,并带有热力灵光,任何触碰者受到 3d4 点直接魔法伤害。7 天后,卵孵化成一只全新的凤凰,其恢复 所有 生命点、清除 所有 压力点。
PHOENIX
Tier 3 Ranged
A huge eagle that’s made of magical flame, impossible to kill, and hunted for its healing plumage.
FEATURES
Purifying Aura - Passive: Any PC who takes an action within the Phoenix’s Melee range can spend a Hope to purify themself in its healing warmth, clearing a HP or a Stress and all conditions. Fireseed - Reaction: The Phoenix bleeds magic fire. When the Phoenix marks a HP, summon one Minor Fire Elemental within Very Close range. Resurrection - Evolution: When the Phoenix is defeated, it becomes a cloud of ash that blows away to reveal a Smoldering Egg. The Egg is immune to all damage and has a heat aura that deals 3d4 direct magic damage to anyone who touches it. The Egg hatches into a new Phoenix, with all HP and Stress cleared, in 7 days.
蛇颈龙 PLESIOSAURUS
位阶 3 标准
体长如独木舟一般的海生蜥蜴,脖子修长,生有四片鳍肢。
PLESIOSAURUS
Tier 3 Standard
A canoe-length marine lizard that has a long neck and four flippers.
FEATURES
Only a Rumor - Passive: While deep underwater, the Plesiosaurus can’t be located or targeted. Wall of Water - Action: Mark a Stress to have the Plesiosaurus breach and crash, sending a wall of water from one side of its body. Each PC within Far range on that side of the Plesiosaurus must succeed on an Agility Reaction Roll (18) or take 3d10 physical damage and be pushed back to Far range.
大鹏 ROC
位阶 3 独狼
一只巨型猎隼,在高山筑巢,能掀起风暴。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,大鹏至多可被聚焦 3 次。照常花费恐惧点来聚焦大鹏。
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猛禽 Bird of Prey - 被动: 每个游戏主持人轮次内一次,大鹏可以在采取动作之前或之后移动至极远范围内的任意位置。
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雷霆降临 Here Comes the Boom - 动作: 花费 1 恐惧点使大鹏掀起闪电与雷鸣的风暴。进行一次攻击掷骰对抗远距离范围内的 1d4+1 个目标。大鹏对抗成功的目标受到 3d12 点魔法伤害。随后,大鹏远距离范围内的每个目标必须进行一次敏捷反应掷骰(20)。失败者受到 3d8 点物理伤害,并被击退至近距离范围处。成功者必须标记 1 压力点。
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碎骨攫握 Crushing Grasp - 反应: 当大鹏的普通攻击成功命中时,你可以标记 1 压力点让大鹏用利爪碾碎目标,迫使目标标记 1d4 压力点,并使其处于束缚状态,直到进行一次成功的力量掷骰(20)为止。
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筑巢守望者 Nest Warden - 进化: 当大鹏的蛋受到威胁时,它获得以下特性:
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带电光环 Electrifying Aura - 被动: 大鹏对魔法伤害具有抗性。玩家角色若在其邻近范围内掷骰失败时,必须花费 1 希望点或标记 1d4 压力点。
ROC
Tier 3 Solo
A giant falcon that nests in the mountains and unleashes storms.
FEATURES
Relentless (3) - Passive: The Roc can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight it. Bird of Prey - Passive: Once per GM turn, the Roc can move up to Very Far range before or after it takes an action. Here Comes the Boom - Action: Spend a Fear to have the Roc unleash a storm of lightning and thunder. Make an attack roll against 1d4+1 targets within Far range. Targets the Roc succeeds against take 3d12 magic damage. Then each target within Far range of the Roc must make an Agility Reaction Roll (20). Targets who fail take 3d8 physical damage and are pushed back to Close range. Targets who succeed must mark a Stress. Crushing Grasp - Reaction: When the Roc makes a successful standard attack, you can mark a Stress to have the Roc crush the target with its talons, forcing them to mark 1d4 Stress and Restraining them until they succeed on a Strength Roll (20). Nest Warden - Evolution: When the Roc’s eggs are threatened, it gains the following features: Wrathful - Passive: The Roc gains a +2 bonus to its Difficulty and a bonus to damage rolls equal to the number of Stress it has marked. Electrifying Aura - Passive: The Roc has resistance to magic damage. PCs who fail a roll within Very Close range must spend a Hope or mark 1d4 Stress.
沙地蠕虫 SANDWYRM
位阶 3 斗士
一种披着甲壳、长着利齿巨颚的庞大地底蠕虫。这种聪明而伺机而动的猎手,能像猎豹在陆地上奔跑一样快速地在沙中游动。
特性
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毒尾螫针 Venomous Tail Stinger - 动作: 标记 1 压力点对近距离范围内的一个目标发动攻击。成功时,目标受到 3d10+2 点物理伤害,并且必须进行一次成功的力量反应掷骰,否则处于束缚和脆弱状态,直到其掷出希望结果。
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吞食 Devour - 动作: 对近战范围内的一个目标发动攻击。成功时,沙地蠕虫将目标整个吞下。被吞下期间,目标处于束缚状态;每当沙地蠕虫被聚焦时,目标标记 1 生命点。沙地蠕虫受到重度或更严重伤害时,会吐出所有被吞下的生物。
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饥渴,但不愚蠢 Hungry, Not Stupid - 反应: 当沙地蠕虫标记 一半 生命点或吞下某个生物时,掷一枚 d6 。结果为 3 或更低时,沙地蠕虫撤退到安全之处。
SANDWYRM
Tier 3 Bruiser
A gargantuan burrowing worm that has armor plating and gnashing jaws. This intelligent and opportunistic hunter can swim through sand as quickly as a cheetah runs on land.
FEATURES
Venomous Tail Stinger - Action: Mark a Stress to attack a target within Close range. On a success, the target takes 3d10+2 physical damage and must succeed on a Strength Reaction Roll or become Restrained and Vulnerable until they roll with Hope. Devour - Action: Make an attack against a target within Melee range. On a success, the Sandwyrm Swallows the target. While Swallowed, the target is Restrained and marks a HP when the Sandwyrm is spotlighted. The Sandwyrm disgorges all Swallowed creatures when it takes Major or greater damage. Hungry, Not Stupid - Reaction: When the Sandwyrm marks half its HP or Swallows a creature, roll a d6. On a result of 3 or lower, the Sandwyrm retreats to safety.
变形邪魔 SHAPESHIFTING FIEND
位阶 3 社交
一个冒充受信任之人的邪恶存在。
特性
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伪装 Impersonate - 动作: 花费 1 恐惧点让邪魔施展魔法,变成它曾接触过的一个类人生物。若玩家角色在邪魔变成自己珍视之人的模样时攻击邪魔,该玩家角色必须进行一次成功的本能反应掷骰,否则攻击失败,且该玩家角色必须标记 1 压力点。
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隐身 Turn Invisible - 动作: 标记 1 压力点让邪魔进入隐藏状态,直到它进行一次动作掷骰或受到伤害为止。
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暗藏误导 Backhanded Guidance - 反应: 当玩家角色在邪魔在场的场景中进行动作掷骰时,你可以标记 1 压力点,在该角色的恐惧骰结果上增加 1d6 。
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现出原形(转阶) Exposed! (Phase Change) - 反应: 当邪魔被击败,或玩家角色识破它的真实身份时,将邪魔替换为现出原形的变形邪魔 Shapeshifting Fiend Revealed,并立即聚焦它。
SHAPESHIFTING FIEND
Tier 3 Social
An evil entity who impersonates a trusted figure.
FEATURES
Fiendish Nature - Passive: The Fiend has resistance to magic damage and can’t be fooled by magic illusions. Impersonate - Action: Spend a Fear to have the Fiend magically transform into a humanoid they have previously interacted with. A PC who targets the Fiend while they’re in the form of a person the PC cares for must succeed on an Instinct Reaction Roll or the attack fails and the PC must mark a Stress. Turn Invisible - Action: Mark a Stress to make the Fiend Hidden until they make an action roll or take damage. Backhanded Guidance - Reaction: When a PC makes an action roll while the Fiend is in the scene, you can mark a Stress to add 1d6 to the result of their Fear Die. Exposed! (Phase Change) - Reaction: When the Fiend is defeated or the PCs discover its true identity, replace the Fiend with Shapeshifting Fiend Revealed and immediately spotlight them.
现出原形的变形邪魔 SHAPESHIFTING FIEND REVEALED
位阶 3 独狼
一个身形高大的类人生物,长着昆虫般的头颅和多双发光的红色眼睛。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,邪魔至多可被聚焦 3 次。照常花费恐惧点来聚焦现邪魔。
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恶魔狂怒 Demonic Rage - 动作: 花费 1 恐惧点发动一次普通攻击,攻击掷骰获得 与邪魔已标记的 压力点等量的加值。成功时,这次攻击造成直接伤害。
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镜厅 Hall of Mirrors - 动作: 标记 2 压力点,使邪魔召唤四个幻影分身,并启动一个分身倒计时(4)。当邪魔成为攻击目标时,其难度获得与倒计时骰当前数值等量的加值。当玩家角色对邪魔发动的攻击失败时,推进倒计时。倒计时触发时,分身全部消失。
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闪光爪 Flash Claw - 动作: 花费 1 恐惧点使邪魔释放一道弧形魔法能量。对近距离范围内的所有目标进行一次攻击掷骰。被成功命中的目标受到 3d20 魔法伤害。
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心理战 Mind Games - 反应: 当一次从邻近范围之外对邪魔发动的攻击掷出恐惧成功时,你可以标记 1 压力点,使邪魔与邻近范围内的一名玩家角色瞬间互换位置。改由该玩家角色承受这次伤害。
SHAPESHIFTING FIEND REVEALED
Tier 3 Solo
A towering humanoid who has an insectile head and multiple sets of glowing red eyes.
FEATURES
Relentless (3) - Passive: The Fiend can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Fiendish Resistance - Passive: The Fiend has resistance to magic damage and can’t be fooled by magic illusions. Demonic Rage - Action: Spend a Fear to make a standard attack with a bonus to the attack roll equal the amount of Stress the Fiend has marked. On a success, the attack deals direct damage. Hall of Mirrors - Action: Mark 2 Stress to have the Fiend summon four illusory duplicates and activate a Duplicate Countdown (4). When the Fiend is targeted by an attack, they gain a bonus to their Difficulty equal to the countdown die’s current value. The countdown ticks down when a PC fails an attack against the Fiend. When it triggers, the duplicates vanish. Flash Claw - Action: Spend a Fear to have the Fiend unleash an arc of magical energy. Make an attack roll against all targets within Close range. Targets the attack succeeds against take 3d20 magic damage. Mind Games - Reaction: When an attack targeting the Fiend from beyond Very Close range succeeds with Fear, you can mark a Stress to have the Fiend instantly switch places with a PC within Very Close range. The PC takes the damage instead.
风暴泰坦 STORM TITAN
位阶 3 独狼
一名古老、睿智又喜怒无常的巨人,发丝由雾气凝成,电光在皮肤上噼啪游走。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,风暴泰坦至多可被聚焦 3 次。照常花费恐惧点来聚焦风暴泰坦。
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乘胜追击 Momentum - 被动: 当风暴泰坦成功攻击玩家角色时,你获得 1 恐惧点。
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球状闪电 Ball Lightning - 动作: 花费 1 恐惧点使泰坦在近距离范围内召唤 1d4 颗电能球体。每当泰坦被聚焦时,它可将每颗球体移动到近距离范围内的任意位置。当球体移动到某名玩家角色的邻近范围内时,该玩家角色受到 4d6 魔法伤害,然后球体消失。每颗球体拥有与泰坦相同的难度,若某个生物对它造成魔法伤害,它也会消失。
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风暴使者 Storm Bringer - 动作: 标记 1 压力点使泰坦召来一场狂暴风暴。泰坦近距离范围内的每名玩家角色都必须进行一次力量反应掷骰。失败的目标受到 3d12 魔法伤害,并处于脆弱状态,直到其被聚焦。成功的目标只受到一半伤害。
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雷鸣 Thunderclap - 动作: 花费 1 恐惧点指定泰坦正前方近距离范围内至多三名玩家角色。每个目标标记 1 压力点,并处于脆弱状态,直到其掷出希望结果。
STORM TITAN
Tier 3 Solo
An ancient, wise, and temperamental goliath who has hair made of mist and electricity crackling across their skin.
FEATURES
Relentless (3) - Passive: The Titan can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Momentum - Passive: When the Titan makes a successful attack against a PC, you gain a Fear. Ball Lightning - Action: Spend a Fear to have the Titan conjure 1d4 spheres of electrical energy within Close range. When the Titan is spotlighted, they can move each sphere up to Close range. When a sphere moves within Very Close range of a PC, the PC takes 4d6 magic damage, and the sphere disappears. Each sphere has the same Difficulty as the Titan and disappears if a creature deals magic damage to it. Storm Bringer - Action: Mark a Stress to have the Titan conjure a raging storm. Each PC within Close range of the Titan must make a Strength Reaction Roll. Targets who fail take 3d12 magic damage and are Vulnerable until they are spotlighted. Targets who succeed take half damage. Thunderclap - Action: Spend a Fear to target up to three PCs in front of the Titan within Close range. Each target marks a Stress and becomes Vulnerable until they roll with Hope.
雄鹿骑士 STAG KNIGHT
位阶 3 标准
一位身披危险荆棘制成的盔甲,长着巨大雄伟鹿角的骑士。
STAG KNIGHT
Tier 3 Standard
A knight with huge, majestic antlers wearing armor made of dangerous thorns.
FEATURES
From Above - Passive: When the Knight succeeds on a standard attack from above a target, they deal 3d12+3 physical damage instead of their standard damage. Blade of the Forest - Action: Spend a Fear to make an attack against all targets within Very Close range. Targets the Knight succeeds against take physical damage equal to 3d4 + the target’s Major threshold. Thorny Armor - Reaction: When the Knight takes damage from an attack within Melee range, you can mark a Stress to deal 1d10+5 physical damage to the attacker.
橡木树人 OAK TREANT
位阶 3 斗士
一棵坚固的活化古树。
OAK TREANT
Tier 3 Bruiser
A sturdy animate old-growth tree.
FEATURES
Just a Tree - Passive: Before they make their first attack in a fight or after they become Hidden, the Treant is indistinguishable from other trees until they next act or a PC succeeds on an Instinct Roll to identify them. Seed Barrage - Action: Mark a Stress and make an attack against up to three targets within Close range, pummeling them with giant acorns. Targets the Treant succeeds against take 2d10+5 physical damage. Take Root - Action: Mark a Stress to Root the Treant in place. The Treant is Restrained while Rooted, and can end this effect instead of moving while they are spotlighted. While Rooted, the Treant has resistance to physical damage.
树人幼苗 TREANT SAPLING
位阶 3 杂兵
一棵小型、有感知能力的树木幼苗。
TREANT SAPLING
Tier 3 Minion
A small, sentient tree sapling.
FEATURES
Minion (6) - Passive: The Sapling is defeated when they take any damage. For every 6 damage a PC deals to the Sapling, defeat an additional Minion within range the attack would succeed against. Group Attack - Action: Spend a Fear to choose a target and spotlight all Treant Saplings within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 8 physical damage each. Combine this damage.
独角兽 UNICORN
位阶 3 标准
它是善良的天界化身,形如一匹美得超凡脱俗的马,头顶生着一根细长的螺旋长角。
UNICORN
Tier 3 Standard
A celestial avatar of goodness in the form of a preternaturally beautiful horse with a long, spiraled horn emerging from its head.
FEATURES
Celestial Lance - Passive: The Unicorn’s standard attack deals double damage to a creature that has dealt damage to it. Healing Touch - Action: The Unicorn touches its horn to an ally within Melee range and channels healing energy into them. Mark any number of Stress to clear an equal number of the ally’s HP. Protective Aura - Action: Mark a Stress to have the Unicorn conjure a sparkling magical aura. While the aura is in effect, attack rolls made against the Unicorn or an ally within Very Close range are made with disadvantage. This effect lasts until the Unicorn takes damage. Teleport - Action: Mark a Stress to have the Unicorn teleport up to Very Far range. The Unicorn can bring up to three allies within Very Close range with it.
吸血鬼首领 HEAD VAMPIRE
位阶 3 头目
一位身着贵族华服的迷人亡灵。
特性
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惊怖 Terrifying - 被动: 当吸血鬼首领成功攻击时,所有远距离范围内的玩家角色失去 1 希望点,而你获得 1 恐惧点。
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注视吾眼 Look into My Eyes - 被动: 进入吸血鬼首领近战范围的生物必须进行一次本能反应掷骰。失败时,你获得 1d4 恐惧点。
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吸取随从 Feed on Followers - 动作: 当吸血鬼首领处于一名盟友的近战范围内时,其可以使该盟友标记 1 生命点,随后吸血鬼首领恢复 1 生命点。
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狩猎开始 The Hunt Is On - 动作: 花费 2 恐惧点以召唤 1d4 只吸血鬼,他们出现在远距离范围处且立即获得聚焦。
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生命吸取 Lifesuck - 反应: 当吸血鬼首领被聚焦时,掷骰一个 d8 。如果结果为 6 或更高,所有邻近范围内的目标必须标记 1 生命点。
HEAD VAMPIRE
Tier 3 Leader
A captivating undead dressed in aristocratic finery.
