主武器

玩家可以在角色创建时选择一件位阶 1 的主武器。随着角色们升级,游戏主持人可以在整个战役中提供其他武器。

名称位阶属性距离伤害类型负荷特性
阔剑 Broadsword1敏捷近战d8 物理物理单手可靠 Reliable:攻击掷骰获得 +1 加值。
武士刀 Katana1敏捷近战d10+3 物理物理双手迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。
长剑 Longsword1敏捷近战d10+3 物理物理双手—
战斧 Battleaxe1力量近战d10+3 物理物理双手—
黄铜指虎 Brass Knuckles1力量近战d8+1 物理物理单手—
巨剑 Greatsword1力量近战d10+3 物理物理双手巨型 Massive:闪避值 −1;攻击成功时,额外掷一枚伤害骰,并舍弃最低结果。
钉头锤 Mace1力量近战d8+1 物理物理单手—
战锤 Warhammer1力量近战d12+3 物理物理双手重型 Heavy:闪避值 −1。
匕首 Dagger1灵巧近战d8+1 物理物理单手—
铁头棍 Quarterstaff1本能近战d10+3 物理物理双手—
短刀 Cutlass1风度近战d8+1 物理物理单手—
刺剑 Rapier1风度近战d8 物理物理单手迅捷 Quick:发动攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。
弯刀 Scimitar1风度近战d8+1 物理物理单手—
扭曲匕首 Twisted Dagger1知识近战d8 物理物理单手穿刺 Piercing:用此武器造成伤害时,目标的重度伤害阈值视为降低 2 。
戟 Halberd1力量邻近d10+2 物理物理双手笨重 Cumbersome:灵巧 −1。
长矛 Spear1灵巧邻近d8+3 物理物理双手—
鞭剑 Whipsword1灵巧邻近d8 物理物理单手多用 Versatile:此武器也可使用以下数据:灵巧、近战范围、d10。
绳镖 Rope Dart1本能近距离d6+1 物理物理双手—
短弓 Shortbow1敏捷远距离d6+3 物理物理双手—
弩 Crossbow1灵巧远距离d6+1 物理物理单手—
长弓 Longbow1敏捷极远d8+3 物理物理双手笨重 Cumbersome:灵巧 −1。
奥术拳套 Arcane Gauntlets1力量近战d10+3 魔法魔法双手—
光辉剑 Brightsword1力量近战d10+3 魔法魔法双手—
圣斧 Hallowed Axe1力量近战d8+1 魔法魔法单手—
发光戒指 Glowing Rings1敏捷邻近d10+2 魔法魔法双手—
手持符文 Hand Runes1本能邻近d10 魔法魔法单手—
附魔环刃 Enchanted Chakram1灵巧近距离d6+1 魔法魔法单手跳弹 Ricochet:投掷此武器后,它会回到你手中。发动攻击时,你可以标记 1 压力点,额外指定首个目标邻近范围内的另一名生物为目标。
回力剑 Returning Blade1灵巧近距离d8 魔法魔法单手回力 Returning:在攻击范围内投掷此武器后,攻击结束时它会立即回到你手中。
施法匕首 Casting Dagger1本能近距离d6 魔法魔法单手多用 Versatile:此武器也可使用以下数据:本能、近战范围、d8。
短杖 Shortstaff1本能近距离d8+1 魔法魔法单手—
双手法杖 Dualstaff1本能远距离d6+3 魔法魔法双手—
权杖 Scepter1风度远距离d6 魔法魔法双手多用 Versatile:此武器也可使用以下数据:风度、近战范围、d8。
符文锁手枪 Runelock Pistol1知识远距离d6+3 魔法魔法单手装填 Reloading:在你进行一次攻击后,掷一枚 d6 。若结果为 1 ,再次开火前必须标记 1 压力点装填此武器。
魔杖 Wand1知识远距离d6+1 魔法魔法单手—
奥术步枪 Arcane Rifle1敏捷极远d10+3 魔法魔法双手瞄准 Aimed:若目标位于你的邻近范围内,或位于一名盟友的近战范围内,你的攻击具有劣势。你可以标记 1 压力点忽略此减值。
巨杖 Greatstaff1知识极远d6 魔法魔法双手强力 Powerful:攻击成功时,额外掷一枚伤害骰,并舍弃最低结果。
影刃 Shadowblade1风度近战d8 物理/魔法物理 / 魔法单手异界 Otherworldly:攻击成功时,你可以选择造成物理或魔法伤害。
改良阔剑 Improved Broadsword2敏捷近战d8+3 物理物理单手可靠 Reliable:攻击掷骰获得 +1 加值。
改良武士刀 Improved Katana2敏捷近战d10+6 物理物理双手迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。
改良长剑 Improved Longsword2敏捷近战d10+6 物理物理双手—
改良战斧 Improved Battleaxe2力量近战d10+6 物理物理双手—
改良黄铜指虎 Improved Brass Knuckles2力量近战d8+4 物理物理单手—
改良巨剑 Improved Greatsword2力量近战d10+6 物理物理双手巨型 Massive:闪避值 −1;攻击成功时,额外掷一枚伤害骰,并舍弃最低结果。
改良钉头锤 Improved Mace2力量近战d8+4 物理物理单手—
改良战锤 Improved Warhammer2力量近战d12+6 物理物理双手重型 Heavy:闪避值 −1。
改良匕首 Improved Dagger2灵巧近战d8+4 物理物理单手—
改良铁头棍 Improved Quarterstaff2本能近战d10+6 物理物理双手—
改良短刀 Improved Cutlass2风度近战d8+4 物理物理单手—
改良刺剑 Improved Rapier2风度近战d8+3 物理物理单手迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。
改良弯刀 Improved Scimitar2风度近战d8+4 物理物理单手—
改良扭曲匕首 Improved Twisted Dagger2知识近战d8+3 物理物理单手穿刺 Piercing:用此武器造成伤害时,目标的重度伤害阈值视为降低 2 。
改良戟 Improved Halberd2力量邻近d10+5 物理物理双手笨重 Cumbersome:灵巧 −1。
改良长矛 Improved Spear2灵巧邻近d8+6 物理物理双手—
改良鞭剑 Improved Whipsword2灵巧邻近d8+3 物理物理单手多用 Versatile:此武器也可使用以下数据:灵巧、近战范围、d10+3。
改良绳镖 Improved Rope Dart2本能近距离d6+4 物理物理双手—
改良短弓 Improved Shortbow2敏捷远距离d6+6 物理物理双手—
改良弩 Improved Crossbow2灵巧远距离d6+4 物理物理单手—
改良长弓 Improved Longbow2敏捷极远d8+6 物理物理双手笨重 Cumbersome:灵巧 −1。
鎏金弯刀 Gilded Falchion2力量近战d10+4 物理物理单手强力 Powerful:攻击成功时,额外掷一枚伤害骰,并舍弃最低结果。
拳刃 Knuckle Blades2力量近战d10+6 物理物理双手残暴 Brutal:当你的一枚伤害骰掷出最大值时,额外掷一枚伤害骰。
战镐 War Pick2力量近战d8+3 物理物理单手致命 Deadly:造成严重伤害时,目标必须额外标记 1 生命点。
手杖剑 Cane Sword2灵巧近战d8+4 物理物理单手可收缩 Retractable:可将剑刃藏入手杖,避免被发现。
乌洛克阔剑 Urok Broadsword2灵巧近战d8+3 物理物理单手致命 Deadly:造成严重伤害时,目标必须额外标记 1 生命点。
刃扇 Bladed Fan2风度近战d8+3 物理物理单手招架 Parry:受到攻击时,掷此武器的伤害骰。若攻击者的任一伤害骰与你的结果相同,在结算伤害前,弃掉攻击者所有该结果的伤害骰。
