副武器
玩家可以在创建角色时选择一件位阶 1 副武器。随着玩家角色升级,游戏主持人可以在战役中提供其他武器。
| 名称 | 位阶 | 属性 | 距离 | 伤害 | 类型 | 负荷 | 特性 |
|---|---|---|---|---|---|---|---|
| 手斧 Hatchet | 1 | 敏捷 | 近战 | d8 物理 | 物理 | 单手 | 追击 Follow-Up:用主武器成功攻击近战范围内的目标后,你可以标记 1 压力点,使本次攻击的熟练值获得 +1 加值。 |
| 短剑 Shortsword | 1 | 敏捷 | 近战 | d8 物理 | 物理 | 单手 | 双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +2 加值。 |
| 副手黄铜指虎 Offhand Brass Knuckles | 1 | 力量 | 近战 | d8 物理 | 物理 | 单手 | 双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +2 加值。 |
| 圆盾 Round Shield | 1 | 力量 | 近战 | d4 物理 | 物理 | 单手 | 保护 Protective:护甲值 +1。 |
| 塔盾 Tower Shield | 1 | 力量 | 近战 | d6 物理 | 物理 | 单手 | 壁垒 Barrier:护甲值 +2;闪避值 −1。 |
| 小匕首 Small Dagger | 1 | 灵巧 | 近战 | d8 物理 | 物理 | 单手 | 双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +2 加值。 |
| 飞刀 Throwing Knives | 1 | 灵巧 | 近战 | d8 物理 | 物理 | 单手 | 储备 Stockpiled:你可以使用灵巧进行攻击掷骰,将此武器投向近距离范围内的目标。无需回收,因为你手边总有另一把。 |
| 战斗斗篷 Fighting Cloak | 1 | 风度 | 近战 | d4 物理 | 物理 | 单手 | 衬垫 Padded:伤害阈值 +2。 |
| 符文盾 Rune Shield | 1 | 知识 | 近战 | d4 魔法 | 魔法 | 单手 | 保护 Protective:护甲值 +1。 |
| 聚焦符文 Focus Runes | 1 | 本能 | 邻近 | d6 魔法 | 魔法 | 单手 | 专注 Focused:用主武器攻击邻近范围内的目标时,伤害掷骰获得 +1 加值。 |
| 鞭子 Whip | 1 | 风度 | 邻近 | d6 物理 | 物理 | 单手 | 鞭笞 Startling:标记 1 压力点并甩响鞭子,迫使近战范围内的所有敌人退至近距离范围。 |
| 抓钩 Grappler | 1 | 灵巧 | 近距离 | d6 物理 | 物理 | 单手 | 出钩 Hooked:攻击成功时,你可以将目标拉至近战范围内。 |
| 手弩 Hand Crossbow | 1 | 灵巧 | 远距离 | d6+1 物理 | 物理 | 单手 | — |
| 改良手斧 Improved Hatchet | 2 | 敏捷 | 近战 | d8+2 物理 | 物理 | 单手 | 追击 Follow-Up:用主武器成功攻击近战范围内的目标后,你可以标记 1 压力点,使本次攻击的熟练值获得 +1 加值。 |
| 改良短剑 Improved Shortsword | 2 | 敏捷 | 近战 | d8+2 物理 | 物理 | 单手 | 双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +3 加值。 |
| 改良副手黄铜指虎 Improved Offhand Brass Knuckles | 2 | 力量 | 近战 | d8+2 物理 | 物理 | 单手 | 双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +3 加值。 |
| 改良圆盾 Improved Round Shield | 2 | 力量 | 近战 | d4+2 物理 | 物理 | 单手 | 保护 Protective:护甲值 +2。 |
| 改良塔盾 Improved Tower Shield | 2 | 力量 | 近战 | d6+2 物理 | 物理 | 单手 | 壁垒 Barrier:护甲值 +3;闪避值 −1。 |
| 改良小匕首 Improved Small Dagger | 2 | 灵巧 | 近战 | d8+2 物理 | 物理 | 单手 | 双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +3 加值。 |