FEATURES
Terrifying - Passive: When the Vampire makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear. Look into My Eyes - Passive: A creature who moves into Melee range of the Vampire must make an Instinct Reaction Roll. On a failure, you gain 1d4 Fear. Feed on Followers - Action: When the Vampire is within Melee range of an ally, they can cause the ally to mark a HP. The Vampire then clears a HP. The Hunt Is On - Action: Spend 2 Fear to summon 1d4 Vampires, who appear at Far range and immediately take the spotlight. Lifesuck - Reaction: When the Vampire is spotlighted, roll a d8. On a result of 6 or higher, all targets within Very Close range must mark a HP.
吸血蝙蝠群 VAMPIRE BAT SWARM
位阶 3 集群(5/生命点)
如乌云般聚集的一群吸血蝙蝠。
VAMPIRE BAT SWARM
Tier 3 Horde (5/HP)
A cloud of blood-sucking bats.
FEATURES
Horde (2d6) - Passive: When the Swarm has marked half or more of its HP, its standard attack deals 2d6 physical damage instead. Blinding Multitude - Passive: The Swarm is so thick it blocks the vision of anyone it interacts with. Creatures within Melee range have disadvantage on attacks made against adversaries other than the Swarm. Bloodsuckers - Reaction: When the Swarm deals damage to a target, you can mark a Stress to have the Swarm feed. The target marks an additional HP, and the Swarm clears a HP.
吸血鬼 VAMPIRE
位阶 3 标准
一个拥有智力的不死生物,嘴唇上沾满鲜血,嘴角带着掠食者的微笑。
VAMPIRE
Tier 3 Standard
An intelligent undead with blood-stained lips and a predator’s smile.
FEATURES
Draining Bite - Action: Make an attack against a target within Melee range. On a success, deal 5d4 physical damage. A target who marks HP from this attack loses a Hope and must mark a Stress. The Vampire then clears a HP. Mistform - Reaction: When the Vampire takes physical damage, you can spend a Fear to take half damage.
吸血鬼领主 VAMPIRE LORD
位阶 3 独狼
一位来自远古失落年代的残暴吸血鬼领主,因受到诅咒而获得了永生。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,吸血鬼至多可被聚焦 3 次。照常花费恐惧点来聚焦吸血鬼。
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午夜之心 Midnight Heart - 被动: 长期倒计时(6)。吸血鬼领主把心脏藏在安全之处。若心脏被摧毁,吸血鬼领主当场死亡。否则,当吸血鬼领主被击败时,启动倒计时。每次玩家角色完成长休,倒计时减少 1 。触发时,吸血鬼领主在心脏近距离范围内复活,恢复 所有 生命点并清除 所有 压力点都。
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惊怖 Terrifying - 被动: 当吸血鬼攻击成功时,近距离范围内的所有玩家角色失去 1 希望点,你获得 1 恐惧点。
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释放地狱火 Unleash Hellfire - 动作: 标记 1 压力点让吸血鬼领主在远距离范围内短暂唤出 1d4 团地狱火。每团地狱火对邻近范围内的每个目标造成 3d6 魔法伤害。若一个目标因多团地狱火受到伤害,将伤害合并计算。
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复苏 Resurgence - 反应: 当一名邻近范围内的玩家角色掷出希望结果时,你可以花费 1 恐惧点恢复 1 生命点或清除 1 压力点。
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化影遁形 Melt into Shadow - 反应: 当一名玩家角色将要对该吸血鬼领主造成伤害时,你可以花费 1 恐惧点并掷一枚 d6 。结果为 5 或更高时,抵消该伤害,然后将吸血鬼领主传送至远距离范围内的任意位置。
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地狱之翼 Hellwing - 进化: 当吸血鬼领主标记 一半 生命点后,变身为地狱之翼:一只高大的恶魔蝙蝠。它获得“绯红之翼”和“血浴”两个特性,并将其普通攻击替换为以下普通攻击: 利爪: 近距离范围 | 3d12+6 物理
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绯红之翼 On Crimson Wings - 被动: 飞行时,地狱之翼的难度获得 +1 加值。
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血浴 Bloodbath - 反应: 当地狱之翼受到重度或更高的伤害时,其邻近范围内的地面被鲜血覆盖,对该区域内的所有其他生物造成 3d10 魔法伤害。当地狱之翼在随后的游戏主持人轮次中聚焦时,该区域内的所有其他生物受到 3d6 魔法伤害。
VAMPIRE LORD
Tier 3 Solo
A cruel vampire lord from a long-lost age, cursed with immortality.
FEATURES
Relentless (3) - Passive: The Vampire Lord can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Midnight Heart - Passive: Long-Term Countdown (6). The Vampire Lord keeps their heart hidden in a safe place. If it’s destroyed, the Vampire Lord dies. Otherwise, when the Vampire Lord is defeated, activate the countdown. It ticks down each time the PCs finish a long rest. When it triggers, the Vampire Lord revives within Close range of the heart with all HP and Stress cleared. Terrifying - Passive: When the Vampire Lord makes a successful attack roll, all PCs within Close range lose a Hope, and you gain a Fear. Unleash Hellfire - Action: Mark a Stress to have the Vampire Lord momentarily conjure 1d4 bursts of hellfire within Far range. Each burst deals 3d6 magic damage to each target within Very Close range. If a target takes damage from multiple bursts, combine the damage. Resurgence - Reaction: When a PC within Very Close range rolls with Hope, you can spend a Fear to clear a HP or a Stress. Melt into Shadow - Reaction: When a PC would deal damage to the Vampire Lord, you can spend a Fear to roll a d6. On a result of 5 or higher, negate the damage, then teleport the Vampire Lord to a point within Far range. Hellwing - Evolution: When the Vampire Lord marks half their HP, they transform into the Hellwing: a towering, demonic bat creature. They gain the “On Crimson Wings” and “Bloodbath” features and replace their standard attack with the following standard attack: Claws: Close | 3d12+6 phy On Crimson Wings - Passive: While flying, the Hellwing gains a +1 bonus to their Difficulty. Bloodbath - Reaction: When the Hellwing takes Major or greater damage, the ground within Very Close range is covered with blood, dealing 3d10 magic damage to all other creatures in the area. When the Hellwing takes the spotlight on subsequent GM turns, all other creatures in that area take 3d6 magic damage.
宝库守卫典狱长 VAULT GUARDIAN GAOLER
位阶 3 辅助
一个方正、布满灰尘的构装体,躯干上有着厚重的金属摆门。
VAULT GUARDIAN GAOLER
Tier 3 Support
A boxy, dust-covered construct with thick metallic swinging doors on their torso.
FEATURES
Blocking Shield - Passive: Creatures within Melee range of the Gaoler have disadvantage on attack rolls against them. Creatures trapped inside the Gaoler are immune to this feature. Lock Up - Action: Mark a Stress to make an attack against a target within Very Close range. On a success, the target is Restrained within the Gaoler until freed with a successful Strength Roll (18). While Restrained, the target can only attack the Gaoler.
宝库守卫哨兵 VAULT GUARDIAN SENTINEL
位阶 3 斗士
一个布满灰尘的金色构装体,有着方正的肢体和一只巨大的钉头锤作为手。
VAULT GUARDIAN SENTINEL
Tier 3 Bruiser
A dust-covered golden construct with boxy limbs and a huge mace for a hand.
FEATURES
Kinetic Slam - Passive: Targets who take damage from the Sentinel’s standard attack are knocked back to Very Close range. Box In - Action: Mark a Stress to choose a target within Very Close range to focus on. That target has disadvantage on attack rolls when they’re within Very Close range of the Sentinel. The Sentinel can only focus on one target at a time. Mana Bolt - Action: Spend a Fear to lob explosive magic at a point within Far range. All targets within Very Close range of that point must make an Agility Reaction Roll. Targets who fail take 2d8+20 magic damage and are knocked back to Close range. Targets who succeed take half damage and aren’t knocked back. Momentum - Reaction: When the Sentinel makes a successful attack against a PC, you gain a Fear.
宝库守卫炮台 VAULT GUARDIAN TURRET
位阶 3 远程
一座巨大的活动炮台,拥有加固装甲和十二条活塞驱动的机械腿。
特性
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慢速射击 Slow Firing - 被动: 当你聚焦宝库守卫炮台且其数据块上没有指示物时,其无法进行普通攻击。在其数据块放置一个指示物,并描述其正在准备做什么。当你聚焦宝库守卫炮台且其数据块上有指示物时,移除指示物,其可以进行攻击。
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标记目标 Mark Target - 动作: 花费 1 恐惧点来标记远距离范围内的一个目标,直到宝库守卫炮台被摧毁或被标记的目标处于隐藏状态。当目标处于被标记状态时,其闪避值减半。
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集中火力 Concentrate Fire - 反应: 当另一个敌人对宝库守卫炮台远距离范围内的一个目标造成伤害时,你可以标记 1 压力点将宝库守卫炮台的普通攻击伤害加到伤害掷骰中。
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引爆 Detonation - 反应: 当宝库守卫炮台被摧毁时,其会爆炸。近距离范围内的所有目标必须进行一次敏捷反应掷骰。失败的目标受到 3d20 点物理伤害。成功的目标受到一半伤害。
VAULT GUARDIAN TURRET
Tier 3 Ranged
A massive living turret with reinforced armor and twelve piston- driven mechanical legs.
FEATURES
Slow Firing - Passive: When you spotlight the Turret and they don’t have a token on their stat block, they can’t make a standard attack. Place a token on their stat block and describe what they’re preparing to do. When you spotlight the Turret and they have a token on their stat block, clear the token and they can attack. Mark Target - Action: Spend a Fear to Mark a target within Far range until the Turret is destroyed or the Marked target becomes Hidden. While the target is Marked, their Evasion is halved. Concentrate Fire - Reaction: When another adversary deals damage to a target within Far range of the Turret, you can mark a Stress to add the Turret’s standard attack damage to the damage roll. Detonation - Reaction: When the Turret is destroyed, they explode. All targets within Close range must make an Agility Reaction Roll. Targets who fail take 3d20 physical damage. Targets who succeed take half damage.
噬脏者 VISCERA SUCKER
位阶 3 潜伏
一种吸血恶魔,日落时分上半身会与下半身分离,飞过附近村庄寻找猎物。它有翼的上半身悬挂着外露的内脏。
VISCERA SUCKER
Tier 3 Skulk
A vampiric demon whose upper body detaches at sundown to fly through nearby villages in search of victims. It has a winged upper body with hanging entrails.
FEATURES
Join or Die - Passive: The Viscera Sucker dies if it hasn’t reconnected its upper and lower halves by dawn. Entangling Entrails - Action: Spend a Fear to have the Viscera Sucker latch onto a target within Very Close range, Restraining them until they escape with a successful Strength Roll (16). Lifesuck - Action: Mark a Stress to have the Viscera Sucker drink blood from a Restrained target within Melee range. The target marks a HP, and the Viscera Sucker clears a HP.
低语怨灵 WHISPER WRAITH
位阶 3 潜伏
它们是破碎诺言与未竟之梦的回响,显现为一块漂浮的半透明破旧黑天鹅绒裹尸布,轮廓隐约呈人形。
WHISPER WRAITH
Tier 3 Skulk
The echoes of broken promises and dreams unfulfilled, manifesting as a floating, translucent shroud of tattered black velvet in a vaguely humanoid shape.
FEATURES
Greater Specter - Passive: The Wraith has resistance to physical damage and can move through solid objects. Spooky - Passive: When the Wraith makes a successful attack, all PCs within Close range must mark a Stress, and you gain a Fear. Nightmare Shroud - Action: Spend a Fear to have the Wraith wrap itself around a PC within Melee range, Shrouding the target until they succeed on a Strength Roll to dislodge the Wraith or the Wraith takes Major or greater damage. While Shrouded, the target has disadvantage on attack rolls and marks a Stress when they roll with Fear. Additionally, damage that would be dealt to the Wraith is split evenly between the Wraith and the Shrouded target.
双足飞龙 WYVERN
位阶 3 标准
一种双足飞龙,会从山顶巢穴飞下捕食牲畜。
特性
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双重打击 Double Strike - 动作: 标记 1 压力点,发动两次普通攻击。若两次攻击均成功命中同一目标,合并伤害。
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惊怖尖啸 Terrifying Shriek - 动作: 花费 1 恐惧点让双足飞龙发出一声令人脊背发凉的尖啸,使远距离范围内的所有玩家角色处于惊怖状态,直到其进行一次成功的风度掷骰(18)以清除该状态,或双足飞龙被击败为止。处于惊怖状态时,玩家角色掷出希望结果不会因此获得 1 希望点。。
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攫抓 Clutch - 反应: 当双足飞龙成功攻击一名玩家角色时,你可以花费 1 恐惧点让双足飞龙用利爪束缚目标,直到该玩家角色进行一次成功的力量掷骰(18),或双足飞龙受到重度或更高伤害为止。以此法被束缚期间,该玩家角色发动攻击具有劣势。
WYVERN
Tier 3 Standard
A two-legged dragon that flies from its mountaintop aerie to devour livestock.
FEATURES
Double Strike - Action: Mark a Stress to have the Wyvern make two standard attacks. If both attacks succeed against the same target, combine the damage. Terrifying Shriek - Action: Spend a Fear to have the Wyvern let out a spine-chilling screech. All PCs within Far range are Terrified until they succeed on a Presence Roll (18) to clear the condition or the Wyvern is defeated. While Terrified, a PC doesn’t gain a Hope when they roll with Hope. Clutch - Reaction: When the Wyvern makes a successful attack against a PC, you can spend a Fear to have the Wyvern Restrain the target in its claws until the PC succeeds on a Strength Roll (18) or the Wyvern takes Major or greater damage. While Restrained in this way, the PC has disadvantage on attack rolls.
青年火龙 YOUNG FIRE DRAGON
位阶 3 独狼
一条深红巨龙,四肢粗壮,双翼余烬未熄。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,青年火龙至多可被聚焦 3 次。照常花费恐惧点来聚焦青年火龙。
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威吓 Intimidating - 被动: 当你花费 1 恐惧点来聚焦巨龙时,近距离范围内的所有玩家角色必须标记 1 压力点,否则失去 1 希望点。
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烈焰吐息 Flame Breath - 动作: 花费 1 恐惧点让巨龙喷出一股烈焰,对抗近距离范围内正前方的所有目标。每个目标必须进行一次敏捷反应掷骰。失败者受到 4d8+3 魔法伤害;成功者必须标记 1 压力点或承受一半伤害。任一目标若因这次攻击标记 了 生命点,还会处于脆弱状态,直到其恢复 1 生命点。
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熔岩喷发 Eruption - 动作: 花费 1 恐惧点让巨龙用尾巴劈开大地,引发熔岩爆发。在远距离范围内选择一点。位于巨龙与该点连线上的每名玩家角色必须进行一次成功的敏捷反应掷骰,否则会被灼伤,处于脆弱状态,直到其下一次休息。每有一名玩家角色失败,你获得 1 恐惧点。
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劈斩灼烧 Slash and Burn - 反应: 当巨龙普通攻击成功时,你获得 1 恐惧点,并可标记 1 压力点让该次攻击额外造成 10 点魔法伤害。
YOUNG FIRE DRAGON
Tier 3 Solo
A crimson dragon with four powerful limbs and smoldering wings.
FEATURES
Relentless (3) - Passive: The Dragon can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight it. Intimidating - Passive: When you spend a Fear to spotlight the Dragon, all PCs within Close range must mark a Stress or lose a Hope. Flame Breath - Action: Spend a Fear to have the Dragon unleash a blast of flame against all targets in front of it within Close range. Each target must make an Agility Reaction Roll. Targets who fail take 4d8+3 magic damage. Targets who succeed must mark a Stress or take half damage. A target who marks HP from this attack also becomes Vulnerable until they clear a HP. Eruption - Action: Spend a Fear to have the Dragon crack the earth open with its tail, unleashing an explosion of lava. Choose a point within Far range. Each PC on the line between the Dragon and the chosen point must succeed on an Agility Reaction Roll or get burned, becoming Vulnerable until their next rest. You gain a Fear for each PC who fails. Blazing Scales - Reaction: When a creature within Very Close range attacks the Dragon, the attacker must mark a Stress. Slash and Burn - Reaction: When the Dragon makes a successful standard attack, you gain a Fear and can mark a Stress to have the attack deal an extra 10 magic damage.