外科医师手术刀 Cyrurgien’s Scalpel2知识近战d8+3 物理物理单手骇人 Scary:攻击成功时,目标必须标记 1 压力点。
刃鞭 Bladed Whip2敏捷邻近d8+3 物理物理单手迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。
标枪 Javelins2敏捷邻近d6+6 物理物理单手储备 Stockpiled:你可以使用敏捷进行攻击掷骰,将此武器投向远距离范围内的目标。无需回收,因为你手边总有另一把。
钢铸戟 Steelforged Halberd2力量邻近d8+4 物理物理双手骇人 Scary:攻击成功时,目标必须标记 1 压力点。
战镰 War Scythe2灵巧邻近d8+5 物理物理双手可靠 Reliable:攻击掷骰获得 +1 加值。
骑枪 Lance2本能邻近d10+5 物理物理双手笨重 Cumbersome:灵巧 −1。
火铳 Blunderbuss2灵巧近距离d8+6 物理物理双手装填 Reloading:发动攻击后,掷一枚 d6 。若结果为 1 ,再次开火前必须标记 1 压力点装填此武器。
巨弓 Greatbow2力量远距离d6+6 物理物理双手强力 Powerful:攻击成功时,额外掷一枚伤害骰,并舍弃最低结果。
细弦弓 Finehair Bow2敏捷极远d6+5 物理物理双手可靠 Reliable:攻击掷骰获得 +1 加值。
改良奥术拳套 Improved Arcane Gauntlets2力量近战d10+6 魔法魔法双手—
改良光辉剑 Improved Brightsword2力量近战d10+6 魔法魔法双手—
改良圣斧 Improved Hallowed Axe2力量近战d8+4 魔法魔法单手—
改良发光戒指 Improved Glowing Rings2敏捷邻近d10+5 魔法魔法双手—
改良手持符文 Improved Hand Runes2本能邻近d10+3 魔法魔法单手—
改良附魔环刃 Improved Enchanted Chakram2灵巧近距离d6+4 魔法魔法单手跳弹 Ricochet:投掷此武器后,它会回到你手中。发动攻击时,你可以标记 1 压力点,额外指定首个目标邻近范围内的另一名生物为目标。
改良回力剑 Improved Returning Blade2灵巧近距离d8+3 魔法魔法单手回力 Returning:在攻击范围内投掷此武器后,攻击结束时它会立即回到你手中。
改良施法匕首 Improved Casting Dagger2本能近距离d6+3 魔法魔法单手多用 Versatile:此武器也可使用以下数据:本能、近战范围、d8+3。
改良短杖 Improved Shortstaff2本能近距离d8+4 魔法魔法单手—
改良双手法杖 Improved Dualstaff2本能远距离d6+6 魔法魔法双手—
改良权杖 Improved Scepter2风度远距离d6+3 魔法魔法双手多用 Versatile:此武器也可使用以下数据:风度、近战范围、d8+3。
改良符文锁手枪 Improved Runelock Pistol2知识远距离d6+6 魔法魔法单手装填 Reloading:发动攻击后,掷一枚 d6 。若结果为 1 ,再次开火前必须标记 1 压力点装填此武器。
改良魔杖 Improved Wand2知识远距离d6+4 魔法魔法单手—
改良奥术步枪 Improved Arcane Rifle2敏捷极远d10+6 魔法魔法双手瞄准 Aimed:若目标位于你的邻近范围内,或位于一名盟友的近战范围内,你的攻击具有劣势。你可以标记 1 压力点忽略此减值。
改良巨杖 Improved Greatstaff2知识极远d6+3 魔法魔法双手强力 Powerful:攻击成功时,额外掷一枚伤害骰,并舍弃最低结果。
自我之刃 Ego Blade2敏捷近战d12+4 魔法魔法单手自负 Pompous:你的风度必须为 0 或更低,才能使用这件武器。
施法剑 Casting Sword2力量近战d10+4 魔法魔法双手多用 Versatile:此武器也可使用以下数据:知识、远距离范围、d6+3。
附魔橡木棍 Enchanted Shillelagh2力量近战d8+3 魔法魔法单手保护 Protective:护甲值 +1。
吞噬匕首 Devouring Dagger2灵巧近战d8+4 魔法魔法单手骇人 Scary:攻击成功时,目标必须标记 1 压力点。
位移剃刃 Displacement Razor2灵巧近战d8+3 魔法魔法双手无处不在 Omnipresent:你可以对极远范围内的目标发动攻击,但必须以劣势进行。
异界之锤 Hammer of Exota2本能近战d8+6 魔法魔法双手爆裂 Eruptive:针对近战范围内的一个目标发动攻击并成功命中后,该目标以外邻近范围内的所有敌人都必须成功通过反应掷骰(14),否则承受一半伤害。
法缚手镯 Spellbound Bangles2知识近战d10+6 魔法魔法双手—
狂怒宝石 Fury Gem2本能近距离d8+3 魔法魔法单手点燃 Burning:当你的一枚伤害骰掷出最大结果时,目标必须标记 1 压力点。
附魔鲁特琴 Enchanted Lute2风度近距离d8+3 魔法魔法双手振奋 Invigorating:攻击成功命中后,掷一颗 d4 。结果为 4 时,清除 1 压力点。
裂枝长弓 Splintershaft Bow2敏捷远距离d6+6 魔法魔法双手齐射 Volleyed:花费 1 希望点指定范围内的一个群体。你成功对抗的目标承受一半伤害。
尤塔里血弓 Yutari Bloodbow2灵巧远距离d6+4 魔法魔法双手残暴 Brutal:当你的一枚伤害骰掷出最大值时,额外掷一枚伤害骰。
长者之弓 Elder Bow2本能远距离d6+4 魔法魔法双手强力 Powerful:攻击成功时,额外掷一枚伤害骰,并舍弃最低结果。
伊利亚斯的权杖 Scepter of Elias2风度远距离d6+3 魔法魔法单手振奋 Invigorating:攻击成功命中后,掷一颗 d4 。结果为 4 时,清除 1 压力点。
迷惑魔杖 Wand of Enthrallment2风度远距离d6+4 魔法魔法单手说服 Persuasive:进行风度掷骰前,你可以标记 1 压力点,使结果获得 +2 加值。
看守者之杖 Keeper's Staff2知识远距离d6+4 魔法魔法双手可靠 Reliable:攻击掷骰获得 +1 加值。
改良影刃 Improved Shadowblade2风度近战d8+3 物理/魔法物理 / 魔法单手异界 Otherworldly:攻击成功时,你可以选择造成物理或魔法伤害。
高级阔剑 Advanced Broadsword3敏捷近战d8+6 物理物理单手可靠 Reliable:攻击掷骰获得 +1 加值。
高级 武士刀 Advanced Katana3敏捷近战d10+9 物理物理双手迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。
高级长剑 Advanced Longsword3敏捷近战d10+9 物理物理双手—
高级战斧 Advanced Battleaxe3力量近战d10+9 物理物理双手—
高级黄铜指虎 Advanced Brass Knuckles3力量近战d8+7 物理物理单手—
高级巨剑 Advanced Greatsword3力量近战d10+9 物理物理双手巨型 Massive:闪避值 −1;攻击成功时,额外掷一颗伤害骰,并舍弃最低结果。
高级钉头锤 Advanced Mace3力量近战d8+7 物理物理单手—
高级战锤 Advanced Warhammer3力量近战d12+9 物理物理双手重型 Heavy:闪避值 −1。
高级匕首 Advanced Dagger3灵巧近战d8+7 物理物理单手—
高级铁头棍 Advanced Quarterstaff3本能近战d10+9 物理物理双手—
高级短刀 Advanced Cutlass3风度近战d8+7 物理物理单手—
高级 刺剑 Advanced Rapier3风度近战d8+6 物理物理单手迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。
