主武器
玩家可以在角色创建时选择一件位阶 1 的主武器。随着角色们升级,游戏主持人可以在整个战役中提供其他武器。
| 名称 | 位阶 | 属性 | 距离 | 伤害 | 类型 | 负荷 | 特性 |
|---|---|---|---|---|---|---|---|
| 阔剑 Broadsword | 1 | 敏捷 | 近战 | d8 物理 | 物理 | 单手 | 可靠 Reliable:攻击掷骰获得 +1 加值。 |
| 武士刀 Katana | 1 | 敏捷 | 近战 | d10+3 物理 | 物理 | 双手 | 迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。 |
| 长剑 Longsword | 1 | 敏捷 | 近战 | d10+3 物理 | 物理 | 双手 | — |
| 战斧 Battleaxe | 1 | 力量 | 近战 | d10+3 物理 | 物理 | 双手 | — |
| 黄铜指虎 Brass Knuckles | 1 | 力量 | 近战 | d8+1 物理 | 物理 | 单手 | — |
| 巨剑 Greatsword | 1 | 力量 | 近战 | d10+3 物理 | 物理 | 双手 | 巨型 Massive:闪避值 −1;攻击成功时,额外掷一枚伤害骰,并舍弃最低结果。 |
| 钉头锤 Mace | 1 | 力量 | 近战 | d8+1 物理 | 物理 | 单手 | — |
| 战锤 Warhammer | 1 | 力量 | 近战 | d12+3 物理 | 物理 | 双手 | 重型 Heavy:闪避值 −1。 |
| 匕首 Dagger | 1 | 灵巧 | 近战 | d8+1 物理 | 物理 | 单手 | — |
| 铁头棍 Quarterstaff | 1 | 本能 | 近战 | d10+3 物理 | 物理 | 双手 | — |
| 短刀 Cutlass | 1 | 风度 | 近战 | d8+1 物理 | 物理 | 单手 | — |
| 刺剑 Rapier | 1 | 风度 | 近战 | d8 物理 | 物理 | 单手 | 迅捷 Quick:发动攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。 |
| 弯刀 Scimitar | 1 | 风度 | 近战 | d8+1 物理 | 物理 | 单手 | — |
| 扭曲匕首 Twisted Dagger | 1 | 知识 | 近战 | d8 物理 | 物理 | 单手 | 穿刺 Piercing:用此武器造成伤害时,目标的重度伤害阈值视为降低 2 。 |
| 戟 Halberd | 1 | 力量 | 邻近 | d10+2 物理 | 物理 | 双手 | 笨重 Cumbersome:灵巧 −1。 |
| 长矛 Spear | 1 | 灵巧 | 邻近 | d8+3 物理 | 物理 | 双手 | — |
| 鞭剑 Whipsword | 1 | 灵巧 | 邻近 | d8 物理 | 物理 | 单手 | 多用 Versatile:此武器也可使用以下数据:灵巧、近战范围、d10。 |
| 绳镖 Rope Dart | 1 | 本能 | 近距离 | d6+1 物理 | 物理 | 双手 | — |
| 短弓 Shortbow | 1 | 敏捷 | 远距离 | d6+3 物理 | 物理 | 双手 | — |
| 弩 Crossbow | 1 | 灵巧 | 远距离 | d6+1 物理 | 物理 | 单手 | — |
| 长弓 Longbow | 1 | 敏捷 | 极远 | d8+3 物理 | 物理 | 双手 | 笨重 Cumbersome:灵巧 −1。 |
| 奥术拳套 Arcane Gauntlets | 1 | 力量 | 近战 | d10+3 魔法 | 魔法 | 双手 | — |
| 光辉剑 Brightsword | 1 | 力量 | 近战 | d10+3 魔法 | 魔法 | 双手 | — |
| 圣斧 Hallowed Axe | 1 | 力量 | 近战 | d8+1 魔法 | 魔法 | 单手 | — |
| 发光戒指 Glowing Rings | 1 | 敏捷 | 邻近 | d10+2 魔法 | 魔法 | 双手 | — |
| 手持符文 Hand Runes | 1 | 本能 | 邻近 | d10 魔法 | 魔法 | 单手 | — |
| 附魔环刃 Enchanted Chakram | 1 | 灵巧 | 近距离 | d6+1 魔法 | 魔法 | 单手 | 跳弹 Ricochet:投掷此武器后,它会回到你手中。发动攻击时,你可以标记 1 压力点,额外指定首个目标邻近范围内的另一名生物为目标。 |
| 回力剑 Returning Blade | 1 | 灵巧 | 近距离 | d8 魔法 | 魔法 | 单手 | 回力 Returning:在攻击范围内投掷此武器后,攻击结束时它会立即回到你手中。 |
| 施法匕首 Casting Dagger | 1 | 本能 | 近距离 | d6 魔法 | 魔法 | 单手 | 多用 Versatile:此武器也可使用以下数据:本能、近战范围、d8。 |
| 短杖 Shortstaff | 1 | 本能 | 近距离 | d8+1 魔法 | 魔法 | 单手 | — |
| 双手法杖 Dualstaff | 1 | 本能 | 远距离 | d6+3 魔法 | 魔法 | 双手 | — |
| 权杖 Scepter | 1 | 风度 | 远距离 | d6 魔法 | 魔法 | 双手 | 多用 Versatile:此武器也可使用以下数据:风度、近战范围、d8。 |
| 符文锁手枪 Runelock Pistol | 1 | 知识 | 远距离 | d6+3 魔法 | 魔法 | 单手 | 装填 Reloading:在你进行一次攻击后,掷一枚 d6 。若结果为 1 ,再次开火前必须标记 1 压力点装填此武器。 |
| 魔杖 Wand | 1 | 知识 | 远距离 | d6+1 魔法 | 魔法 | 单手 | — |
| 奥术步枪 Arcane Rifle | 1 | 敏捷 | 极远 | d10+3 魔法 | 魔法 | 双手 | 瞄准 Aimed:若目标位于你的邻近范围内,或位于一名盟友的近战范围内,你的攻击具有劣势。你可以标记 1 压力点忽略此减值。 |
| 巨杖 Greatstaff | 1 | 知识 | 极远 | d6 魔法 | 魔法 | 双手 | 强力 Powerful:攻击成功时,额外掷一枚伤害骰,并舍弃最低结果。 |
| 影刃 Shadowblade | 1 | 风度 | 近战 | d8 物理/魔法 | 物理 / 魔法 | 单手 | 异界 Otherworldly:攻击成功时,你可以选择造成物理或魔法伤害。 |
| 改良阔剑 Improved Broadsword | 2 | 敏捷 | 近战 | d8+3 物理 | 物理 | 单手 | 可靠 Reliable:攻击掷骰获得 +1 加值。 |
| 改良武士刀 Improved Katana | 2 | 敏捷 | 近战 | d10+6 物理 | 物理 | 双手 | 迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。 |
| 改良长剑 Improved Longsword | 2 | 敏捷 | 近战 | d10+6 物理 | 物理 | 双手 | — |
| 改良战斧 Improved Battleaxe | 2 | 力量 | 近战 | d10+6 物理 | 物理 | 双手 | — |
| 改良黄铜指虎 Improved Brass Knuckles | 2 | 力量 | 近战 | d8+4 物理 | 物理 | 单手 | — |
| 改良巨剑 Improved Greatsword | 2 | 力量 | 近战 | d10+6 物理 | 物理 | 双手 | 巨型 Massive:闪避值 −1;攻击成功时,额外掷一枚伤害骰,并舍弃最低结果。 |
| 改良钉头锤 Improved Mace | 2 | 力量 | 近战 | d8+4 物理 | 物理 | 单手 | — |
| 改良战锤 Improved Warhammer | 2 | 力量 | 近战 | d12+6 物理 | 物理 | 双手 | 重型 Heavy:闪避值 −1。 |
| 改良匕首 Improved Dagger | 2 | 灵巧 | 近战 | d8+4 物理 | 物理 | 单手 | — |
| 改良铁头棍 Improved Quarterstaff | 2 | 本能 | 近战 | d10+6 物理 | 物理 | 双手 | — |
| 改良短刀 Improved Cutlass | 2 | 风度 | 近战 | d8+4 物理 | 物理 | 单手 | — |
| 改良刺剑 Improved Rapier | 2 | 风度 | 近战 | d8+3 物理 | 物理 | 单手 | 迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。 |
| 改良弯刀 Improved Scimitar | 2 | 风度 | 近战 | d8+4 物理 | 物理 | 单手 | — |
| 改良扭曲匕首 Improved Twisted Dagger | 2 | 知识 | 近战 | d8+3 物理 | 物理 | 单手 | 穿刺 Piercing:用此武器造成伤害时,目标的重度伤害阈值视为降低 2 。 |
| 改良戟 Improved Halberd | 2 | 力量 | 邻近 | d10+5 物理 | 物理 | 双手 | 笨重 Cumbersome:灵巧 −1。 |
| 改良长矛 Improved Spear | 2 | 灵巧 | 邻近 | d8+6 物理 | 物理 | 双手 | — |
