副武器

玩家可以在创建角色时选择一件位阶 1 副武器。随着玩家角色升级,游戏主持人可以在战役中提供其他武器。

名称位阶属性距离伤害类型负荷特性
手斧 Hatchet1敏捷近战d8 物理物理单手追击 Follow-Up:用主武器成功攻击近战范围内的目标后,你可以标记 1 压力点,使本次攻击的熟练值获得 +1 加值。
短剑 Shortsword1敏捷近战d8 物理物理单手双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +2 加值。
副手黄铜指虎 Offhand Brass Knuckles1力量近战d8 物理物理单手双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +2 加值。
圆盾 Round Shield1力量近战d4 物理物理单手保护 Protective:护甲值 +1。
塔盾 Tower Shield1力量近战d6 物理物理单手壁垒 Barrier:护甲值 +2;闪避值 −1。
小匕首 Small Dagger1灵巧近战d8 物理物理单手双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +2 加值。
飞刀 Throwing Knives1灵巧近战d8 物理物理单手储备 Stockpiled:你可以使用灵巧进行攻击掷骰,将此武器投向近距离范围内的目标。无需回收,因为你手边总有另一把。
战斗斗篷 Fighting Cloak1风度近战d4 物理物理单手衬垫 Padded:伤害阈值 +2。
符文盾 Rune Shield1知识近战d4 魔法魔法单手保护 Protective:护甲值 +1。
聚焦符文 Focus Runes1本能邻近d6 魔法魔法单手专注 Focused:用主武器攻击邻近范围内的目标时,伤害掷骰获得 +1 加值。
鞭子 Whip1风度邻近d6 物理物理单手鞭笞 Startling:标记 1 压力点并甩响鞭子,迫使近战范围内的所有敌人退至近距离范围。
抓钩 Grappler1灵巧近距离d6 物理物理单手出钩 Hooked:攻击成功时,你可以将目标拉至近战范围内。
手弩 Hand Crossbow1灵巧远距离d6+1 物理物理单手—
改良手斧 Improved Hatchet2敏捷近战d8+2 物理物理单手追击 Follow-Up:用主武器成功攻击近战范围内的目标后,你可以标记 1 压力点,使本次攻击的熟练值获得 +1 加值。
改良短剑 Improved Shortsword2敏捷近战d8+2 物理物理单手双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +3 加值。
改良副手黄铜指虎 Improved Offhand Brass Knuckles2力量近战d8+2 物理物理单手双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +3 加值。
改良圆盾 Improved Round Shield2力量近战d4+2 物理物理单手保护 Protective:护甲值 +2。
改良塔盾 Improved Tower Shield2力量近战d6+2 物理物理单手壁垒 Barrier:护甲值 +3;闪避值 −1。
改良小匕首 Improved Small Dagger2灵巧近战d8+2 物理物理单手双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +3 加值。
改良投掷飞刀 Improved Throwing Knives2灵巧近战d8+2 物理物理单手储备 Stockpiled:你可以使用灵巧进行攻击掷骰,将此武器投向近距离范围内的目标。无需回收,因为你手边总有另一把。
改良战斗斗篷 Improved Fighting Cloak2风度近战d4+2 物理物理单手衬垫 Padded:伤害阈值 +3。
改良符文盾 Improved Rune Shield2知识近战d4+2 魔法魔法单手保护 Protective:护甲值 +2。
改良聚焦符文 Improved Focus Runes2本能邻近d6+2 魔法魔法单手专注 Focused:用主武器攻击邻近范围内的目标时,伤害掷骰获得 +1 加值。
改良鞭子 Improved Whip2风度邻近d6+2 物理物理单手鞭笞 Startling:标记 1 压力点并甩响鞭子,迫使近战范围内的所有敌人退至近距离范围。
改良抓钩 Improved Grappler2灵巧近距离d6+2 物理物理单手出钩 Hooked:攻击成功时,你可以将目标拉至近战范围内。
改良手弩 Improved Hand Crossbow2灵巧远距离d6+3 物理物理单手—
伸缩棍 Collapsible Baton2力量近战d8 物理物理单手非致命 Nonlethal:若一个目标因这件武器的攻击本应标记 任意数量的 生命点,改为标记 等量的 压力点。
尖刺盾牌 Spiked Shield2力量近战d6+2 物理物理单手双重职责 Double Duty:护甲值 +1 ;对近战范围内的目标,主武器伤害 +1 。
格挡匕首 Parrying Dagger2灵巧近战d6+2 物理物理单手招架 Parry:受到攻击时,掷此武器的伤害骰。若攻击者的任一伤害骰与你的结果相同,在结算伤害前,弃掉攻击者所有该结果的伤害骰。