| 改良投掷飞刀 Improved Throwing Knives | 2 | 灵巧 | 近战 | d8+2 物理 | 物理 | 单手 | 储备 Stockpiled:你可以使用灵巧进行攻击掷骰,将此武器投向近距离范围内的目标。无需回收,因为你手边总有另一把。 |
| 改良战斗斗篷 Improved Fighting Cloak | 2 | 风度 | 近战 | d4+2 物理 | 物理 | 单手 | 衬垫 Padded:伤害阈值 +3。 |
| 改良符文盾 Improved Rune Shield | 2 | 知识 | 近战 | d4+2 魔法 | 魔法 | 单手 | 保护 Protective:护甲值 +2。 |
| 改良聚焦符文 Improved Focus Runes | 2 | 本能 | 邻近 | d6+2 魔法 | 魔法 | 单手 | 专注 Focused:用主武器攻击邻近范围内的目标时,伤害掷骰获得 +1 加值。 |
| 改良鞭子 Improved Whip | 2 | 风度 | 邻近 | d6+2 物理 | 物理 | 单手 | 鞭笞 Startling:标记 1 压力点并甩响鞭子,迫使近战范围内的所有敌人退至近距离范围。 |
| 改良抓钩 Improved Grappler | 2 | 灵巧 | 近距离 | d6+2 物理 | 物理 | 单手 | 出钩 Hooked:攻击成功时,你可以将目标拉至近战范围内。 |
| 改良手弩 Improved Hand Crossbow | 2 | 灵巧 | 远距离 | d6+3 物理 | 物理 | 单手 | — |
| 伸缩棍 Collapsible Baton | 2 | 力量 | 近战 | d8 物理 | 物理 | 单手 | 非致命 Nonlethal:若一个目标因这件武器的攻击本应标记 任意数量的 生命点,改为标记 等量的 压力点。 |
| 尖刺盾牌 Spiked Shield | 2 | 力量 | 近战 | d6+2 物理 | 物理 | 单手 | 双重职责 Double Duty:护甲值 +1 ;对近战范围内的目标,主武器伤害 +1 。 |
| 格挡匕首 Parrying Dagger | 2 | 灵巧 | 近战 | d6+2 物理 | 物理 | 单手 | 招架 Parry:受到攻击时,掷此武器的伤害骰。若攻击者的任一伤害骰与你的结果相同,在结算伤害前,弃掉攻击者所有该结果的伤害骰。 |
| 秘法臂铠 Eldritch Vambrace | 2 | 本能 | 近战 | d8 魔法 | 魔法 | 单手 | 偏转 Deflecting:当你受到攻击时,可以标记 1 护甲槽,使你的闪避值获得等同于你的护甲值的加值,以对抗本次攻击。 |
| 节鞭 Segmented Staff | 2 | 敏捷 | 邻近 | d6+4 物理 | 物理 | 单手 | 双重职责 Double Duty:护甲值 +1 ;对近战范围内的目标,主武器伤害 +1 。 |
| 剃刀铁丝 Razor Wire | 2 | 灵巧 | 邻近 | d6+3 物理 | 物理 | 单手 | 缠绕 Entangling:用主武器攻击邻近范围内的一个目标并成功命中时,你可以花费 1 希望点,令目标暂时处于脆弱状态。 |
| 回力斧 Returning Axe | 2 | 敏捷 | 近距离 | d6+4 物理 | 物理 | 单手 | 回力 Returning:在攻击范围内投掷此武器后,攻击结束时它会立即回到你手中。 |
| 高级手斧 Advanced Hatchet | 3 | 敏捷 | 近战 | d8+4 物理 | 物理 | 单手 | 追击 Follow-Up:用主武器成功攻击近战范围内的目标后,你可以标记 1 压力点,使本次攻击的熟练值获得 +1 加值。 |
| 高级短剑 Advanced Shortsword | 3 | 敏捷 | 近战 | d8+4 物理 | 物理 | 单手 | 双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +4 加值。 |
| 高级副手黄铜指虎 Advanced Offhand Brass Knuckles | 3 | 力量 | 近战 | d8+4 物理 | 物理 | 单手 | 双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +4 加值。 |
| 高级圆盾 Advanced Round Shield | 3 | 力量 | 近战 | d4+4 物理 | 物理 | 单手 | 保护 Protective:护甲值 +3。 |