| 改良鞭剑 Improved Whipsword | 2 | 灵巧 | 邻近 | d8+3 物理 | 物理 | 单手 | 多用 Versatile:此武器也可使用以下数据:灵巧、近战范围、d10+3。 |
| 改良绳镖 Improved Rope Dart | 2 | 本能 | 近距离 | d6+4 物理 | 物理 | 双手 | — |
| 改良短弓 Improved Shortbow | 2 | 敏捷 | 远距离 | d6+6 物理 | 物理 | 双手 | — |
| 改良弩 Improved Crossbow | 2 | 灵巧 | 远距离 | d6+4 物理 | 物理 | 单手 | — |
| 改良长弓 Improved Longbow | 2 | 敏捷 | 极远 | d8+6 物理 | 物理 | 双手 | 笨重 Cumbersome:灵巧 −1。 |
| 鎏金弯刀 Gilded Falchion | 2 | 力量 | 近战 | d10+4 物理 | 物理 | 单手 | 强力 Powerful:攻击成功时,额外掷一枚伤害骰,并舍弃最低结果。 |
| 拳刃 Knuckle Blades | 2 | 力量 | 近战 | d10+6 物理 | 物理 | 双手 | 残暴 Brutal:当你的一枚伤害骰掷出最大值时,额外掷一枚伤害骰。 |
| 战镐 War Pick | 2 | 力量 | 近战 | d8+3 物理 | 物理 | 单手 | 致命 Deadly:造成严重伤害时,目标必须额外标记 1 生命点。 |
| 手杖剑 Cane Sword | 2 | 灵巧 | 近战 | d8+4 物理 | 物理 | 单手 | 可收缩 Retractable:可将剑刃藏入手杖,避免被发现。 |
| 乌洛克阔剑 Urok Broadsword | 2 | 灵巧 | 近战 | d8+3 物理 | 物理 | 单手 | 致命 Deadly:造成严重伤害时,目标必须额外标记 1 生命点。 |
| 刃扇 Bladed Fan | 2 | 风度 | 近战 | d8+3 物理 | 物理 | 单手 | 招架 Parry:受到攻击时,掷此武器的伤害骰。若攻击者的任一伤害骰与你的结果相同,在结算伤害前,弃掉攻击者所有该结果的伤害骰。 |
| 外科医师手术刀 Cyrurgien’s Scalpel | 2 | 知识 | 近战 | d8+3 物理 | 物理 | 单手 | 骇人 Scary:攻击成功时,目标必须标记 1 压力点。 |
| 刃鞭 Bladed Whip | 2 | 敏捷 | 邻近 | d8+3 物理 | 物理 | 单手 | 迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。 |
| 标枪 Javelins | 2 | 敏捷 | 邻近 | d6+6 物理 | 物理 | 单手 | 储备 Stockpiled:你可以使用敏捷进行攻击掷骰,将此武器投向远距离范围内的目标。无需回收,因为你手边总有另一把。 |
| 钢铸戟 Steelforged Halberd | 2 | 力量 | 邻近 | d8+4 物理 | 物理 | 双手 | 骇人 Scary:攻击成功时,目标必须标记 1 压力点。 |
| 战镰 War Scythe | 2 | 灵巧 | 邻近 | d8+5 物理 | 物理 | 双手 | 可靠 Reliable:攻击掷骰获得 +1 加值。 |
| 骑枪 Lance | 2 | 本能 | 邻近 | d10+5 物理 | 物理 | 双手 | 笨重 Cumbersome:灵巧 −1。 |
| 火铳 Blunderbuss | 2 | 灵巧 | 近距离 | d8+6 物理 | 物理 | 双手 | 装填 Reloading:发动攻击后,掷一枚 d6 。若结果为 1 ,再次开火前必须标记 1 压力点装填此武器。 |
| 巨弓 Greatbow | 2 | 力量 | 远距离 | d6+6 物理 | 物理 | 双手 | 强力 Powerful:攻击成功时,额外掷一枚伤害骰,并舍弃最低结果。 |
| 细弦弓 Finehair Bow | 2 | 敏捷 | 极远 | d6+5 物理 | 物理 | 双手 | 可靠 Reliable:攻击掷骰获得 +1 加值。 |
| 改良奥术拳套 Improved Arcane Gauntlets | 2 | 力量 | 近战 | d10+6 魔法 | 魔法 | 双手 | — |
| 改良光辉剑 Improved Brightsword | 2 | 力量 | 近战 | d10+6 魔法 | 魔法 | 双手 | — |
| 改良圣斧 Improved Hallowed Axe | 2 | 力量 | 近战 | d8+4 魔法 | 魔法 | 单手 | — |
| 改良发光戒指 Improved Glowing Rings | 2 | 敏捷 | 邻近 | d10+5 魔法 | 魔法 | 双手 | — |
| 改良手持符文 Improved Hand Runes | 2 | 本能 | 邻近 | d10+3 魔法 | 魔法 | 单手 | — |
| 改良附魔环刃 Improved Enchanted Chakram | 2 | 灵巧 | 近距离 | d6+4 魔法 | 魔法 | 单手 | 跳弹 Ricochet:投掷此武器后,它会回到你手中。发动攻击时,你可以标记 1 压力点,额外指定首个目标邻近范围内的另一名生物为目标。 |
| 改良回力剑 Improved Returning Blade | 2 | 灵巧 | 近距离 | d8+3 魔法 | 魔法 | 单手 | 回力 Returning:在攻击范围内投掷此武器后,攻击结束时它会立即回到你手中。 |
| 改良施法匕首 Improved Casting Dagger | 2 | 本能 | 近距离 | d6+3 魔法 | 魔法 | 单手 | 多用 Versatile:此武器也可使用以下数据:本能、近战范围、d8+3。 |
| 改良短杖 Improved Shortstaff | 2 | 本能 | 近距离 | d8+4 魔法 | 魔法 | 单手 | — |
| 改良双手法杖 Improved Dualstaff | 2 | 本能 | 远距离 | d6+6 魔法 | 魔法 | 双手 | — |
| 改良权杖 Improved Scepter | 2 | 风度 | 远距离 | d6+3 魔法 | 魔法 | 双手 | 多用 Versatile:此武器也可使用以下数据:风度、近战范围、d8+3。 |
| 改良符文锁手枪 Improved Runelock Pistol | 2 | 知识 | 远距离 | d6+6 魔法 | 魔法 | 单手 | 装填 Reloading:发动攻击后,掷一枚 d6 。若结果为 1 ,再次开火前必须标记 1 压力点装填此武器。 |
| 改良魔杖 Improved Wand | 2 | 知识 | 远距离 | d6+4 魔法 | 魔法 | 单手 | — |
| 改良奥术步枪 Improved Arcane Rifle | 2 | 敏捷 | 极远 | d10+6 魔法 | 魔法 | 双手 | 瞄准 Aimed:若目标位于你的邻近范围内,或位于一名盟友的近战范围内,你的攻击具有劣势。你可以标记 1 压力点忽略此减值。 |
| 改良巨杖 Improved Greatstaff | 2 | 知识 | 极远 | d6+3 魔法 | 魔法 | 双手 | 强力 Powerful:攻击成功时,额外掷一枚伤害骰,并舍弃最低结果。 |
| 自我之刃 Ego Blade | 2 | 敏捷 | 近战 | d12+4 魔法 | 魔法 | 单手 | 自负 Pompous:你的风度必须为 0 或更低,才能使用这件武器。 |
| 施法剑 Casting Sword | 2 | 力量 | 近战 | d10+4 魔法 | 魔法 | 双手 | 多用 Versatile:此武器也可使用以下数据:知识、远距离范围、d6+3。 |
| 附魔橡木棍 Enchanted Shillelagh | 2 | 力量 | 近战 | d8+3 魔法 | 魔法 | 单手 | 保护 Protective:护甲值 +1。 |
| 吞噬匕首 Devouring Dagger | 2 | 灵巧 | 近战 | d8+4 魔法 | 魔法 | 单手 | 骇人 Scary:攻击成功时,目标必须标记 1 压力点。 |
| 位移剃刃 Displacement Razor | 2 | 灵巧 | 近战 | d8+3 魔法 | 魔法 | 双手 | 无处不在 Omnipresent:你可以对极远范围内的目标发动攻击,但必须以劣势进行。 |
| 异界之锤 Hammer of Exota | 2 | 本能 | 近战 | d8+6 魔法 | 魔法 | 双手 | 爆裂 Eruptive:针对近战范围内的一个目标发动攻击并成功命中后,该目标以外邻近范围内的所有敌人都必须成功通过反应掷骰(14),否则承受一半伤害。 |
| 法缚手镯 Spellbound Bangles | 2 | 知识 | 近战 | d10+6 魔法 | 魔法 | 双手 | — |
| 狂怒宝石 Fury Gem | 2 | 本能 | 近距离 | d8+3 魔法 | 魔法 | 单手 | 点燃 Burning:当你的一枚伤害骰掷出最大结果时,目标必须标记 1 压力点。 |
| 附魔鲁特琴 Enchanted Lute | 2 | 风度 | 近距离 | d8+3 魔法 | 魔法 | 双手 | 振奋 Invigorating:攻击成功命中后,掷一颗 d4 。结果为 4 时,清除 1 压力点。 |
| 裂枝长弓 Splintershaft Bow | 2 | 敏捷 | 远距离 | d6+6 魔法 | 魔法 | 双手 | 齐射 Volleyed:花费 1 希望点指定范围内的一个群体。你成功对抗的目标承受一半伤害。 |
| 尤塔里血弓 Yutari Bloodbow | 2 | 灵巧 | 远距离 | d6+4 魔法 | 魔法 | 双手 | 残暴 Brutal:当你的一枚伤害骰掷出最大值时,额外掷一枚伤害骰。 |
