消耗品

核心规则

名称来源掷骰编号效果
神行药水 Stride Potion核心规则01你的下一次敏捷掷骰获得 +1 加值。
强力药水 Bolster Potion核心规则02你的下一次力量掷骰获得 +1 加值。
控制药水 Control Potion核心规则03你的下一次灵巧掷骰获得 +1 加值。
调和药水 Attune Potion核心规则04你的下一次本能掷骰获得 +1 加值。
魅惑药水 Charm Potion核心规则05你的下一次风度掷骰获得 +1 加值。
启迪药水 Enlighten Potion核心规则06你下一次知识掷骰获得 +1 加值。
小型治疗药剂 Minor Health Potion核心规则07恢复 1d4 生命点。
小型精力药剂 Minor Stamina Potion核心规则08清除 1d4 压力点。
磨牙毒液 Grindletooth Venom核心规则09你可以将这种毒液涂在物理武器上,使你使用该武器的下一次伤害掷骰中额外增加一枚 d6 。
瓦里克叶 Varik Leaves核心规则10你可以服下一对叶片,立即获得 2 希望点。
月滴瓶 Vial of Moondrip核心规则11喝下瓶中之物后,直到你下次休息前,你可以在完全黑暗的环境中视物。
不稳定的奥术碎片 Unstable Arcane Shard核心规则12你可以进行灵巧掷骰将碎片掷向远距离范围内的一群敌人。你成功命中的目标受到 1d20 点魔法伤害。
稳定药水 Potion of Stability核心规则13你可以喝下此药水以额外选择执行一项休整行动。
改良磨牙毒液 Improved Grindletooth Venom核心规则14你可以将这种毒液涂在物理武器上,使你使用该武器的下一次伤害掷骰中额外增加一枚 d8 。
变形黏土 Morphing Clay核心规则15你可以花费 1 希望点使用此黏土,将你的面容改变到让人认不出来的程度,直到你的下一次休息。
黑烟瓶 Vial of Darksmoke核心规则16当敌人攻击你时,使用黑烟瓶并掷出数量等同于敏捷的 d6 。将最高的结果加入你应对这次攻击的闪避值中。
跳跃树根 Jumping Root核心规则17吃下树根以进行一次至多到远距离范围内的某处的跳跃而无需掷骰。
小憩粉 Snap Powder核心规则18标记 1 压力点并恢复 1 生命点。
治疗药剂 Health Potion核心规则19恢复 1d4+1 生命点。
精力药剂 Stamina Potion核心规则20清除 1d4+1 压力点。
护甲缝合剂 Armor Stitcher核心规则21你可以使用此缝合剂,花费 任意数量的 希望点,并清除 等量的 护甲槽。
鳃膏 Gill Salve核心规则22你可以将此药膏涂抹于颈部,以便在水下呼吸,持续分钟数等同于你的等级。
复制羊皮纸 Replication Parchment核心规则23将这张羊皮纸与另一张纸相接触时,其会完美复制后者的内容。使用一次后,这张羊皮纸会变成普通纸张。
改良奥术碎片 Improved Arcane Shard核心规则24你可以进行灵巧掷骰将碎片掷向远距离范围内的一群敌人。你成功命中的目标受到 2d20 魔法伤害。
强效神行药水 Major Stride Potion核心规则25直到下次休息前,你的敏捷获得 +1 加值。
强效强力药水 Major Bolster Potion核心规则26直到下次休息前,你的力量获得 +1 加值。
强效控制药水 Major Control Potion核心规则27直到下次休息前,你的灵巧获得 +1 加值。
强效调和药水 Major Attune Potion核心规则28直到下次休息前,你的本能获得 +1 加值。
强效魅力药水 Major Charm Potion核心规则29直到下次休息前,你的风度获得 +1 加值。
强效启迪药水 Major Enlighten Potion核心规则30直到下次休息前,你的知识获得 +1 加值。