| 高级塔盾 Advanced Tower Shield | 3 | 力量 | 近战 | d6+4 物理 | 物理 | 单手 | 壁垒 Barrier:护甲值 +4;闪避值 −1。 |
| 高级小匕首 Advanced Small Dagger | 3 | 灵巧 | 近战 | d8+4 物理 | 物理 | 单手 | 双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +4 加值。 |
| 高级飞刀 Advanced Throwing Knives | 3 | 灵巧 | 近战 | d8+4 物理 | 物理 | 单手 | 储备 Stockpiled:你可以使用灵巧进行攻击掷骰,将此武器投向近距离范围内的目标。无需回收,因为你手边总有另一把。 |
| 高级战斗斗篷 Advanced Fighting Cloak | 3 | 风度 | 近战 | d4+4 物理 | 物理 | 单手 | 衬垫 Padded:伤害阈值 +4。 |
| 高级符文盾 Advanced Rune Shield | 3 | 知识 | 近战 | d4+4 魔法 | 魔法 | 单手 | 保护 Protective:护甲值 +3。 |
| 高级聚焦符文 Advanced Focus Runes | 3 | 本能 | 邻近 | d6+4 魔法 | 魔法 | 单手 | 专注 Focused:用主武器攻击邻近范围内的目标时,伤害掷骰获得 +1 加值。 |
| 高级鞭子 Advanced Whip | 3 | 风度 | 邻近 | d6+4 物理 | 物理 | 单手 | 鞭笞 Startling:标记 1 压力点并甩响鞭子,迫使近战范围内的所有敌人退至近距离范围。 |
| 高级抓钩 Advanced Grappler | 3 | 灵巧 | 近距离 | d6+4 物理 | 物理 | 单手 | 出钩 Hooked:攻击成功时,你可以将目标拉至近战范围内。 |
| 高级手弩 Advanced Hand Crossbow | 3 | 灵巧 | 远距离 | d6+5 物理 | 物理 | 单手 | — |
| 小盾 Buckler | 3 | 敏捷 | 近战 | d4+4 物理 | 物理 | 单手 | 偏转 Deflecting:当你受到攻击时,可以标记 1 护甲槽,使你的闪避值获得等同于可用护甲槽数量的加值,以对抗本次攻击。 |
| 修补匠之锤 Tinker’s Hammer | 3 | 力量 | 近战 | d8+4 物理 | 物理 | 单手 | 趁手 Trusty:使用主武器进行攻击掷骰时,获得 +1 加值。 |
| 斩首碎片 Vorpal Shard | 3 | 知识 | 近战 | d4 魔法 | 魔法 | 单手 | 定向 Targeted:当你使用武器的攻击失败时,可以花费 1 希望点,使你的下一次使用武器的攻击成功。 |
| 灵魂锁链 Soul Chain | 3 | 风度 | 邻近 | d6+5 魔法 | 魔法 | 单手 | 汲取 Draining:成功攻击后,可以花费 1 希望点,并迫使目标标记 1 压力点。若目标如此做时,你清除 1 压力点。 |
| 强力拳套 Powered Gauntlet | 3 | 知识 | 近距离 | d6+4 物理 | 物理 | 单手 | 蓄能 Charged:标记 1 压力点,让一次主武器攻击的熟练值获得 +1 加值。 |
| 战镖 War Dart | 3 | 敏捷 | 远距离 | d6+5 物理 | 物理 | 单手 | 多用 Versatile:此武器也可使用以下数据:敏捷、近战范围、d8+5。 |
| 弹弓 Hand Sling | 3 | 灵巧 | 极远 | d6+4 物理 | 物理 | 单手 | 多用 Versatile:此武器也可使用以下数据:灵巧、近距离范围、d8+4。 |
| 传奇手斧 Legendary Hatchet | 4 | 敏捷 | 近战 | d8+6 物理 | 物理 | 单手 | 追击 Follow-Up:用主武器成功攻击近战范围内的目标后,你可以标记 1 压力点,使本次攻击的熟练值获得 +1 加值。 |
| 传奇短剑 Legendary Shortsword | 4 | 敏捷 | 近战 | d8+6 物理 | 物理 | 单手 | 双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +5 加值。 |
| 传奇副手黄铜指虎 Legendary Offhand Brass Knuckles | 4 | 力量 | 近战 | d8+6 物理 | 物理 | 单手 | 双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +5 加值。 |