高级 弯刀 Advanced Scimitar3风度近战d8+7 物理物理单手—
高级 扭曲匕首 Advanced Twisted Dagger3知识近战d8+6 物理物理单手穿刺 Piercing:用此武器造成伤害时,目标的重度伤害阈值视为降低 2 。
高级戟 Advanced Halberd3力量邻近d10+8 物理物理双手笨重 Cumbersome:灵巧 −1。
高级长矛 Advanced Spear3灵巧邻近d8+9 物理物理双手—
高级 鞭刃 Advanced Whipsword3灵巧邻近d8+6 物理物理单手多用 Versatile:此武器也可使用以下数据:灵巧、近战范围、d10+6。
高级 绳镖 Advanced Rope Dart3本能近距离d6+7 物理物理双手—
高级短弓 Advanced Shortbow3敏捷远距离d6+9 物理物理双手—
高级弩 Advanced Crossbow3灵巧远距离d6+7 物理物理单手—
高级长弓 Advanced Longbow3敏捷极远d8+9 物理物理双手笨重 Cumbersome:灵巧 −1。
闪光蜓之刃 Flickerfly Blade3敏捷近战d8+5 物理物理单手锐翼 Sharpwing:你的伤害掷骰获得数值等同于你的敏捷的加值。
闪击之锤 Blitz Hammer3力量近战d10+7 物理物理双手加速 Accelerator:每场景一次,标记 1 压力点移动至远距离范围处后发动攻击;此次攻击获得 +1 加值,加在你的熟练值上。
勇气之剑 Bravesword3力量近战d12+7 物理物理双手勇敢 Brave: −1 闪避值;严重伤害阈值 +3 。
愤怒之锤 Hammer of Wrath3力量近战d10+7 物理物理双手毁灭 Devastating:进行攻击掷骰前,你可以标记 1 压力点,用 d20 作为伤害骰。
拉布里斯斧 Labrys Axe3力量近战d10+7 物理物理双手保护 Protective:护甲值 +1。
白金刺剑 Platinum Estoc3灵巧近战d8+7 物理物理单手穿刺 Piercing:用此武器造成伤害时,目标的重度伤害阈值视为降低 2 。
经络短刀 Meridian Cutlass3风度近战d10+5 物理物理单手决斗 Dueling:当目标近距离范围内没有其他生物时,对其的攻击掷骰具有优势。
伸缩军刀 Retractable Saber3风度近战d10+7 物理物理单手可收缩 Retractable:可将利刃藏入刀柄,避免被发现。
双连枷 Double Flail3敏捷邻近d10+8 物理物理双手强力 Powerful:攻击成功时,额外掷一颗伤害骰,并舍弃最低结果。
士兵长枪 Soldier’s Pike3敏捷邻近d10+5 物理物理双手支撑 Braced:当此武器攻击范围内的一名敌人对你造成伤害时,你可以标记 2 压力点,迫使其标记 1 生命点。
链镰 Chained Scythe3本能邻近d10+5 物理物理双手迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。
歌唱之剑 Singing Sword3风度邻近d8+5 物理物理单手激励 Bolstering:当你在一次攻击中掷出关键成功时,所有位于近距离范围内的玩家角色皆获得 1 希望点。
利爪之刃 Talon Blades3灵巧近距离d10+7 物理物理双手残暴 Brutal:当你的一颗伤害骰掷出最大值时,额外掷一颗伤害骰。
刃星 Bladed Star3知识近距离d8+7 物理物理单手回弹 Rebounding:投掷此武器后,它会回到你手中。攻击失败时,你可以以劣势重掷攻击掷骰。
黑火药左轮 Black Powder Revolver3灵巧远距离d6+8 物理物理单手装填 Reloading:发动攻击后,掷一颗 d6 。若结果为 1 ,再次开火前必须标记 1 压力点装填此武器。
尖刺弓 Spiked Bow3敏捷极远d6+7 物理物理双手多用 Versatile:此武器也可使用以下数据:敏捷、近战范围、d10+5。
高级奥术拳套 Advanced Arcane Gauntlets3力量近战d10+9 魔法魔法双手—
高级光辉剑 Advanced Brightsword3力量近战d10+9 魔法魔法双手—
高级圣斧 Advanced Hallowed Axe3力量近战d8+7 魔法魔法单手—
高级发光戒指 Advanced Glowing Rings3敏捷邻近d10+8 魔法魔法双手—
高级手持符文 Advanced Hand Runes3本能邻近d10+6 魔法魔法单手—
高级附魔飞轮 Advanced Enchanted Chakram3灵巧近距离d6+7 魔法魔法单手跳弹 Ricochet:投掷此武器后,它会回到你手中。发动攻击时,你可以标记 1 压力点,额外指定首个目标邻近范围内的另一名生物为目标。
高级回力剑 Advanced Returning Blade3灵巧近距离d8+6 魔法魔法单手回力 Returning:在攻击范围内投掷此武器后,攻击结束时它会立即回到你手中。
高级施法匕首 Advanced Casting Dagger3本能近距离d6+6 魔法魔法单手多用 Versatile:此武器也可使用以下数据:本能、近战范围、d8+6。
高级短杖 Advanced Shortstaff3本能近距离d8+7 魔法魔法单手—
高级双手法杖 Advanced Dualstaff3本能远距离d6+9 魔法魔法双手—
高级权杖 Advanced Scepter3风度远距离d6+6 魔法魔法双手多用 Versatile:此武器也可使用以下数据:风度、近战范围、d8+4。
高级符文锁手枪 Advanced Runelock Pistol3知识远距离d6+9 魔法魔法单手装填 Reloading:发动攻击后,掷一颗 d6 。若结果为 1 ,再次开火前必须标记 1 压力点装填此武器。
高级魔杖 Advanced Wand3知识远距离d6+7 魔法魔法单手—
高级 奥术步枪 Advanced Arcane Rifle3敏捷极远d10+9 魔法魔法双手瞄准 Aimed:若目标位于你的邻近范围内,或位于一名盟友的近战范围内,你的攻击具有劣势。你可以标记 1 压力点忽略此减值。
高级巨杖 Advanced Greatstaff3知识极远d6+6 魔法魔法双手强力 Powerful:攻击成功时,额外掷一颗伤害骰,并舍弃最低结果。
火箭大槌 Rocket Maul3力量近战d10+7 魔法魔法双手震荡 Concussive:攻击成功时,你可以花费 1 希望点将目标击退至远距离范围处。
水晶长矛 Crystal Spear3灵巧邻近d10+6 魔法魔法单手穿刺 Piercing:用此武器造成伤害时,目标的重度伤害阈值视为降低 2 。
弧光魔杖 Arc Wand3风度近距离d8+6 魔法魔法单手弹射 Bouncing:标记 任意数量的 压力点,以额外指定攻击范围内等量的生物为目标。
冰霜权杖 Rime Scepter3知识近距离d8+6 魔法魔法单手冻结 Freezing:若此武器的攻击令一个目标标记 2 点或更多 生命点,该目标暂时处于束缚状态。
枪刃 Gunblade3敏捷远距离d6+6 魔法魔法单手多用 Versatile:此武器也可使用以下数据:敏捷、近战范围、d8+6 物理。
奥格玛法杖 Staff of Augma3本能远距离d6+7 魔法魔法单手催化 Catalytic:攻击成功时,你可以标记 1 压力点,令一名近距离范围内的盟友下次攻击掷骰获得 +3 加值。
高级影刃 Advanced Shadowblade3风度近战d8+6 物理/魔法物理 / 魔法单手异界 Otherworldly:攻击成功时,你可以选择造成物理或魔法伤害。
传奇阔剑 Legendary Broadsword4敏捷近战d8+9 物理物理单手可靠 Reliable:攻击掷骰获得 +1 加值。
传奇武士刀 Legendary Katana4敏捷近战d10+12 物理物理双手迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。
传奇长剑 Legendary Longsword4敏捷近战d10+12 物理物理双手—