约尔吉之血 Blood of the Yorgi核心规则31你可以喝下这瓶血液,以从当前位置消失,并立即在极远范围内你所能看见的某一点重新出现。
霍莫特的秘药 Homet’s Secret Potion核心规则32喝下这瓶药剂后,你下一次成功的攻击将成为关键成功。
红棘唾液 Redthorn Saliva核心规则33你可以将这种唾液涂在物理武器上,使你使用该武器的下一次伤害掷骰中额外增加一枚 d12 。
引导石 Channelstone核心规则34你可以使用这块石头,从你的宝库中取出一个法术或术典,使用一次后放回宝库。
秘尘 Mythic Dust核心规则35你可以将这种粉尘涂在魔法武器上,使你使用该武器的下一次伤害掷骰中额外增加一枚 d12 。
酸膏 Acidpaste核心规则36这种糊状物会在一阵耀眼的闪光中腐蚀掉墙壁和其他表面。
希望火炬 Hopehold Flare核心规则37使用火炬后,近距离范围内的盟友每当花费 1 希望点时,掷一枚 d6 。若结果为 6 ,其无需花费该希望点即可获得其效果。火炬燃烧持续到本场景结束。
强效奥术碎片 Major Arcane Shard核心规则38你可以进行灵巧掷骰将碎片掷向远距离范围内的一群敌人。你成功命中的目标受到 4d20 魔法伤害。
羽骨 Featherbone核心规则39你可以使用这块骨头控制你的坠落速度,持续分钟数等同于你的等级。
虚空之环 Circle of the Void核心规则40标记 1 压力点以创造一片延伸至远距离范围的虚空。在虚空内无法施放任何法术,虚空内的生物免疫魔法伤害。
太阳树液 Sun Tree Sap核心规则41服下这份树液并掷一枚 d6 。结果为 5 –6 时,恢复 2 生命点;结果为 2 –4 时,清除 3 压力点;结果为 1 时,你将直面死亡的帷幕并带着某种改变归来,获得一道伤痕。
滴牙毒药 Dripfang Poison核心规则42服下这种毒药的生物受到 8d10 点直接魔法伤害。
强效治疗药剂 Major Health Potion核心规则43恢复 1d4+2 生命点。
强效精力药剂 Major Stamina Potion核心规则44清除 1d4+2 压力点。
食人魔麝香 Ogre Musk核心规则45你可以使用这种麝香以阻止任何人以普通或魔法手段追踪你,持续至你的下一次休息。
翼芽 Wingsprout核心规则46你获得能让你飞行的魔法翅膀,持续分钟数等同于你的等级。
失落声音之罐 Jar of Lost Voices核心规则47你可以打开此罐以释放出一阵震耳欲聋的声波,持续分钟数等同于你的本能。远距离范围内对该声响毫无防备的生物受到 6d8 魔法伤害。
龙息茶 Dragonbloom Tea核心规则48你可以喝下此茶以喷出一道炽烈的吐息攻击。进行一次本能掷骰对抗你面前近距离范围内的所有敌人。使用你的熟练值对成功对抗的目标造成 d20 物理伤害。
搭桥种子 Bridge Seed核心规则49一捆粗壮的藤蔓从你所在之处生长而出,延伸至远距离范围内你选择的任意一点,你可以沿着它们向上攀爬或横越。藤蔓会在你的下一次短休时消散。
睡眠树液 Sleeping Sap核心规则50你可以喝下这瓶以陷入一整夜的沉睡。醒来时,你清除 全部 压力点。
舒利亚大餐 Feast of Xuria核心规则51吃完这顿大餐后,你恢复 全部 生命点并清除 全部 压力点,获得 1d4 希望点。
捆绑蜂蜜 Bonding Honey核心规则52这种蜂蜜能将两件物品永久粘合在一起。
缩小药水 Shrinking Potion核心规则53你可以喝下此药水以将你的体型减半,直到你选择解除该形态或进行下一次休息。处于该形态时,你的敏捷获得 +2 加值,熟练值受到 −1 减值。
生长药水 Growing Potion核心规则54你可以喝下此药水以将你的体型翻倍,直到你选择解除该形态或进行下一次休息。处于该形态时,你的力量获得 +2 加值,熟练值获得 +1 加值。