| 传奇圆盾 Legendary Round Shield | 4 | 力量 | 近战 | d4+6 物理 | 物理 | 单手 | 保护 Protective:护甲值 +4。 |
| 传奇塔盾 Legendary Tower Shield | 4 | 力量 | 近战 | d6+6 物理 | 物理 | 单手 | 壁垒 Barrier:护甲值 +5;闪避值 −1。 |
| 传奇小匕首 Legendary Small Dagger | 4 | 灵巧 | 近战 | d8+6 物理 | 物理 | 单手 | 双持 Paired:用主武器攻击近战范围内的目标时,伤害掷骰获得 +5 加值。 |
| 传奇投掷飞刀 Legendary Throwing Knives | 4 | 灵巧 | 近战 | d8+6 物理 | 物理 | 单手 | 储备 Stockpiled:你可以使用灵巧进行攻击掷骰,将此武器投向近距离范围内的目标。无需回收,因为你手边总有另一把。 |
| 传奇战斗斗篷 Legendary Fighting Cloak | 4 | 风度 | 近战 | d4+6 物理 | 物理 | 单手 | 衬垫 Padded:伤害阈值 +5。 |
| 传奇符文盾 Legendary Rune Shield | 4 | 知识 | 近战 | d4+6 魔法 | 魔法 | 单手 | 保护 Protective:护甲值 +4。 |
| 传奇聚焦符文 Legendary Focus Runes | 4 | 本能 | 邻近 | d6+6 魔法 | 魔法 | 单手 | 专注 Focused:用主武器攻击邻近范围内的目标时,伤害掷骰获得 +1 加值。 |
| 传奇鞭子 Legendary Whip | 4 | 风度 | 邻近 | d6+6 物理 | 物理 | 单手 | 鞭笞 Startling:标记 1 压力点并甩响鞭子,迫使近战范围内的所有敌人退至近距离范围。 |
| 传奇抓钩 Legendary Grappler | 4 | 灵巧 | 近距离 | d6+6 物理 | 物理 | 单手 | 出钩 Hooked:攻击成功时,你可以将目标拉至近战范围内。 |
| 传奇手弩 Legendary Hand Crossbow | 4 | 灵巧 | 远距离 | d6+7 物理 | 物理 | 单手 | — |
| 勇气之盾 Braveshield | 4 | 敏捷 | 近战 | d4+6 物理 | 物理 | 单手 | 庇护 Sheltering:标记 1 护甲槽时,会为你和近战范围内所有受到相同伤害的盟友减免伤害。 |
| 拳爪 Knuckle Claws | 4 | 力量 | 近战 | d6+8 物理 | 物理 | 单手 | 加倍 Double Up:当你使用主武器攻击时,你可以对近战范围内的另一个目标造成伤害。 |
| 虚空针 Void Needle | 4 | 灵巧 | 近战 | d4+6 物理 | 物理 | 单手 | 反转 Inverted:当你使用武器的攻击掷出恐惧结果时,获得 1 希望点。 |
| 回响利刃 Echo Blade | 4 | 风度 | 近战 | d4+6 魔法 | 魔法 | 单手 | 加倍 Doubled Up:当你使用主武器攻击成功时,你可以对近战范围内的另一个目标造成伤害。 |
| 莫比乌斯之球 Möbius Orb | 4 | 知识 | 近战 | d8+6 魔法 | 魔法 | 单手 | 递归 Recursive:当你的一枚伤害骰掷出最大值时,额外掷出一枚伤害骰,并将骰值加入本次伤害骰。此特性可反复触发。 |
| 引物碎片 Primer Shard | 4 | 本能 | 邻近 | d4 物理 | 物理 | 单手 | 锁定 Locked On:攻击成功时,你的下一次对抗相同目标的主武器攻击自动成功。 |
| 黑血触须 Blackblood Tendril | 4 | 本能 | 近距离 | d6+8 魔法 | 魔法 | 单手 | 剧毒 Poisonous:若一个目标因你掷出恐惧结果的攻击而标记 任意数量的 生命点,其须标记 等量的 压力点。 |
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Secondary Weapons
Players can choose one Tier 1 secondary weapon during character creation. The GM can make other weapons available throughout the campaign as the PCs level up.