秘法臂铠 Eldritch Vambrace2本能近战d8 魔法魔法单手偏转 Deflecting:当你受到攻击时,可以标记 1 护甲槽,使你的闪避值获得等同于你的护甲值的加值,以对抗本次攻击。
节鞭 Segmented Staff2敏捷邻近d6+4 物理物理单手双重职责 Double Duty:护甲值 +1 ;对近战范围内的目标,主武器伤害 +1 。
剃刀铁丝 Razor Wire2灵巧邻近d6+3 物理物理单手缠绕 Entangling:用主武器攻击邻近范围内的一个目标并成功命中时,你可以花费 1 希望点,令目标暂时处于脆弱状态。
回力斧 Returning Axe2敏捷近距离d6+4 物理物理单手回力 Returning:在攻击范围内投掷此武器后,攻击结束时它会立即回到你手中。
高级手斧 Advanced Hatchet3敏捷近战d8+4 物理物理单手追击 Follow-Up:用主武器成功攻击近战范围内的目标后,你可以标记 1 压力点,使本次攻击的熟练值获得 +1 加值。
高级短剑 Advanced Shortsword3敏捷近战d8+4 物理物理单手双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +4 加值。
高级副手黄铜指虎 Advanced Offhand Brass Knuckles3力量近战d8+4 物理物理单手双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +4 加值。
高级圆盾 Advanced Round Shield3力量近战d4+4 物理物理单手保护 Protective:护甲值 +3。
高级塔盾 Advanced Tower Shield3力量近战d6+4 物理物理单手壁垒 Barrier:护甲值 +4;闪避值 −1。
高级小匕首 Advanced Small Dagger3灵巧近战d8+4 物理物理单手双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +4 加值。
高级飞刀 Advanced Throwing Knives3灵巧近战d8+4 物理物理单手储备 Stockpiled:你可以使用灵巧进行攻击掷骰,将此武器投向近距离范围内的目标。无需回收,因为你手边总有另一把。
高级战斗斗篷 Advanced Fighting Cloak3风度近战d4+4 物理物理单手衬垫 Padded:伤害阈值 +4。
高级符文盾 Advanced Rune Shield3知识近战d4+4 魔法魔法单手保护 Protective:护甲值 +3。
高级聚焦符文 Advanced Focus Runes3本能邻近d6+4 魔法魔法单手专注 Focused:用主武器攻击邻近范围内的目标时,伤害掷骰获得 +1 加值。
高级鞭子 Advanced Whip3风度邻近d6+4 物理物理单手鞭笞 Startling:标记 1 压力点并甩响鞭子,迫使近战范围内的所有敌人退至近距离范围。
高级抓钩 Advanced Grappler3灵巧近距离d6+4 物理物理单手出钩 Hooked:攻击成功时,你可以将目标拉至近战范围内。
高级手弩 Advanced Hand Crossbow3灵巧远距离d6+5 物理物理单手—
小盾 Buckler3敏捷近战d4+4 物理物理单手偏转 Deflecting:当你受到攻击时,可以标记 1 护甲槽,使你的闪避值获得等同于可用护甲槽数量的加值,以对抗本次攻击。
修补匠之锤 Tinker’s Hammer3力量近战d8+4 物理物理单手趁手 Trusty:使用主武器进行攻击掷骰时,获得 +1 加值。
斩首碎片 Vorpal Shard3知识近战d4 魔法魔法单手定向 Targeted:当你使用武器的攻击失败时,可以花费 1 希望点,使你的下一次使用武器的攻击成功。
灵魂锁链 Soul Chain3风度邻近d6+5 魔法魔法单手汲取 Draining:成功攻击后,可以花费 1 希望点,并迫使目标标记 1 压力点。若目标如此做时,你清除 1 压力点。
强力拳套 Powered Gauntlet3知识近距离d6+4 物理物理单手蓄能 Charged:标记 1 压力点,让一次主武器攻击的熟练值获得 +1 加值。
战镖 War Dart3敏捷远距离d6+5 物理物理单手多用 Versatile:此武器也可使用以下数据:敏捷、近战范围、d8+5。
弹弓 Hand Sling3灵巧极远d6+4 物理物理单手多用 Versatile:此武器也可使用以下数据:灵巧、近距离范围、d8+4。
传奇手斧 Legendary Hatchet4敏捷近战d8+6 物理物理单手追击 Follow-Up:用主武器成功攻击近战范围内的目标后,你可以标记 1 压力点,使本次攻击的熟练值获得 +1 加值。
传奇短剑 Legendary Shortsword4敏捷近战d8+6 物理物理单手双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +5 加值。
传奇副手黄铜指虎 Legendary Offhand Brass Knuckles4力量近战d8+6 物理物理单手双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +5 加值。