| 长者之弓 Elder Bow | 2 | 本能 | 远距离 | d6+4 魔法 | 魔法 | 双手 | 强力 Powerful:攻击成功时,额外掷一枚伤害骰,并舍弃最低结果。 |
| 伊利亚斯的权杖 Scepter of Elias | 2 | 风度 | 远距离 | d6+3 魔法 | 魔法 | 单手 | 振奋 Invigorating:攻击成功命中后,掷一颗 d4 。结果为 4 时,清除 1 压力点。 |
| 迷惑魔杖 Wand of Enthrallment | 2 | 风度 | 远距离 | d6+4 魔法 | 魔法 | 单手 | 说服 Persuasive:进行风度掷骰前,你可以标记 1 压力点,使结果获得 +2 加值。 |
| 看守者之杖 Keeper's Staff | 2 | 知识 | 远距离 | d6+4 魔法 | 魔法 | 双手 | 可靠 Reliable:攻击掷骰获得 +1 加值。 |
| 改良影刃 Improved Shadowblade | 2 | 风度 | 近战 | d8+3 物理/魔法 | 物理 / 魔法 | 单手 | 异界 Otherworldly:攻击成功时,你可以选择造成物理或魔法伤害。 |
| 高级阔剑 Advanced Broadsword | 3 | 敏捷 | 近战 | d8+6 物理 | 物理 | 单手 | 可靠 Reliable:攻击掷骰获得 +1 加值。 |
| 高级 武士刀 Advanced Katana | 3 | 敏捷 | 近战 | d10+9 物理 | 物理 | 双手 | 迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。 |
| 高级长剑 Advanced Longsword | 3 | 敏捷 | 近战 | d10+9 物理 | 物理 | 双手 | — |
| 高级战斧 Advanced Battleaxe | 3 | 力量 | 近战 | d10+9 物理 | 物理 | 双手 | — |
| 高级黄铜指虎 Advanced Brass Knuckles | 3 | 力量 | 近战 | d8+7 物理 | 物理 | 单手 | — |
| 高级巨剑 Advanced Greatsword | 3 | 力量 | 近战 | d10+9 物理 | 物理 | 双手 | 巨型 Massive:闪避值 −1;攻击成功时,额外掷一颗伤害骰,并舍弃最低结果。 |
| 高级钉头锤 Advanced Mace | 3 | 力量 | 近战 | d8+7 物理 | 物理 | 单手 | — |
| 高级战锤 Advanced Warhammer | 3 | 力量 | 近战 | d12+9 物理 | 物理 | 双手 | 重型 Heavy:闪避值 −1。 |
| 高级匕首 Advanced Dagger | 3 | 灵巧 | 近战 | d8+7 物理 | 物理 | 单手 | — |
| 高级铁头棍 Advanced Quarterstaff | 3 | 本能 | 近战 | d10+9 物理 | 物理 | 双手 | — |
| 高级短刀 Advanced Cutlass | 3 | 风度 | 近战 | d8+7 物理 | 物理 | 单手 | — |
| 高级 刺剑 Advanced Rapier | 3 | 风度 | 近战 | d8+6 物理 | 物理 | 单手 | 迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。 |
| 高级 弯刀 Advanced Scimitar | 3 | 风度 | 近战 | d8+7 物理 | 物理 | 单手 | — |
| 高级 扭曲匕首 Advanced Twisted Dagger | 3 | 知识 | 近战 | d8+6 物理 | 物理 | 单手 | 穿刺 Piercing:用此武器造成伤害时,目标的重度伤害阈值视为降低 2 。 |
| 高级戟 Advanced Halberd | 3 | 力量 | 邻近 | d10+8 物理 | 物理 | 双手 | 笨重 Cumbersome:灵巧 −1。 |
| 高级长矛 Advanced Spear | 3 | 灵巧 | 邻近 | d8+9 物理 | 物理 | 双手 | — |
| 高级 鞭刃 Advanced Whipsword | 3 | 灵巧 | 邻近 | d8+6 物理 | 物理 | 单手 | 多用 Versatile:此武器也可使用以下数据:灵巧、近战范围、d10+6。 |
| 高级 绳镖 Advanced Rope Dart | 3 | 本能 | 近距离 | d6+7 物理 | 物理 | 双手 | — |
| 高级短弓 Advanced Shortbow | 3 | 敏捷 | 远距离 | d6+9 物理 | 物理 | 双手 | — |
| 高级弩 Advanced Crossbow | 3 | 灵巧 | 远距离 | d6+7 物理 | 物理 | 单手 | — |
| 高级长弓 Advanced Longbow | 3 | 敏捷 | 极远 | d8+9 物理 | 物理 | 双手 | 笨重 Cumbersome:灵巧 −1。 |
| 闪光蜓之刃 Flickerfly Blade | 3 | 敏捷 | 近战 | d8+5 物理 | 物理 | 单手 | 锐翼 Sharpwing:你的伤害掷骰获得数值等同于你的敏捷的加值。 |
| 闪击之锤 Blitz Hammer | 3 | 力量 | 近战 | d10+7 物理 | 物理 | 双手 | 加速 Accelerator:每场景一次,标记 1 压力点移动至远距离范围处后发动攻击;此次攻击获得 +1 加值,加在你的熟练值上。 |
| 勇气之剑 Bravesword | 3 | 力量 | 近战 | d12+7 物理 | 物理 | 双手 | 勇敢 Brave: −1 闪避值;严重伤害阈值 +3 。 |
| 愤怒之锤 Hammer of Wrath | 3 | 力量 | 近战 | d10+7 物理 | 物理 | 双手 | 毁灭 Devastating:进行攻击掷骰前,你可以标记 1 压力点,用 d20 作为伤害骰。 |
| 拉布里斯斧 Labrys Axe | 3 | 力量 | 近战 | d10+7 物理 | 物理 | 双手 | 保护 Protective:护甲值 +1。 |
| 白金刺剑 Platinum Estoc | 3 | 灵巧 | 近战 | d8+7 物理 | 物理 | 单手 | 穿刺 Piercing:用此武器造成伤害时,目标的重度伤害阈值视为降低 2 。 |
| 经络短刀 Meridian Cutlass | 3 | 风度 | 近战 | d10+5 物理 | 物理 | 单手 | 决斗 Dueling:当目标近距离范围内没有其他生物时,对其的攻击掷骰具有优势。 |
| 伸缩军刀 Retractable Saber | 3 | 风度 | 近战 | d10+7 物理 | 物理 | 单手 | 可收缩 Retractable:可将利刃藏入刀柄,避免被发现。 |
| 双连枷 Double Flail | 3 | 敏捷 | 邻近 | d10+8 物理 | 物理 | 双手 | 强力 Powerful:攻击成功时,额外掷一颗伤害骰,并舍弃最低结果。 |
| 士兵长枪 Soldier’s Pike | 3 | 敏捷 | 邻近 | d10+5 物理 | 物理 | 双手 | 支撑 Braced:当此武器攻击范围内的一名敌人对你造成伤害时,你可以标记 2 压力点,迫使其标记 1 生命点。 |
| 链镰 Chained Scythe | 3 | 本能 | 邻近 | d10+5 物理 | 物理 | 双手 | 迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。 |
| 歌唱之剑 Singing Sword | 3 | 风度 | 邻近 | d8+5 物理 | 物理 | 单手 | 激励 Bolstering:当你在一次攻击中掷出关键成功时,所有位于近距离范围内的玩家角色皆获得 1 希望点。 |
| 利爪之刃 Talon Blades | 3 | 灵巧 | 近距离 | d10+7 物理 | 物理 | 双手 | 残暴 Brutal:当你的一颗伤害骰掷出最大值时,额外掷一颗伤害骰。 |
| 刃星 Bladed Star | 3 | 知识 | 近距离 | d8+7 物理 | 物理 | 单手 | 回弹 Rebounding:投掷此武器后,它会回到你手中。攻击失败时,你可以以劣势重掷攻击掷骰。 |
| 黑火药左轮 Black Powder Revolver | 3 | 灵巧 | 远距离 | d6+8 物理 | 物理 | 单手 | 装填 Reloading:发动攻击后,掷一颗 d6 。若结果为 1 ,再次开火前必须标记 1 压力点装填此武器。 |
| 尖刺弓 Spiked Bow | 3 | 敏捷 | 极远 | d6+7 物理 | 物理 | 双手 | 多用 Versatile:此武器也可使用以下数据:敏捷、近战范围、d10+5。 |
| 高级奥术拳套 Advanced Arcane Gauntlets | 3 | 力量 | 近战 | d10+9 魔法 | 魔法 | 双手 | — |
| 高级光辉剑 Advanced Brightsword | 3 | 力量 | 近战 | d10+9 魔法 | 魔法 | 双手 | — |
| 高级圣斧 Advanced Hallowed Axe | 3 | 力量 | 近战 | d8+7 魔法 | 魔法 | 单手 | — |
| 高级发光戒指 Advanced Glowing Rings | 3 | 敏捷 | 邻近 | d10+8 魔法 | 魔法 | 双手 | — |
| 高级手持符文 Advanced Hand Runes | 3 | 本能 | 邻近 | d10+6 魔法 | 魔法 | 单手 | — |