青年冰龙 YOUNG ICE DRAGON
位阶 3 独狼
一条冰川蓝色的巨龙,拥有四条强健的肢体和带霜的翅膀。
特性
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无情(3) Relentless (3) - 被动: 在每个游戏主持人轮次中,青年冰龙可以至多被聚焦 3 次。像往常一样花费恐惧点来聚焦。
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撕裂与碾碎 Rend and Crush - 被动: 如果受到巨龙伤害的目标没有标记护甲槽来减少伤害,其必须标记 1 压力点。
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暴风雪吐息 Blizzard Breath - 动作: 花费 2 恐惧点在巨龙前方的近距离范围内释放一道寒冰旋风。该区域内的所有目标必须进行一次敏捷反应掷骰。失败的目标受到 4d6+5 点魔法伤害并被冻结处于 束缚 状态,直到其进行一次成功的力量掷骰挣脱为止。成功的目标必须标记 2 压力点或受到一半伤害。
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雪崩 Avalanche - 动作: 花费 1 恐惧点让巨龙释放一场巨大的冰雪崩塌,覆盖远距离范围内的所有其他生物。该区域内的所有目标必须进行一次成功的本能反应掷骰,否则将被埋在雪和岩石中,处于 脆弱 状态,直到其清除自身的掩埋物。每有一个玩家角色在该反应掷骰中失败,你获得 1 恐惧点。
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冰冻鳞片 Frozen Scales - 反应: 当一个生物在邻近范围内对青年冰龙进行一次成功的攻击时,其必须标记 1 压力点并处于寒冷状态,直到其下次休息或清除 1 压力点为止。当其处于寒冷状态时,其在攻击掷骰中具有劣势。
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乘胜追击 Momentum - 反应: 当青年冰龙成功命中玩家角色时,你获得 1 恐惧点。
YOUNG ICE DRAGON
Tier 3 Solo
A glacier-blue dragon with four powerful limbs and frost-tinged wings.
FEATURES
Relentless (3) - Passive: The Dragon can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Rend and Crush - Passive: If a target damaged by the Dragon doesn’t mark an Armor Slot to reduce the damage, they must mark a Stress. No Hope - Passive: When a PC rolls with Fear while within Far range of the Dragon, they lose a Hope. Blizzard Breath - Action: Spend 2 Fear to release an icy whorl in front of the Dragon within Close range. All targets in this area must make an Agility Reaction Roll. Targets who fail take 4d6+5 magic damage and are Restrained by ice until they break free with a successful Strength Roll. Targets who succeed must mark 2 Stress or take half damage. Avalanche - Action: Spend a Fear to have the Dragon unleash a huge downfall of snow and ice, covering all other creatures within Far range. All targets within this area must succeed on an Instinct Reaction Roll or be buried in snow and rocks, becoming Vulnerable until they dig themselves out from the debris. For each PC that fails the reaction roll, you gain a Fear. Frozen Scales - Reaction: When a creature makes a successful attack against the Dragon from within Very Close range, they must mark a Stress and become Chilled until their next rest or they clear a Stress. While they are Chilled, they have disadvantage on attack rolls. Momentum - Reaction: When the Dragon makes a successful attack against a PC, you gain a Fear.
恐尸
位阶 3 斗士
一头领地意识极强的不死食人魔。
贪婪矿工
位阶 3 集群(5/生命点)
一群被永不满足的贪婪所困的幽魂矿工。
崇拜魔仆
位阶 3 杂兵
一位卑躬屈膝向其主子致敬的恶魔。
位阶 4Tier 48–10 级level(s)46
至高死灵师 ARCH-NECROMANCER
位阶 4 头目
身披破烂法袍的衰朽魔法师
特性
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死骸之舞 Dance of Death - 动作: 标记 1 压力点以聚焦 1d4 名盟友。以此法被聚焦的盟友的攻击仅会造成半伤,你也可以花费 1 恐惧点来改为造成全伤。
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衰朽光束 Beam of Decay - 动作: 标记 2 压力点以令远距离范围内的所有目标进行一次力量反应掷骰。失败者受 2d20+12 点魔法伤害且你获得 1 恐惧点。成功则受到一半伤害。标记了 2 或更多的生命点的生物还必须再标记 2 压力点,且处于 脆弱,直至它骰出希望结果。
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开启冥途之门 Open the Gates of Death - 动作: 花费 1 恐惧点以召唤一支丧尸军团,其将在近距离范围处出现且立即获得聚焦。
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后会有期,朋友们 Not Today, My Dears - 反应: 当至高死灵师标记了 7 或更多的生命点后,你可以花费 1 恐惧点以将其传送至某个可以令其休整的安全地点。玩家角色可以进行一次本能掷骰,成功即可追踪到此次传送魔法的目的地。
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你命归我 Your Life Is Mine - 反应: 倒计时(循环 2d6 )。当至高死灵师标记了 6 或更多的生命点后,启动倒计时。其在触发时将会对一个近距离范围内的生物造成 2d10+6 点直接魔法伤害。至高死灵师随后清除一定数量压力点或恢复一定数量的生命点,数量等于目标因此次攻击而标记的生命点数量。
ARCH-NECROMANCER
Tier 4 Leader
A decaying mage adorned in dark, tattered robes.
FEATURES
Dance of Death - Action: Mark a Stress to spotlight 1d4 allies. Attacks they make while spotlighted in this way deal half damage, or full damage if y ou spend a Fear. Beam of Decay - Action: Mark 2 Stress to cause all targets within Far range to make a Strength Reaction Roll. Targets who fail take 2d20+12 magic damage and you gain a Fear. Targets who succeed take half damage. A target who marks 2 or more HP must also mark 2 Stress and becomes Vulnerable until they roll with Hope. Open the Gates of Death - Action: Spend a Fear to summon a Zombie Legion, which appears at Close range and immediately takes the spotlight. Not Today, My Dears - Reaction: When the Necromancer has marked 7 or more of their HP, you can spend a Fear to have them teleport away to a safe location to recover. A PC who succeeds on an Instinct Roll can trace the teleportation magic to their destination. Your Life Is Mine - Reaction: Countdown (Loop 2d6). When the Necromancer has marked 6 or more of their HP, activate the countdown. When it triggers, deal 2d10+6 direct magic damage to a target within Close range. The Necromancer then clears a number of Stress or HP equal to the number of HP marked by the target from this attack.
摄脑憎恶体 CEPHILITH ABOMINATION
位阶 4 斗士
一头步履沉重、在沼泽中养大的蛙形巨兽,半透明皮肤下清晰可见蝌蚪似的水蛭在蠕动。
特性
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毒皮 Toxic Skin - 被动: 玩家角色与憎恶体发生身体接触时,必须掷一个 d6 。结果为 3 或更低时,该玩家角色必须标记 1 护甲槽或 2 生命点。
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熊抱 Bear Hug - 动作: 标记 1 压力点对近战范围内的一个目标发动普通攻击。成功时,目标受到普通攻击的伤害并处于被擒抱状态,直到其进行一次成功的力量掷骰逃脱。处于被擒抱状态时,目标处于脆弱与束缚状态。
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舌击 Tongue Attack - 动作: 花费 1 恐惧点让憎恶体将远距离范围内的一个目标拉进近战范围,然后立即再次聚焦憎恶体。
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钻皮蛭柱 Burrowing Leechpoles - 反应: 当憎恶体受到重度或更高的伤害时,皮肤爆开,喷射出大量皮下蠕虫。每个近距离范围内的玩家角色都必须进行一次敏捷反应掷骰。失败者身上爬满 2d4 条蛭柱,钻入其皮下。在进行一次成功的灵巧掷骰(21)将它们挖出之前,目标每次受到伤害时,皮下的每条蛭柱都会让伤害 +1。
CEPHILITH ABOMINATION
Tier 4 Bruiser
A lumbering, bog-grown frog beast that has tadpolelike leeches visibly wriggling underneath their translucent skin.
FEATURES
Toxic Skin - Passive: A PC who comes into physical contact with the Abomination must roll a d6. On a result of 3 or lower, the PC must mark an Armor Slot or 2 HP. Bear Hug - Action: Mark a Stress to make a standard attack against a target within Melee range. On a success, the target takes standard damage and is Grappled until they escape with a successful Strength Roll. While Grappled, the target is Vulnerable and Restrained. Crunch! - Action: Spend a Fear to deal 4d12 direct physical damage to a creature Grappled by the Abomination. Tongue Attack - Action: Spend a Fear to have the Abomination pull a target within Far range into Melee range, then immediately spotlight the Abomination again. Burrowing Leechpoles - Reaction: When the Abomination takes Major or greater damage, their skin erupts in an explosion of subcutaneous wrigglers. Each PC within Close range must make an Agility Reaction Roll. Targets who fail are covered in 2d4 leechpoles, which burrow under their skin. Until the leechpoles are dug out with a successful Finesse Roll (21), any damage the target takes gains a +1 bonus for each leechpole under their skin.
摄脑幼体 CEPHILITH HATCHLING
位阶 4 杂兵
一种形似鱿鱼的寄生生物,会攀附在猎物头骨上,用异维神经毒素浸浴受害者的脑部。
特性
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杂兵(12) Minion (12) - 被动: 摄脑幼体受到任何伤害即被击败。玩家角色每对摄脑幼体造成 12 点伤害,便可在本次攻击能够命中的范围内额外击败一个杂兵。
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诱导昏迷 Comatize - 动作: 花费 1 恐惧点让幼体攀附在近战范围内一名玩家角色的头上。幼体向该玩家角色的大脑注入精神化学物质,使目标必须标记 1 压力点;之后每当任何玩家角色掷出恐惧失败时,其必须再标记 1 压力点。玩家角色可以花费 与自身已标记 压力点数量相等的希望点来移除这只幼体。若玩家角色在幼体附身期间标记 了最后 1 压力点,该玩家角色必须进行死亡行动。若该玩家角色死亡,你可以花费 1 恐惧点将其复活为摄脑初修。
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群体攻击 Group Attack - 动作: 花费 1 恐惧点,选择一个目标,并聚焦其近距离范围内的所有摄脑幼体。这些摄脑幼体移动到目标的近战范围内,共同进行一次攻击掷骰。成功时,每名摄脑幼体造成 9 点物理伤害。合并计算这些伤害。
CEPHILITH HATCHLING
Tier 4 Minion
A squidlike parasite that latches onto their prey’s skull, bathing the victim’s brain in extradimensional neurotoxins.
FEATURES
Minion (12) - Passive: The Hatchling is defeated when they take any damage. For every 12 damage a PC deals to the Hatchling, the PC defeats an additional Minion within range the attack would succeed against. Comatize - Action: Spend a Fear to have the Hatchling latch onto the head of a PC within Melee range. The PC must mark a Stress as the Hatchling injects the PC’s brain with psycho-chemicals, and they must mark an additional Stress each time any PC fails a roll with Fear. The PC can remove the Hatchling by spending a number of Hope equal to the number of Stress they have marked. If a PC marks their last Stress while the Hatchling is latched on, the PC must make a death move. If the PC dies, you can spend a Fear to resurrect them as a Cephilith Novitiate. Group Attack - Action: Spend a Fear to choose a target and spotlight all Cephilith Hatchlings within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 9 physical damage each. Combine this damage.
摄脑初修 CEPHILITH NOVITIATE
位阶 4 杂兵
凡人界域的卓越人物,为换取诡异异能而献出了自己的心智。
CEPHILITH NOVITIATE
Tier 4 Minion
A luminary of the Mortal Realm who has given their mind to extradimensional entities in exchange for eldritch abilities.
FEATURES
Minion (12) - Passive: The Novitiate is defeated when they take any damage. For every 12 damage a PC deals to the Novitiate, the PC defeats an additional Minion within range the attack would succeed against. Group Attack - Action: Spend a Fear to choose a target and spotlight all Cephilith Novitiates within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 12 physical damage each. Combine this damage. Sacrifice Self - Action: Spend a Fear to have the Novitiate charge at a target within Far range and melt into them. Deal 12 direct magic damage to the target and defeat the Novitiate.
摄脑祭司 CEPHILITH PRIEST
位阶 4 头目
来自外层界域的类人生物,浑身湿滑、没有面孔,手指细长,皮肤半透明,皮下可见蠕虫蠕动。
特性
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心灵冲击 Psychic Blast - 动作: 花费 1 恐惧点选择近距离范围内至多三名玩家角色,迫使他们进行一次知识反应掷骰。成功者受到 2d10+5 点直接魔法伤害;失败者受到 4d10+10 点直接魔法伤害,并处于脆弱状态,直到其被聚焦。
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大脑入侵 Cerebral Incursion - 动作: 花费 1 恐惧点选择一个近战范围内的脆弱目标。祭司抓住目标,将细长手指插入其耳、鼻、口中。目标必须成功通过一次力量反应掷骰,否则标记 1d6 压力点,同时祭司清除 等量的 压力点。
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念力擒拿 Telekinetic Grasp - 反应: 当祭司对一名玩家角色进行了一次成功的普通攻击时,你可以标记 1 压力点,使目标处于束缚状态,直到其花费 1 希望点。
CEPHILITH PRIEST
Tier 4 Leader
A perpetually moist, faceless humanoid from the Outer Realms who has elongated fingers and translucent skin, under which one can see wriggling worms.
FEATURES
Psychic Blast - Action: Spend a Fear to choose up to three PCs within Close range and force them to make a Knowledge Reaction Roll. Targets who succeed take 2d10+5 direct magic damage. Targets who fail take 4d10+10 direct magic damage and are Vulnerable until spotlighted. Cerebral Incursion - Action: Spend a Fear to choose a Vulnerable target within Melee range. The Priest grabs the target and inserts their elongated fingers into the target’s ears, nose, and mouth. The target must succeed on a Strength Reaction Roll or mark 1d6 Stress, and the Priest clears an equal number of Stress. Telekinetic Grasp - Reaction: When the Priest makes a successful standard attack against a PC, you can mark a Stress to Restrain the target until they spend a Hope.
摄脑泰坦 CEPHILITH TITAN
位阶 4 独狼
一个跨维度实体,形如体型大到不可思议、生有双翼的类人生物,头部形似章鱼,长着一排排发光的眼睛。
特性
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无情 Relentless (X) - 被动: 每个游戏主持人轮次中,摄脑泰坦至多可被聚焦 X 次,X 等于场景中的玩家角色数量。照常花费恐惧点来聚焦摄脑泰坦。
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惊怖 Terrifying - 被动: 当摄脑泰坦攻击成功时,近距离范围内的所有玩家角色失去 1 希望点,你获得 1 恐惧点。
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仅是一道投影 Merely a Projection - 被动: 泰坦以一道心灵投影现身凡人界域,这道投影近似其真实形态。其对物理伤害免疫,对魔法伤害具有抗性。
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心灵尖啸 Psychic Scream - 动作: 花费 1 恐惧点令泰坦释放来自异界的、足以粉碎心智的噩梦景象洪流。每个在远距离范围内的玩家角色都必须进行一次本能反应掷骰(22)。失败者受到 4d12 点直接魔法伤害;成功者必须标记 1 压力点。
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召唤信徒 Summon Worshippers - 动作: 花费 1 恐惧点召唤 1d4 只摄脑憎恶体,它们出现在远距离范围内,然后选择其中一只立即聚焦。
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“它来了……” “It’s Here…” - 进化: 当泰坦已标记 一半 生命点时,它现出完整形态,恢复 所有 生命点,并失去“仅是一道投影”特性。在此形态下,任何生物因泰坦的普通攻击标记生命点时,还必须额外标记 1 生命点。
CEPHILITH TITAN
Tier 4 Solo
A transdimensional entity in the form of an impossibly large, winged humanoid with an octopus-shaped head and rows of glowing eyes.
FEATURES
Relentless (X) - Passive: The Titan can be spotlighted up to X times per GM turn, where X equals the number of PCs in the scene. Spend Fear as usual to spotlight them. Terrifying - Passive: When the Titan makes a successful attack, all PCs within Close range lose a Hope, and you gain a Fear. Merely a Projection - Passive: The Titan appears in the Mortal Realm as a psychic projection approximating their true form. They have immunity to physical damage and resistance to magic damage. Psychic Scream - Action: Spend a Fear to have the Titan unleash a mind-shattering onslaught of nightmarish visions from the Outer Realms. Each PC within Far range must make an Instinct Reaction Roll (22). Targets who fail take 4d12 direct magic damage. Targets who succeed must mark a Stress. Summon Worshippers - Action: Spend a Fear to summon 1d4 Cephilith Abominations, which appear within Far range, then choose one to immediately spotlight. “It’s Here…” - Evolution: When the Titan has marked half their HP, they manifest in their full form, clearing all HP and losing the “Merely a Projection” feature. While the Titan is in this form, a creature who marks HP from the Titan’s standard attack must mark an additional HP.