知识石 Knowledge Stone核心规则55如果你在持有此石时死亡,一名盟友可以从你的配置中取走一张卡牌放入自己的配置或宝库。盟友取走这份知识后,石头将会粉碎。
甜蜜苔藓 Sweet Moss核心规则56你可以在休息期间食用此苔藓,可以恢复 1d10 生命点或清除 1d10 压力点。
目盲法球 Blinding Orb核心规则57你可以激活此法球以创造一道明亮的闪光,使近距离范围内的所有目标处于脆弱状态,直到其标记生命点。
死亡茶 Death Tea核心规则58在你喝下此茶后,你的一次攻击取得关键成功时,立即杀死目标。若你在下一次长休前未能进行一次关键成功的攻击,你将死亡。
万寿菊之镜 Mirror of Marigold核心规则59当你受到伤害时,可以花费 1 希望点抵消该伤害,随后镜子碎裂。
星之泪 Stardrop核心规则60你可以使用星之泪以召唤一场流星雨,对极远范围内的所有目标造成 8d20 点物理伤害。
守护蜡烛 Warding Candle希望与恐惧1你可以点燃此蜡烛,在近距离范围内洒下一圈光晕。若光晕之外的生物对光晕之内的生物心怀恶意,便无法进入光晕。蜡烛可燃烧一小时。
虹彩尘 Iridian Dust希望与恐惧2这种五彩斑斓的粉末会附着在一切物体上,被覆盖的生物无法处于隐藏状态。
霜晶种子 Verglasian Seed希望与恐惧3你可以用这枚冰晶瞬间冻结近距离范围内的一片水域。
侍酒官的牛黄 Cupbearer’s Bezoar希望与恐惧4吞下这枚牛黄后,你对毒素免疫,直到你的下一次长休。
苔衣药水 Mossmantle Potion希望与恐惧5喝下此茶后,你能完美融入自然环境,直到你的下一次休息。
琴鸟含片 Lyrebird Lozenge希望与恐惧6你可将此含片含于口中直至融化,以完美模仿任何听过的嗓音,直到场景结束。
羽落药剂 Vial of Featherfall希望与恐惧7喝下此药水后,接下来 10 分钟内坠落伤害对你无效。
嵌合兽唾液 Chimeric Saliva希望与恐惧8将此唾液涂在造成物理伤害的武器上,该武器的伤害类型变为魔法,直到你的下一次休息。
星尘包 Packet of Space Dust希望与恐惧9这种粉尘能让被覆盖的一切变得比空气更轻。一包粉尘足以覆盖一个野餐篮里的物品,效果持续一小时。
烟斗草 Pipeweed希望与恐惧10短休期间选择「缓解压力」休整行动时,你可以吸食这种不会致醉的烟叶,额外清除 1 压力点。其他玩家角色若选择「缓解压力」休整行动,也获得此增益。
死亡先知之粉 Deathseer’s Powder希望与恐惧11将这种粉末撒在一具刚逝去的尸体上,能召唤出重现死者生前最后一分钟的幻影。
屠亡者之盐 Slayer’s Salt希望与恐惧12沿着窗台或门槛撒成一条盐线,可创造一道魔法屏障,亡灵生物无法越过,直到盐线被破坏。
亚卡梅尔奶 Yakamel Milk希望与恐惧13喝下此奶后,你下一次恢复 1 点或更多 生命点时,额外恢复 1 生命点。
荧光苔蘑菇 Glowmoss Mushroom希望与恐惧14将此蘑菇掰成碎片,它会发出明亮的蓝光,直到你的下一次长休。
红色软泥怪油 Red Ooze Oil希望与恐惧15你可以将这种油涂在武器上。用这件武器的下一次成功攻击会额外造成 1d8 点魔法伤害,并暂时点燃目标。处于点燃状态时,每当目标获得聚焦时,受到 1d4 魔法伤害。
即时营地 Instant Camp希望与恐惧16你可以展开这个小型机械盒,变成一顶足以安全容纳六人的露营帐篷。帐篷会在你下一次长休结束时倒塌。
一束蜘蛛腿 Bundle of Spiderlegs希望与恐惧17你可以吃掉这些蜘蛛腿,从而能在墙壁上行走,直至你的下一次休息。
西斯坎迷雾瓶 Ciscan Fog Bottle希望与恐惧18你可以打破这只罐子,让近距离范围内充满魔法迷雾。进入迷雾的生物会清除 1 压力点,并进入隐藏状态。