| 高级附魔飞轮 Advanced Enchanted Chakram | 3 | 灵巧 | 近距离 | d6+7 魔法 | 魔法 | 单手 | 跳弹 Ricochet:投掷此武器后,它会回到你手中。发动攻击时,你可以标记 1 压力点,额外指定首个目标邻近范围内的另一名生物为目标。 |
| 高级回力剑 Advanced Returning Blade | 3 | 灵巧 | 近距离 | d8+6 魔法 | 魔法 | 单手 | 回力 Returning:在攻击范围内投掷此武器后,攻击结束时它会立即回到你手中。 |
| 高级施法匕首 Advanced Casting Dagger | 3 | 本能 | 近距离 | d6+6 魔法 | 魔法 | 单手 | 多用 Versatile:此武器也可使用以下数据:本能、近战范围、d8+6。 |
| 高级短杖 Advanced Shortstaff | 3 | 本能 | 近距离 | d8+7 魔法 | 魔法 | 单手 | — |
| 高级双手法杖 Advanced Dualstaff | 3 | 本能 | 远距离 | d6+9 魔法 | 魔法 | 双手 | — |
| 高级权杖 Advanced Scepter | 3 | 风度 | 远距离 | d6+6 魔法 | 魔法 | 双手 | 多用 Versatile:此武器也可使用以下数据:风度、近战范围、d8+4。 |
| 高级符文锁手枪 Advanced Runelock Pistol | 3 | 知识 | 远距离 | d6+9 魔法 | 魔法 | 单手 | 装填 Reloading:发动攻击后,掷一颗 d6 。若结果为 1 ,再次开火前必须标记 1 压力点装填此武器。 |
| 高级魔杖 Advanced Wand | 3 | 知识 | 远距离 | d6+7 魔法 | 魔法 | 单手 | — |
| 高级 奥术步枪 Advanced Arcane Rifle | 3 | 敏捷 | 极远 | d10+9 魔法 | 魔法 | 双手 | 瞄准 Aimed:若目标位于你的邻近范围内,或位于一名盟友的近战范围内,你的攻击具有劣势。你可以标记 1 压力点忽略此减值。 |
| 高级巨杖 Advanced Greatstaff | 3 | 知识 | 极远 | d6+6 魔法 | 魔法 | 双手 | 强力 Powerful:攻击成功时,额外掷一颗伤害骰,并舍弃最低结果。 |
| 火箭大槌 Rocket Maul | 3 | 力量 | 近战 | d10+7 魔法 | 魔法 | 双手 | 震荡 Concussive:攻击成功时,你可以花费 1 希望点将目标击退至远距离范围处。 |
| 水晶长矛 Crystal Spear | 3 | 灵巧 | 邻近 | d10+6 魔法 | 魔法 | 单手 | 穿刺 Piercing:用此武器造成伤害时,目标的重度伤害阈值视为降低 2 。 |
| 弧光魔杖 Arc Wand | 3 | 风度 | 近距离 | d8+6 魔法 | 魔法 | 单手 | 弹射 Bouncing:标记 任意数量的 压力点,以额外指定攻击范围内等量的生物为目标。 |
| 冰霜权杖 Rime Scepter | 3 | 知识 | 近距离 | d8+6 魔法 | 魔法 | 单手 | 冻结 Freezing:若此武器的攻击令一个目标标记 2 点或更多 生命点,该目标暂时处于束缚状态。 |
| 枪刃 Gunblade | 3 | 敏捷 | 远距离 | d6+6 魔法 | 魔法 | 单手 | 多用 Versatile:此武器也可使用以下数据:敏捷、近战范围、d8+6 物理。 |
| 奥格玛法杖 Staff of Augma | 3 | 本能 | 远距离 | d6+7 魔法 | 魔法 | 单手 | 催化 Catalytic:攻击成功时,你可以标记 1 压力点,令一名近距离范围内的盟友下次攻击掷骰获得 +3 加值。 |
| 高级影刃 Advanced Shadowblade | 3 | 风度 | 近战 | d8+6 物理/魔法 | 物理 / 魔法 | 单手 | 异界 Otherworldly:攻击成功时,你可以选择造成物理或魔法伤害。 |
| 传奇阔剑 Legendary Broadsword | 4 | 敏捷 | 近战 | d8+9 物理 | 物理 | 单手 | 可靠 Reliable:攻击掷骰获得 +1 加值。 |
| 传奇武士刀 Legendary Katana | 4 | 敏捷 | 近战 | d10+12 物理 | 物理 | 双手 | 迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。 |
| 传奇长剑 Legendary Longsword | 4 | 敏捷 | 近战 | d10+12 物理 | 物理 | 双手 | — |
| 传奇战斧 Legendary Battleaxe | 4 | 力量 | 近战 | d10+12 物理 | 物理 | 双手 | — |
| 传奇黄铜指虎 Legendary Brass Knuckles | 4 | 力量 | 近战 | d8+10 物理 | 物理 | 单手 | — |
| 传奇巨剑 Legendary Greatsword | 4 | 力量 | 近战 | d10+12 物理 | 物理 | 双手 | 巨型 Massive:闪避值 −1;攻击成功时,额外掷一枚伤害骰,并舍弃最低结果。 |
| 传奇钉头锤 Legendary Mace | 4 | 力量 | 近战 | d8+10 物理 | 物理 | 单手 | — |
| 传奇战锤 Legendary Warhammer | 4 | 力量 | 近战 | d12+12 物理 | 物理 | 双手 | 重型 Heavy:闪避值 −1。 |
| 传奇匕首 Legendary Dagger | 4 | 灵巧 | 近战 | d8+10 物理 | 物理 | 单手 | — |
| 传奇铁头棍 Legendary Quarterstaff | 4 | 本能 | 近战 | d10+12 物理 | 物理 | 双手 | — |
| 传奇短刀 Legendary Cutlass | 4 | 风度 | 近战 | d8+10 物理 | 物理 | 单手 | — |
| 传奇刺剑 Legendary Rapier | 4 | 风度 | 近战 | d8+9 物理 | 物理 | 单手 | 迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。 |
| 传奇弯刀 Legendary Scimitar | 4 | 风度 | 近战 | d8+10 物理 | 物理 | 单手 | — |
| 传奇扭曲匕首 Legendary Twisted Dagger | 4 | 知识 | 近战 | d8+9 物理 | 物理 | 单手 | 穿刺 Piercing:用此武器造成伤害时,目标的重度伤害阈值视为降低 2 。 |
| 传奇戟 Legendary Halberd | 4 | 力量 | 邻近 | d10+11 物理 | 物理 | 双手 | 笨重 Cumbersome:灵巧 −1。 |
| 传奇长矛 Legendary Spear | 4 | 灵巧 | 邻近 | d8+12 物理 | 物理 | 双手 | — |
| 传奇鞭剑 Legendary Whipsword | 4 | 灵巧 | 邻近 | d8+9 物理 | 物理 | 单手 | 多用 Versatile:此武器也可使用以下数据:灵巧、近战范围、d10+9。 |
| 传奇绳镖 Legendary Rope Dart | 4 | 本能 | 近距离 | d6+10 物理 | 物理 | 双手 | — |
| 传奇短弓 Legendary Shortbow | 4 | 敏捷 | 远距离 | d6+12 物理 | 物理 | 双手 | — |
| 传奇弩 Legendary Crossbow | 4 | 灵巧 | 远距离 | d6+10 物理 | 物理 | 单手 | — |
| 传奇长弓 Legendary Longbow | 4 | 敏捷 | 极远 | d8+12 物理 | 物理 | 双手 | 笨重 Cumbersome:灵巧 −1。 |
| 双头剑 Dual-Ended Sword | 4 | 敏捷 | 近战 | d10+9 物理 | 物理 | 双手 | 迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。 |
| 冲击拳套 Impact Gauntlet | 4 | 力量 | 近战 | d10+11 物理 | 物理 | 单手 | 震荡 Concussive:攻击成功时,你可以花费 1 希望点将目标击退至远距离范围处。 |
| 巨斧 Sledge Axe | 4 | 力量 | 近战 | d12+13 物理 | 物理 | 双手 | 破坏 Destructive:−1 敏捷;攻击成功时,邻近范围内所有敌人必须标记 1 压力点。 |
| 弧形匕首 Curved Dagger | 4 | 灵巧 | 近战 | d8+9 物理 | 物理 | 单手 | 锯齿 Serrated:当你的一枚伤害骰掷出 1 时,该骰改为造成 8 点伤害。 |
| 断龙爪 Severed Dragon Claw | 4 | 本能 | 近战 | d10+11 物理 | 物理 | 单手 | 破坏 Destructive:−1 敏捷;攻击成功时,邻近范围内所有敌人必须标记 1 压力点。 |
| 无尽之杖 Infinite Staff | 4 | 风度 | 近战 | d10+9 物理 | 物理 | 双手 | 延展 Extending:你可以将此武器的范围提升至极远范围。每提升一级范围,攻击掷骰便承受 −1 减值(例如从近战范围提升至邻近范围、从邻近范围提升至近距离范围,或从近距离范围提升至远距离范围)。 |
| 鸦嘴战锤 Bec de Corbin | 4 | 敏捷 | 邻近 | d10+9 物理 | 物理 | 双手 | 毁灭 Devastating:进行攻击掷骰前,你可以标记 1 压力点,用 d20 作为伤害骰。 |