传奇圆盾 Legendary Round Shield4力量近战d4+6 物理物理单手保护 Protective:护甲值 +4。
传奇塔盾 Legendary Tower Shield4力量近战d6+6 物理物理单手壁垒 Barrier:护甲值 +5;闪避值 −1。
传奇小匕首 Legendary Small Dagger4灵巧近战d8+6 物理物理单手双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +5 加值。
传奇投掷飞刀 Legendary Throwing Knives4灵巧近战d8+6 物理物理单手储备 Stockpiled:你可以使用灵巧进行攻击掷骰,将此武器投向近距离范围内的目标。无需回收,因为你手边总有另一把。
传奇战斗斗篷 Legendary Fighting Cloak4风度近战d4+6 物理物理单手衬垫 Padded:伤害阈值 +5。
传奇符文盾 Legendary Rune Shield4知识近战d4+6 魔法魔法单手保护 Protective:护甲值 +4。
传奇聚焦符文 Legendary Focus Runes4本能邻近d6+6 魔法魔法单手专注 Focused:用主武器攻击邻近范围内的目标时,伤害掷骰获得 +1 加值。
传奇鞭子 Legendary Whip4风度邻近d6+6 物理物理单手鞭笞 Startling:标记 1 压力点并甩响鞭子,迫使近战范围内的所有敌人退至近距离范围。
传奇抓钩 Legendary Grappler4灵巧近距离d6+6 物理物理单手出钩 Hooked:攻击成功时,你可以将目标拉至近战范围内。
传奇手弩 Legendary Hand Crossbow4灵巧远距离d6+7 物理物理单手—
勇气之盾 Braveshield4敏捷近战d4+6 物理物理单手庇护 Sheltering:标记 1 护甲槽时,会为你和近战范围内所有受到相同伤害的盟友减免伤害。
拳爪 Knuckle Claws4力量近战d6+8 物理物理单手加倍 Double Up:当你使用主武器攻击时,你可以对近战范围内的另一个目标造成伤害。
虚空针 Void Needle4灵巧近战d4+6 物理物理单手反转 Inverted:当你使用武器的攻击掷出恐惧结果时,获得 1 希望点。
回响利刃 Echo Blade4风度近战d4+6 魔法魔法单手加倍 Doubled Up:当你使用主武器攻击成功时,你可以对近战范围内的另一个目标造成伤害。
莫比乌斯之球 Möbius Orb4知识近战d8+6 魔法魔法单手递归 Recursive:当你的一枚伤害骰掷出最大值时,额外掷出一枚伤害骰,并将骰值加入本次伤害骰。此特性可反复触发。
引物碎片 Primer Shard4本能邻近d4 物理物理单手锁定 Locked On:攻击成功时,你的下一次对抗相同目标的主武器攻击自动成功。
黑血触须 Blackblood Tendril4本能近距离d6+8 魔法魔法单手剧毒 Poisonous:若一个目标因你掷出恐惧结果的攻击而标记 任意数量的 生命点,其须标记 等量的 压力点。

Secondary Weapons

Players can choose one Tier 1 secondary weapon during character creation. The GM can make other weapons available throughout the campaign as the PCs level up.

NameTierTraitRangeDamageTypeBurdenFeature
Hatchet1AgilityMeleed8PhysicalOne-HandedFollow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack.
Shortsword1AgilityMeleed8PhysicalOne-HandedPaired: +2 to primary weapon damage to targets within Melee range
Offhand Brass Knuckles1StrengthMeleed8PhysicalOne-HandedPaired: +2 to primary weapon damage to targets within Melee range
Round Shield1StrengthMeleed4PhysicalOne-HandedProtective: +1 to Armor Score
Tower Shield1StrengthMeleed6PhysicalOne-HandedBarrier: +2 to Armor Score; −1 to Evasion
Small Dagger1FinesseMeleed8PhysicalOne-HandedPaired: +2 to primary weapon damage to targets within Melee range
Throwing Knives1FinesseMeleed8PhysicalOne-Handed byStockpiled: You can throw this weapon within Close range making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand.