| Name | Tier | Trait | Range | Damage | Type | Burden | Feature |
|---|---|---|---|---|---|---|---|
| Hatchet | 1 | Agility | Melee | d8 | Physical | One-Handed | Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack. |
| Shortsword | 1 | Agility | Melee | d8 | Physical | One-Handed | Paired: +2 to primary weapon damage to targets within Melee range |
| Offhand Brass Knuckles | 1 | Strength | Melee | d8 | Physical | One-Handed | Paired: +2 to primary weapon damage to targets within Melee range |
| Round Shield | 1 | Strength | Melee | d4 | Physical | One-Handed | Protective: +1 to Armor Score |
| Tower Shield | 1 | Strength | Melee | d6 | Physical | One-Handed | Barrier: +2 to Armor Score; −1 to Evasion |
| Small Dagger | 1 | Finesse | Melee | d8 | Physical | One-Handed | Paired: +2 to primary weapon damage to targets within Melee range |
| Throwing Knives | 1 | Finesse | Melee | d8 | Physical | One-Handed by | Stockpiled: You can throw this weapon within Close range making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand. |
| Fighting Cloak | 1 | Presence | Melee | d4 | Physical | One-Handed | Padded: +2 to damage thresholds |
| Rune Shield | 1 | Knowledge | Melee | d4 | Magic | One-Handed | Protective: +1 to Armor Score |
| Focus Runes | 1 | Instinct | Very Close | d6 | Magic | One-Handed | Focused: +1 to primary weapon damage to targets within Very Close range |
| Whip | 1 | Presence | Very Close | d6 | Physical | One-Handed | Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. |
| Grappler | 1 | Finesse | Close | d6 | Physical | One-Handed into | Hooked: On a successful attack, you can pull the target Melee range. |
| Hand Crossbow | 1 | Finesse | Far | d6+1 | Physical | One-Handed — | — |
| Improved Hatchet | 2 | Agility | Melee | d8+2 | Physical | One-Handed a | Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain +1 bonus to your Proficiency for this attack. |
| Improved Shortsword | 2 | Agility | Melee | d8+2 | Physical | One-Handed | Paired: +3 to primary weapon damage to targets within Melee range |
| Improved Offhand Brass Knuckles | 2 | Strength | Melee | d8+2 | Physical | One-Handed | Paired: +3 to primary weapon damage to targets within Melee range |
| Improved Round Shield | 2 | Strength | Melee | d4+2 | Physical | One-Handed | Protective: +2 to Armor Score |
| Improved Tower Shield | 2 | Strength | Melee | d6+2 | Physical | One-Handed | Barrier: +3 to Armor Score; −1 to Evasion |
| Improved Small Dagger | 2 | Finesse | Melee | d8+2 | Physical | One-Handed | Paired: +3 to primary weapon damage to targets within Melee range |
| Improved Throwing Knives | 2 | Finesse | Melee | d8+2 | Physical | One-Handed by | Stockpiled: You can throw this weapon within Close range making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand. |
| Improved Fighting Cloak | 2 | Presence | Melee | d4+2 | Physical | One-Handed | Padded: +3 to damage thresholds |
| Improved Rune Shield | 2 | Knowledge | Melee | d4+2 | Magic | One-Handed | Protective: +2 to Armor Score |
| Improved Focus Runes | 2 | Instinct | Very Close | d6+2 | Magic | One-Handed | Focused: +1 to primary weapon damage to targets within Very Close range |
| Improved Whip | 2 | Presence | Very Close | d6+2 | Physical | One-Handed | Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. |
| Improved Grappler | 2 | Finesse | Close | d6+2 | Physical | One-Handed into | Hooked: On a successful attack, you can pull the target Melee range. |
| Improved Hand Crossbow | 2 | Finesse | Far | d6+3 | Physical | One-Handed — | — |
| Collapsible Baton | 2 | Strength | Melee | d8 | Physical | One-Handed | Nonlethal: When a target would mark any number of Hit Points from an attack with this weapon, they mark an equal number of Stress instead. |