| 延伸长柄武器 Extended Polearm | 4 | 灵巧 | 邻近 | d8+10 物理 | 物理 | 双手 | 长柄 Long:此武器的攻击会指定范围内一条直线上的所有敌人为目标。 |
| 摆动绳刃 Swinging Ropeblade | 4 | 风度 | 近距离 | d8+9 物理 | 物理 | 双手 | 钩锁 Grappling:攻击成功时,你可以花费 1 希望点让目标处于束缚状态,或将目标拉至你的近战范围内。 |
| 黑火药蛇铳 Black Powder Serpentine | 4 | 力量 | 远距离 | d8+12 物理 | 物理 | 双手 | 燃烧 Incendiary:−1 敏捷;攻击成功时,目标邻近范围内的所有生物必须标记 1 生命点。 |
| 弹跳斧 Ricochet Axes | 4 | 敏捷 | 远距离 | d6+11 物理 | 物理 | 双手 | 弹射 Bouncing:标记 任意数量的 压力点,额外指定攻击范围内等量的生物为目标。 |
| 安塔利弓 Aantari Bow | 4 | 灵巧 | 远距离 | d6+11 物理 | 物理 | 双手 | 可靠 Reliable:攻击掷骰获得 +1 加值。 |
| 发条弩 Clockwork Crossbow | 4 | 灵巧 | 远距离 | d6+11 物理 | 物理 | 单手 | 迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。 |
| 火绳枪 Arquebus | 4 | 知识 | 远距离 | d8+10 物理 | 物理 | 双手 | 装填 Reloading:发动攻击后,掷一枚 d6 。若结果为 1 ,再次开火前必须标记 1 压力点装填此武器。 |
| 手炮 Hand Cannon | 4 | 灵巧 | 极远 | d6+12 物理 | 物理 | 单手 | 装填 Reloading:发动攻击后,掷一枚 d6 。若结果为 1 ,再次开火前必须标记 1 压力点装填此武器。 |
| 传奇奥术拳套 Legendary Arcane Gauntlets | 4 | 力量 | 近战 | d10+12 魔法 | 魔法 | 双手 | — |
| 传奇光辉剑 Legendary Brightsword | 4 | 力量 | 近战 | d10+12 魔法 | 魔法 | 双手 | — |
| 传奇圣斧 Legendary Hallowed Axe | 4 | 力量 | 近战 | d8+10 魔法 | 魔法 | 单手 | — |
| 传奇发光戒指 Legendary Glowing Rings | 4 | 敏捷 | 邻近 | d10+11 魔法 | 魔法 | 双手 | — |
| 传奇手持符文 Legendary Hand Runes | 4 | 本能 | 邻近 | d10+9 魔法 | 魔法 | 单手 | — |
| 传奇附魔飞轮 Legendary Enchanted Chakram | 4 | 灵巧 | 近距离 | d6+10 魔法 | 魔法 | 单手 | 跳弹 Ricochet:投掷此武器后,它会回到你手中。发动攻击时,你可以标记 1 压力点,额外指定首个目标邻近范围内的另一名生物为目标。 |
| 传奇回力剑 Legendary Returning Blade | 4 | 灵巧 | 近距离 | d8+9 魔法 | 魔法 | 单手 | 回力 Returning:在攻击范围内投掷此武器后,攻击结束时它会立即回到你手中。 |
| 传奇施法匕首 Legendary Casting Dagger | 4 | 本能 | 近距离 | d6+9 魔法 | 魔法 | 单手 | 多用 Versatile:此武器也可使用以下数据:本能、近战范围、d8+9。 |
| 传奇短杖 Legendary Shortstaff | 4 | 本能 | 近距离 | d8+10 魔法 | 魔法 | 单手 | — |
| 传奇双手法杖 Legendary Dualstaff | 4 | 本能 | 远距离 | d8+12 魔法 | 魔法 | 双手 | — |
| 传奇权杖 Legendary Scepter | 4 | 风度 | 远距离 | d6+9 魔法 | 魔法 | 双手 | 多用 Versatile:此武器也可使用以下数据:风度、近战范围、d8+6。 |
| 传奇符文锁手枪 Legendary Runelock Pistol | 4 | 知识 | 远距离 | d6+12 魔法 | 魔法 | 单手 | 装填 Reloading:发动攻击后,掷一颗 d6 。若结果为 1 ,再次开火前必须标记 1 压力点装填此武器。 |
| 传奇魔杖 Legendary Wand | 4 | 知识 | 远距离 | d6+10 魔法 | 魔法 | 单手 | — |
| 传奇奥术步枪 Legendary Arcane Rifle | 4 | 敏捷 | 极远 | d10+12 魔法 | 魔法 | 双手 | 瞄准 Aimed:若目标位于你的邻近范围内,或位于一名盟友的近战范围内,你的攻击具有劣势。你可以标记 1 压力点忽略此减值。 |
| 传奇巨杖 Legendary Greatstaff | 4 | 知识 | 极远 | d6+9 魔法 | 魔法 | 双手 | 强力 Powerful:攻击成功时,额外掷一颗伤害骰,并舍弃最低结果。 |
| 星金利刃 Starmetal Blade | 4 | 敏捷 | 近战 | d8+10 魔法 | 魔法 | 单手 | 锯齿 Serrated:当一颗伤害骰掷出 1 时,该骰改为造成 8 点伤害。 |
| 光焰剑 Sword of Light & Flame | 4 | 力量 | 近战 | d10+11 魔法 | 魔法 | 双手 | 炽热 Hot:这把武器能切开坚硬的物质。 |
| 蝰蛇尖牙 Adder’s Fang | 4 | 灵巧 | 近战 | d8+9 魔法 | 魔法 | 单手 | 剧毒 Venomous:当你使用该武器造成重度或更高的伤害时,令目标暂时处于脆弱状态。 |
| 恶魔锋刃 Demon’s Edge | 4 | 风度 | 近战 | d8+10 魔法 | 魔法 | 单手 | 扰乱 Disturbing:用这把武器击败一名生物时,所有近距离范围内的敌人都必须标记 1 压力点。 |
| 虹吸拳套 Siphoning Gauntlets | 4 | 风度 | 近战 | d10+9 魔法 | 魔法 | 双手 | 吸取生命 Lifestealing:攻击成功时,掷 1d6 。若结果为 6 ,恢复 1 生命点或清除 1 压力点。 |
| 迈达斯镰刀 Midas Scythe | 4 | 知识 | 近战 | d10+9 魔法 | 魔法 | 双手 | 贪婪 Greedy:花费一把金币,令本次伤害掷骰的熟练值获得 +1 加值。 |
| 风暴之神巨斧 Storm God’s Greataxe | 4 | 力量 | 邻近 | d10+9 魔法 | 魔法 | 双手 | 弹射 Bouncing:可以标记 任意数量的 压力点,额外指定攻击范围内等量的生物为目标。 |
| 以太双手剑 Ethereal Zweihänder | 4 | 本能 | 邻近 | d10+9 魔法 | 魔法 | 双手 | 以太 Ethereal:必须标记 1 压力点来召唤这把武器。其存续至本场景结束。 |
| 漂浮碎刃 Floating Bladeshards | 4 | 本能 | 近距离 | d8+9 魔法 | 魔法 | 单手 | 强力 Powerful:攻击成功时,额外掷一颗伤害骰,并舍弃最低结果。 |
| 血杖 Bloodstaff | 4 | 本能 | 远距离 | d20+7 魔法 | 魔法 | 双手 | 痛苦 Painful:每次攻击成功时,都必须标记 1 压力点。 |
| 蓟弓 Thistlebow | 4 | 本能 | 远距离 | d6+13 魔法 | 魔法 | 双手 | 可靠 Reliable:攻击掷骰获得 +1 加值。 |
| 重力弩炮 Gravity Arbalest | 4 | 知识 | 远距离 | d8+6 魔法 | 魔法 | 双手 | 磁力 Magnetic:用此武器发动攻击时,你可以花费 1 希望点,来迫使目标邻近范围内所有敌人进行一次反应掷骰(16)。失败的生物必须标记 1 压力点,并被拉至目标的近战范围内。 |
| 埃塞克之杖 Wand of Essek | 4 | 知识 | 远距离 | d8+13 魔法 | 魔法 | 单手 | 弯曲时间 Timebending:你可以在进行攻击掷骰后再选择目标。 |
| 魔战士左轮 Magus Revolver | 4 | 灵巧 | 极远 | d6+13 魔法 | 魔法 | 单手 | 装填 Reloading:发动攻击后,掷一颗 d6 。若结果为 1 ,再次开火前必须标记 1 压力点装填此武器。 |
| 融合手套 Fusion Gloves | 4 | 知识 | 极远 | d6+9 魔法 | 魔法 | 双手 | 联结 Bonded:伤害掷骰获得等同于自身等级的加值。 |
| 传奇影刃 Legendary Shadowblade | 4 | 风度 | 近战 | d8+9 物理/魔法 | 物理 / 魔法 | 单手 | 异界 Otherworldly:攻击成功时,你可以选择造成物理或魔法伤害。 |
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Primary Weapons
Players can choose one Tier 1 primary weapon during character creation. The GM can make other weapons available throughout the campaign as the PCs level up.