西帕克特利 CIPACTLI
位阶 4 独狼
一头巨型鳄鱼,身上拼接覆盖着鱼鳞、蟾蜍皮和数十张饥饿的嘴。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,西帕克特利至多可被聚焦 3 次。照常花费恐惧点来聚焦西帕克特利。
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众多口腭 Many Mouths - 动作: 标记 1 压力点,对所有邻近范围内的目标发动一次普通攻击。被西帕克特利成功命中的目标还必须标记 1 压力点。
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狂乱进食 Frenzied Feeding - 动作: 花费 1 恐惧点迫使所有近距离范围内的玩家角色必须进行一次成功的本能反应掷骰,否则受到 4d6 点直接物理伤害。西帕克特利为每个因这次攻击受到严重伤害的生物恢复 1 生命点。
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震地脚步 Quaking Footfalls - 动作: 标记 1 压力点迫使每个远距离范围内的玩家角色进行一次敏捷反应掷骰。失败者必须标记 2 压力点,并处于脆弱状态,直到受到伤害为止。成功者必须标记 1 压力点。
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血涌生机 Lifeblooded - 反应: 当西帕克特利受到严重伤害时,它的血液溅落地面,立刻炸裂成一片丛林。所有近距离范围内的生物暂时处于束缚状态。
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翠绿爆发 Verdant Explosion - 反应: 当西帕克特利标记 最后一个 生命点时,它的身体炸裂成一片吞没地面的浓密植被。
CIPACTLI
Tier 4 Solo
A gargantuan crocodile that has a body covered in a patchwork of fish scales, toad skin, and dozens of hungry mouths.
FEATURES
Relentless (3) - Passive: The Cipactli can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight it. Many Mouths - Action: Mark a Stress to make a standard attack against all targets within Very Close range. Targets the Cipactli succeeds against must also mark a Stress. Frenzied Feeding - Action: Spend a Fear to force all PCs within Close range to succeed on an Instinct Reaction Roll or take 4d6 direct physical damage. The Cipactli clears a HP for each creature who took Severe damage from this attack. Quaking Footfalls - Action: Mark a Stress to force each PC within Far range to make an Agility Reaction Roll. Targets who fail must mark 2 Stress and are Vulnerable until they take damage. Targets who succeed must mark a Stress. Lifeblooded - Reaction: When the Cipactli takes Severe damage, its blood splashes to the ground and instantly erupts into a jungle. All creatures within Close range are temporarily Restrained. Verdant Explosion - Reaction: When the Cipactli marks its last HP, its body erupts into dense vegetation that overtakes the landscape.
云端泰坦 CLOUD TITAN
位阶 4 社交
一个俊美得令人心折的蓝皮肤巨人,身穿最上等的丝绸,浑身珠光宝气。他们耽于精致享乐,住在一座堆满珍宝的天空宫殿里。
特性
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闪电打击 Lightning Strike - 动作: 标记 1 压力点对一个远距离范围内的目标发动攻击。成功时造成 4d10+14 魔法伤害,并掷一枚 d6 。掷出 4 或更高时,闪电会进行弹射,泰坦将这次攻击转向对抗前一目标邻近范围内的另一目标。闪电每次弹射,造成的伤害减少 1d10 。
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迷雾编织者 Mist Weaver - 动作: 花费 1 恐惧点,选择远距离范围内的一点。泰坦在该点近距离范围内召来浓雾。对雾中以及雾另一侧的敌人,泰坦处于隐藏状态,且对雾中的生物的攻击具有优势。浓雾持续到泰坦标记生命点为止。
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雾化变形 Nebulous Transformation - 动作: 标记 1 压力点,泰坦化为一团迷雾,填满邻近范围区域。此形态下,泰坦受到双倍魔法伤害,对物理伤害免疫。该形态持续到泰坦主动解除或受到严重伤害为止。
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释放兽群 Unleash the Menagerie - 动作: 每场景一次,标记 任意数量的 压力点,召唤等量的狮鹫;它们出现在近距离范围处。
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驭风者 Wind Worker - 动作: 花费 1 恐惧点,泰坦向一个目标吹出狂风,该目标位于近距离范围内。目标受到 4d6+8 物理伤害,并被从当前位置击退到远距离范围处。
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孤注一掷 Double or Nothing - 反应: 当你将从一次对抗泰坦的攻击中获取恐惧点时,你可以掷一枚 d6 。结果为奇数,则不获得恐惧点;结果为偶数,则改为获得 2 恐惧点而非 1 恐惧点。
CLOUD TITAN
Tier 4 Social
A devastatingly attractive, blue-skinned goliath dressed in the finest silks and dripping with jewelry. They luxuriate in the finer things and dwell in a sky palace filled with treasure.
FEATURES
Lightning Strike - Action: Mark a Stress to make an attack against a target within Far range. On a success, deal 4d10+14 magic damage and roll a d6. On a result of 4 or higher, the lightning bounces, and the Titan makes this attack against a different target within Very Close range of the previous target. Each time the lightning bounces, decrease the damage it deals by 1d10. Mist Weaver - Action: Spend a Fear and choose a point within Far range. The Titan conjures a thick fog over the area within Close range of that point. The Titan is Hidden to enemies within and on the other side of the fog and has advantage on attacks against creatures inside it. The fog lasts until the Titan marks HP. Nebulous Transformation - Action: Mark a Stress to have the Titan transform into a misty cloud that fills a Very Close area. While in this form, the Titan takes double magic damage and has immunity to physical damage. This form lasts until the Titan chooses to drop out of it or takes Severe damage. Unleash the Menagerie - Action: Once per scene, mark any number of Stress to summon an equal number of Griffins, which appear at Close range. Wind Worker - Action: Spend a Fear to have the Titan blast wind at a target within Close range. The target takes 4d6+8 physical damage and is pushed back to Far range from their current position. Double or Nothing - Reaction: When you would gain a Fear from an attack against the Titan, you can roll a d6. On an odd result, you don’t gain the Fear. On an even result, you gain 2 Fear instead of 1.
恶魔领主贝祖格 DEMON LORD BERZUG
位阶 4 独狼
他是轮回下界里某个深层圈的统治者,也是一头巨大的混种野兽:蛇尾、蜥蜴后腿、蟹钳手臂,外加一颗双面狼头。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,恶魔领主贝祖格至多可被聚焦 3 次。照常花费恐惧点来聚焦恶魔领主贝祖格。
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混沌鞭笞 Chaos Lash - 动作: 标记 1 压力点,贝祖格挥鞭抽打至多三名近距离范围内的玩家角色,并迫使每个目标进行一次敏捷反应掷骰。失败者受到 4d20 点物理伤害;成功者只受一半伤害。
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凝视深渊 Gaze into the Abyss - 动作: 花费 1 恐惧点,贝祖格与一名远距离范围内的玩家角色四目相对。目标必须进行一次成功的风度反应掷骰,否则获得下列一种状态(掷一枚 d6 ,取对应结果): 1–2:迷惑。目标立刻移动到贝祖格的近战范围内,并处于脆弱与束缚状态,直到其见一次成功的本能掷骰清除该状态。 3–4:混乱。目标每次进行动作掷骰时必须标记 1 压力点,直到其进行一次成功的知识掷骰清除该状态。 5–6:魅惑。在该玩家角色进行一次成功的风度掷骰清除该状态前,你可以在游戏主持人轮次中聚焦该玩家角色,将其当作敌人进行行动。当你这样做时,选择一个被魅惑玩家角色的近距离范围内的目标。被魅惑的玩家角色移动到该目标的近战范围内,对其发起一次使用 d20 而不是二元骰的武器攻击。
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粉碎打击 Crushing Strike - 反应: 当玩家角色因贝祖格的普通攻击标记生命点时,你可以标记 1 压力点,迫使其标记压力点,数量等于其标记 的 生命点。你获得 1 恐惧点。
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骇人 Horrifying - 反应: 当玩家角色对贝祖格发动的攻击失败时,你获得 1 恐惧点。
DEMON LORD BERZUG
Tier 4 Solo
The ruler of a deep circle in the Circles Below and a huge hybrid beast with a serpent’s tail, a lizard’s hind legs, a crab’s claw arms, and a two-faced wolf’s head.
FEATURES
Relentless (3) - Passive: Berzug can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Chaos Lash - Action: Mark a Stress to have Berzug lash at up to three PCs within Close range and force each target to make an Agility Reaction Roll. Targets who fail take 4d20 physical damage. Targets who succeed take half damage. Gaze into the Abyss - Action: Spend a Fear to have Berzug lock eyes with a PC within Far range. The target must succeed on a Presence Reaction Roll or gain one of the following conditions (roll a d6 and use the corresponding result ): 1–2: Mesmerized. The target immediately moves into Melee range of Berzug and is Vulnerable and Restrained until they clear the condition with a successful Instinct Roll. 3–4: Confused. The target must mark a Stress each time they make an action roll until they clear the condition with a successful Knowledge Roll. 5–6: Enthralled. Until the PC makes a successful Presence Roll to clear the condition, you can spotlight them during a GM turn as if they were an adversary. When you do so, choose a target within Close range of the Enthralled PC. The Enthralled PC moves into Melee range of the target and makes a weapon attack against them using a d20 instead of Duality Dice. Crushing Strike - Reaction: When a PC marks HP from Berzug’s standard attack, you can mark a Stress to force them to mark a number of Stress equal to the number of HP they marked. You gain a Fear. Horrifying - Reaction: When a PC fails an attack against Berzug, you gain a Fear.
龙母米特拉 DRAGON MOTHER MITERA
位阶 4 独狼
一头体型庞大的七首龙,覆满璀璨的钻石鳞片,鳞片折射出彩虹般的所有色彩。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,龙母米特拉至多可被聚焦 3 次。照常花费恐惧点来聚焦龙母米特拉。
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钻石隐鳞 Diamond Hide - 被动: 倒计时(7)。米特拉首次现身时启动此倒计时。米特拉的难度获得等同于倒计时骰当前数值的加值。该倒计时由米特拉的“七首”特性推进。倒计时触发时,米特拉处于脆弱状态,攻击掷骰获得 +2 加值。
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元素吐息 Elemental Breath - 动作: 标记 1 压力点让米特拉自选一个头颅释放元素能量:
1)火焰。对近距离范围内 1d4+1 个目标造成 4d12 魔法伤害。受到伤害的目标必须标记 1 护甲槽,或额外标记 2 生命点。 2)闪电。对远距离范围内 1d6 个目标造成 4d12 魔法伤害;除第一个目标外,每个目标都必须在前一个目标的近距离范围内。 3)强酸。米特拉面前近距离范围内的每个玩家角色必须进行一次敏捷反应掷骰。失败者标记 2 护甲槽和 2 生命点;成功者标记 1 护甲槽和 1 生命点。 4)毒息。米特拉近距离范围内弥漫起剧毒沼泽瘴气,使所有目标处于中毒状态。中毒期间,每个目标的动作掷骰具有劣势,直到该目标标记 1d4 压力点来清除此状态。 5)寒冰。米特拉面前近距离范围内的每个目标受到 4d8+8 魔法伤害,并被寒冰冻结,处于束缚状态;目标必须进行一次成功的力量掷骰才能挣脱。此外,该区域会被冰面覆盖,玩家角色若要通过,必须进行一次成功的敏捷反应掷骰。 6)黑暗。一团魔法暗影之云充满近距离范围内一片区域。除米特拉外,身处云中的所有生物处于脆弱状态,且依赖视觉的动作掷骰具有劣势。当米特拉的“七首”特性移除本元素吐息选项时,暗影消散。 7)光芒。一道纯净光能束对极远范围内直线上的每个生物造成 28 点直接魔法伤害。
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扫尾 Tail Swipe - 动作: 花费 1 恐惧点攻击近距离范围内所有目标。本次攻击对抗成功的目标受到 2d20+10 物理伤害,并被击退至远距离范围处。因这次攻击标记生命点的目标处于脆弱状态,直到其恢复 1 生命点。本次攻击对抗失败的目标必须标记 1 压力点。
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可怖 Fearsome - 反应: 当龙母米特拉对一名玩家角色的攻击成功,或一名在龙母米特拉远距离范围内的玩家角色掷骰失败时,你获得 1 恐惧点。
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七首 Seven-Headed - 反应: 米特拉受到伤害时,掷一枚 d8 。永久移除与结果对应的“元素吐息”选项。若结果为 8 ,或对应选项已被移除,则推进钻石隐鳞倒计时(见“钻石隐鳞”)。
DRAGON MOTHER MITERA
Tier 4 Solo
A gargantuan seven-headed dragon with dazzling diamond scales that shine with every color of the rainbow.
FEATURES
Relentless (3) - Passive: Mitera can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight her. Diamond Hide - Passive: Countdown (7). When Mitera first appears, activate the countdown. Mitera gains a bonus to her Difficulty equal to the countdown die’s current value. It ticks down from Mitera’s “Seven-Headed” feature. When the countdown triggers, Mitera becomes Vulnerable and gains a +2 bonus to attack rolls. Elemental Breath - Action: Mark a Stress to have Mitera unleash elemental energy from one head of your choice:
- Fire. Deal 4d12 magic damage to 1d4+1 targets within Close range. Targets who take damage must mark an Armor Slot or 2 additional HP.
- Lightning. Deal 4d12 magic damage to 1d6 targets within Far range, so long as each target beyond the first is within Close range of the previous target.
- Acid. Each PC in front of Mitera within Close range must make an Agility Reaction Roll. Targets who fail must mark 2 Armor Slots and 2 HP. Targets who succeed must mark an Armor Slot and a HP.
- Poison. A miasma of toxic swamp gas Sickens all targets within Close range of Mitera. While Sickened, a target has disadvantage on action rolls until they mark 1d4 Stress to clear the condition.
- Ice. Each target in front of Mitera within Close range takes 4d8+8 magic damage and is Restrained by ice until they break free with a successful Strength Roll. Additionally, this area freezes over and a PC must succeed on an Agility Reaction Roll to move through it.
- Darkness. A cloud of magical shadow fills an area within Close range. Creatures inside the cloud except for Mitera are Vulnerable and have disadvantage on action rolls that rely on sight. The cloud dissipates when this Elemental Breath option is removed by Mitera’s “Seven-Headed” feature.
- Light. A beam of pure light energy deals 28 direct magic damage to each creature in a line within Very Far range. Tail Swipe - Action: Spend a Fear to attack all targets within Close range. Targets this attack succeeds against take 2d20+10 physical damage and are knocked back to Far range. Targets who mark HP from this attack become Vulnerable until they clear a HP. Targets this attack failed against must mark a Stress. Fearsome - Reaction: When Mitera makes a successful attack roll against a PC or a PC fails a roll within Far range, you gain a Fear. Seven-Headed - Reaction: When Mitera takes damage, roll a d8. Permanently remove the “Elemental Breath” option that corresponds to the result. On a result of 8, or if the corresponding option has already been removed, tick down the Diamond Hide countdown (see “Diamond Hide”).
堕天突击兵 FALLEN SHOCK TROOP
位阶 4 杂兵
身缠诅咒的亡魂,被堕落诸神的意志所缚
FALLEN SHOCK TROOP
Tier 4 Minion
A cursed soul bound to the Fallen’s will.
FEATURES
Minion (12) - Passive: The Shock Troop is defeated when they take any damage. For every 12 damage a PC deals to the Shock Troop, defeat an additional Minion within range the attack would succeed against. Aura of Doom - Passive: When a PC marks HP from an attack by the Shock Troop, they lose a Hope. Group Attack - Action: Spend a Fear to choose a target and spotlight all Fallen Shock Troops within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 12 physical damage each. Combine this damage.
堕天术士 FALLEN SORCERER
位阶 4 辅助
被生前所缔结的契约束缚的强大魔法师
特性
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焚天业火 Conflagration - 动作: 花费 1 恐惧点释放灭却万物的业火风暴,对近距离内的所有目标发动一次攻击。堕天术士对被攻击成功的目标造成 2d10+6 直接魔法伤害。
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编织噩梦 Nightmare Tableau - 动作: 标记 1 压力点将远距离范围内的一个生物用其内心深处最害怕的事物形成的幻象所缚。目标在被缚期间处于 束缚 与 脆弱状态,且可以通过一次成功的本能掷骰挣脱,清除这两个状态。
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滑移 Slippery - 反应: 当堕天术士因一次攻击而受到伤害时,其可以传送至多至远距离范围处。
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孽罪枷锁 Shackles of Guilt - 反应: 倒计时(循环 2d6 )。当堕天术士首次被聚焦时,启动倒计时。其在触发时将令远距离范围内的所有目标处于 脆弱 状态,且因直面其所经历过最大的愧疚而必须标记 1 压力点。目标可以进行一次成功的风度或力量掷骰来重获自由,但若该尝试失败则会失去 1 希望点。
FALLEN SORCERER
Tier 4 Support
A powerful mage bound by the bargains they made in life.
FEATURES
Conflagration - Action: Spend a Fear to unleash an all-consuming firestorm and make an attack against all targets within Close range. Targets the Sorcerer succeeds against take 2d10+6 direct magic damage. Nightmare Tableau - Action: Mark a Stress to trap a target within Far range in a powerful illusion of their worst fears. While trapped, the target is Restrained and Vulnerable until they break free, ending both conditions, with a successful Instinct Roll. Slippery - Reaction: When the Sorcerer takes damage from an attack, they can teleport up to Far range. Shackles of Guilt - Reaction: Countdown (Loop 2d6). When the Sorcerer is in the spotlight for the first time, activate the countdown. When it triggers, all targets within Far range become Vulnerable and must mark a Stress as they relive their greatest regrets. A target can break free from their regret with a successful Presence or Strength Roll. When a PC fails to break free, they lose a Hope.