爆刺种子 Snapthorn Seed希望与恐惧19你可以将这颗种子掷向视野内的一个点。它会爆开成一团缠绕的藤蔓,暂时束缚该点近距离范围内的所有生物。
精灵瓶 Sprite Bottle希望与恐惧20当你标记 自己的最后一个 生命点时,这只瓶子会碎裂,放出里面的精灵。精灵会在消散于凡人界域之前恢复 你全部 生命点。
重力炸弹 Gravity Bomb希望与恐惧21你可以将这枚桃子大小的机械球掷向远距离范围内的一个点。它会向内坍缩,把该点近距离范围内的所有生物和物体都拉入该点的近战范围内。
闲话花 Gossip Flower希望与恐惧22你可以将这颗种子种进土里。它会立刻长成一朵小花,记录下听到的一切,最多持续一周。摘下花朵时,它会实时复述记录的内容,然后枯萎。
位移代币 Displacement Token希望与恐惧23你可以吞下这枚代币,召唤出两个由你操控的自身幻象。每个幻象都会持续到受到伤害时或你的下一次休息为止。
夜鬼婆之尘 Night Hag’s Dust希望与恐惧24你可以将这种灰尘吹到一名敌人的脸上,使其无法清除压力点,直到你的下一次长休。
自缝线 Self-Sewing Thread希望与恐惧25你可以用这根线恢复 1 生命点,或清除 2 护甲槽。
石匠之福 Stonemason’s Fortune希望与恐惧26当你将这块灰砖掷到地上时,它会立刻长成一堵高 6 英尺、宽 10 英尺、厚 2 英尺的实心石墙。
记忆药剂 Mnemonic Potion希望与恐惧27你可以喝下这瓶药剂,使用一次经历而无需花费希望点。
火蜥蜴药膏 Salamander Salve希望与恐惧28你可以将这种药膏涂在皮肤上,让自己对高温免疫,直到你的下一次休息。
绿色软泥怪油 Green Ooze Oil希望与恐惧29你可以将这种油涂在武器上。用这件武器发动的下一次成功攻击会额外造成 1d8 点魔法伤害,并暂时腐蚀目标。被腐蚀期间,目标的伤害阈值受到 −2 减值。
阳光宝珠 Sunlight Orb希望与恐惧30你可以击碎这颗宝珠,让极远范围内的区域在接下来的 24 小时内如同白昼阳光照耀。
月光宝珠 Moonlight Orb希望与恐惧31你可以击碎这颗宝珠,让极远范围内的区域在接下来的 24 小时内如同月光夜色笼罩。
迈达斯之瓶 Midas Flask希望与恐惧32你可以将这瓶炼金液体倒在普通物品上,将它立刻点化成一把金币。
逆转法杖 Staff of Reversal希望与恐惧33你可以将这根法杖砸向地面折断,逆转远距离范围内的一种魔法变形或效果。
狂战士之酿 Berserker’s Brew希望与恐惧34喝下这口烈酒后,你的力量获得加值,灵巧与知识受到等值减值;两者的数值都等同于你的本能(至少 1 )。此效果持续到你进行死亡行动或下一次休息为止。
余烬碎片 Emberite Shard希望与恐惧35在远距离范围内选择一个点。该点近距离范围内的所有目标必须成功通过反应掷骰(16),否则受到 3d6 魔法伤害,并暂时处于燃烧状态。处于燃烧状态时,每当生物进行动作掷骰时,必须掷一枚 d4 。结果为 1 时,标记 1 生命点;结果为 4 时,清除燃烧状态。
寒晶碎片 Arcticite Shard希望与恐惧36在远距离范围内选择一个点。该点近距离范围内的所有目标必须成功通过反应掷骰(16),否则受到 3d6 魔法伤害并被冰冻,暂时处于束缚状态。
雷晶碎片 Fulgurite Shard希望与恐惧37在远距离范围内选择一个点。该点近距离范围内的所有目标必须成功通过反应掷骰(16),否则受到 3d6 魔法伤害,并在闪电掠过这片区域时标记 1d4 压力点。
造物主之药饮 Demiurge’s Draught希望与恐惧38你可以喝下这剂药饮,使你在下一次成功的攻击掷骰中,熟练值获得 +1 加值
公鸡爪茶 Cockerel Claw Tea希望与恐惧39你可以饮用此茶,刷新你的特性,效果如同你进行了一次长休。