传奇战斧 Legendary Battleaxe4力量近战d10+12 物理物理双手—
传奇黄铜指虎 Legendary Brass Knuckles4力量近战d8+10 物理物理单手—
传奇巨剑 Legendary Greatsword4力量近战d10+12 物理物理双手巨型 Massive:闪避值 −1;攻击成功时,额外掷一枚伤害骰,并舍弃最低结果。
传奇钉头锤 Legendary Mace4力量近战d8+10 物理物理单手—
传奇战锤 Legendary Warhammer4力量近战d12+12 物理物理双手重型 Heavy:闪避值 −1。
传奇匕首 Legendary Dagger4灵巧近战d8+10 物理物理单手—
传奇铁头棍 Legendary Quarterstaff4本能近战d10+12 物理物理双手—
传奇短刀 Legendary Cutlass4风度近战d8+10 物理物理单手—
传奇刺剑 Legendary Rapier4风度近战d8+9 物理物理单手迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。
传奇弯刀 Legendary Scimitar4风度近战d8+10 物理物理单手—
传奇扭曲匕首 Legendary Twisted Dagger4知识近战d8+9 物理物理单手穿刺 Piercing:用此武器造成伤害时,目标的重度伤害阈值视为降低 2 。
传奇戟 Legendary Halberd4力量邻近d10+11 物理物理双手笨重 Cumbersome:灵巧 −1。
传奇长矛 Legendary Spear4灵巧邻近d8+12 物理物理双手—
传奇鞭剑 Legendary Whipsword4灵巧邻近d8+9 物理物理单手多用 Versatile:此武器也可使用以下数据:灵巧、近战范围、d10+9。
传奇绳镖 Legendary Rope Dart4本能近距离d6+10 物理物理双手—
传奇短弓 Legendary Shortbow4敏捷远距离d6+12 物理物理双手—
传奇弩 Legendary Crossbow4灵巧远距离d6+10 物理物理单手—
传奇长弓 Legendary Longbow4敏捷极远d8+12 物理物理双手笨重 Cumbersome:灵巧 −1。
双头剑 Dual-Ended Sword4敏捷近战d10+9 物理物理双手迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。
冲击拳套 Impact Gauntlet4力量近战d10+11 物理物理单手震荡 Concussive:攻击成功时,你可以花费 1 希望点将目标击退至远距离范围处。
巨斧 Sledge Axe4力量近战d12+13 物理物理双手破坏 Destructive:−1 敏捷;攻击成功时,邻近范围内所有敌人必须标记 1 压力点。
弧形匕首 Curved Dagger4灵巧近战d8+9 物理物理单手锯齿 Serrated:当你的一枚伤害骰掷出 1 时,该骰改为造成 8 点伤害。
断龙爪 Severed Dragon Claw4本能近战d10+11 物理物理单手破坏 Destructive:−1 敏捷;攻击成功时,邻近范围内所有敌人必须标记 1 压力点。
无尽之杖 Infinite Staff4风度近战d10+9 物理物理双手延展 Extending:你可以将此武器的范围提升至极远范围。每提升一级范围,攻击掷骰便承受 −1 减值(例如从近战范围提升至邻近范围、从邻近范围提升至近距离范围,或从近距离范围提升至远距离范围)。
鸦嘴战锤 Bec de Corbin4敏捷邻近d10+9 物理物理双手毁灭 Devastating:进行攻击掷骰前,你可以标记 1 压力点,用 d20 作为伤害骰。
延伸长柄武器 Extended Polearm4灵巧邻近d8+10 物理物理双手长柄 Long:此武器的攻击会指定范围内一条直线上的所有敌人为目标。
摆动绳刃 Swinging Ropeblade4风度近距离d8+9 物理物理双手钩锁 Grappling:攻击成功时,你可以花费 1 希望点让目标处于束缚状态,或将目标拉至你的近战范围内。
黑火药蛇铳 Black Powder Serpentine4力量远距离d8+12 物理物理双手燃烧 Incendiary:−1 敏捷;攻击成功时,目标邻近范围内的所有生物必须标记 1 生命点。
弹跳斧 Ricochet Axes4敏捷远距离d6+11 物理物理双手弹射 Bouncing:标记 任意数量的 压力点,额外指定攻击范围内等量的生物为目标。
安塔利弓 Aantari Bow4灵巧远距离d6+11 物理物理双手可靠 Reliable:攻击掷骰获得 +1 加值。
发条弩 Clockwork Crossbow4灵巧远距离d6+11 物理物理单手迅捷 Quick:当你进行一次攻击时,你可以标记 1 压力点,额外指定攻击范围内的另一名生物为目标。
火绳枪 Arquebus4知识远距离d8+10 物理物理双手装填 Reloading:发动攻击后,掷一枚 d6 。若结果为 1 ,再次开火前必须标记 1 压力点装填此武器。
手炮 Hand Cannon4灵巧极远d6+12 物理物理单手装填 Reloading:发动攻击后,掷一枚 d6 。若结果为 1 ,再次开火前必须标记 1 压力点装填此武器。
传奇奥术拳套 Legendary Arcane Gauntlets4力量近战d10+12 魔法魔法双手—
传奇光辉剑 Legendary Brightsword4力量近战d10+12 魔法魔法双手—
传奇圣斧 Legendary Hallowed Axe4力量近战d8+10 魔法魔法单手—
传奇发光戒指 Legendary Glowing Rings4敏捷邻近d10+11 魔法魔法双手—
传奇手持符文 Legendary Hand Runes4本能邻近d10+9 魔法魔法单手—
传奇附魔飞轮 Legendary Enchanted Chakram4灵巧近距离d6+10 魔法魔法单手跳弹 Ricochet:投掷此武器后,它会回到你手中。发动攻击时,你可以标记 1 压力点,额外指定首个目标邻近范围内的另一名生物为目标。
传奇回力剑 Legendary Returning Blade4灵巧近距离d8+9 魔法魔法单手回力 Returning:在攻击范围内投掷此武器后,攻击结束时它会立即回到你手中。
传奇施法匕首 Legendary Casting Dagger4本能近距离d6+9 魔法魔法单手多用 Versatile:此武器也可使用以下数据:本能、近战范围、d8+9。
传奇短杖 Legendary Shortstaff4本能近距离d8+10 魔法魔法单手—
传奇双手法杖 Legendary Dualstaff4本能远距离d8+12 魔法魔法双手—
传奇权杖 Legendary Scepter4风度远距离d6+9 魔法魔法双手多用 Versatile:此武器也可使用以下数据:风度、近战范围、d8+6。
传奇符文锁手枪 Legendary Runelock Pistol4知识远距离d6+12 魔法魔法单手装填 Reloading:发动攻击后,掷一颗 d6 。若结果为 1 ,再次开火前必须标记 1 压力点装填此武器。
传奇魔杖 Legendary Wand4知识远距离d6+10 魔法魔法单手—
传奇奥术步枪 Legendary Arcane Rifle4敏捷极远d10+12 魔法魔法双手瞄准 Aimed:若目标位于你的邻近范围内,或位于一名盟友的近战范围内,你的攻击具有劣势。你可以标记 1 压力点忽略此减值。
传奇巨杖 Legendary Greatstaff4知识极远d6+9 魔法魔法双手强力 Powerful:攻击成功时,额外掷一颗伤害骰,并舍弃最低结果。
星金利刃 Starmetal Blade4敏捷近战d8+10 魔法魔法单手锯齿 Serrated:当一颗伤害骰掷出 1 时,该骰改为造成 8 点伤害。
光焰剑 Sword of Light & Flame4力量近战d10+11 魔法魔法双手炽热 Hot:这把武器能切开坚硬的物质。