堕天战神:破域者 FALLEN WARLORD: REALM-BREAKER
位阶 4 独狼
一位堕落之神,沉沦于怨念与愤恨之中,无数英灵殁于其锋
特性
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无情(2) Relentless (2) - 被动: 在每个游戏主持人轮次中,破域者可以至多被聚焦 2 次。像往常一样花费恐惧点来聚焦破域者。
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恨火之铠 Firespite Plate Armor - 被动: 破域者受到伤害时将其数值降低 2d10 。
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磨难鞭笞 Tormenting Lash - 动作: 标记 1 压力点对邻近距离内的所有目标发动一次普通攻击。若目标使用护甲降低此次攻击的伤害,则其必须标记 2 护甲槽点。
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怒噬万物 All-Consuming Rage - 反应: 倒计时(递减 8 )。当破域者首次被聚焦时,启动倒计时。其在触发时将创造盛怒具现而成的洪流,搅碎血肉,磨灭骨骸。远距离范围内的所有目标都必须进行一次风度反应掷骰。失败者受到 2d6+10 点直接魔法伤害,成功则伤害减半。目标每因此伤害标记 1 生命点,就会有一只堕天突击兵Fallen Shock Troop被召唤现身于其邻近范围内。若倒计时的上限值降至 0 ,则破域者标记其所有剩余的生命点且远距离内的所有目标都必须标记其所有剩余的生命点并进行死亡行动。
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末日凶兆 Doombringer - 反应: 当目标因破域者的攻击而标记生命点时,所有位于目标的远距离内的玩家角色都失去 1 希望点。
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未尝一败 I Have Never Known Defeat (Phase Change) - 反应: 当破域者标记其最后 1 点生命点时,将其替换为无败冠军并立即给予其聚焦。
FALLEN WARLORD: REALM-BREAKER
Tier 4 Solo
A Fallen God, wreathed in rage and resentment, bearing millennia of experience in breaking heroes’ spirits.
FEATURES
Relentless (2) - Passive: The Realm-Breaker can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them. Firespite Plate Armor - Passive: When the Realm-Breaker takes damage, reduce it by 2d10. Tormenting Lash - Action: Mark a Stress to make a standard attack against all targets within Very Close range. When a target uses armor to reduce damage from this attack, they must mark 2 Armor Slots. All-Consuming Rage - Reaction: Countdown (Decreasing 8). When the Realm-Breaker is in the spotlight for the first time, activate the countdown. When it triggers, create a torrent of incarnate rage that rends flesh from bone. All targets within Far range must make a Presence Reaction Roll. Targets who fail take 2d6+10 direct magic damage. Targets who succeed take half damage. For each HP marked from this damage, summon a Fallen Shock Troop within Very Close range of the target who marked that HP. If the countdown ever decreases its maximum value to 0, the Realm-Breaker marks their remaining HP and all targets within Far range must mark all remaining HP and make a death move. Doombringer - Reaction: When a target marks HP from an attack by the Realm-Breaker, all PCs within Far range of the target must lose a Hope. I Have Never Known Defeat (Phase Change) - Reaction: When the Realm-Breaker marks their last HP, replace them with the Undefeated Champion and immediately spotlight them.
堕天战神:无败冠军 FALLEN WARLORD: UNDEFEATED CHAMPION
位阶 4 独狼
最令尘世畏惧,也只能在其面前堕入恐惧。
特性
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无情(3) Relentless (3) - 被动: 在每个游戏主持人轮次中,无败冠军可以至多被聚焦 3 次。像往常一样花费恐惧点来聚焦。
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残破甲胄 Faltering Armor - 被动: 无败冠军受到伤害时将其数值降低 1d10 。
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粉碎强袭 Shattering Strike - 动作: 标记 1 压力点对邻近范围内的所有目标发动一次普通攻击。被该次攻击击中的玩家角色还会失去等于其因此次攻击而标记的生命点数量的希望点。
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无尽军团 Endless Legions - 动作: 花费 1 恐惧点在远距离范围处召唤数量等于玩家角色两倍的堕天突击兵。
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污邪法环 Circle of Defilement - 反应: 倒计时(1d8)。当无败冠军首次被聚焦时,启动倒计时。其在触发时会启动一道覆盖至无败冠军的远距离范围的法阵。区域内的目标处于 脆弱状态,直至其离开法阵。对无败冠军造成严重伤害即可破除此这一法阵。
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乘胜追击 Momentum - 反应: 每当无败冠军对玩家角色的一次攻击成功时,你获得 1 恐惧点。
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末日凶兆 Doombringer - 反应: 当目标因无败冠军的攻击而标记生命点时,所有位于目标的远距离内的玩家角色都失去 1 希望点。
FALLEN WARLORD: UNDEFEATED CHAMPION
Tier 4 Solo
That which only the most feared have a chance to fear.
FEATURES
Relentless (3) - Passive: The Undefeated Champion can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Faltering Armor - Passive: When the Undefeated Champion takes damage, reduce it by 1d10. Shattering Strike - Action: Mark a Stress to make a standard attack against all targets within Very Close range. PCs the Champion succeeds against lose a number of Hope equal to the HP they marked from this attack. Endless Legions - Action: Spend a Fear to summon a number of Fallen Shock Troops equal to twice the number of PCs. The Shock Troops appear at Far range. Circle of Defilement - Reaction: Countdown (1d8). When the Undefeated Champion is in the spotlight for the first time, activate the countdown. When it triggers, activate a magical circle covering an area within Far range of the Champion. A target within that area is Vulnerable until they leave the circle. The circle can be removed by dealing Severe damage to the Undefeated Champion. Momentum - Reaction: When the Undefeated Champion makes a successful attack against a PC, you gain a Fear. Doombringer - Reaction: When a target marks HP from an attack by the Undefeated Champion, all PCs within Far range of the target lose a Hope.
火焰泰坦督军 FIRE TITAN WARLORD
位阶 4 头目
一名浑身冒烟、嗜战成性的巨人,身穿量身定制的铠甲,手持一柄巨型战锤。
特性
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无情(2) Relentless (2) - 被动: 每个游戏主持人轮次中,火焰泰坦督军至多可被聚焦 2 次。照常花费恐惧点来聚焦火焰泰坦督军。
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巨像工匠 Colossus Crafter - 被动: 倒计时(6)。督军入场时启动此倒计时。督军每次被聚焦时,倒计时推进 1 。触发时,召唤巨型战争机器出现在战场边缘,并立即获得聚焦。
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放出猎犬 Release the Hounds - 动作: 花费 1 恐惧点让督军召唤两个恶魔猎犬群,它们出现在近距离范围处,并立即获得聚焦。
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回旋猛击 Spinning Strike - 动作: 标记 1 压力点对邻近范围内所有目标发动普通攻击,并获得 1 恐惧点。
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裂地 Ground-Breaking - 动作: 花费 1 恐惧点让督军挥锤砸裂大地,对近距离范围内的一个群体发动一次攻击。攻击成功对抗的目标受到 4d10+10 直接伤害。该区域变为崎岖地形,玩家角色若要通过,必须进行一次成功的敏捷反应掷骰(16)。
FIRE TITAN WARLORD
Tier 4 Leader
A smoldering, battle-obsessed goliath wearing bespoke armor and wielding a massive maul.
FEATURES
Relentless (2) - Passive: The Warlord can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them. Colossus Crafter - Passive: Countdown (6). When the Warlord enters the scene, activate the countdown. It ticks down when the Warlord is spotlighted. When it triggers, summon the Gargantuan War Machine, which appears at the edge of the battlefield and immediately takes the spotlight. Release the Hounds - Action: Spend a Fear to have the Warlord summon two Demonic Hound Packs, which appear at Close range and immediately take the spotlight. Spinning Strike - Action: Mark a Stress to make a standard attack against all targets within Very Close range and gain a Fear. Ground-Breaking - Action: Spend a Fear to have the Warlord crack the earth with a downward swing of their maul and make an attack against a group within Close range. Targets the attack succeeds against take 4d10+10 direct damage. The area becomes rough terrain, and a PC must succeed on an Agility Reaction Roll (16) to move through it.
巨型战争机器 GARGANTUAN WAR MACHINE
位阶 4 独狼
这座 100 英尺高的精金构装体长着宝石双眼,靠胸口的胸口元素烈焰坩埚驱动。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,巨型战争机器至多可被聚焦 3 次。照常花费恐惧点来聚焦巨型战争机器。
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庞大身形 Awesome Size - 被动: 机器进入战场时,每名玩家角色必须失去 1 希望点或标记 1d4 压力点。
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火箭拳 Rocket Punch - 动作: 标记 1 压力点对近距离范围内的一名玩家角色发动一次攻击。成功时,目标受到 4d12+10 点直接物理伤害,并标记 2 护甲槽且无法获得这些 护甲槽的好处。
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破地践踏 Ground-Breaking Stomp - 动作: 花费 1 恐惧点选择近距离范围内的一点,并进行一次攻击掷骰以对抗该点近距离范围内的所有敌人。攻击对抗成功的目标受到 4d12 点直接物理伤害,并在被聚焦前处于脆弱状态。此外,整片区域化为瓦砾,玩家角色必须进行一次成功的敏捷反应掷骰 (16) 才能穿过。
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超级充能 Supercharged - 反应: 倒计时(循环 2d6 )。机器第一次被聚焦时启动倒计时;之后每被聚焦一次,倒计时便减少 1 。触发时,在本数据块上放置一个指示物,代表机器的胸口坩埚燃起魔法烈焰。此数据块上每有 1 个指示物,机器的难度与攻击掷骰便获得 +1 加值;其普通攻击额外造成 1d12 伤害。机器受到严重伤害时,移除 1 个指示物。
GARGANTUAN WAR MACHINE
Tier 4 Solo
A 100-foot-tall adamantine construct that has gemstone eyes, powered by a chest crucible of elemental flame.
FEATURES
Relentless (3) - Passive: The Machine can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight it. Awesome Size - Passive: When the Machine enters the battlefield, each PC must either lose a Hope or mark 1d4 Stress. Rocket Punch - Action: Mark a Stress to make an attack against a PC within Close range. On a success, the target takes 4d12+10 direct physical damage and marks 2 Armor Slots without gaining their benefits. Ground-Breaking Stomp - Action: Spend a Fear to choose a point within Close range and make an attack roll against all enemies within Close range of that point. Targets the attack succeeds against take 4d12 direct physical damage and are Vulnerable until they are spotlighted. Additionally, the entire area becomes rubble, and a PC must succeed on an Agility Reaction Roll (16) to move through it. Supercharged - Reaction: Countdown (Loop 2d6). When the Machine is spotlighted for the first time, activate the countdown. It ticks down each time the Machine is spotlighted. When it triggers, place a token on this stat block as the Machine’s chest crucible flares with magical flame. For each token on this stat block, the Machine gains a +1 bonus to Difficulty and attack rolls, and its standard attack deals an extra 1d12 damage. Remove a token when the Machine takes Severe damage.
恐怖军团 GHASTLY LEGION
位阶 4 集群(10/生命点)
一支由幽灵组成的庞大军队从无梦的沉眠中苏醒,只为履行古老的誓言。
GHASTLY LEGION
Tier 4 Horde (10/HP)
A teeming army of ghosts roused from dreamless slumber to fulfill their ancient oath.
FEATURES
Horde (2d6+5) - Passive: When the Legion has marked half or more of its HP, its standard attack deals 2d6+5 magic damage instead. Necroplasmic - Passive: The Legion is immune to physical damage and takes double magic damage. Final Act - Reaction: When the Legion is defeated, it makes a standard attack against all targets within Close range before being dispelled.
狮鹫 GRIFFIN
位阶 4 标准
这种大型生物形似狮子,却长着鹰的头、爪与翅膀。
GRIFFIN
Tier 4 Standard
A large leonine creature that has the head, talons, and wings of an eagle.
FEATURES
Treasure Hoarder - Passive: When a PC would mark any number of HP from the Griffin’s attack, the PC can choose instead to give the Griffin an equal number of bags of gold. Swooping Slash - Action: Move up to Far range and make a standard attack against a target along the way.
圣化弓手 HALLOWED ARCHER
位阶 4 远程
手执祝圣之弓的灵体军士。
HALLOWED ARCHER
Tier 4 Ranged
Spirit soldiers with sanctified bows.
FEATURES
Punish the Guilty - Passive: The Archer deals double damage to targets marked Guilty by a High Seraph. Divine Volley - Action: Mark a Stress to make a standard attack against up to three targets.
圣化歌者 HALLOWED CHOIR
位阶 4 集群(6/生命点)
一群生有双翼的天界类人生物,其歌声唤起人们对神灵的敬畏,从而流下泪水。
特性
HALLOWED CHOIR
Tier 4 Horde (6/HP)
A heavenly host of winged humanoids whose song calls forth tears of religious awe.
FEATURES
Horde (2d10) - Passive: When the Choir has marked half or more of its HP, its standard attack deals 2d10 magic damage instead. Celestial Coda - Passive: Countdown (Loop 3). The Choir’s divine song builds on itself with each refrain. When the Choir first appears, activate the countdown. It ticks down when a PC gains a Hope. When it triggers, place a token on this stat block. The Choir gains a bonus to its damage rolls equal to the number of tokens on this stat block. Aural Assault - Action: The Choir unleashes its built-up divine energy in a single burst, clearing all tokens from this stat block. Deal 1d12 direct magic damage to each enemy within Close range for each token cleared.
圣化士兵 HALLOWED SOLDIER
位阶 4 杂兵
高举至圣兵刃的虔信圣灵
HALLOWED SOLDIER
Tier 4 Minion
Souls of the faithful, lifted up with divine weaponry.
FEATURES
Minion (13) - Passive: The Soldier is defeated when they take any damage. For every 13 damage a PC deals to the Soldier, defeat an additional Minion within range the attack would succeed against. Divine Flight - Passive: While the Soldier is flying, spend a Fear to move up to Far range instead of Close range before taking an action. Group Attack - Action: Spend a Fear to choose a target and spotlight all Hallowed Soldiers within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 10 physical damage each. Combine this damage.
死亡先驱 HARBINGER OF DEATH
位阶 4 潜伏
一具干枯的尸体骑在骷髅马背上。它的双眼被缝合,身体裹着满是尘土与灰烬的葬布。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,死亡先驱至多可被聚焦 3 次。照常花费恐惧点来聚焦死亡先驱。
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坐骑 Mount - 被动: 死亡先驱骑乘坐骑时,难度获得 +2 加值。死亡先驱受到严重伤害时会被击落坐骑。若死亡先驱被击落,坐骑会消失,直到你标记 1 压力点将其再次召唤。
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斩首 Decapitate - 动作: 花费 2 恐惧点,让死亡先驱对近战范围内的一名玩家角色进行一次攻击掷骰。成功时,掷一枚 d6 。结果为 6 时,目标标记 全部 生命点,并必须进行一次死亡行动。
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唤醒亡者 Wake the Fallen - 动作: 花费 1 恐惧点,并标记 任意数量的 压力点,让死亡先驱复活远距离范围内一名被击败的盟友。复活的盟友恢复等同于所标记压力点数量的生命点。立即聚焦该盟友。
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尘归尘,土归土 Ashes to Ashes, Dust to Dust - 反应: 当死亡先驱将要标记生命点时,你可以标记 1 压力点,改由远距离范围内的一名盟友标记 这些 生命点。
HARBINGER OF DEATH
Tier 4 Skulk
A desiccated corpse riding atop a skeletal horse. Their eyes are sewn shut and their body is wrapped in a burial shroud of dust and ash.
FEATURES
Relentless (3) - Passive: The Harbinger can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Mount - Passive: While the Harbinger is on their mount, they gain a +2 bonus to their Difficulty. When the Harbinger takes Severe damage, they’re knocked from their mount. If the Harbinger is unhorsed, their mount disappears until you mark a Stress to summon it again. Fear the Reaper - Passive: When a creature is defeated within Far range of the Harbinger, you gain a Fear. Decapitate - Action: Spend 2 Fear to have the Harbinger make an attack roll against a PC within Melee range. On a success, roll a d6. On a result of 6, the target marks all HP and must make a death move. Wake the Fallen - Action: Spend a Fear and mark any number of Stress to have the Harbinger resurrect a defeated ally within Far range. The resurrected ally clears a number of HP equal to the number of Stress marked. Immediately spotlight the ally. Ashes to Ashes, Dust to Dust - Reaction: When the Harbinger would mark HP, you can mark a Stress to have an ally within Far range mark the HP instead.