Fighting Cloak1PresenceMeleed4PhysicalOne-HandedPadded: +2 to damage thresholds
Rune Shield1KnowledgeMeleed4MagicOne-HandedProtective: +1 to Armor Score
Focus Runes1InstinctVery Closed6MagicOne-HandedFocused: +1 to primary weapon damage to targets within Very Close range
Whip1PresenceVery Closed6PhysicalOne-HandedStartling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Grappler1FinesseClosed6PhysicalOne-Handed intoHooked: On a successful attack, you can pull the target Melee range.
Hand Crossbow1FinesseFard6+1PhysicalOne-Handed ——
Improved Hatchet2AgilityMeleed8+2PhysicalOne-Handed aFollow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain +1 bonus to your Proficiency for this attack.
Improved Shortsword2AgilityMeleed8+2PhysicalOne-HandedPaired: +3 to primary weapon damage to targets within Melee range
Improved Offhand Brass Knuckles2StrengthMeleed8+2PhysicalOne-HandedPaired: +3 to primary weapon damage to targets within Melee range
Improved Round Shield2StrengthMeleed4+2PhysicalOne-HandedProtective: +2 to Armor Score
Improved Tower Shield2StrengthMeleed6+2PhysicalOne-HandedBarrier: +3 to Armor Score; −1 to Evasion
Improved Small Dagger2FinesseMeleed8+2PhysicalOne-HandedPaired: +3 to primary weapon damage to targets within Melee range
Improved Throwing Knives2FinesseMeleed8+2PhysicalOne-Handed byStockpiled: You can throw this weapon within Close range making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand.
Improved Fighting Cloak2PresenceMeleed4+2PhysicalOne-HandedPadded: +3 to damage thresholds
Improved Rune Shield2KnowledgeMeleed4+2MagicOne-HandedProtective: +2 to Armor Score
Improved Focus Runes2InstinctVery Closed6+2MagicOne-HandedFocused: +1 to primary weapon damage to targets within Very Close range
Improved Whip2PresenceVery Closed6+2PhysicalOne-HandedStartling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Improved Grappler2FinesseClosed6+2PhysicalOne-Handed intoHooked: On a successful attack, you can pull the target Melee range.
Improved Hand Crossbow2FinesseFard6+3PhysicalOne-Handed ——
Collapsible Baton2StrengthMeleed8PhysicalOne-HandedNonlethal: When a target would mark any number of Hit Points from an attack with this weapon, they mark an equal number of Stress instead.
Spiked Shield2StrengthMeleed6+2PhysicalOne-HandedDuty: +1 to Armor Score; +1 to primary weapon Double damage within Melee range
Parrying Dagger2FinesseMeleed6+2PhysicalOne-Handed dice. from takeParry: When you are attacked, roll this weapon's damage If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded the attacker's damage dice before the damage you is totaled.
Eldritch Vambrace2InstinctMeleed8MagicOne-HandedDeflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your Armor Score against the attack.
Segmented Staff2AgilityVery Closed6+4PhysicalOne-HandedDuty: +1 to Armor Score; +1 to primary weapon Double damage within Melee range
Razor Wire2FinesseVery Closed6+3PhysicalOne-HandedEntangling: On a successful attack with your primary weapon against a target within Very Close range, you can spend a Hope to make the target temporarily Vulnerable.
Returning Axe2AgilityClosed6+4PhysicalOne-HandedReturning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Advanced Hatchet3AgilityMeleed8+4PhysicalOne-Handed aFollow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain +1 bonus to your Proficiency for this attack.
Advanced Shortsword3AgilityMeleed8+4PhysicalOne-HandedPaired: +4 to primary weapon damage to targets within Melee range
Advanced Offhand Brass Knuckles3StrengthMeleed8+4PhysicalOne-HandedPaired: +4 to primary weapon damage to targets within Melee range
Advanced Round Shield3StrengthMeleed4+4PhysicalOne-HandedProtective: +3 to Armor Score
Advanced Tower Shield3StrengthMeleed6+4PhysicalOne-HandedBarrier: +4 to Armor Score; −1 to Evasion
Advanced Small Dagger3FinesseMeleed8+4PhysicalOne-HandedPaired: +4 to primary weapon damage to targets within Melee range
Advanced Throwing Knives3FinesseMeleed8+4PhysicalOne-Handed byStockpiled: You can throw this weapon within Close range making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand.
