装备
要装备武器和护甲, 你需要将它们填在角色表的“装备武器”和“装备护甲”部分。若想使用武器攻击、使用护甲抵抗伤害、使用装备的特性,必须先装备它们。你不能装备比你位阶更高的武器或护甲。
玩家角色可以携带两件额外武器并在角色卡的“库存武器”区域记录。
在休息或平静时刻,你可以随意切换库存武器和装备武器,而在其他时间你必须标记 1 压力点才能切换武器。
你的角色一次只能装备一件护甲。角色在身处险境或处于压力时无法进行护甲的穿戴,除此以外的时间都可以进行护甲的穿戴或卸下,无需任何代价。每一件护甲均有对应护甲槽。如果角色卸下护甲,记下它有多少个护甲槽已被标记。你无法将护甲携带至物品栏中。若你的角色穿戴或卸下护甲,重新计算你的伤害阈值。
武器
所有武器都有位阶、属性、范围、伤害骰、伤害类型和负荷。某些武器拥有特性。
类别
武器的类别代表其为主武器或副武器。你的角色每次最多只能装备一件对应类别的武器。
属性
范围
武器的范围 表示使用该武器攻击时,攻击者与目标之间允许的最大距离。
伤害
武器的伤害表示你成功攻击时所掷出伤害骰的大小;你掷出的骰子数量等同于你的熟练值。如伤害包含固定调整值,该数值会加至总伤害中,但不受熟练值影响或改变。
伤害类型
武器的伤害类型 表示其造成的是物理伤害还是魔法伤害。造成魔法伤害的武器仅能由具有施法属性的角色使用。
负荷
武器的负荷 表示装备时占用的手的数量。你的角色最大负荷为两只手。
特性
武器的特性代表在装备该武器时持续生效的特殊规则。
你可以将已装备的武器投向一个邻近范围内的目标,使用灵巧属性进行攻击掷骰。成功时,造成该武器的正常伤害。投掷后,该武器不再视为已装备状态。在你取回并重新装备之前,无法使用该武器进行攻击或从其特性中获得增益。
护甲
每件护甲都标有名称、基础伤害阈值和基础护甲值;有些护甲还带有特性。
- 护甲的基础护甲值,决定穿戴者在计算总护甲值前可获得 多少 护甲槽。玩家角色的护甲值不能超过 12 。
- 护甲的基础伤害阈值决定穿戴者的重度和严重伤害阈值;计算最终伤害阈值时,再加上其他加值。将角色的伤害阈值记录在“伤害阈值与生命点”栏(位于角色卡上)时,始终将角色等级加入这两个数值。
- 护甲的特性是一条特殊规则,只要穿着该护甲便持续生效。
角色处于无甲状态时,基础护甲值为 0 ,重度伤害阈值等于角色等级,严重伤害阈值等于角色等级的两倍。
降低承受的伤害
承受伤害时,你可以标记 1 护甲槽,让该伤害等级降低 1 个伤害阈值等级(严重降为重度,重度降为轻度,轻度降为无伤害)。角色的护甲值为 0 时,不能标记护甲槽。若某个效果暂时提高你的护甲值,可用的护甲槽也会等量增加;该效果结束时,这些护甲槽也随之失效。
战利品
战利品是队伍获得的消耗品或可重复使用的物品。
主武器表格
副武器表
护甲表
消耗品
战斗轮椅
轻型框架型号
| 名称 | 位阶 | 属性 | 距离 | 伤害 | 负荷 | 特性 |
|---|---|---|---|---|---|---|
| 轻型框架轮椅 Light-Frame Wheelchair | 1 | 敏捷 | 近战 | d8 物理 | 单手 | 迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。 |
| 改进轻型框架轮椅 Improved Light-Frame Wheelchair | 2 | 敏捷 | 近战 | d8+3 物理 | 单手 | 迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。 |
| 高级轻型框架轮椅 Advanced Light-Frame Wheelchair | 3 | 敏捷 | 近战 | d8+6 物理 | 单手 | 迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。 |
| 传说轻型框架轮椅 Legendary Light-Frame Wheelchair | 4 | 敏捷 | 近战 | d8+9 物理 | 单手 | 迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。 |
重型框架型号
| 名称 | 位阶 | 属性 | 距离 | 伤害 | 负荷 | 特性 |
|---|---|---|---|---|---|---|
| 重型框架轮椅 Heavy-Frame Wheelchair | 1 | 力量 | 近战 | d12+3 物理 | 双手 | 重型 Heavy:−1 闪避值 |
| 改进重型框架轮椅 Improved Heavy-Frame Wheelchair | 2 | 力量 | 近战 | d12+6 物理 | 双手 | 重型 Heavy:−1 闪避值 |
| 高级重型框架轮椅 Advanced Heavy-Frame Wheelchair | 3 | 力量 | 近战 | d12+9 物理 | 双手 | 重型 Heavy:−1 闪避值 |
| 传说重型框架轮椅 Legendary Heavy-Frame | 4 | 力量 | 近战 | d12+12 物理 | 双手 | 重型 Heavy:−1 闪避值 |
奥术框架型号
这些轮椅的框架会与角色及其魔法调谐,能让角色借助轮椅引导法术。与其他主手魔法武器不同,奥术框架型号并未指定用它发动攻击时使用的属性。使用该轮椅发动攻击时,改用法术施展属性,具体由子职业注明。
| 名称 | 位阶 | 属性 | 距离 | 伤害 | 负荷 | 特性 |