| Name | Tier | Trait | Range | Damage | Type | Burden | Feature |
|---|---|---|---|---|---|---|---|
| Broadsword | 1 | Agility | Melee | d8 | Physical | One-Handed | Reliable: +1 to attack rolls |
| Katana | 1 | Agility | Melee | d10+3 | Physical | Two-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Longsword | 1 | Agility | Melee | d10+3 | Physical | Two-Handed | — |
| Battleaxe | 1 | Strength | Melee | d10+3 | Physical | Two-Handed | — |
| Brass Knuckles | 1 | Strength | Melee | d8+1 | Physical | One-Handed | — |
| Greatsword | 1 | Strength | Melee | d10+3 | Physical | Two-Handed | Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
| Mace | 1 | Strength | Melee | d8+1 | Physical | One-Handed | — |
| Warhammer | 1 | Strength | Melee | d12+3 | Physical | Two-Handed | Heavy: −1 to Evasion |
| Dagger | 1 | Finesse | Melee | d8+1 | Physical | One-Handed | — |
| Quarterstaff | 1 | Instinct | Melee | d10+3 | Physical | Two-Handed | — |
| Cutlass | 1 | Presence | Melee | d8+1 | Physical | One-Handed | — |
| Rapier | 1 | Presence | Melee | d8 | Physical | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Scimitar | 1 | Presence | Melee | d8+1 | Physical | One-Handed | — |
| Twisted Dagger | 1 | Knowledge | Melee | d8 | Physical | One-Handed | Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a −2 penalty. |
| Halberd | 1 | Strength | Very Close | d10+2 | Physical | Two-Handed | Cumbersome: −1 to Finesse |
| Spear | 1 | Finesse | Very Close | d8+3 | Physical | Two-Handed | — |
| Whipsword | 1 | Finesse | Very Close | d8 | Physical | One-Handed | Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10. |
| Rope Dart | 1 | Instinct | Close | d6+1 | Physical | Two-Handed | — |
| Shortbow | 1 | Agility | Far | d6+3 | Physical | Two-Handed | — |
| Crossbow | 1 | Finesse | Far | d6+1 | Physical | One-Handed | — |
| Longbow | 1 | Agility | Very Far | d8+3 | Physical | Two-Handed | Cumbersome: −1 to Finesse |
| Arcane Gauntlets | 1 | Strength | Melee | d10+3 | Magic | Two-Handed | — |
| Brightsword | 1 | Strength | Melee | d10+3 | Magic | Two-Handed | — |
| Hallowed Axe | 1 | Strength | Melee | d8+1 | Magic | One-Handed | — |
| Glowing Rings | 1 | Agility | Very Close | d10+2 | Magic | Two-Handed | — |
| Hand Runes | 1 | Instinct | Very Close | d10 | Magic | One-Handed | — |
| Enchanted Chakram | 1 | Finesse | Close | d6+1 | Magic | One-Handed | Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack. |
| Returning Blade | 1 | Finesse | Close | d8 | Magic | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
| Casting Dagger | 1 | Instinct | Close | d6 | Magic | One-Handed | Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8. |
| Shortstaff | 1 | Instinct | Close | d8+1 | Magic | One-Handed | — |
| Dualstaff | 1 | Instinct | Far | d6+3 | Magic | Two-Handed | — |
| Scepter | 1 | Presence | Far | d6 | Magic | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d8. |
| Runelock Pistol | 1 | Knowledge | Far | d6+3 | Magic | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Wand | 1 | Knowledge | Far | d6+1 | Magic | One-Handed | — |
| Arcane Rifle | 1 | Agility | Very Far | d10+3 | Magic | Two-Handed | Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty. |
| Greatstaff | 1 | Knowledge | Very Far | d6 | Magic | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Shadowblade | 1 | Presence | Melee | d8 / | Physical / Magic | One-Handed | Otherworldly: On a successful attack, you can deal physical or magic damage. |
| Improved Broadsword | 2 | Agility | Melee | d8+3 | Physical | One-Handed | Reliable: +1 to attack rolls |
| Improved Katana | 2 | Agility | Melee | d10+6 | Physical | Two-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Improved Longsword | 2 | Agility | Melee | d10+6 | Physical | Two-Handed | — |
| Improved Battleaxe | 2 | Strength | Melee | d10+6 | Physical | Two-Handed | — |
| Improved Brass Knuckles | 2 | Strength | Melee | d8+4 | Physical | One-Handed | — |
| Improved Greatsword | 2 | Strength | Melee | d10+6 | Physical | Two-Handed | Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
| Improved Mace | 2 | Strength | Melee | d8+4 | Physical | One-Handed | — |
| Improved Warhammer | 2 | Strength | Melee | d12+6 | Physical | Two-Handed | Heavy: −1 to Evasion |
| Improved Dagger | 2 | Finesse | Melee | d8+4 | Physical | One-Handed | — |
| Improved Quarterstaff | 2 | Instinct | Melee | d10+6 | Physical | Two-Handed | — |
| Improved Cutlass | 2 | Presence | Melee | d8+4 | Physical | One-Handed | — |
| Improved Rapier | 2 | Presence | Melee | d8+3 | Physical | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Improved Scimitar | 2 | Presence | Melee | d8+4 | Physical | One-Handed | — |
| Improved Twisted Dagger | 2 | Knowledge | Melee | d8+3 | Physical | One-Handed | Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a −2 penalty. |
| Improved Halberd | 2 | Strength | Very Close | d10+5 | Physical | Two-Handed | Cumbersome: −1 to Finesse |
| Improved Spear | 2 | Finesse | Very Close | d8+6 | Physical | Two-Handed | — |
| Improved Whipsword | 2 | Finesse | Very Close | d8+3 | Physical | One-Handed | Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+3. |
| Improved Rope Dart | 2 | Instinct | Close | d6+4 | Physical | Two-Handed | — |
| Improved Shortbow | 2 | Agility | Far | d6+6 | Physical | Two-Handed | — |
| Improved Crossbow | 2 | Finesse | Far | d6+4 | Physical | One-Handed | — |
| Improved Longbow | 2 | Agility | Very Far | d8+6 | Physical | Two-Handed | Cumbersome: −1 to Finesse |
| Gilded Falchion | 2 | Strength | Melee | d10+4 | Physical | One-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Knuckle Blades | 2 | Strength | Melee | d10+6 | Physical | Two-Handed | Brutal: When you roll the maximum value on a damage die, roll an additional damage die. |
| War Pick | 2 | Strength | Melee | d8+3 | Physical | One-Handed | Deadly: When you deal Severe damage, the target must mark an additional HP. |
| Cane Sword | 2 | Finesse | Melee | d8+4 | Physical | One-Handed | Retractable: The blade can be hidden in the cane to avoid detection. |
| Urok Broadsword | 2 | Finesse | Melee | d8+3 | Physical | One-Handed | Deadly: When you deal Severe damage, the target must mark an additional HP. |
| Bladed Fan | 2 | Presence | Melee | d8+3 | Physical | One-Handed | Parry: When you are attacked, roll this weapon’s damage dice. If any of the attacker’s damage dice rolled the same value as your dice, the matching results are discarded from the attacker’s damage dice before the damage you take is totaled. |
| Cyrurgien’s Scalpel | 2 | Knowledge | Melee | d8+3 | Physical | One-Handed | Scary: On a successful attack, the target must mark a Stress. |
| Bladed Whip | 2 | Agility | Very Close | d8+3 | Physical | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Javelins | 2 | Agility | Very Close | d6+6 | Physical | One-Handed | Stockpiled: You can throw this weapon at a target within Far range by making an attack roll using Agility without having to retrieve it, as you always have another one on hand. |
| Steelforged Halberd | 2 | Strength | Very Close | d8+4 | Physical | Two-Handed | Scary: On a successful attack, the target must mark a Stress. |
| War Scythe | 2 | Finesse | Very Close | d8+5 | Physical | Two-Handed | Reliable: +1 to attack rolls |
| Lance | 2 | Instinct | Very Close | d10+5 | Physical | Two-Handed | Cumbersome: −1 to Finesse |
| Blunderbuss | 2 | Finesse | Close | d8+6 | Physical | Two-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Greatbow | 2 | Strength | Far | d6+6 | Physical | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Finehair Bow | 2 | Agility | Very Far | d6+5 | Physical | Two-Handed | Reliable: +1 to attack rolls |
| Improved Arcane Gauntlets | 2 | Strength | Melee | d10+6 | Magic | Two-Handed | — |
| Improved Brightsword | 2 | Strength | Melee | d10+6 | Magic | Two-Handed | — |
| Improved Hallowed Axe | 2 | Strength | Melee | d8+4 | Magic | One-Handed | — |
| Improved Glowing Rings | 2 | Agility | Very Close | d10+5 | Magic | Two-Handed | — |
| Improved Hand Runes | 2 | Instinct | Very Close | d10+3 | Magic | One-Handed | — |
| Improved Enchanted Chakram | 2 | Finesse | Close | d6+4 | Magic | One-Handed | Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack. |
| Improved Returning Blade | 2 | Finesse | Close | d8+3 | Magic | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
| Improved Casting Dagger | 2 | Instinct | Close | d6+3 | Magic | One-Handed | Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+3. |
| Improved Shortstaff | 2 | Instinct | Close | d8+4 | Magic | One-Handed | — |
| Improved Dualstaff | 2 | Instinct | Far | d6+6 | Magic | Two-Handed | — |
| Improved Scepter | 2 | Presence | Far | d6+3 | Magic | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3. |
| Improved Runelock Pistol | 2 | Knowledge | Far | d6+6 | Magic | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Improved Wand | 2 | Knowledge | Far | d6+4 | Magic | One-Handed | — |