| Spiked Shield | 2 | Strength | Melee | d6+2 | Physical | One-Handed | Duty: +1 to Armor Score; +1 to primary weapon Double damage within Melee range |
| Parrying Dagger | 2 | Finesse | Melee | d6+2 | Physical | One-Handed dice. from take | Parry: When you are attacked, roll this weapon's damage If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded the attacker's damage dice before the damage you is totaled. |
| Eldritch Vambrace | 2 | Instinct | Melee | d8 | Magic | One-Handed | Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your Armor Score against the attack. |
| Segmented Staff | 2 | Agility | Very Close | d6+4 | Physical | One-Handed | Duty: +1 to Armor Score; +1 to primary weapon Double damage within Melee range |
| Razor Wire | 2 | Finesse | Very Close | d6+3 | Physical | One-Handed | Entangling: On a successful attack with your primary weapon against a target within Very Close range, you can spend a Hope to make the target temporarily Vulnerable. |
| Returning Axe | 2 | Agility | Close | d6+4 | Physical | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
| Advanced Hatchet | 3 | Agility | Melee | d8+4 | Physical | One-Handed a | Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain +1 bonus to your Proficiency for this attack. |
| Advanced Shortsword | 3 | Agility | Melee | d8+4 | Physical | One-Handed | Paired: +4 to primary weapon damage to targets within Melee range |
| Advanced Offhand Brass Knuckles | 3 | Strength | Melee | d8+4 | Physical | One-Handed | Paired: +4 to primary weapon damage to targets within Melee range |
| Advanced Round Shield | 3 | Strength | Melee | d4+4 | Physical | One-Handed | Protective: +3 to Armor Score |
| Advanced Tower Shield | 3 | Strength | Melee | d6+4 | Physical | One-Handed | Barrier: +4 to Armor Score; −1 to Evasion |
| Advanced Small Dagger | 3 | Finesse | Melee | d8+4 | Physical | One-Handed | Paired: +4 to primary weapon damage to targets within Melee range |
| Advanced Throwing Knives | 3 | Finesse | Melee | d8+4 | Physical | One-Handed by | Stockpiled: You can throw this weapon within Close range making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand. |
| Advanced Fighting Cloak | 3 | Presence | Melee | d4+4 | Physical | One-Handed | Padded: +4 to damage thresholds |
| Advanced Rune Shield | 3 | Knowledge | Melee | d4+4 | Magic | One-Handed | Protective: +3 to Armor Score |
| Advanced Focus Runes | 3 | Instinct | Very Close | d6+4 | Magic | One-Handed | Focused: +1 to primary weapon damage to targets within Very Close range |
| Advanced Whip | 3 | Presence | Very Close | d6+4 | Physical | One-Handed | Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. |
| Advanced Grappler | 3 | Finesse | Close | d6+4 | Physical | One-Handed into | Hooked: On a successful attack, you can pull the target Melee range. |
| Advanced Hand Crossbow | 3 | Finesse | Far | d6+5 | Physical | One-Handed — | — |
| Buckler | 3 | Agility | Melee | d4+4 | Physical | One-Handed | Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Score against the attack. |
| Tinker’s Hammer | 3 | Strength | Melee | d8+4 | Physical | One-Handed | Trusty: +1 to attack rolls made with your primary weapon |
| Vorpal Shard | 3 | Knowledge | Melee | d4 | Magic | One-Handed | Targeted: When you fail a weapon attack, you can spend a Hope to succeed on your next weapon attack. |
| Soul Chain | 3 | Presence | Very Close | d6+5 | Magic | One-Handed to a | Draining: On a successful attack, you can spend a Hope force the target to mark a Stress. If they do, you clear Stress. |