|---|---|---|---|---|---|---|
| 奥术框架轮椅 Arcane-Frame Wheelchair | 1 | 施法属性 | 远距离 | d6 魔法 | 单手 | 可靠 Reliable:攻击掷骰获得 +1 加值。 |
| 改进奥术框架轮椅 Improved Arcane-Frame Wheelchair | 2 | 施法属性 | 远距离 | d6+3 魔法 | 单手 | 可靠 Reliable:攻击掷骰获得 +1 加值。 |
| 高级奥术框架轮椅 Advanced Arcane-Frame Wheelchair | 3 | 施法属性 | 远距离 | d6+6 魔法 | 单手 | 可靠 Reliable:攻击掷骰获得 +1 加值。 |
| 传说奥术框架轮椅 Legendary Arcane-Frame Wheelchair | 4 | 施法属性 | 远距离 | d6+9 魔法 | 单手 | 可靠 Reliable:攻击掷骰获得 +1 加值。 |
EQUIPMENT
Your equipped weapons and armor are the ones listed in the “Active Weapons” and “Active Armor” sections of your character sheet. Your character can only attack with weapons, benefit from armor, and gain features from items they have equipped. You can’t equip weapons or armor with a higher tier than you. PCs can carry up to two additional weapons in the “Inventory Weapon” areas of the character sheet. You can swap an Inventory Weapon with an Active Weapon at no cost during a rest or moment of calm; otherwise, you must mark a Stress to do so. Your character can only have one Active Armor at a time. They can’t equip armor while in danger or under pressure; otherwise, they can equip or unequip armor without cost. Each armor has its own Armor Slots; if your character unequips their armor, track how many of its Armor Slots are marked. You can't carry armor in your inventory. When your character equips or unequips armor, recalculate your damage thresholds.
WEAPONS
All weapons have a tier, trait, range, damage die, damage type, and burden. Some weapons also have a feature.
CATEGORY
A weapon’s category specifies whether it is a Primary or Secondary weapon. Your character can only equip up to one weapon of each category at a time.
TRAIT
A weapon’s trait specifies which trait to use when making an attack roll with it.
RANGE
A weapon’s range specifies the maximum distance between the attacker and their target when attacking with it.
DAMAGE
A weapon’s damage indicates the size of the damage dice you roll on a successful attack with it; you roll a number of dice equal to your Proficiency. If the damage includes a flat modifier, this number is added to the total damage rolled, but is not altered or affected by Proficiency.
DAMAGE TYPE
A weapon’s damage type indicates whether it deals physical or magic damage. Weapons that deal magic damage can only be wielded by characters with a Spellcast trait.