| Improved Arcane Rifle | 2 | Agility | Very Far | d10+6 | Magic | Two-Handed | Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty. |
| Improved Greatstaff | 2 | Knowledge | Very Far | d6+3 | Magic | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Ego Blade | 2 | Agility | Melee | d12+4 | Magic | One-Handed | Pompous: You must have a Presence of 0 or lower to use this weapon. |
| Casting Sword | 2 | Strength | Melee | d10+4 | Magic | Two-Handed | Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3. |
| Enchanted Shillelagh | 2 | Strength | Melee | d8+3 | Magic | One-Handed | Protective: +1 to your Armor Score |
| Devouring Dagger | 2 | Finesse | Melee | d8+4 | Magic | One-Handed | Scary: On a successful attack, the target must mark a Stress. |
| Displacement Razor | 2 | Finesse | Melee | d8+3 | Magic | Two-Handed | Omnipresent: You can make attacks against targets within Very Far range, but must do so with disadvantage. |
| Hammer of Exota | 2 | Instinct | Melee | d8+6 | Magic | Two-Handed | Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage. |
| Spellbound Bangles | 2 | Knowledge | Melee | d10+6 | Magic | Two-Handed | — |
| Fury Gem | 2 | Instinct | Close | d8+3 | Magic | One-Handed | Burning: When you roll the maximum result on a damage die, the target must mark a Stress. |
| Enchanted Lute | 2 | Presence | Close | d8+3 | Magic | Two-Handed | Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress. |
| Splintershaft Bow | 2 | Agility | Far | d6+6 | Magic | Two-Handed | Volleyed: Spend a Hope to target a group of creatures within range. Targets you succeed against take half damage. |
| Yutari Bloodbow | 2 | Finesse | Far | d6+4 | Magic | Two-Handed | Brutal: When you roll the maximum value on a damage die, roll an additional damage die. |
| Elder Bow | 2 | Instinct | Far | d6+4 | Magic | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Scepter of Elias | 2 | Presence | Far | d6+3 | Magic | One-Handed | Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress. |
| Wand of Enthrallment | 2 | Presence | Far | d6+4 | Magic | One-Handed | Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result. |
| Keeper's Staff | 2 | Knowledge | Far | d6+4 | Magic | Two-Handed | Reliable: +1 to attack rolls |
| Improved Shadowblade | 2 | Presence | Melee | d8+3 / | Physical / Magic | One-Handed | Otherworldly: On a successful attack, you can deal physical or magic damage. |
| Advanced Broadsword | 3 | Agility | Melee | d8+6 | Physical | One-Handed | Reliable: +1 to attack rolls |
| Advanced Katana | 3 | Agility | Melee | d10+9 | Physical | Two-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Advanced Longsword | 3 | Agility | Melee | d10+9 | Physical | Two-Handed | — |
| Advanced Battleaxe | 3 | Strength | Melee | d10+9 | Physical | Two-Handed | — |
| Advanced Brass Knuckles | 3 | Strength | Melee | d8+7 | Physical | One-Handed | — |
| Advanced Greatsword | 3 | Strength | Melee | d10+9 | Physical | Two-Handed | Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
| Advanced Mace | 3 | Strength | Melee | d8+7 | Physical | One-Handed | — |
| Advanced Warhammer | 3 | Strength | Melee | d12+9 | Physical | Two-Handed | Heavy: −1 to Evasion |
| Advanced Dagger | 3 | Finesse | Melee | d8+7 | Physical | One-Handed | — |
| Advanced Quarterstaff | 3 | Instinct | Melee | d10+9 | Physical | Two-Handed | — |
| Advanced Cutlass | 3 | Presence | Melee | d8+7 | Physical | One-Handed | — |
| Advanced Rapier | 3 | Presence | Melee | d8+6 | Physical | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Advanced Scimitar | 3 | Presence | Melee | d8+7 | Physical | One-Handed | — |
| Advanced Twisted Dagger | 3 | Knowledge | Melee | d8+6 | Physical | One-Handed | Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a −2 penalty. |
| Advanced Halberd | 3 | Strength | Very Close | d10+8 | Physical | Two-Handed | Cumbersome: −1 to Finesse |
| Advanced Spear | 3 | Finesse | Very Close | d8+9 | Physical | Two-Handed | — |
| Advanced Whipsword | 3 | Finesse | Very Close | d8+6 | Physical | One-Handed | Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+6. |
| Advanced Rope Dart | 3 | Instinct | Close | d6+7 | Physical | Two-Handed | — |
| Advanced Shortbow | 3 | Agility | Far | d6+9 | Physical | Two-Handed | — |
| Advanced Crossbow | 3 | Finesse | Far | d6+7 | Physical | One-Handed | — |
| Advanced Longbow | 3 | Agility | Very Far | d8+9 | Physical | Two-Handed | Cumbersome: −1 to Finesse |
| Flickerfly Blade | 3 | Agility | Melee | d8+5 | Physical | One-Handed | Sharpwing: Gain a bonus to your damage rolls equal to your Agility. |
| Blitz Hammer | 3 | Strength | Melee | d10+7 | Physical | Two-Handed | Accelerator: Once per scene, mark a Stress to move to Far range then make an attack. Gain a +1 bonus to your Proficiency on this attack. |
| Bravesword | 3 | Strength | Melee | d12+7 | Physical | Two-Handed | Brave: −1 to Evasion; +3 to Severe damage threshold |
| Hammer of Wrath | 3 | Strength | Melee | d10+7 | Physical | Two-Handed | Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die. |
| Labrys Axe | 3 | Strength | Melee | d10+7 | Physical | Two-Handed | Protective: +1 to Armor Score |
| Platinum Estoc | 3 | Finesse | Melee | d8+7 | Physical | One-Handed | Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a −2 penalty. |
| Meridian Cutlass | 3 | Presence | Melee | d10+5 | Physical | One-Handed | Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them. |
| Retractable Saber | 3 | Presence | Melee | d10+7 | Physical | One-Handed | Retractable: The blade can be hidden in the hilt to avoid detection. |
| Double Flail | 3 | Agility | Very Close | d10+8 | Physical | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Soldier’s Pike | 3 | Agility | Very Close | d10+5 | Physical | Two-Handed | Braced: When an adversary within this weapon’s range deals damage to you, you can mark 2 Stress to force them to mark a Hit Point. |
| Chained Scythe | 3 | Instinct | Very Close | d10+5 | Physical | Two-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Singing Sword | 3 | Presence | Very Close | d8+5 | Physical | One-Handed | Bolstering: When you critically succeed on an attack, all PCs within Close range gain a Hope. |
| Talon Blades | 3 | Finesse | Close | d10+7 | Physical | Two-Handed | Brutal: When you roll the maximum value on a damage die, roll an additional damage die. |
| Bladed Star | 3 | Knowledge | Close | d8+7 | Physical | One-Handed | Rebounding: When you throw this weapon, it returns to your hand. On a failed attack, you can reroll your attack with disadvantage. |
| Black Powder Revolver | 3 | Finesse | Far | d6+8 | Physical | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Spiked Bow | 3 | Agility | Very Far | d6+7 | Physical | Two-Handed | Versatile: This weapon can also be used with these statistics—Agility, Melee, d10+5. |
| Advanced Arcane Gauntlets | 3 | Strength | Melee | d10+9 | Magic | Two-Handed | — |
| Advanced Brightsword | 3 | Strength | Melee | d10+9 | Magic | Two-Handed | — |
| Advanced Hallowed Axe | 3 | Strength | Melee | d8+7 | Magic | One-Handed | — |
| Advanced Glowing Rings | 3 | Agility | Very Close | d10+8 | Magic | Two-Handed | — |
| Advanced Hand Runes | 3 | Instinct | Very Close | d10+6 | Magic | One-Handed | — |
| Advanced Enchanted Chakram | 3 | Finesse | Close | d6+7 | Magic | One-Handed | Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack. |
| Advanced Returning Blade | 3 | Finesse | Close | d8+6 | Magic | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
| Advanced Casting Dagger | 3 | Instinct | Close | d6+6 | Magic | One-Handed | Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+6. |
| Advanced Shortstaff | 3 | Instinct | Close | d8+7 | Magic | One-Handed | — |
| Advanced Dualstaff | 3 | Instinct | Far | d6+9 | Magic | Two-Handed | — |
| Advanced Scepter | 3 | Presence | Far | d6+6 | Magic | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+4. |
| Advanced Runelock Pistol | 3 | Knowledge | Far | d6+9 | Magic | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Advanced Wand | 3 | Knowledge | Far | d6+7 | Magic | One-Handed | — |
| Advanced Arcane Rifle | 3 | Agility | Very Far | d10+9 | Magic | Two-Handed | Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty. |
| Advanced Greatstaff | 3 | Knowledge | Very Far | d6+6 | Magic | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Rocket Maul | 3 | Strength | Melee | d10+7 | Magic | Two-Handed | Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range. |
| Crystal Spear | 3 | Finesse | Very Close | d10+6 | Magic | One-Handed | Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a −2 penalty. |
| Arc Wand | 3 | Presence | Close | d8+6 | Magic | One-Handed | Bouncing: Mark any number of Stress to target that many additional creatures in range of the attack. |
| Rime Scepter | 3 | Knowledge | Close | d8+6 | Magic | One-Handed | Freezing: When an attack from this weapon causes a target to mark 2 or more HP, they become temporarily Restrained. |