警戒药水 Potion of Vigilance希望与恐惧40你可以饮用此药水,使你的闪避值获得 +1 加值,直到你标记 1 生命点。
嘈杂药剂 Cacophonous Concoction希望与恐惧41饮用此药水后的一小时内,你所说所做的任何事情,目击者都无法复述。他们试图转述自己的所见、所闻或任何感知时,说出口的只会是语无伦次的胡话。
梦魇蜜酒 Nightmare Mead希望与恐惧42你可以饮用此药水,得知下一个与你四目相对之人内心最深的恐惧。当你这样做时,游戏主持人获得 1 恐惧点。
驱逐木桩 Stake of Abjuration希望与恐惧43你可以将此木桩钉入地面,并宣布一道谕令。直到你下次休息前,木桩远距离范围内任何违抗该谕令的生物,都必须标记 1 压力点。木桩会一直持续到你的下一次休息,随后碎裂。
引魂裹布 Psychopomp’s Shroud希望与恐惧44你可以将这块裹布盖在刚死去的生物尸体上。该生物的灵魂会进入裹布,成为你的灵体助手,直到下一次日出。届时它将穿过死亡的帷幕,并把裹布一并带走。
深墨药瓶 Phial of Deep Ink希望与恐惧45你可以饮下这瓶墨水,在接下来的一小时内变成一只体型与你不相上下的头足类生物。你将获得橡胶般的皮肤、柔软的骨骼、水下呼吸的能力,以及新的肢体,直到肢体总数达到八条。
催眠师药水 Mesmer’s Tonic希望与恐惧46饮用此药水后,直到你的下一次休息前,你唯一能听到的,只有邻近范围内生物的表层思绪。
隐身药水 Invisibility Potion希望与恐惧47你处于隐藏状态,直到你对另一名生物造成伤害,或你的下一次休息。
蚁群血清 Formoid Serum希望与恐惧48你可以饮用此药水,直到场景结束前化为一支由 1600 万只蚂蚁组成的集群。你仍然保有并使用所有装备、战利品和特性。
钢肤药膏 Steelskin Salve希望与恐惧49你可以将此药膏涂抹在皮肤上,你的伤害阈值获得等同于你位阶的加值,直到场景结束。
半神柚果 Godling’s Pomelo希望与恐惧50你可以吃掉这枚柑橘类果实,恢复 所有 生命点并清除 所有 压力点。
蛇皮烈酒 Snakeskin Spirit希望与恐惧51你可以饮用此药水,蜕去最外层皮肤,治愈一道伤痕。
施法者的诅咒 Magic-User’s Malison希望与恐惧52当你释放这名施法者被困的灵魂时,你可以施展宝库中的一张卡牌上的一个法术,如同它就在你的配置中。此法对永久置入宝库的卡牌无效。
精粹绝缘刃 Quintessential Severant希望与恐惧53你可以用这把魔法利刃斩断一条魔法或超自然的联结,例如附魔、契约、魔法牵索或神之誓言。当你这样做时,这把利刃随即碎裂。
回声自我面具 Mask of the Echoed Self希望与恐惧54你可以在下次升级时戴上这副面具,交换你任意属性的数值。当你这样做时,这个面具会转化为你的永久容貌。
亡灵舞铃 Necroprancer’s Bell希望与恐惧55你可以把这枚锈迹斑斑、没有铃舌的铃铛对着地面摔碎,召唤出一匹从地底爬出的骷髅坐骑;它会为你效劳,直到下一次日出。
龙蜥披风 Drakemantle希望与恐惧56你可以使用这张被附魔的远古龙皮,以获得龙类的特征,直到场景结束。届时龙皮会破碎剥落。在此之前,你可以飞行,且你的伤害阈值获得 +5 加值、熟练值获得 +1 加值。
赌徒谬论 Gambler’s Fallacy希望与恐惧57你可以将任意把数的金币投入这个猪形带槽陶瓷罐中。当你把罐子掷向远距离范围内的一点时,它会炸开,并对近距离范围内的所有生物造成每把金币 1d20 点魔法伤害。此后罐内的所有金币都会被摧毁。
狮心药水 Lionheart Tonic希望与恐惧58你可以饮用此药水,使你的熟练值获得 +1 加值,直到你掷出恐惧结果。