蝰蛇尖牙 Adder’s Fang4灵巧近战d8+9 魔法魔法单手剧毒 Venomous:当你使用该武器造成重度或更高的伤害时,令目标暂时处于脆弱状态。
恶魔锋刃 Demon’s Edge4风度近战d8+10 魔法魔法单手扰乱 Disturbing:用这把武器击败一名生物时,所有近距离范围内的敌人都必须标记 1 压力点。
虹吸拳套 Siphoning Gauntlets4风度近战d10+9 魔法魔法双手吸取生命 Lifestealing:攻击成功时,掷 1d6 。若结果为 6 ,恢复 1 生命点或清除 1 压力点。
迈达斯镰刀 Midas Scythe4知识近战d10+9 魔法魔法双手贪婪 Greedy:花费一把金币,令本次伤害掷骰的熟练值获得 +1 加值。
风暴之神巨斧 Storm God’s Greataxe4力量邻近d10+9 魔法魔法双手弹射 Bouncing:可以标记 任意数量的 压力点,额外指定攻击范围内等量的生物为目标。
以太双手剑 Ethereal Zweihänder4本能邻近d10+9 魔法魔法双手以太 Ethereal:必须标记 1 压力点来召唤这把武器。其存续至本场景结束。
漂浮碎刃 Floating Bladeshards4本能近距离d8+9 魔法魔法单手强力 Powerful:攻击成功时,额外掷一颗伤害骰,并舍弃最低结果。
血杖 Bloodstaff4本能远距离d20+7 魔法魔法双手痛苦 Painful:每次攻击成功时,都必须标记 1 压力点。
蓟弓 Thistlebow4本能远距离d6+13 魔法魔法双手可靠 Reliable:攻击掷骰获得 +1 加值。
重力弩炮 Gravity Arbalest4知识远距离d8+6 魔法魔法双手磁力 Magnetic:用此武器发动攻击时,你可以花费 1 希望点,来迫使目标邻近范围内所有敌人进行一次反应掷骰(16)。失败的生物必须标记 1 压力点,并被拉至目标的近战范围内。
埃塞克之杖 Wand of Essek4知识远距离d8+13 魔法魔法单手弯曲时间 Timebending:你可以在进行攻击掷骰后再选择目标。
魔战士左轮 Magus Revolver4灵巧极远d6+13 魔法魔法单手装填 Reloading:发动攻击后,掷一颗 d6 。若结果为 1 ,再次开火前必须标记 1 压力点装填此武器。
融合手套 Fusion Gloves4知识极远d6+9 魔法魔法双手联结 Bonded:伤害掷骰获得等同于自身等级的加值。
传奇影刃 Legendary Shadowblade4风度近战d8+9 物理/魔法物理 / 魔法单手异界 Otherworldly:攻击成功时,你可以选择造成物理或魔法伤害。

Primary Weapons

Players can choose one Tier 1 primary weapon during character creation. The GM can make other weapons available throughout the campaign as the PCs level up.

NameTierTraitRangeDamageTypeBurdenFeature
Broadsword1AgilityMeleed8PhysicalOne-HandedReliable: +1 to attack rolls
Katana1AgilityMeleed10+3PhysicalTwo-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Longsword1AgilityMeleed10+3PhysicalTwo-Handed—
Battleaxe1StrengthMeleed10+3PhysicalTwo-Handed—
Brass Knuckles1StrengthMeleed8+1PhysicalOne-Handed—
Greatsword1StrengthMeleed10+3PhysicalTwo-HandedMassive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Mace1StrengthMeleed8+1PhysicalOne-Handed—
Warhammer1StrengthMeleed12+3PhysicalTwo-HandedHeavy: −1 to Evasion
Dagger1FinesseMeleed8+1PhysicalOne-Handed—
Quarterstaff1InstinctMeleed10+3PhysicalTwo-Handed—
Cutlass1PresenceMeleed8+1PhysicalOne-Handed—
Rapier1PresenceMeleed8PhysicalOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Scimitar1PresenceMeleed8+1PhysicalOne-Handed—
Twisted Dagger1KnowledgeMeleed8PhysicalOne-HandedPiercing: Damage dealt with this weapon treats the target’s Major threshold as having a −2 penalty.
Halberd1StrengthVery Closed10+2PhysicalTwo-HandedCumbersome: −1 to Finesse
Spear1FinesseVery Closed8+3PhysicalTwo-Handed—
Whipsword1FinesseVery Closed8PhysicalOne-HandedVersatile: This weapon can also be used with these statistics—Finesse, Melee, d10.
Rope Dart1InstinctClosed6+1PhysicalTwo-Handed—
Shortbow1AgilityFard6+3PhysicalTwo-Handed—
Crossbow1FinesseFard6+1PhysicalOne-Handed—
Longbow1AgilityVery Fard8+3PhysicalTwo-HandedCumbersome: −1 to Finesse
Arcane Gauntlets1StrengthMeleed10+3MagicTwo-Handed—
Brightsword1StrengthMeleed10+3MagicTwo-Handed—
Hallowed Axe1StrengthMeleed8+1MagicOne-Handed—
Glowing Rings1AgilityVery Closed10+2MagicTwo-Handed—
Hand Runes1InstinctVery Closed10MagicOne-Handed—
Enchanted Chakram1FinesseClosed6+1MagicOne-HandedRicochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack.
Returning Blade1FinesseClosed8MagicOne-HandedReturning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Casting Dagger1InstinctClosed6MagicOne-HandedVersatile: This weapon can also be used with these statistics—Instinct, Melee, d8.
Shortstaff1InstinctClosed8+1MagicOne-Handed—
Dualstaff1InstinctFard6+3MagicTwo-Handed—
Scepter1PresenceFard6MagicTwo-HandedVersatile: This weapon can also be used with these statistics—Presence, Melee, d8.