| Gunblade | 3 | Agility | Far | d6+6 | Magic | One-Handed | Versatile: This weapon can also be used with these statistics—Agility, Melee, d8+6 phy. |
| Staff of Augma | 3 | Instinct | Far | d6+7 | Magic | One-Handed | Catalytic: On a successful attack, you can mark a Stress to give an ally within Close range a +3 bonus to their next attack roll. |
| Advanced Shadowblade | 3 | Presence | Melee | d8+6 / | Physical / Magic | One-Handed | Otherworldly: On a successful attack, you can deal physical or magic damage. |
| Legendary Broadsword | 4 | Agility | Melee | d8+9 | Physical | One-Handed | Reliable: +1 to attack rolls |
| Legendary Katana | 4 | Agility | Melee | d10+12 | Physical | Two-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Legendary Longsword | 4 | Agility | Melee | d10+12 | Physical | Two-Handed | — |
| Legendary Battleaxe | 4 | Strength | Melee | d10+12 | Physical | Two-Handed | — |
| Legendary Brass Knuckles | 4 | Strength | Melee | d8+10 | Physical | One-Handed | — |
| Legendary Greatsword | 4 | Strength | Melee | d10+12 | Physical | Two-Handed | Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
| Legendary Mace | 4 | Strength | Melee | d8+10 | Physical | One-Handed | — |
| Legendary Warhammer | 4 | Strength | Melee | d12+12 | Physical | Two-Handed | Heavy: −1 to Evasion |
| Legendary Dagger | 4 | Finesse | Melee | d8+10 | Physical | One-Handed | — |
| Legendary Quarterstaff | 4 | Instinct | Melee | d10+12 | Physical | Two-Handed | — |
| Legendary Cutlass | 4 | Presence | Melee | d8+10 | Physical | One-Handed | — |
| Legendary Rapier | 4 | Presence | Melee | d8+9 | Physical | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Legendary Scimitar | 4 | Presence | Melee | d8+10 | Physical | One-Handed | — |
| Legendary Twisted Dagger | 4 | Knowledge | Melee | d8+9 | Physical | One-Handed | Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a −2 penalty. |
| Legendary Halberd | 4 | Strength | Very Close | d10+11 | Physical | Two-Handed | Cumbersome: −1 to Finesse |
| Legendary Spear | 4 | Finesse | Very Close | d8+12 | Physical | Two-Handed | — |
| Legendary Whipsword | 4 | Finesse | Very Close | d8+9 | Physical | One-Handed | Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+9. |
| Legendary Rope Dart | 4 | Instinct | Close | d6+10 | Physical | Two-Handed | — |
| Legendary Shortbow | 4 | Agility | Far | d6+12 | Physical | Two-Handed | — |
| Legendary Crossbow | 4 | Finesse | Far | d6+10 | Physical | One-Handed | — |
| Legendary Longbow | 4 | Agility | Very Far | d8+12 | Physical | Two-Handed | Cumbersome: −1 to Finesse |
| Dual-Ended Sword | 4 | Agility | Melee | d10+9 | Physical | Two-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Impact Gauntlet | 4 | Strength | Melee | d10+11 | Physical | One-Handed | Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range. |
| Sledge Axe | 4 | Strength | Melee | d12+13 | Physical | Two-Handed | Destructive: −1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress. |
| Curved Dagger | 4 | Finesse | Melee | d8+9 | Physical | One-Handed | Serrated: When you roll a 1 on a damage die, it deals 8 damage instead. |
| Severed Dragon Claw | 4 | Instinct | Melee | d10+11 | Physical | One-Handed | Destructive: −1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress. |
| Infinite Staff | 4 | Presence | Melee | d10+9 | Physical | Two-Handed | Extending: You can increase the range of this weapon up to Very Far. You gain a −1 penalty to attack rolls for each step you increase the range by (such as Melee to Very Close, Very Close to Close, or Close to Far). |
| Bec de Corbin | 4 | Agility | Very Close | d10+9 | Physical | Two-Handed | Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die. |
| Extended Polearm | 4 | Finesse | Very Close | d8+10 | Physical | Two-Handed | Long: This weapon’s attack targets all adversaries in a line within range. |
| Swinging Ropeblade | 4 | Presence | Close | d8+9 | Physical | Two-Handed | Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you. |
| Black Powder Serpentine | 4 | Strength | Far | d8+12 | Physical | Two-Handed | Incendiary: −1 to Agility; on a successful attack, all creatures within Very Close range of the target must mark a Hit Point. |
| Ricochet Axes | 4 | Agility | Far | d6+11 | Physical | Two-Handed | Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack. |
| Aantari Bow | 4 | Finesse | Far | d6+11 | Physical | Two-Handed | Reliable: +1 to attack rolls |
| Clockwork Crossbow | 4 | Finesse | Far | d6+11 | Physical | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Arquebus | 4 | Knowledge | Far | d8+10 | Physical | Two-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Hand Cannon | 4 | Finesse | Very Far | d6+12 | Physical | One-Handed | Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Legendary Arcane Gauntlets | 4 | Strength | Melee | d10+12 | Magic | Two-Handed | — |
| Legendary Brightsword | 4 | Strength | Melee | d10+12 | Magic | Two-Handed | — |
| Legendary Hallowed Axe | 4 | Strength | Melee | d8+10 | Magic | One-Handed | — |
| Legendary Glowing Rings | 4 | Agility | Very Close | d10+11 | Magic | Two-Handed | — |
| Legendary Hand Runes | 4 | Instinct | Very Close | d10+9 | Magic | One-Handed | — |
| Legendary Enchanted Chakram | 4 | Finesse | Close | d6+10 | Magic | One-Handed | Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack. |
| Legendary Returning Blade | 4 | Finesse | Close | d8+9 | Magic | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
| Legendary Casting Dagger | 4 | Instinct | Close | d6+9 | Magic | One-Handed | Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+9. |
| Legendary Shortstaff | 4 | Instinct | Close | d8+10 | Magic | One-Handed | — |
| Legendary Dualstaff | 4 | Instinct | Far | d8+12 | Magic | Two-Handed | — |
| Legendary Scepter | 4 | Presence | Far | d6+9 | Magic | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6. |
| Legendary Runelock Pistol | 4 | Knowledge | Far | d6+12 | Magic | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Legendary Wand | 4 | Knowledge | Far | d6+10 | Magic | One-Handed | — |
| Legendary Arcane Rifle | 4 | Agility | Very Far | d10+12 | Magic | Two-Handed | Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty. |
| Legendary Greatstaff | 4 | Knowledge | Very Far | d6+9 | Magic | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Starmetal Blade | 4 | Agility | Melee | d8+10 | Magic | One-Handed | Serrated: When you roll a 1 on a damage die, it deals 8 damage instead. |
| Sword of Light & Flame | 4 | Strength | Melee | d10+11 | Magic | Two-Handed | Hot: This weapon cuts through solid material. |
| Adder’s Fang | 4 | Finesse | Melee | d8+9 | Magic | One-Handed | Venomous: When you deal Major or greater damage with this weapon, the target becomes temporarily Vulnerable. |
| Demon’s Edge | 4 | Presence | Melee | d8+10 | Magic | One-Handed | Disturbing: When you defeat a creature with this weapon, all adversaries within Close range must mark a Stress. |
| Siphoning Gauntlets | 4 | Presence | Melee | d10+9 | Magic | Two-Handed | Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress. |
| Midas Scythe | 4 | Knowledge | Melee | d10+9 | Magic | Two-Handed | Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll. |
| Storm God’s Greataxe | 4 | Strength | Very Close | d10+9 | Magic | Two-Handed | Bouncing: Mark any number of Stress to target that many additional creatures in range of the attack. |
| Ethereal Zweihänder | 4 | Instinct | Very Close | d10+9 | Magic | Two-Handed | Ethereal: You must mark a Stress to conjure this weapon. It lasts until the end of the scene. |
| Floating Bladeshards | 4 | Instinct | Close | d8+9 | Magic | One-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Bloodstaff | 4 | Instinct | Far | d20+7 | Magic | Two-Handed | Painful: Each time you make a successful attack, you must mark a Stress. |
| Thistlebow | 4 | Instinct | Far | d6+13 | Magic | Two-Handed | Reliable: +1 to attack rolls |
| Gravity Arbalest | 4 | Knowledge | Far | d8+6 | Magic | Two-Handed | Magnetic: When you make an attack with this weapon, you can spend a Hope to force all adversaries within Very Close range of the target to make a Reaction Roll (16). Creatures who fail must mark a Stress and are pulled into Melee range of the target. |
| Wand of Essek | 4 | Knowledge | Far | d8+13 | Magic | One-Handed | Timebending: You can choose the target of your attack after making your attack roll. |
| Magus Revolver | 4 | Finesse | Very Far | d6+13 | Magic | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Fusion Gloves | 4 | Knowledge | Very Far | d6+9 | Magic | Two-Handed | Bonded: Gain a bonus to your damage rolls equal to your level. |
| Legendary Shadowblade | 4 | Presence | Melee | d8+9 / | Physical / Magic | One-Handed | Otherworldly: On a successful attack, you can deal physical or magic damage. |
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