饥荒先驱 HARBINGER OF FAMINE
位阶 4 辅助
一具干瘪脱水的躯壳骑在一匹枯瘦的白马上。它浑身长满嘴巴,周围飞蝇成群。
特性
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无情(2) Relentless (2) - 被动: 每个游戏主持人轮次中,饥荒先驱至多可被聚焦 2 次。照常花费恐惧点来聚焦饥荒先驱。
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坐骑 Mount - 被动: 饥荒先驱骑乘坐骑时,难度获得 +2 加值。饥荒先驱受到严重伤害时会被击落坐骑。若饥荒先驱被击落,坐骑会消失,直到你标记 1 压力点将其再次召唤。
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饥饿之痛 Hunger Pangs - 被动: 倒计时(递减 6 )。饥荒先驱出现时启动倒计时。每当饥荒先驱被聚焦,倒计时推进。触发时,远距离范围内的所有玩家角色各标记 1 压力点并处于饥饿难耐状态。处于饥饿难耐状态时,玩家角色不能花费希望点,直到进行一次成功的本能掷骰清除该状态。
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吸取精华 Drain Essence - 动作: 花费 1 恐惧点,选择至多三名玩家角色。每个目标受到 4d6 点魔法伤害。
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诸口待饲 Too Many Mouths - 动作: 标记 1 压力点,攻击近战范围内的一名玩家角色。成功时,饥荒先驱抓住目标并大口咬下,造成 4d6 点物理伤害,并使目标受到束缚,直到目标以一次成功的力量掷骰挣脱。
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枯萎之触 Withering Touch - 动作: 花费 1 恐惧点,让饥荒先驱轻抚近战范围内一名处于束缚状态的玩家角色的脸庞。目标标记 2 压力点,并失去 1 希望点或标记 1d4 生命点。
HARBINGER OF FAMINE
Tier 4 Support
A dried-out husk of a body riding atop a withered white horse. They are covered in mouths and surrounded by swarming flies.
FEATURES
Relentless (2) - Passive: The Harbinger can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them. Mount - Passive: While the Harbinger is on their mount, they gain a +2 bonus to their Difficulty. When the Harbinger takes Severe damage, they’re knocked from their mount. If the Harbinger is unhorsed, their mount disappears until you mark a Stress to summon it again. Hunger Pangs - Passive: Countdown (Decreasing 6). When the Harbinger appears, activate the countdown. It ticks down when the Harbinger is spotlighted. When it triggers, all PCs within Far range mark a Stress and become Ravenous. While Ravenous, a PC can’t spend Hope until they clear the condition with a successful Instinct Roll. Drain Essence - Action: Spend a Fear to choose up to three PCs. Each target takes 4d6 magic damage. Too Many Mouths - Action: Mark a Stress to attack a PC within Melee range. On a success, the Harbinger grabs the target and bites them, dealing 4d6 physical damage and Restraining the target until they break free with a successful Strength Roll. Withering Touch - Action: Spend a Fear to have the Harbinger caress the face of a Restrained PC within Melee range. The target marks 2 Stress and either loses a Hope or marks 1d4 HP.
瘟疫先驱 HARBINGER OF PESTILENCE
位阶 4 头目
一堆肿胀腐烂、由蠕动的昆虫与蛞蝓聚合而成的类人形躯体,骑在一匹被虫蛀蚀的马背上。
特性
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传染光环 Halo of Contagion - 被动: 先驱具有传染性。当一名玩家角色在处于感染状态的生物的邻近范围内进行动作时,该玩家角色掷一枚 d6 。结果为 1 时,该玩家角色处于感染状态。处于感染状态时,该玩家角色在动作掷骰上具有劣势,直到其花费 3 希望点清除此状态。处于感染状态的敌人不受此状态影响。
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坐骑 Mount - 被动: 瘟疫先驱骑乘坐骑时,难度获得 +2 加值。瘟疫先驱受到严重伤害时会被击落坐骑。若瘟疫先驱被击落,坐骑会消失,直到你标记 1 压力点将其再次召唤。
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蝗群 Locust Swarm - 动作: 花费 2 恐惧点让先驱在极远范围内的一个点召唤一个蝗虫群。该点近距离范围内的每名玩家角色必须标记 1 护甲槽,否则受到 4d10 点直接物理伤害并掷一枚 d6 。结果为 1 –2 时,该玩家角色处于感染状态。
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蛙卵 Frog Spawn - 动作: 花费 1 恐惧点让先驱在至多三名位于近距离范围内的玩家角色口中召唤一窝病蛙。每名玩家角色必须进行一次成功的风度反应掷骰,否则受到 4d12 点魔法伤害并掷一枚 d6 。结果为 1 –3 时,该玩家角色处于感染状态。
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瘟疫使者 Plague Bringer - 动作: 标记 至多等同于场景内玩家角色数量的 压力点。每标记 1 压力点,先驱就在远距离范围内召唤 1d4 个受感染的僵尸军团,并立即聚焦其中之一。
HARBINGER OF PESTILENCE
Tier 4 Leader
A bloated and rotting agglomeration of wriggling insects and slugs formed into a single humanoid mass riding a worm-eaten horse.
FEATURES
Halo of Contagion - Passive: The Harbinger is Contagious. When a PC within Very Close range of a Contagious creature takes an action, the PC rolls a d6. On a result of 1, the PC becomes Contagious. While Contagious, a PC has disadvantage on action rolls until they spend 3 Hope to clear the condition. Contagious adversaries are unaffected by the condition. Mount - Passive: While the Harbinger is on their mount, they gain a +2 bonus to their Difficulty. When the Harbinger takes Severe damage, they’re knocked from their mount. If the Harbinger is unhorsed, their mount disappears until you mark a Stress to summon it again. Locust Swarm - Action: Spend 2 Fear to have the Harbinger conjure a swarm of locusts at a point within Very Far range. Each PC within Close range of that point must either mark an Armor Slot or take 4d10 direct physical damage and roll a d6. On a result of 1–2, the PC becomes Contagious. Frog Spawn - Action: Spend a Fear to have the Harbinger conjure a clutch of diseased frogs inside the mouths of up to three PCs within Close range. Each PC must succeed on a Presence Reaction Roll or take 4d12 magic damage and roll a d6. On a result of 1–3, the PC becomes Contagious. Plague Bringer - Action: M ark any number of Stress up to the number of PCs in the scene. For each Stress you mark, the Harbinger summons 1d4 Contagious Zombie Legions within Far range and immediately spotlights one of them.
战争先驱 HARBINGER OF WAR
位阶 4 斗士
一名身披黑色铠甲、头戴犄角盔、手持染血战旗的战士。
特性
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无情(2) Relentless (2) - 被动: 每个游戏主持人轮次中,战争先驱至多可被聚焦 2 次。照常花费恐惧点来聚焦战争先驱。
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坐骑 Mount - 被动: 战争先驱骑乘坐骑时,难度获得 +2 加值。战争先驱受到严重伤害时会被击落坐骑。若战争先驱被击落,坐骑会消失,直到你标记 1 压力点将其再次召唤。
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铁骰 Iron Dice - 动作: 标记 1 压力点让先驱发动一次冒险的全力攻击。进行一次具有优势的普通攻击。成功时,目标额外标记 1 生命点。失败时,先驱处于脆弱状态,直到其受到或造成伤害。
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至高指挥官 Supreme Commander - 动作: 每场景一次,花费 1 恐惧点在近距离范围内召唤 1d6 名圣化士兵,并立即聚焦其中之一。
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攻城槌 Battering Ram - 反应: 当一名近距离范围内的玩家角色动作掷骰失败时,你可以花费 1 恐惧点移动到该玩家角色的近战范围内,并对其发动一次具有优势的普通攻击。成功时,该玩家角色受到普通攻击伤害,并处于脆弱状态,直到其被聚焦。
HARBINGER OF WAR
Tier 4 Bruiser
A warrior clad in black armor and a horned helmet and bearing a bloody banner.
FEATURES
Relentless (2) - Passive: The Harbinger can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them. Mount - Passive: While the Harbinger is on their mount, they gain a +2 bonus to their Difficulty. When the Harbinger takes Severe damage, they’re knocked from their mount. If the Harbinger is unhorsed, their mount disappears until you mark a Stress to summon it again. Iron Dice - Action: Mark a Stress to have the Harbinger attempt a risky all-out attack. Make a standard attack with advantage. On a success, the target marks an additional HP. On a failure, the Harbinger becomes Vulnerable until they take or deal damage. Supreme Commander - Action: Once per scene, spend a Fear to summon 1d6 Hallowed Soldiers within Close range and immediately spotlight one of them. Battering Ram - Reaction: When a PC fails an action roll within Close range, you can spend a Fear to move into Melee range with the PC and make a standard attack with advantage against them. On a success, the PC takes standard damage and is Vulnerable until they are spotlighted.
上位神使 HIGH SERAPH
位阶 4 头目
圣洁的勇者,统领着执行神祇之志的圣化军团
特性
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无情(3) Relentless (3) - 被动: 在每个游戏主持人轮次中,上位神使可以至多被聚焦 3 次。像往常一样花费恐惧点来聚焦。
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至圣之翼 Divine Flight - 被动: 当上位神使飞行时,花费 1 恐惧点即可在执行一项动作前移动至多至远距离范围,而非近距离范围。
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圣裁 Judgment - 动作: 花费 1 恐惧点令一个生物在上位神使之神祇眼中被判为罪人,持续直至上位神使被击败。目标在处于有罪状态时,无法因掷出希望结果而获得希望点。上位神使的普通攻击会在成功命中罪人时造成严重伤害,而非原本的伤害。同一时间内上位神使只能标记一个目标。
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神力光束 God Rays - 动作: 标记 1 压力点展现些许神力本源,将之化作炽烈的光束射线,令其射向极远范围内至多 20 个目标。目标必须进行一次风度反应掷骰(罪人在此掷骰中具有劣势),失败者受到 4d6+12 点魔法伤害,成功则所受伤害减半。
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万军齐心 We Are One - 动作: 每场景一次,花费 1 恐惧点聚焦远距离范围内所有其余敌人。以此法被聚焦者的攻击伤害减半。
HIGH SERAPH
Tier 4 Leader
A divine champion, head of a hallowed host of warriors who enforce their god’s will.
FEATURES
Relentless (3) - Passive: The Seraph can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Divine Flight - Passive: While the Seraph is flying, spend a Fear to move up to Far range instead of Close range before taking an action. Judgment - Action: Spend a Fear to make a target Guilty in the eyes of the Seraph’s god until the Seraph is defeated. While Guilty, the target doesn’t gain Hope on a result with Hope. When the Seraph succeeds on a standard attack against a Guilty target, they deal Severe damage instead of their standard damage. The Seraph can only mark one target at a time. God Rays - Action: Mark a Stress to reflect a sliver of divinity as a searing beam of light that hits up to twenty targets within Very Far range. Targets must make a Presence Reaction Roll, with disadvantage if they are marked Guilty. Targets who fail take 4d6+12 magic damage. Targets who succeed take half damage. We Are One - Action: Once per scene, spend a Fear to spotlight all other adversaries within Far range. Attacks they make while spotlighted in this way deal half damage.
克拉肯 KRAKEN
位阶 4 独狼
一种传奇海怪,生着遍布吸盘的触手与怖人的巨颚,就连最大的帆船都无法与其身形相匹。
特性
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无情(3) Relentless (3) - 被动: 在每个游戏主持人轮次中,克拉肯可以至多被聚焦 3 次。像往常一样花费恐惧点来聚焦。
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触腕狂舞 Many Tentacles - 被动: 若克拉肯已标记的生命点数量小于等于 7 ,其普通攻击可同时选择两个范围内的目标。
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拖入深渊 Grapple and Drown - 动作: 对近距离范围内的一个目标发动一次攻击掷骰。成功时,标记 1 压力点令目标被一条触腕抓住并拖入水下。目标处于 束缚 与 脆弱状态,且在进行一次动作掷骰时必须标记 1 压力点。这些状态会在目标通过一次成功的力量掷骰重获自由、或是当克拉肯受到重度或更严重的伤害时清除。
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腾浪喷涌 Boiling Blast - 动作: 花费 1 恐惧点向一条长度至多为远距离的直线上的任意数量目标喷出一条翻腾的巨浪。每个目标都必须成功通过一次敏捷反应掷骰,否则受到 4d6+9 物理伤害。若目标想标记 1 护甲槽点以降低该伤害,则其还必须标记 1 压力点。
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乘胜追击 Momentum - 反应: 当克拉肯成功命中玩家角色时,你获得 1 恐惧点。
KRAKEN
Tier 4 Solo
A legendary beast of the sea, bigger than the largest galleon, with sucker-laden tentacles and a terrifying maw.
FEATURES
Relentless (3) - Passive: The Kraken can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Many Tentacles - Passive: While the Kraken has 7 or fewer marked HP, they can make their standard attack against two targets within range. Grapple and Drown - Action: Make an attack roll against a target within Close range. On a success, mark a Stress to grab them with a tentacle and drag them beneath the water. The target is Restrained and Vulnerable until they break free with a successful Strength Roll or the Kraken takes Major or greater damage. While Restrained and Vulnerable in this way, a target must mark a Stress when they make an action roll. Boiling Blast - Action: Spend a Fear to spew a line of boiling water at any number of targets in a line up to Far range. All targets must succeed on an Agility Reaction Roll or take 4d6+9 physical damage. If a target marks an Armor Slot to reduce the damage, they must also mark a Stress. Momentum - Reaction: When the Kraken makes a successful attack against a PC, you gain a Fear.
末日神谕者 ORACLE OF DOOM
位阶 4 独狼
身姿高大的不朽者,命运伟岸的化身。深陷诅咒之中,所见皆为末日。
特性
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惊怖 Terrifying - 被动: 当末日神谕者攻击成功时,所有远距离范围内的玩家角色都失去 1 希望点,而你获得 1 恐惧点。
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巨物威压 Walls Closing In - 被动: 位于末日神谕者极远范围内的生物掷骰失败时,必须标记 1 压力点。
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宣昭宿命 Pronounce Fate - 动作: 花费 1 恐惧点向远距离范围内的一个目标展现其心中的梦魇。目标必须进行一次知识反应掷骰。失败则失去 所有 希望点并受到 2d20+4 点直接魔法伤害。成功时受到一半伤害并失去 1 希望点。
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召唤苦难 Summon Tormentors - 动作: 每天一次,花费 2 恐惧点召唤 2d4 个位阶 2 或更低的、与某个玩家角色心中的梦魇相关联的杂兵,其将出现在该玩家角色的近距离范围处。
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噩兆学识 Ominous Knowledge - 反应: 末日神谕者在看到一个凡人生物时即可知晓其心中的一道梦魇。
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宿命轮回 Vengeful Fate - 反应: 末日神谕者因邻近范围内的一次攻击标记生命点时,你可以标记 1 压力点来将攻击者击飞至远距离范围并造成 2d10+4 点物理伤害。
ORACLE OF DOOM
Tier 4 Solo
A towering immortal and incarnation of fate, cursed to only see bad outcomes.
FEATURES
Terrifying - Passive: When the Oracle makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear. Walls Closing In - Passive: When a creature rolls a failure while within Very Far range of the Oracle, they must mark a Stress. Pronounce Fate - Action: Spend a Fear to present a target within Far range with a vision of their personal nightmare. The target must make a Knowledge Reaction Roll. On a failure, they lose all Hope and take 2d20+4 direct magic damage. On a success, they take half damage and lose a Hope. Summon Tormentors - Action: Once per day, spend 2 Fear to summon 2d4 Tier 2 or below Minions relevant to one of the PC’s personal nightmares. They appear at Close range relative to that PC. Ominous Knowledge - Reaction: When the Oracle sees a mortal creature, they instantly know one of their personal nightmares. Vengeful Fate - Reaction: When the Oracle marks HP from an attack within Very Close range, you can mark a Stress to knock the attacker back to Far range and deal 2d10+4 physical damage.
异界憎恶体 OUTER REALMS ABOMINATION
位阶 4 斗士
不断蠕变、不可名状的混沌生命体
特性
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迷惘之物 Disorienting Presence - 被动: 当一个目标受到异界憎恶体的伤害时,其必须进行一次本能反应掷骰。失败时,其下次动作掷骰具有劣势,且你获得 1 恐惧点。
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实界震荡 Reality Quake - 动作: 花费 1 恐惧点令异界憎恶体远距离范围内的现实边界发出惊怖的嗡鸣。所有位于该区域内的目标都必须成功通过一次知识反应掷骰,否则处于紊乱状态直至该场景结束。处于紊乱状态的目标在消耗希望点、标记护甲槽、生命点、压力点时,都必须加倍其消耗量或标记量。
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虚妄形体 Unreal Form - 反应: 当异界憎恶体受到伤害时,该伤害将减少 1d20 。若异界憎恶体受到一次成功击中它的攻击但只标记了 1 点或更少的生命点,则你获得 1 恐惧点。
OUTER REALMS ABOMINATION
Tier 4 Bruiser
A chaotic mockery of life, constantly in flux.