| Powered Gauntlet | 3 | Knowledge | Close | d6+4 | Physical | One-Handed | Charged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack. |
| War Dart | 3 | Agility | Far | d6+5 | Physical | One-Handed | Versatile: This weapon can also be used with these statistics—Agility, Melee, d8+5. |
| Hand Sling | 3 | Finesse | Very Far | d6+4 | Physical | One-Handed | Versatile: This weapon can also be used with these statistics—Finesse, Close, d8+4. |
| Legendary Hatchet | 4 | Agility | Melee | d8+6 | Physical | One-Handed a | Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain +1 bonus to your Proficiency for this attack. |
| Legendary Shortsword | 4 | Agility | Melee | d8+6 | Physical | One-Handed | Paired: +5 to primary weapon damage to targets within Melee range |
| Legendary Offhand Brass Knuckles | 4 | Strength | Melee | d8+6 | Physical | One-Handed | Paired: +5 to primary weapon damage to targets within Melee range |
| Legendary Round Shield | 4 | Strength | Melee | d4+6 | Physical | One-Handed | Protective: +4 to Armor Score |
| Legendary Tower Shield | 4 | Strength | Melee | d6+6 | Physical | One-Handed | Barrier: +5 to Armor Score; −1 to Evasion. |
| Legendary Small Dagger | 4 | Finesse | Melee | d8+6 | Physical | One-Handed | Paired: +5 to primary weapon damage to targets within Melee range |
| Legendary Throwing Knives | 4 | Finesse | Melee | d8+6 | Physical | One-Handed by | Stockpiled: You can throw this weapon within Close range making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand. |
| Legendary Fighting Cloak | 4 | Presence | Melee | d4+6 | Physical | One-Handed | Padded: +5 to damage thresholds |
| Legendary Rune Shield | 4 | Knowledge | Melee | d4+6 | Magic | One-Handed | Protective: +4 to Armor Score |
| Legendary Focus Runes | 4 | Instinct | Very Close | d6+6 | Magic | One-Handed | Focused: +1 to primary weapon damage to targets within Very Close range |
| Legendary Whip | 4 | Presence | Very Close | d6+6 | Physical | One-Handed | Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. |
| Legendary Grappler | 4 | Finesse | Close | d6+6 | Physical | One-Handed into | Hooked: On a successful attack, you can pull the target Melee range. |
| Legendary Hand Crossbow | 4 | Finesse | Far | d6+7 | Physical | One-Handed — | — |
| Braveshield | 4 | Agility | Melee | d4+6 | Physical | One-Handed who | Sheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you took the same damage. |
| Knuckle Claws | 4 | Strength | Melee | d6+8 | Physical | One-Handed | Up: When you make an attack with your primary Doubled weapon, you can deal damage to another target within Melee range. |
| Void Needle | 4 | Finesse | Melee | d4+6 | Physical | One-Handed gain | Inverted: When you roll a weapon attack with Fear, you a Hope. |
| Echo Blade | 4 | Presence | Melee | d4+6 | Magic | One-Handed | Doubled Up: When you succeed on an attack with your primary weapon, you can deal damage to another target within Melee range. |
| Möbius Orb | 4 | Knowledge | Melee | d8+6 | Magic | One-Handed die, total | Recursive: When you roll the maximum value on a damage roll an additional damage die and add the result to the damage. This feature can trigger repeatedly. |
| Primer Shard | 4 | Instinct | Very Close | d4 | Physical | One-Handed | On: On a successful attack, your next attack Locked against the same target with your primary weapon automatically succeeds. |
| Blackblood Tendril | 4 | Instinct | Close | d6+8 | Magic | One-Handed | Poisonous: When a target marks any number of Hit Points from an attack you rolled with Fear, they mark an equal number of Stress. |
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