Runelock Pistol1KnowledgeFard6+3MagicOne-HandedReloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Wand1KnowledgeFard6+1MagicOne-Handed—
Arcane Rifle1AgilityVery Fard10+3MagicTwo-HandedAimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty.
Greatstaff1KnowledgeVery Fard6MagicTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Shadowblade1PresenceMeleed8 /Physical / MagicOne-HandedOtherworldly: On a successful attack, you can deal physical or magic damage.
Improved Broadsword2AgilityMeleed8+3PhysicalOne-HandedReliable: +1 to attack rolls
Improved Katana2AgilityMeleed10+6PhysicalTwo-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Improved Longsword2AgilityMeleed10+6PhysicalTwo-Handed—
Improved Battleaxe2StrengthMeleed10+6PhysicalTwo-Handed—
Improved Brass Knuckles2StrengthMeleed8+4PhysicalOne-Handed—
Improved Greatsword2StrengthMeleed10+6PhysicalTwo-HandedMassive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Improved Mace2StrengthMeleed8+4PhysicalOne-Handed—
Improved Warhammer2StrengthMeleed12+6PhysicalTwo-HandedHeavy: −1 to Evasion
Improved Dagger2FinesseMeleed8+4PhysicalOne-Handed—
Improved Quarterstaff2InstinctMeleed10+6PhysicalTwo-Handed—
Improved Cutlass2PresenceMeleed8+4PhysicalOne-Handed—
Improved Rapier2PresenceMeleed8+3PhysicalOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Improved Scimitar2PresenceMeleed8+4PhysicalOne-Handed—
Improved Twisted Dagger2KnowledgeMeleed8+3PhysicalOne-HandedPiercing: Damage dealt with this weapon treats the target’s Major threshold as having a −2 penalty.
Improved Halberd2StrengthVery Closed10+5PhysicalTwo-HandedCumbersome: −1 to Finesse
Improved Spear2FinesseVery Closed8+6PhysicalTwo-Handed—
Improved Whipsword2FinesseVery Closed8+3PhysicalOne-HandedVersatile: This weapon can also be used with these statistics—Finesse, Melee, d10+3.
Improved Rope Dart2InstinctClosed6+4PhysicalTwo-Handed—
Improved Shortbow2AgilityFard6+6PhysicalTwo-Handed—
Improved Crossbow2FinesseFard6+4PhysicalOne-Handed—
Improved Longbow2AgilityVery Fard8+6PhysicalTwo-HandedCumbersome: −1 to Finesse
Gilded Falchion2StrengthMeleed10+4PhysicalOne-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Knuckle Blades2StrengthMeleed10+6PhysicalTwo-HandedBrutal: When you roll the maximum value on a damage die, roll an additional damage die.
War Pick2StrengthMeleed8+3PhysicalOne-HandedDeadly: When you deal Severe damage, the target must mark an additional HP.
Cane Sword2FinesseMeleed8+4PhysicalOne-HandedRetractable: The blade can be hidden in the cane to avoid detection.
Urok Broadsword2FinesseMeleed8+3PhysicalOne-HandedDeadly: When you deal Severe damage, the target must mark an additional HP.
Bladed Fan2PresenceMeleed8+3PhysicalOne-HandedParry: When you are attacked, roll this weapon’s damage dice. If any of the attacker’s damage dice rolled the same value as your dice, the matching results are discarded from the attacker’s damage dice before the damage you take is totaled.
Cyrurgien’s Scalpel2KnowledgeMeleed8+3PhysicalOne-HandedScary: On a successful attack, the target must mark a Stress.
Bladed Whip2AgilityVery Closed8+3PhysicalOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Javelins2AgilityVery Closed6+6PhysicalOne-HandedStockpiled: You can throw this weapon at a target within Far range by making an attack roll using Agility without having to retrieve it, as you always have another one on hand.
Steelforged Halberd2StrengthVery Closed8+4PhysicalTwo-HandedScary: On a successful attack, the target must mark a Stress.
War Scythe2FinesseVery Closed8+5PhysicalTwo-HandedReliable: +1 to attack rolls
Lance2InstinctVery Closed10+5PhysicalTwo-HandedCumbersome: −1 to Finesse
Blunderbuss2FinesseClosed8+6PhysicalTwo-HandedReloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Greatbow2StrengthFard6+6PhysicalTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Finehair Bow2AgilityVery Fard6+5PhysicalTwo-HandedReliable: +1 to attack rolls
Improved Arcane Gauntlets2StrengthMeleed10+6MagicTwo-Handed—
Improved Brightsword2StrengthMeleed10+6MagicTwo-Handed—
Improved Hallowed Axe2StrengthMeleed8+4MagicOne-Handed—
Improved Glowing Rings2AgilityVery Closed10+5MagicTwo-Handed—
Improved Hand Runes2InstinctVery Closed10+3MagicOne-Handed—
Improved Enchanted Chakram2FinesseClosed6+4MagicOne-HandedRicochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack.
Improved Returning Blade2FinesseClosed8+3MagicOne-HandedReturning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Improved Casting Dagger2InstinctClosed6+3MagicOne-HandedVersatile: This weapon can also be used with these statistics—Instinct, Melee, d8+3.
Improved Shortstaff2InstinctClosed8+4MagicOne-Handed—
Improved Dualstaff2InstinctFard6+6MagicTwo-Handed—
Improved Scepter2PresenceFard6+3MagicTwo-HandedVersatile: This weapon can also be used with these statistics—Presence, Melee, d8+3.
Improved Runelock Pistol2KnowledgeFard6+6MagicOne-HandedReloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Improved Wand2KnowledgeFard6+4MagicOne-Handed—
Improved Arcane Rifle2AgilityVery Fard10+6MagicTwo-HandedAimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty.
Improved Greatstaff2KnowledgeVery Fard6+3MagicTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Ego Blade2AgilityMeleed12+4MagicOne-HandedPompous: You must have a Presence of 0 or lower to use this weapon.
Casting Sword2StrengthMeleed10+4MagicTwo-HandedVersatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3.
Enchanted Shillelagh2StrengthMeleed8+3MagicOne-HandedProtective: +1 to your Armor Score
Devouring Dagger2FinesseMeleed8+4MagicOne-HandedScary: On a successful attack, the target must mark a Stress.
Displacement Razor2FinesseMeleed8+3MagicTwo-HandedOmnipresent: You can make attacks against targets within Very Far range, but must do so with disadvantage.
Hammer of Exota2InstinctMeleed8+6MagicTwo-HandedEruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage.
Spellbound Bangles2KnowledgeMeleed10+6MagicTwo-Handed—
Fury Gem2InstinctClosed8+3MagicOne-HandedBurning: When you roll the maximum result on a damage die, the target must mark a Stress.
Enchanted Lute2PresenceClosed8+3MagicTwo-HandedInvigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.
Splintershaft Bow2AgilityFard6+6MagicTwo-HandedVolleyed: Spend a Hope to target a group of creatures within range. Targets you succeed against take half damage.
Yutari Bloodbow2FinesseFard6+4MagicTwo-HandedBrutal: When you roll the maximum value on a damage die, roll an additional damage die.
Elder Bow2InstinctFard6+4MagicTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Scepter of Elias2PresenceFard6+3MagicOne-HandedInvigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.
Wand of Enthrallment2PresenceFard6+4MagicOne-HandedPersuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result.