不死英雄之泪 Tears of the Undying Hero希望与恐惧59饮用此药水后,直到你下次长休前,死亡都无法触及你。当你本应标记 最后 1 点 生命点时,你不会进行死亡行动,而是进行最后一次动作掷骰,随后陷入无梦的沉睡,直到某位盟友选择处理伤口休整行动来恢复 你的 生命点。
羽步药水 Featherstep Potion希望与恐惧60你可以饮用此药水,从脚踝处长出小巧的翅膀,你的闪避值获得等同于你位阶的加值,直到你的下一次休息。

Consumables

Core Rules

NameSourceRollEffect
Stride PotionCore Rules01You gain a +1 bonus to your next Agility Roll.
Bolster PotionCore Rules02You gain a +1 bonus to your next Strength Roll.
Control PotionCore Rules03You gain a +1 bonus to your next Finesse Roll.
Attune PotionCore Rules04You gain a +1 bonus to your next Instinct Roll.
Charm PotionCore Rules05You gain a +1 bonus to your next Presence Roll.
Enlighten PotionCore Rules06You gain a +1 bonus to your next Knowledge Roll.
Minor Health PotionCore Rules07Clear 1d4 HP.
Minor Stamina PotionCore Rules08Clear 1d4 Stress.
Grindletooth VenomCore Rules09You can apply this venom to a weapon that deals physical damage to add a d6 to your next damage roll with that weapon.
Varik LeavesCore Rules10You can eat these paired leaves to immediately gain 2 Hope.
Vial of MoondripCore Rules11When you drink the contents of this vial, you can see in total darkness until your next rest.
Unstable Arcane ShardCore Rules12You can make a Finesse Roll to throw this shard at a group of adversaries within Far range. Targets you succeed against take 1d20 magic damage.
Potion of StabilityCore Rules13You can drink this potion to choose one additional downtime move.
Improved Grindletooth VenomCore Rules14You can apply this venom to a weapon that deals physical damage to add a d8 to your next damage roll with that weapon.
Morphing ClayCore Rules15You can spend a Hope to use this clay, altering your face enough to make you unrecognizable until your next rest.