Advanced Fighting Cloak3PresenceMeleed4+4PhysicalOne-HandedPadded: +4 to damage thresholds
Advanced Rune Shield3KnowledgeMeleed4+4MagicOne-HandedProtective: +3 to Armor Score
Advanced Focus Runes3InstinctVery Closed6+4MagicOne-HandedFocused: +1 to primary weapon damage to targets within Very Close range
Advanced Whip3PresenceVery Closed6+4PhysicalOne-HandedStartling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Advanced Grappler3FinesseClosed6+4PhysicalOne-Handed intoHooked: On a successful attack, you can pull the target Melee range.
Advanced Hand Crossbow3FinesseFard6+5PhysicalOne-Handed ——
Buckler3AgilityMeleed4+4PhysicalOne-HandedDeflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Score against the attack.
Tinker’s Hammer3StrengthMeleed8+4PhysicalOne-HandedTrusty: +1 to attack rolls made with your primary weapon
Vorpal Shard3KnowledgeMeleed4MagicOne-HandedTargeted: When you fail a weapon attack, you can spend a Hope to succeed on your next weapon attack.
Soul Chain3PresenceVery Closed6+5MagicOne-Handed to aDraining: On a successful attack, you can spend a Hope force the target to mark a Stress. If they do, you clear Stress.
Powered Gauntlet3KnowledgeClosed6+4PhysicalOne-HandedCharged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack.
War Dart3AgilityFard6+5PhysicalOne-HandedVersatile: This weapon can also be used with these statistics—Agility, Melee, d8+5.
Hand Sling3FinesseVery Fard6+4PhysicalOne-HandedVersatile: This weapon can also be used with these statistics—Finesse, Close, d8+4.
Legendary Hatchet4AgilityMeleed8+6PhysicalOne-Handed aFollow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain +1 bonus to your Proficiency for this attack.
Legendary Shortsword4AgilityMeleed8+6PhysicalOne-HandedPaired: +5 to primary weapon damage to targets within Melee range
Legendary Offhand Brass Knuckles4StrengthMeleed8+6PhysicalOne-HandedPaired: +5 to primary weapon damage to targets within Melee range
Legendary Round Shield4StrengthMeleed4+6PhysicalOne-HandedProtective: +4 to Armor Score
Legendary Tower Shield4StrengthMeleed6+6PhysicalOne-HandedBarrier: +5 to Armor Score; −1 to Evasion.
Legendary Small Dagger4FinesseMeleed8+6PhysicalOne-HandedPaired: +5 to primary weapon damage to targets within Melee range
Legendary Throwing Knives4FinesseMeleed8+6PhysicalOne-Handed byStockpiled: You can throw this weapon within Close range making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand.
Legendary Fighting Cloak4PresenceMeleed4+6PhysicalOne-HandedPadded: +5 to damage thresholds
Legendary Rune Shield4KnowledgeMeleed4+6MagicOne-HandedProtective: +4 to Armor Score
Legendary Focus Runes4InstinctVery Closed6+6MagicOne-HandedFocused: +1 to primary weapon damage to targets within Very Close range
Legendary Whip4PresenceVery Closed6+6PhysicalOne-HandedStartling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Legendary Grappler4FinesseClosed6+6PhysicalOne-Handed intoHooked: On a successful attack, you can pull the target Melee range.
Legendary Hand Crossbow4FinesseFard6+7PhysicalOne-Handed ——
Braveshield4AgilityMeleed4+6PhysicalOne-Handed whoSheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you took the same damage.
Knuckle Claws4StrengthMeleed6+8PhysicalOne-HandedUp: When you make an attack with your primary Doubled weapon, you can deal damage to another target within Melee range.
Void Needle4FinesseMeleed4+6PhysicalOne-Handed gainInverted: When you roll a weapon attack with Fear, you a Hope.
Echo Blade4PresenceMeleed4+6MagicOne-HandedDoubled Up: When you succeed on an attack with your primary weapon, you can deal damage to another target within Melee range.
Möbius Orb4KnowledgeMeleed8+6MagicOne-Handed die, totalRecursive: When you roll the maximum value on a damage roll an additional damage die and add the result to the damage. This feature can trigger repeatedly.
Primer Shard4InstinctVery Closed4PhysicalOne-HandedOn: On a successful attack, your next attack Locked against the same target with your primary weapon automatically succeeds.
Blackblood Tendril4InstinctClosed6+8MagicOne-HandedPoisonous: When a target marks any number of Hit Points from an attack you rolled with Fear, they mark an equal number of Stress.