Keeper's Staff2KnowledgeFard6+4MagicTwo-HandedReliable: +1 to attack rolls
Improved Shadowblade2PresenceMeleed8+3 /Physical / MagicOne-HandedOtherworldly: On a successful attack, you can deal physical or magic damage.
Advanced Broadsword3AgilityMeleed8+6PhysicalOne-HandedReliable: +1 to attack rolls
Advanced Katana3AgilityMeleed10+9PhysicalTwo-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Advanced Longsword3AgilityMeleed10+9PhysicalTwo-Handed—
Advanced Battleaxe3StrengthMeleed10+9PhysicalTwo-Handed—
Advanced Brass Knuckles3StrengthMeleed8+7PhysicalOne-Handed—
Advanced Greatsword3StrengthMeleed10+9PhysicalTwo-HandedMassive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Advanced Mace3StrengthMeleed8+7PhysicalOne-Handed—
Advanced Warhammer3StrengthMeleed12+9PhysicalTwo-HandedHeavy: −1 to Evasion
Advanced Dagger3FinesseMeleed8+7PhysicalOne-Handed—
Advanced Quarterstaff3InstinctMeleed10+9PhysicalTwo-Handed—
Advanced Cutlass3PresenceMeleed8+7PhysicalOne-Handed—
Advanced Rapier3PresenceMeleed8+6PhysicalOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Advanced Scimitar3PresenceMeleed8+7PhysicalOne-Handed—
Advanced Twisted Dagger3KnowledgeMeleed8+6PhysicalOne-HandedPiercing: Damage dealt with this weapon treats the target’s Major threshold as having a −2 penalty.
Advanced Halberd3StrengthVery Closed10+8PhysicalTwo-HandedCumbersome: −1 to Finesse
Advanced Spear3FinesseVery Closed8+9PhysicalTwo-Handed—
Advanced Whipsword3FinesseVery Closed8+6PhysicalOne-HandedVersatile: This weapon can also be used with these statistics—Finesse, Melee, d10+6.
Advanced Rope Dart3InstinctClosed6+7PhysicalTwo-Handed—
Advanced Shortbow3AgilityFard6+9PhysicalTwo-Handed—
Advanced Crossbow3FinesseFard6+7PhysicalOne-Handed—
Advanced Longbow3AgilityVery Fard8+9PhysicalTwo-HandedCumbersome: −1 to Finesse
Flickerfly Blade3AgilityMeleed8+5PhysicalOne-HandedSharpwing: Gain a bonus to your damage rolls equal to your Agility.
Blitz Hammer3StrengthMeleed10+7PhysicalTwo-HandedAccelerator: Once per scene, mark a Stress to move to Far range then make an attack. Gain a +1 bonus to your Proficiency on this attack.
Bravesword3StrengthMeleed12+7PhysicalTwo-HandedBrave: −1 to Evasion; +3 to Severe damage threshold
Hammer of Wrath3StrengthMeleed10+7PhysicalTwo-HandedDevastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.
Labrys Axe3StrengthMeleed10+7PhysicalTwo-HandedProtective: +1 to Armor Score
Platinum Estoc3FinesseMeleed8+7PhysicalOne-HandedPiercing: Damage dealt with this weapon treats the target’s Major threshold as having a −2 penalty.
Meridian Cutlass3PresenceMeleed10+5PhysicalOne-HandedDueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them.
Retractable Saber3PresenceMeleed10+7PhysicalOne-HandedRetractable: The blade can be hidden in the hilt to avoid detection.
Double Flail3AgilityVery Closed10+8PhysicalTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Soldier’s Pike3AgilityVery Closed10+5PhysicalTwo-HandedBraced: When an adversary within this weapon’s range deals damage to you, you can mark 2 Stress to force them to mark a Hit Point.
Chained Scythe3InstinctVery Closed10+5PhysicalTwo-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Singing Sword3PresenceVery Closed8+5PhysicalOne-HandedBolstering: When you critically succeed on an attack, all PCs within Close range gain a Hope.
Talon Blades3FinesseClosed10+7PhysicalTwo-HandedBrutal: When you roll the maximum value on a damage die, roll an additional damage die.
Bladed Star3KnowledgeClosed8+7PhysicalOne-HandedRebounding: When you throw this weapon, it returns to your hand. On a failed attack, you can reroll your attack with disadvantage.
Black Powder Revolver3FinesseFard6+8PhysicalOne-HandedReloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Spiked Bow3AgilityVery Fard6+7PhysicalTwo-HandedVersatile: This weapon can also be used with these statistics—Agility, Melee, d10+5.
Advanced Arcane Gauntlets3StrengthMeleed10+9MagicTwo-Handed—
Advanced Brightsword3StrengthMeleed10+9MagicTwo-Handed—
Advanced Hallowed Axe3StrengthMeleed8+7MagicOne-Handed—
Advanced Glowing Rings3AgilityVery Closed10+8MagicTwo-Handed—
Advanced Hand Runes3InstinctVery Closed10+6MagicOne-Handed—
Advanced Enchanted Chakram3FinesseClosed6+7MagicOne-HandedRicochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack.
Advanced Returning Blade3FinesseClosed8+6MagicOne-HandedReturning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Advanced Casting Dagger3InstinctClosed6+6MagicOne-HandedVersatile: This weapon can also be used with these statistics—Instinct, Melee, d8+6.
Advanced Shortstaff3InstinctClosed8+7MagicOne-Handed—
Advanced Dualstaff3InstinctFard6+9MagicTwo-Handed—
Advanced Scepter3PresenceFard6+6MagicTwo-HandedVersatile: This weapon can also be used with these statistics—Presence, Melee, d8+4.
Advanced Runelock Pistol3KnowledgeFard6+9MagicOne-HandedReloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Advanced Wand3KnowledgeFard6+7MagicOne-Handed—
Advanced Arcane Rifle3AgilityVery Fard10+9MagicTwo-HandedAimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty.
Advanced Greatstaff3KnowledgeVery Fard6+6MagicTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Rocket Maul3StrengthMeleed10+7MagicTwo-HandedConcussive: On a successful attack, you can spend a Hope to knock the target back to Far range.
Crystal Spear3FinesseVery Closed10+6MagicOne-HandedPiercing: Damage dealt with this weapon treats the target’s Major threshold as having a −2 penalty.
Arc Wand3PresenceClosed8+6MagicOne-HandedBouncing: Mark any number of Stress to target that many additional creatures in range of the attack.
Rime Scepter3KnowledgeClosed8+6MagicOne-HandedFreezing: When an attack from this weapon causes a target to mark 2 or more HP, they become temporarily Restrained.
Gunblade3AgilityFard6+6MagicOne-HandedVersatile: This weapon can also be used with these statistics—Agility, Melee, d8+6 phy.
Staff of Augma3InstinctFard6+7MagicOne-HandedCatalytic: On a successful attack, you can mark a Stress to give an ally within Close range a +3 bonus to their next attack roll.
Advanced Shadowblade3PresenceMeleed8+6 /Physical / MagicOne-HandedOtherworldly: On a successful attack, you can deal physical or magic damage.