BURDEN
A weapon’s burden indicates how many hands it occupies when equipped. Your character’s maximum burden is 2 hands.
FEATURE
A weapon’s feature is a special rule that stays in effect while the weapon is equipped. You can throw an equipped weapon at a target within Very Close range, making the attack roll with Finesse. On a success, deal damage as usual for that weapon. Once thrown, the weapon is no longer considered equipped. Until you retrieve and re-equip it, you can’t attack with it or benefit from its features.
ARMOR
Every armor has a name, base damage thresholds, and a base Armor Score. Some armor also has a feature.
- An armor’s base armor score indicates how many Armor Slots it provides its wearer before additional bonuses are added to calculate their total Armor Score. A PC’s Armor Score can’t exceed 12.
- An armor’s base thresholds determine its wearer’s Major and Severe damage thresholds before adding bonuses to calculate their final damage thresholds. When recording your character’s damage thresholds in the “Damage & Health” section of your character sheet, you always add your character’s level to those values.
- An armor’s feature is a special rule that stays in effect while the armor is equipped. While unarmored, your character’s base Armor Score is 0, their Major threshold is equal to their level, and their Severe threshold is equal to twice their level.
REDUCING INCOMING DAMAGE
When you take damage, you can mark one Armor Slot to reduce the severity of the damage by one threshold (Severe to Major, Major to Minor, Minor to nothing). If your character has an Armor Score of 0, you can’t mark Armor Slots. If an effect temporarily increases your Armor Score, it increases your available Armor Slots by the same amount; when the effect ends, so does the availability of these Armor Slots.
LOOT
Loot comprises any consumables or reusable items the party acquires.
PRIMARY WEAPON TABLES
SECONDARY WEAPON TABLES
ARMOR TABLES
CONSUMABLES
Combat Wheelchair
ACTION AND MOVEMENT
CONSEQUENCES
EVASION
BURDEN
CHOOSING YOUR MODEL
Light Frame Models
| Name | Tier | Trait | Range | Damage | Burden | Feature |
|---|---|---|---|---|---|---|
| Light-Frame Wheelchair | 1 | Agility | Melee | d8 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Improved Light-Frame Wheelchair | 2 | Agility | Melee | d8+3 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Advanced Light-Frame Wheelchair | 3 | Agility | Melee | d8+6 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Legendary Light-Frame Wheelchair | 4 | Agility | Melee | d8+9 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
Heavy Frame Models
| Name | Tier | Trait | Range | Damage | Burden | Feature |
|---|---|---|---|---|---|---|
| Heavy-Frame Wheelchair | 1 | Strength | Melee | d12+3 phy | Two-Handed | Heavy: −1 to Evasion |
| Improved Heavy-Frame Wheelchair | 2 | Strength | Melee | d12+6 phy | Two-Handed | Heavy: −1 to Evasion |
| Advanced Heavy-Frame Wheelchair | 3 | Strength | Melee | d12+9 phy | Two-Handed | Heavy: −1 to Evasion |
| Legendary Heavy-Frame | 4 | Strength | Melee | d12+12 phy | Two-Handed | Heavy: −1 to Evasion |
Arcane Frame Models
These wheelchairs have frames that are attuned to your character and their magic, allowing them to channel their spells through the chair. Unlike other primary magic weapons, the arcane-frame model doesn’t specify a trait to use when making an attack with it. Instead, you use the Spellcast trait indicated by your subclass.
| Name | Tier | Trait | Range | Damage | Burden | Feature |
|---|---|---|---|---|---|---|
| Arcane-Frame Wheelchair | 1 | Spellcast | Far | d6 mag | One-Handed | Reliable: +1 to attack rolls |
| Improved Arcane-Frame Wheelchair | 2 | Spellcast | Far | d6+3 mag | One-Handed | Reliable: +1 to attack rolls |
| Advanced Arcane-Frame Wheelchair | 3 | Spellcast | Far | d6+6 mag | One-Handed | Reliable: +1 to attack rolls |
| Legendary Arcane-Frame Wheelchair | 4 | Spellcast | Far | d6+9 mag | One-Handed | Reliable: +1 to attack rolls |