Vial of DarksmokeCore Rules16When an adversary attacks you, use this vial and roll a number of d6s equal to your Agility. Add the highest result to your Evasion against the attack.
Jumping RootCore Rules17Eat this root to leap up to Far range once without needing to roll.
Snap PowderCore Rules18Mark a Stress and clear a HP.
Health PotionCore Rules19Clear 1d4+1 HP.
Stamina PotionCore Rules20Clear 1d4+1 Stress.
Armor StitcherCore Rules21You can use this stitcher to spend any number of Hope and clear that many Armor Slots.
Gill SalveCore Rules22You can apply this salve to your neck to breathe underwater for a number of minutes equal to your level.
Replication ParchmentCore Rules23By touching this piece of parchment to another, you can perfectly copy the second parchment’s contents. Once used, this parchment becomes mundane paper.
Improved Arcane ShardCore Rules24You can make a Finesse Roll to throw this shard at a group of adversaries within Far range. Targets you succeed against take 2d20 magic damage.
Major Stride PotionCore Rules25You gain a +1 bonus to your Agility until your next rest.
Major Bolster PotionCore Rules26You gain a +1 bonus to your Strength until your next rest.
Major Control PotionCore Rules27You gain a +1 bonus to your Finesse until your next rest.
Major Attune PotionCore Rules28You gain a +1 bonus to your Instinct until your next rest.
Major Charm PotionCore Rules29You gain a +1 bonus to your Presence until your next rest.
Major Enlighten PotionCore Rules30You gain a +1 bonus to your Knowledge until your next rest.
Blood of the YorgiCore Rules31You can drink this blood to disappear from where you are and immediately reappear at a point you can see within Very Far range.
Homet’s Secret PotionCore Rules32After drinking this potion, the next successful attack you make critically succeeds.
Redthorn SalivaCore Rules33You can apply this saliva to a weapon that deals physical damage to add a d12 to your next damage roll with that weapon.
ChannelstoneCore Rules34You can use this stone to take a spell or grimoire from your vault, use it once, and return it to your vault.
Mythic DustCore Rules35You can apply this dust to a weapon that deals magic damage to add a d12 to your next damage roll with that weapon.
AcidpasteCore Rules36This paste eats away walls and other surfaces in bright flashes.
Hopehold FlareCore Rules37When you use this flare, allies within Close range roll a d6 when they spend a Hope. On a result of 6, they gain the effect of that Hope without spending it. The flare lasts until the end of the scene.
Major Arcane ShardCore Rules38You can make a Finesse Roll to throw this shard at a group of adversaries within Far range. Targets you succeed against take 4d20 magic damage.
FeatherboneCore Rules39You can use this bone to control your falling speed for a number of minutes equal to your level.
Circle of the VoidCore Rules40Mark a Stress to create a void that extends up to Far range. No magic can be cast inside the void, and creatures within the void are immune to magic damage.
Sun Tree SapCore Rules41Consume this sap to roll a d6. On a result of 5–6, clear 2 HP. On a result of 2–4, clear 3 Stress. On a result of 1, see through the veil of death and return changed, gaining one scar.
Dripfang PoisonCore Rules42A creature who consumes this poison takes 8d10 direct magic damage.
Major Health PotionCore Rules43Clear 1d4+2 HP.
Major Stamina PotionCore Rules44Clear 1d4+2 Stress.
Ogre MuskCore Rules45You can use this musk to prevent anyone from tracking you by mundane or magical means until your next rest.
WingsproutCore Rules46You gain magic wings that allow you to fly for a number of minutes equal to your level.
Jar of Lost VoicesCore Rules47You can open this jar to release a deafening echo of voices for a number of minutes equal to your Instinct. Creatures within Far range unprepared for the sound take 6d8 magic damage.
Dragonbloom TeaCore Rules48You can drink this tea to unleash a fiery breath attack. Make an Instinct Roll against all adversaries in front of you within Close range. Targets you succeed against take d20 physical damage using your Proficiency.