Legendary Broadsword4AgilityMeleed8+9PhysicalOne-HandedReliable: +1 to attack rolls
Legendary Katana4AgilityMeleed10+12PhysicalTwo-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Legendary Longsword4AgilityMeleed10+12PhysicalTwo-Handed—
Legendary Battleaxe4StrengthMeleed10+12PhysicalTwo-Handed—
Legendary Brass Knuckles4StrengthMeleed8+10PhysicalOne-Handed—
Legendary Greatsword4StrengthMeleed10+12PhysicalTwo-HandedMassive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Legendary Mace4StrengthMeleed8+10PhysicalOne-Handed—
Legendary Warhammer4StrengthMeleed12+12PhysicalTwo-HandedHeavy: −1 to Evasion
Legendary Dagger4FinesseMeleed8+10PhysicalOne-Handed—
Legendary Quarterstaff4InstinctMeleed10+12PhysicalTwo-Handed—
Legendary Cutlass4PresenceMeleed8+10PhysicalOne-Handed—
Legendary Rapier4PresenceMeleed8+9PhysicalOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Legendary Scimitar4PresenceMeleed8+10PhysicalOne-Handed—
Legendary Twisted Dagger4KnowledgeMeleed8+9PhysicalOne-HandedPiercing: Damage dealt with this weapon treats the target’s Major threshold as having a −2 penalty.
Legendary Halberd4StrengthVery Closed10+11PhysicalTwo-HandedCumbersome: −1 to Finesse
Legendary Spear4FinesseVery Closed8+12PhysicalTwo-Handed—
Legendary Whipsword4FinesseVery Closed8+9PhysicalOne-HandedVersatile: This weapon can also be used with these statistics—Finesse, Melee, d10+9.
Legendary Rope Dart4InstinctClosed6+10PhysicalTwo-Handed—
Legendary Shortbow4AgilityFard6+12PhysicalTwo-Handed—
Legendary Crossbow4FinesseFard6+10PhysicalOne-Handed—
Legendary Longbow4AgilityVery Fard8+12PhysicalTwo-HandedCumbersome: −1 to Finesse
Dual-Ended Sword4AgilityMeleed10+9PhysicalTwo-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Impact Gauntlet4StrengthMeleed10+11PhysicalOne-HandedConcussive: On a successful attack, you can spend a Hope to knock the target back to Far range.
Sledge Axe4StrengthMeleed12+13PhysicalTwo-HandedDestructive: −1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.
Curved Dagger4FinesseMeleed8+9PhysicalOne-HandedSerrated: When you roll a 1 on a damage die, it deals 8 damage instead.
Severed Dragon Claw4InstinctMeleed10+11PhysicalOne-HandedDestructive: −1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.
Infinite Staff4PresenceMeleed10+9PhysicalTwo-HandedExtending: You can increase the range of this weapon up to Very Far. You gain a −1 penalty to attack rolls for each step you increase the range by (such as Melee to Very Close, Very Close to Close, or Close to Far).
Bec de Corbin4AgilityVery Closed10+9PhysicalTwo-HandedDevastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.
Extended Polearm4FinesseVery Closed8+10PhysicalTwo-HandedLong: This weapon’s attack targets all adversaries in a line within range.
Swinging Ropeblade4PresenceClosed8+9PhysicalTwo-HandedGrappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you.
Black Powder Serpentine4StrengthFard8+12PhysicalTwo-HandedIncendiary: −1 to Agility; on a successful attack, all creatures within Very Close range of the target must mark a Hit Point.
Ricochet Axes4AgilityFard6+11PhysicalTwo-HandedBouncing: Mark 1 or more Stress to hit that many targets in range of the attack.
Aantari Bow4FinesseFard6+11PhysicalTwo-HandedReliable: +1 to attack rolls
Clockwork Crossbow4FinesseFard6+11PhysicalOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Arquebus4KnowledgeFard8+10PhysicalTwo-HandedReloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Hand Cannon4FinesseVery Fard6+12PhysicalOne-HandedReloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again.
Legendary Arcane Gauntlets4StrengthMeleed10+12MagicTwo-Handed—
Legendary Brightsword4StrengthMeleed10+12MagicTwo-Handed—
Legendary Hallowed Axe4StrengthMeleed8+10MagicOne-Handed—
Legendary Glowing Rings4AgilityVery Closed10+11MagicTwo-Handed—
Legendary Hand Runes4InstinctVery Closed10+9MagicOne-Handed—
Legendary Enchanted Chakram4FinesseClosed6+10MagicOne-HandedRicochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack.
Legendary Returning Blade4FinesseClosed8+9MagicOne-HandedReturning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Legendary Casting Dagger4InstinctClosed6+9MagicOne-HandedVersatile: This weapon can also be used with these statistics—Instinct, Melee, d8+9.
Legendary Shortstaff4InstinctClosed8+10MagicOne-Handed—
Legendary Dualstaff4InstinctFard8+12MagicTwo-Handed—
Legendary Scepter4PresenceFard6+9MagicTwo-HandedVersatile: This weapon can also be used with these statistics—Presence, Melee, d8+6.
Legendary Runelock Pistol4KnowledgeFard6+12MagicOne-HandedReloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Legendary Wand4KnowledgeFard6+10MagicOne-Handed—
Legendary Arcane Rifle4AgilityVery Fard10+12MagicTwo-HandedAimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty.
Legendary Greatstaff4KnowledgeVery Fard6+9MagicTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Starmetal Blade4AgilityMeleed8+10MagicOne-HandedSerrated: When you roll a 1 on a damage die, it deals 8 damage instead.
Sword of Light & Flame4StrengthMeleed10+11MagicTwo-HandedHot: This weapon cuts through solid material.
Adder’s Fang4FinesseMeleed8+9MagicOne-HandedVenomous: When you deal Major or greater damage with this weapon, the target becomes temporarily Vulnerable.
Demon’s Edge4PresenceMeleed8+10MagicOne-HandedDisturbing: When you defeat a creature with this weapon, all adversaries within Close range must mark a Stress.
Siphoning Gauntlets4PresenceMeleed10+9MagicTwo-HandedLifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress.
Midas Scythe4KnowledgeMeleed10+9MagicTwo-HandedGreedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll.
Storm God’s Greataxe4StrengthVery Closed10+9MagicTwo-HandedBouncing: Mark any number of Stress to target that many additional creatures in range of the attack.
Ethereal Zweihänder4InstinctVery Closed10+9MagicTwo-HandedEthereal: You must mark a Stress to conjure this weapon. It lasts until the end of the scene.
Floating Bladeshards4InstinctClosed8+9MagicOne-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Bloodstaff4InstinctFard20+7MagicTwo-HandedPainful: Each time you make a successful attack, you must mark a Stress.
Thistlebow4InstinctFard6+13MagicTwo-HandedReliable: +1 to attack rolls
Gravity Arbalest4KnowledgeFard8+6MagicTwo-HandedMagnetic: When you make an attack with this weapon, you can spend a Hope to force all adversaries within Very Close range of the target to make a Reaction Roll (16). Creatures who fail must mark a Stress and are pulled into Melee range of the target.
Wand of Essek4KnowledgeFard8+13MagicOne-HandedTimebending: You can choose the target of your attack after making your attack roll.
Magus Revolver4FinesseVery Fard6+13MagicOne-HandedReloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Fusion Gloves4KnowledgeVery Fard6+9MagicTwo-HandedBonded: Gain a bonus to your damage rolls equal to your level.
Legendary Shadowblade4PresenceMeleed8+9 /Physical / MagicOne-HandedOtherworldly: On a successful attack, you can deal physical or magic damage.