FEATURES
Chaotic Form - Passive: When the Abomination attacks, roll 2d4 and use the result as their attack modifier. Disorienting Presence - Passive: When a target takes damage from the Abomination, they must make an Instinct Reaction Roll. On a failure, they gain disadvantage on their next action roll and you gain a Fear. Reality Quake - Action: Spend a Fear to rattle the edges of reality within Far range of the Abomination. All targets within that area must succeed on a Knowledge Reaction Roll or become Unstuck from reality until the end of the scene. When an Unstuck target spends Hope or marks Armor Slots, HP, or Stress, they must double the amount spent or marked. Unreal Form - Reaction: When the Abomination takes damage, reduce it by 1d20. If the Abomination marks 1 or fewer Hit Points from a successful attack against them, you gain a Fear.
异界腐曜体 OUTER REALMS CORRUPTOR
位阶 4 辅助
由繁彩幻光交织而成、不停变化着的无形之物
OUTER REALMS CORRUPTER
Tier 4 Support
A shifting, formless mass seemingly made of chromatic light.
FEATURES
Will-Shattering Touch - Passive: When a PC takes damage from the Corrupter, they lose a Hope. Disgorge Reality Flotsam - Action: Mark a Stress to spew partially digested portions of consumed realities at all targets within Close range. Targets must succeed on a Knowledge Reaction Roll or mark 2 Stress.
异界仆从 OUTER REALMS THRALL
位阶 4 杂兵
被剥离了记忆与个性,勉强保留着人型外形的生命体
OUTER REALMS THRALL
Tier 4 Minion
A vaguely humanoid form stripped of memory and identity.
FEATURES
Minion (13) - Passive: The Thrall is defeated when they take any damage. For every 13 damage a PC deals to the Thrall, defeat an additional Minion within range the attack would succeed against. Group Attack - Action: Spend a Fear to choose a target and spotlight all Outer Realm Thralls within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 11 physical damage each. Combine this damage.
猫头鹰女巫 OWL WITCH
位阶 4 辅助
一只巨人般的谷仓猫头鹰,心怀复仇,翼展 15 英尺,长着一张人类的脸。
特性
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凶兆 Ill Omen - 被动: 当一名玩家角色在近距离范围内进行动作掷骰时,其恐惧骰获得 与你当前 恐惧点数量相等的加值。
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模仿嗓音 Voice Mimicry - 动作: 花费 1 恐惧点让猫头鹰女巫用某个挚爱之人的声音,向听得见呼唤的生物招手。目标必须进行一次成功的本能反应掷骰,否则必须朝猫头鹰女巫靠近,移动至多远距离范围。
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噩梦凝视 Nightmare Stare - 动作: 花费 1 恐惧点让猫头鹰女巫使一名远距离范围内的玩家角色处于清醒噩梦状态,除非目标进行一次成功的知识反应掷骰。受影响期间,目标无法恢复 生命点或清除 压力点。另一名玩家角色使用休整行动安抚受影响者后,该状态解除。
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暴力终局幻象 Visions of a Violent End - 反应: 当猫头鹰女巫成为攻击目标时,你可以花费 1 恐惧点迫使攻击者进行一次风度反应掷骰。失败时,攻击者必须标记 1d4 压力点,其脑海中涌满可怖的画面。
OWL WITCH
Tier 4 Support
A giant, vengeful barn owl that has a 15-foot wingspan and a human face.
FEATURES
Ill Omen - Passive: When a PC within Close range makes an action roll, their Fear Die gains a bonus equal to the amount of Fear you have. Witch Barrier - Passive: The Owl Witch has resistance to magic damage. Voice Mimicry - Action: Spend a Fear to have the Owl Witch beckon with the voice of a beloved figure to a creature within earshot. The target must succeed on an Instinct Reaction Roll or move up to Far range toward the Owl Witch. Nightmare Stare - Action: Spend a Fear to have the Owl Witch Affl ict a PC within Far range with waking nightmares unless the target succeeds on a Knowledge Reaction Roll. While Affl icted, the target can’t clear HP or Stress. The condition is cleared when another PC uses a downtime move to comfort the Affl icted creature. Visions of a Violent End - Reaction: When the Owl Witch is targeted by an attack, you can spend a Fear to force the attacker to make a Presence Reaction Roll. On a failure, they must mark 1d4 Stress as their mind is flooded with harrowing imagery.
红宝石龙 RUBY DRAGON
位阶 4 标准
一只巨大的有翼巨龙,闪烁的宝石鳞片下隐约透出火焰。它的体温足以熔化岩石。
特性
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无情(3) Relentless (3) - 被动: 每个游戏主持人轮次中,红宝石龙至多可被聚焦 3 次。照常花费恐惧点来聚焦红宝石龙。
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可怖 Fearsome - 被动: 当红宝石龙对一名玩家角色的攻击成功,或一名玩家角色在红宝石龙远距离范围内的动作掷骰失败时,你获得 1 恐惧点。
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熔融吐息 Melting Breath - 动作: 标记 1 压力点让巨龙向前方所有玩家角色喷出一股火焰,笼罩近距离范围内的区域。每个目标必须进行一次成功的敏捷反应掷骰,否则受到 4d12+10 魔法伤害,并标记 1 护甲槽,但无法获得 其增益(他们仍可消耗 护甲槽来减少伤害)。
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火山裂隙 Volcanic Fissure - 动作: 花费 1 恐惧点让巨龙甩尾对抗地面,劈开一道熔岩裂隙,岩浆涌过近距离范围内的区域。区域内的每名玩家角色必须进行一次敏捷反应掷骰。成功者立刻离开该区域。失败者受到 4d8+5 魔法伤害。在巨龙被击败前,任何进入该区域的生物都会受到 4d8+5 点魔法伤害。
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热血 Hot-Blooded - 反应: 当某个生物对巨龙进行一次成功的攻击,且攻击发生在邻近范围内时,龙血从伤口喷溅而出,灼烧攻击者,迫使对方标记 1 护甲槽。若对方无法标记护甲槽,则标记 1d4 生命点。
RUBY DRAGON
Tier 4 Standard
A huge winged dragon that has visible flames beneath its glittering, gem-encrusted scales. Its body heat melts stone.
FEATURES
Relentless (3) - Passive: The Dragon can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight it. Fearsome - Passive: When the Dragon succeeds on an attack against a PC or a PC within Far range fails an action roll, you gain a Fear. Melting Breath - Action: Mark a Stress to have the Dragon unleash a blast of fire on all PCs in front of it within Close range. Each target must succeed on an Agility Reaction Roll or take 4d12+10 magic damage and mark an Armor Slot without gaining its benefits (they can still use armor to reduce the damage). Volcanic Fissure - Action: Spend a Fear to have the Dragon snap its tail against the ground, opening a lava rift that flows over the area within Close range. Each PC within that area must make an Agility Reaction Roll. Targets who succeed immediately move out of the area. Targets who fail take 4d8+5 magic damage. Until the Dragon is defeated, a creature who enters the area takes 4d8+5 magic damage. Hot-Blooded - Reaction: When a creature makes a successful attack against the Dragon within Very Close range, the Dragon’s blood erupts from the wound and burns the attacker, forcing them to mark an Armor Slot. If they can’t mark an Armor Slot, they mark 1d4 HP.
断影 SEVERED SHADOW
位阶 4 杂兵
一道被束缚在平面与表面上的二维活影。
SEVERED SHADOW
Tier 4 Minion
A two-dimensional living shadow bound to flat planes and surfaces.
FEATURES
Minion (12) - Passive: The Shadow is defeated when it takes any damage. For every 12 damage a PC deals to the Shadow, the PC defeats an additional Minion within range that the attack would succeed against. Shadow Grapple - Action: Mark a Stress to make an attack against a target within Close range. On a success, the target becomes Vulnerable and must mark a Stress when they take an action until the Shadow is defeated. Group Attack - Action: Spend a Fear to choose a target and spotlight all Severed Shadows within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 10 magic damage each. Combine this damage.
至高造物主阿多尼克斯 SUPREME DEMIURGE ADONIX
位阶 4 独狼
来自圣辉上界的四面天使,在凡人界域中以悬浮四面体的形态显形,遍体生眼,还长着好几对金属羽翼。
特性
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无情(4) Relentless (4) - 被动: 每个游戏主持人轮次中,至高造物主阿多尼克斯至多可被聚焦 4 次。照常花费恐惧点来聚焦至高造物主阿多尼克斯。
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元素执政官 Elemental Archon - 动作: 标记 1 压力点并掷一枚 d4 。阿多尼克斯启动对应效果: 1)火焰光束。阿多尼克斯从自身到战场边缘放出一道元素火焰光束,光束宽度为邻近范围。光束路径上的每个目标必须进行一次敏捷反应掷骰。失败的目标承受严重伤害,成功的目标承受轻度伤害。 2)雷霆。远距离范围内的所有生物必须标记 1 压力点,并处于脆弱状态,直到其进行一次成功的攻击掷骰,或造物主被击败为止。 3)闪电箭。对极远范围内的一个目标进行一次攻击。成功时,造成 4d8 点魔法伤害。若所有骰子结果都是偶数,对另一个目标发动同样的攻击,如此循环,直到你掷骰出奇数结果或没有更多目标为止。 4)冰风暴。每名近距离范围内的玩家角色必须进行一次成功的力量反应掷骰,否则标记 1d4 压力点,并处于束缚状态,直到其花费 1 希望点以挣脱。
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由始至终 Alpha to Omega - 进化: 阿多尼克斯被击败后,会以欧米伽形态复活,恢复 全部 生命点并清除 全部 压力点。极远范围内每名玩家角色必须进行一次成功的风度反应掷骰,否则失去 1 希望点。每有 1 希望点以这种方式失去,你获得 1 恐惧点。阿多尼克斯在此形态下获得以下特性:
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被弃者 Forsaken - 动作: 花费 1 恐惧点选择一名玩家角色,为其启动一个被弃者倒计时(1d8)。当阿多尼克斯被聚焦时,倒计时推进。触发时,该玩家角色必须标记 全部 生命点。当阿多尼克斯受到严重伤害时,倒计时结束。同一时间只能有一个被弃者倒计时处于激活状态。
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末日决战 Armageddon - 反应: 当阿多尼克斯再次被击败时,它释放出一场撼动诸界域根基的现实风暴。掷一枚 d6 。若结果为 5 –6,每名玩家角色必须进行一次死亡行动。
SUPREME DEMIURGE ADONIX
Tier 4 Solo
The four-faced angel from the Hallows Above who manifests in the Mortal Realm as a floating tetrahedron with numerous eyes and multiple sets of metallic feathered wings.
FEATURES
Relentless (4) - Passive: Adonix can be spotlighted up to four times per GM turn. Spend Fear as usual to spotlight them. Elemental Archon - Action: Mark a Stress to roll a d4. Adonix activates the corresponding effect:
- Fire Beam. Adonix manifests a beam of elemental fire with a Very Close width from themself to the edge of the battlefield. Each target in the beam’s path must make an Agility Reaction Roll. Targets who fail take Severe damage. Targets who succeed take Minor damage.
- Thunderclap. All creatures within Far range must mark a Stress and become Vulnerable until they succeed on an attack roll or the Demiurge is defeated.
- Lightning Bolt. Make an attack against a target within Very Far range, dealing 4d8 magic damage on a success. If all results are even, make the same attack against a different target, repeating the cycle until you roll an odd result or run out of targets.
- Ice Storm. Each PC within Close range must succeed on a Strength Reaction Roll or mark 1d4 Stress and become Restrained until they spend a Hope to escape. Alpha to Omega - Evolution: When Adonix is defeated, they resurrect in Omega form with all HP and Stress cleared. Each PC within Very Far range must succeed on a Presence Reaction Roll or lose a Hope. You gain a Fear for each Hope lost in this way. Adonix gains the following features in this form: Forsaken - Action: Spend a Fear to choose a PC and activate a Forsaken Countdown (1d8) for them. It ticks down when Adonix is spotlighted. When it triggers, the PC must mark all their HP. The countdown ends if Adonix takes Severe damage. You can have only one Forsaken Countdown active at a time. Armageddon - Reaction: When Adonix is defeated again, they unleash a reality storm that shakes the realms to their foundations. Roll a d6. On a result of 5–6, each PC must make a death move.
时序执法者 TEMPORAL ENFORCER
位阶 4 斗士
一个来自时间之外维度的巨大机械造物,由时间守望者所造,用以维护神圣连续体。
特性
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无情(2) Relentless (2) - 被动: 每个游戏主持人轮次中,时序执法者至多可被聚焦 2 次。照常花费恐惧点来聚焦时序执法者。
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时间循环者 Time Looper - 被动: 启动倒计时(循环 2d6 )。时序执法者首次出现时激活该倒计时。每当它被聚焦时,倒计时推进。触发时,时序执法者恢复 全部 生命点、清除 所有 压力点与状态。时序执法者受到严重伤害时,重掷该倒计时。
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时间穿梭 Move Between Moments - 动作: 标记 1 压力点,让时序执法者传送到极远范围内的一点,然后再次聚焦它。
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瞬时倒带 Instant Rewind - 反应: 时序执法者攻击失败时,你可以花费 1 恐惧点重新掷骰。
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反转极性 Invert Polarity - 反应: 每场景至多三次,你可以花费 1 恐惧点把任意一枚已掷出的骰子的骰面翻转为其反面的结果。此效果不能用来改变关键成功。
TEMPORAL ENFORCER
Tier 4 Bruiser
A giant mechanical being from a dimension outside time, built by the Time Keepers to preserve the Holy Continuum.
FEATURES
Relentless (2) - Passive: The Enforcer can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them. Time Looper - Passive: Countdown (Loop 2d6). When the Enforcer first appears, activate the countdown. It ticks down when the Enforcer is spotlighted. When it triggers, the Enforcer clears all HP, Stress, and conditions. Reroll the countdown when the Enforcer takes Severe damage. Move Between Moments - Action: Mark a Stress to have the Enforcer teleport to a point within Very Far range, then spotlight them again. Instant Rewind - Reaction: When the Enforcer fails an attack, you can spend a Fear to reroll the die. Invert Polarity - Reaction: Up to three times per scene, you can spend a Fear to flip any die rolled onto its obverse result. This effect can’t be used to alter a critical success.
火山巨龙:黑曜猎手 VOLCANIC DRAGON: OBSIDIAN PREDATOR
位阶 4 独狼
巨翼遮天,黑鳞覆体,锐爪开山,巨型骇兽
特性
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无情(2) Relentless (2) - 被动: 在每个游戏主持人轮次中,黑曜猎手可以至多被聚焦 2 次。像往常一样花费恐惧点来聚焦。
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翔空巨影 Flying - 被动: 在飞行时,黑曜猎手的难度获得 +3 加值。
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山崩尾扫 Avalanche Tail - 动作: 标记 1 压力点对近距离范围内的所有目标发动一次攻击。被黑曜猎手成功命中的目标受 4d6+4 物理伤害且被击飞至远距离范围并处于 脆弱状态, 直至其下次掷出希望结果。
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俯冲猛袭 Dive-Bomb - 动作: 若黑曜猎手正在飞行,标记 1 压力点并选择远距离范围内一点。移动至该点并对邻近距离内的所有目标发动一次攻击。被黑曜猎手成功命中的目标受 2d10+6 物理伤害且必须标记 1 压力点并失去 1 希望点。
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怒炎爆发(阶段转换) Erupting Rage (Phase Change) - 反应: 当黑曜猎手标记其最后 1 点生命点时,将其替换为熔炎天灾并立即给予其聚焦。
VOLCANIC DRAGON: OBSIDIAN PREDATOR
Tier 4 Solo
A massive winged creature with obsidian scales and impossibly sharp claws.
FEATURES
Relentless (2) - Passive: The Obsidian Predator can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them. Flying - Passive: While flying, the Obsidian Predator gains a +3 bonus to their Difficulty. Obsidian Scales - Passive: The Obsidian Predator is resistant to physical damage. Avalanche Tail - Action: Mark a Stress to make an attack against all targets within Close range. Targets the Obsidian Predator succeeds against take 4d6+4 physical damage and are knocked back to Far range and Vulnerable until their next roll with Hope. Dive-Bomb - Action: If the Obsidian Predator is flying, mark a Stress to choose a point within Far range. Move to that point and make an attack against all targets within Very Close range. Targets the Obsidian Predator succeeds against take 2d10+6 physical damage and must mark a Stress and lose a Hope. Erupting Rage (Phase Change) - Reaction: When the Obsidian Predator marks their last HP, replace them with the Molten Scourge and immediately spotlight them.
火山巨龙:熔炎天灾 VOLCANIC DRAGON: MOLTEN SCOURGE
位阶 4 独狼
伤痕令巨龙狂怒,其躯体化作熔融的岩浆
特性
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崩裂龙鳞 Cracked Scales - 被动: 当熔炎天灾受到伤害时,掷等于其标记的生命点数量的 d6 。每掷出一次 4 或更高的结果,你就获得 1 恐惧点。
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粉碎狂袭 Shattering Might - 动作: 标记 1 压力点对邻近范围内的一个目标发动一次攻击。若成功命中,则目标受 4d8+1 物理伤害,失去 1 希望点,且被击飞至近距离范围。熔炎天灾随后还清除 1 压力点。
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火山爆发 Eruption - 动作: 花费 1 恐惧点令岩浆自熔炎天灾的鳞片之间爆发,使其邻近范围被熔融的岩浆所覆盖。所有位于该区域内的目标都必须成功通过一次敏捷反应掷骰,否则受 4d6+6 物理伤害且被击飞至近距离范围。岩浆会持续覆盖该区域。每当一个除熔炎天灾外的生物进入该区域或在其中行动时,都必须标记 6 生命点。
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火山吐息 Volcanic Breath - 反应: 当熔炎天灾受到重度伤害时,掷 1d10 。若掷出 8 点或更高,则熔炎天灾向其面前呼出一道岩浆洪流,直至其远距离范围。所有位于区域内的目标都必须进行一次敏捷反应掷骰。失败者受 2d10+4 物理伤害且标记 1d4 压力点且处于 脆弱 状态,直至其清除了至少 1 压力点;成功则只受半伤且标记 1 压力点。
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熔岩之血 Lava Splash - 反应: 当熔炎天灾因临近范围内的生物而受到严重伤害时,熔融的炎血将会自伤口中迸出,对攻击者造成 2d10+4 的直接物理伤害。
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复仇余烬(阶段转换) Ashen Vengeance (Phase Change) - 反应: 当熔炎天灾标记其最后 1 点生命点时,将其替换为余烬暴君并立即给予其聚焦。
VOLCANIC DRAGON: MOLTEN SCOURGE
Tier 4 Solo
Enraged by their wounds, the dragon bursts into molten lava.
FEATURES
Relentless (3) - Passive: The Molten Scourge can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. Cracked Scales - Passive: When the Molten Scourge takes damage, roll a number of d6s equal to HP marked. For each result of 4 or higher, you gain a Fear. Shattering Might - Action: Mark a Stress to make an attack against a target within Very Close range. On a success, the target takes 4d8+1 physical damage, loses a Hope, and is knocked back to Close range. The Molten Scourge clears a Stress. Eruption - Action: Spend a Fear to erupt lava from beneath the Molten Scourge’s scales, filling the area within Very Close range with molten lava. All targets in that area must succeed on an Agility Reaction Roll or take 4d6+6 physical damage and be knocked back to Close range. This area remains lava. When a creature other than the Molten Scourge enters that area or acts while inside of it, they must mark 6 HP. Volcanic Breath - Reaction: When the Molten Scourge takes Major damage, roll a d10. On a result of 8 or higher, the Molten Scourge breathes a flow of lava in front of them within Far range. All targets in that area must make an Agility Reaction Roll. Targets who fail take 2d10+4 physical damage, mark 1d4 Stress, and are Vulnerable until they clear a Stress. Targets who succeed take half damage and must mark a Stress. Lava Splash - Reaction: When the Molten Scourge takes Severe damage from an attack within Very Close range, molten blood gushes from the wound and deals 2d10+4 direct physical damage to the attacker. Ashen Vengeance (Phase Change) - Reaction: When the Molten Scourge marks their last HP, replace them with the Ashen Tyrant and immediately spotlight them.
火山巨龙:余烬暴君 VOLCANIC DRAGON: ASHEN TYRANT
位阶 4 独狼
从来没有敌人对巨龙造成过如此严重的伤痕。岩浆凝结,巨龙的残躯如同它昔日消灭的那些敌人一般化作灰烬。
特性
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无情(4) Relentless (4) - 被动: 在每个游戏主持人轮次中,余烬暴君可以至多被聚焦 4 次。像往常一样花费恐惧点来聚焦。
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残翼 Injured Wings - 被动: 飞行时,余烬暴君的难度获得 +1 加值。
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尘归尘 Ashes to Ashes - 被动: 当玩家角色在余烬暴君的近距离范围内掷出失败时,其将失去 1 希望点且你获得 1 恐惧点。如果玩家没有希望点可以失去,则其必须标记 1 生命点。
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绝望残杀 Desperate Rampage - 动作: 标记 1 压力点以对近距离范围内的所有目标发动一次攻击。被余烬暴君成功命中的目标受 2d20+2 物理伤害,且被击飞至相对于其当前位置的近距离范围,且必须标记 1 压力点。
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焚灰火云 Ashen Cloud - 动作: 花费 1 恐惧点猛击地面并掀起烟尘,覆盖远距离范围。位于灰云内的目标进行的动作掷骰具有劣势。该灰云会在下一次聚焦敌人时消失。
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末日大灾 Apocalyptic Thrashing - 动作: 倒计时(1d12),花费 1 恐惧点以启动。倒计时会在一名玩家掷出恐惧结果时减少 1 。当倒计时触发时,余烬暴君挣扎着引动天灾(例如地震、山崩、城墙倒塌)。所有位于远距离范围内的目标都必须进行一次力量反应掷骰。失败者受 2d10+10 物理伤害且因碎石而处于 束缚状态,直至目标通过一次成功的力量掷骰来重获自由。成功时受到一半伤害。若余烬暴君在该倒计时启动期间被击败,则该倒计时将作为其焚身自爆立即触发。
VOLCANIC DRAGON: ASHEN TYRANT
Tier 4 Solo
No enemy has ever had the insolence to wound the dragon so. As the lava settles, it’s ground to ash like the dragon’s past foes.
FEATURES
Relentless (4) - Passive: The Ashen Tyrant can be spotlighted up to four times per GM turn. Spend Fear as usual to spotlight them. Cornered - Passive: Mark a Stress instead of spending a Fear to spotlight the Ashen Tyrant. Injured Wings - Passive: While flying, the Ashen Tyrant gains a +1 bonus to their Difficulty. Ashes to Ashes - Passive: When a PC rolls a failure while within Close range of the Ashen Tyrant, they lose a Hope and you gain a Fear. If the PC can’t lose a Hope, they must mark a HP. Desperate Rampage - Action: Mark a Stress to make an attack against all targets within Close range. Targets the Ashen Tyrant succeeds against take 2d20+2 physical damage, are knocked back to Close range of where they were, and must mark a Stress. Ashen Cloud - Action: Spend a Fear to smash the ground and kick up ash within Far range. While within the ash cloud, a target has disadvantage on action rolls. The ash cloud clears the next time an adversary is spotlighted. Apocalyptic Thrashing - Action: Countdown (1d12). Spend a Fear to activate. It ticks down when a PC rolls with Fear. When it triggers, the Ashen Tyrant thrashes about, causing environmental damage (such as an earthquake, avalanche, or collapsing walls). All targets within Far range must make a Strength Reaction Roll. Targets who fail take 2d10+10 physical damage and are Restrained by the rubble until they break free with a successful Strength Roll. Targets who succeed take half damage. If the Ashen Tyrant is defeated while this countdown is active, trigger the countdown immediately as the destruction caused by their death throes.
水之母 WATER MOTHER
位阶 4 独狼
一条覆满毛皮的巨蛇,在广阔水域中狩猎。
特性
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分段 Segmented - 被动: 水之母的身体分为三节:头部、躯干和尾部。水之母行动时总是头部先行,再牵引躯干,最后带动尾部。只要至少有一节在攻击范围内,生物就能以水之母为攻击目标;但水之母只能对头部范围内的目标发动普通攻击。若攻击对水之母 造成伤害,且其头部在攻击范围内,该攻击额外造成 1d10 点伤害。
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吞噬世界 Eat the World - 动作: 花费 1 恐惧点让水之母猛吸一口气。位于其头部近距离范围内的每个玩家角色都必须进行一次成功的力量反应掷骰,否则标记 1 压力点并被拉到其头部的近战范围内。随后水之母对头部近战范围内的所有目标发动一次普通攻击。
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绞缠 Constrict - 动作: 标记 1 压力点对躯干部位近战范围内的所有目标发动一次攻击。攻击成功命中的目标受到 4d8+8 点物理伤害,并暂时处于束缚状态。在每个游戏主持人轮次开始时,你可以标记 1 压力点,迫使所有被水之母束缚的目标标记 1 生命点。
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剧毒涌动 Venom Surge - 反应: 当水之母的普通攻击成功时,你可以花费 1 恐惧点使目标处于脆弱状态,直到场景结束。
WATER MOTHER
Tier 4 Solo
A colossal fur-covered snake that hunts in large bodies of water.
FEATURES
Segmented - Passive: The Water Mother’s body is divided into three segments: Head, Center, and Tail. The Water Mother always moves from the Head first, pulling the Center and then Tail behind it. A creature can target the Water Mother with an attack as long as at least one of her segments is within range, but the Water Mother can make a standard attack only against a target within range of her Head. If an attack deals damage to the Water Mother and her Head is within range, the attack deals an extra 1d10 damage. Eat the World - Action: Spend a Fear to have the Water Mother inhale sharply. Each PC within Close range of her Head must succeed on a Strength Reaction Roll or mark a Stress and be pulled within Melee range of the Head. The Water Mother then makes a standard attack against all targets within Melee range of her Head. Constrict - Action: Mark a Stress to make an attack against all targets within Melee range of the Center segment. Targets the attack succeeds against take 4d8+8 physical damage and are temporarily Restrained. At the beginning of each GM turn, you can mark a Stress to force all targets Restrained by the Water Mother to mark a HP. Venom Surge - Reaction: When the Water Mother makes a successful standard attack, you can spend a Fear to make the target Vulnerable until the end of the scene.
龙魔 WYRMFIEND
位阶 4 杂兵
一种由神秘而古老的龙魔法创造的类人爬行生物。龙魔更像是龙主意志的延伸,而非独立的个体。
特性
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杂兵(13) Minion (13) - 被动: 龙魔受到任何伤害即被击败。玩家角色每对龙魔造成 13 点伤害,便可在本次攻击能够命中的范围内额外击败一个杂兵。
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剧毒咬噬 Venomous Bite - 动作: 花费 1 恐惧点,对近战范围内的一名玩家角色发动一次攻击。成功时,造成 4d4+4 点物理伤害,并使目标处于中毒状态,直到目标进行一次成功的力量掷骰(20)。处于中毒状态时,目标在进行动作掷骰前必须先掷一枚 d6 。结果为 4 或更低时,目标必须标记 1 压力点。
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群体攻击 Group Attack - 动作: 花费 1 恐惧点,选择一个目标,并聚焦其近距离范围内的所有龙魔。这些龙魔移动到目标的近战范围内,共同进行一次攻击掷骰。成功时,每名龙魔造成 11 点物理伤害。合并计算这些伤害。
WYRMFIEND
Tier 4 Minion
A reptilian biped created by mysterious and ancient dragon magic. Wyrmfiends exist more as extensions of their draconic master’s will than as individual beings.
FEATURES
Minion (13) - Passive: The Wyrmfiend is defeated when it takes any damage. For every 13 damage a PC deals to the Wyrmfiend, the PC defeats an additional Minion within range the attack would succeed against. Venomous Bite - Action: Spend a Fear to make an attack against a PC within Melee range. On a success, deal 4d4+4 physical damage and Poison the target until they succeed on a Strength Roll (20). While Poisoned, the target must roll a d6 before they make an action roll. On a result of 4 or lower, the target must mark a Stress. Group Attack - Action: Spend a Fear to choose a target and spotlight all Wyrmfiends within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 11 physical damage each. Combine this damage.
雏龙 WYRMLINGS
位阶 4 集群(3/生命点)
一窝刚孵化的幼龙。作为新生儿,它们暴躁、饥饿,而且愚笨。
WYRMLINGS
Tier 4 Horde (3/HP)
A clutch of newly hatched dragons. As newborns, they’re furious, hungry, and stupid.
FEATURES
Horde (2d6+5) - Passive: When the Wyrmlings have marked half or more of their HP, their standard attack deals 2d6+5 physical damage instead. Ravenous - Reaction: Once per GM turn when a PC marks a HP from an attack made by the Wyrmlings, you can spend a Fear to spotlight the Wyrmlings again. Overwhelm - Reaction: When the Wyrmlings take Minor damage from an attack within Melee range, you can mark a Stress to make a standard attack with advantage against the attacker.
“城堡毁灭者”泽罗 XERO THE CASTLE KILLER
位阶 4 独狼
一只体形堪比城堡的双足爬行动物。
特性
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无情 Relentless (X) - 被动: 每个游戏主持人轮次中,泽罗至多可被聚焦 X 次,X 等于场景中的玩家角色数量。照常花费恐惧点来聚焦泽罗。
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附带损害 Collateral Damage - 被动: 除天然地形外,任何东西都无法阻碍、阻挡或影响泽罗的移动。泽罗途经的一切可破坏地形与障碍物都会被摧毁。
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兆吨践踏 Gigaton Stomp - 动作: 花费 1 恐惧点让泽罗猛踏地面,引发局部地震。每个在近战范围内玩家角色受到 4d12 点物理伤害,并处于束缚状态,直到其进行一次成功的灵巧掷骰挣脱为止。位于近战范围之外但在近距离范围内的生物必须进行一次成功的本能反应掷骰,否则被击退到远距离范围。若目标被击退,落地时必须标记 1 护甲槽或受到 4d12 点物理伤害。
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动力滑铲 Power Slide - 动作: 标记 1 压力点后,泽罗移动到近距离范围内。泽罗穿过的每个玩家角色都必须通过力量反应掷骰,否则选择标记 2 护甲槽或受到严重伤害。
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辐射吐息 Radioactive Breath - 动作: 花费 1 恐惧点让泽罗蓄积一道核能光束。放置一个指示物在这张数据块上。下次泽罗被聚焦时,你可以移除此指示物,朝极远范围射出光束;光束宽度为近距离范围。范围内的每个玩家角色必须进行敏捷反应掷骰。失败者受到 4d12+12 点直接魔法伤害,成功者只受一半伤害。泽罗无法再次使用此特性,直到它受到严重伤害。
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再生 Regeneration - 动作: 每场景至多三次,花费 任意数量的 恐惧点,恢复 等量的 生命点。
XERO THE CASTLE KILLER
Tier 4 Solo
A castle-sized, bipedal reptile.
FEATURES
Relentless (X) - Passive: Xero can be spotlighted up to X times per GM turn, where X is the number of PCs in the scene. Spend Fear as usual to spotlight it. Collateral Damage - Passive: Xero’s movement can’t be hindered, impeded, or affected by anything other than natural terrain. All destructible terrain or obstacles in Xero’s path are destroyed when Xero moves through them. Gigaton Stomp - Action: Spend a Fear to have Xero bring its foot down hard, creating a localized earthquake. Each PC within Melee range takes 4d12 physical damage and is Restrained until they wriggle out with a successful Finesse Roll. Each creature beyond Melee range but within Close range must succeed on an Instinct Reaction Roll or be knocked back to Far range. If a target is knocked back, they must either mark an Armor Slot or take 4d12 physical damage as they land. Power Slide - Action: Mark a Stress to move up to Close range. Each PC Xero moves through must succeed on a Strength Reaction Roll or choose to either mark 2 Armor Slots or take Severe damage. Radioactive Breath - Action: Spend a Fear to have Xero charge up a nuclear beam. Place a token on this stat block. The next time Xero is spotlighted, you can spend this token and unleash a beam to Very Far range. The beam has a width of Close range. Each PC in this area must make an Agility Reaction Roll. Targets who fail take 4d12+12 direct magic damage. Targets who succeed take half damage. Xero can’t use this feature again until it takes Severe damage. Regeneration - Action: Up to three times per scene, spend any number of Fear to clear an equal number of HP.
完化丧尸 PERFECTED ZOMBIE
位阶 4 斗士
高大、健硕,承载着魔法注入的力量与技能的丧尸
PERFECTED ZOMBIE
Tier 4 Bruiser
A towering, muscular zombie with magically infused strength and skill.
FEATURES
Terrifying - Passive: When the Zombie makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear. Fearsome Presence - Passive: PCs can’t spend Hope to use features against the Zombie. Perfect Strike - Action: Mark a Stress to make a standard attack against all targets within Very Close range. Targets the Zombie succeeds against are Vulnerable until their next rest. Skilled Opportunist - Reaction: When another adversary deals damage to a target within Very Close range of the Zombie, you can spend a Fear to add the Zombie’s standard attack damage to the damage roll.
丧尸军团 ZOMBIE LEGION
位阶 4 集群(3/生命点)
群聚的不死生物,血肉虽腐,但力量依旧
ZOMBIE LEGION
Tier 4 Horde (3/HP)
A large pack of undead, still powerful despite their rotting flesh.
FEATURES
Horde (2d6+5) - Passive: When the Legion has marked half or more of their HP, their standard attack deals 2d6+5 physical damage instead. Unyielding - Passive: The Legion has resistance to physical damage. Relentless (2) - Passive: The Legion can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them. Overwhelm - Reaction: When the Legion takes Minor damage from an attack within Melee range, you can mark a Stress to make a standard attack with advantage against the attacker.
刃舞小丑
位阶 4 标准
一名身姿轻盈、与异界之舞共鸣的马戏表演者。
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