Bridge SeedCore Rules49Thick vines grow from your location to a point of your choice within Far range, allowing you to climb up or across them. The vines dissipate on your next short rest.
Sleeping SapCore Rules50You can drink this potion to fall asleep for a full night’s rest. You clear all Stress upon waking.
Feast of XuriaCore Rules51You can eat this meal to clear all HP and Stress and gain 1d4 Hope.
Bonding HoneyCore Rules52This honey can be used to glue two objects together permanently.
Shrinking PotionCore Rules53You can drink this potion to halve your size until you choose to drop this form or your next rest. While in this form, you have a +2 bonus to Agility and a −1 penalty to your Proficiency.
Growing PotionCore Rules54You can drink this potion to double your size until you choose to drop this form or your next rest. While in this form, you have a +2 bonus to Strength and a +1 bonus to your Proficiency.
Knowledge StoneCore Rules55If you die while holding this stone, an ally can take a card from your loadout to place in their loadout or vault. After they take this knowledge, the stone crumbles.
Sweet MossCore Rules56You can consume this moss during a rest to clear 1d10 HP or 1d10 Stress.
Blinding OrbCore Rules57You can activate this orb to create a flash of bright light. All targets within Close range become Vulnerable until they mark HP.
Death TeaCore Rules58After you drink this tea, you instantly kill your target when you critically succeed on an attack. If you don’t critically succeed on an attack before your next long rest, you die.
Mirror of MarigoldCore Rules59When you take damage, you can spend a Hope to negate that damage, after which the mirror shatters.
StardropCore Rules60You can use this stardrop to summon a hailstorm of comets that deals 8d20 physical damage to all targets within Very Far range.
Warding CandleHope & Fear1You can light this candle to fill an area within Close range with a halo of light. A creature outside the halo can’t enter it if they have ill intent toward a creature within it. The candle burns for an hour.
Iridian DustHope & Fear2This multicolored powder sticks to everything and prevents creatures covered in it from becoming Hidden.
Verglasian SeedHope & Fear3You can use this ice shard to instantly freeze an area of water up to Close range.
Cupbearer’s BezoarHope & Fear4You can swallow this bezoar to become immune to poisons until your next long rest.
Mossmantle PotionHope & Fear5You can drink this tea to perfectly blend into natural environments until your next rest.
Lyrebird LozengeHope & Fear6You can dissolve this lozenge in your mouth to perfectly mimic any voice you’ve heard until the end of the scene.
Vial of FeatherfallHope & Fear7You can drink this potion to ignore damage from falling for the next 10 minutes.
Chimeric SalivaHope & Fear8You can apply this saliva to a weapon that deals physical damage to change its damage type to magic until your next rest.
Packet of Space DustHope & Fear9This dust causes anything it covers to become lighter than air. One packet contains enough dust to cover the contents of a picnic basket, and the effects last for an hour.
PipeweedHope & Fear10When you choose the Clear Stress downtime move during a short rest, you can smoke this non-intoxicating leaf to clear an additional Stress. Any other PCs who chose the Clear Stress downtime move also gain this benefit.
Deathseer’s PowderHope & Fear11You can sprinkle this powder over a recently deceased corpse to conjure a spectral reprise of their final minute of life.
Slayer’s SaltHope & Fear12You can spread this salt in a line along windowsills or thresholds to create a magical barrier that undead creatures can’t cross until the line is broken.
Yakamel MilkHope & Fear13After consuming this milk, the next time you clear 1 or more Hit Points, you clear an additional Hit Point.
Glowmoss MushroomHope & Fear14You can break this mushroom into pieces, causing it to glow bright blue until your next long rest.
Red Ooze OilHope & Fear15You can coat your weapon in this oil. The next successful attack you make with this weapon deals an extra 1d8 magic damage and temporarily Ignites the target. While Ignited, the target takes 1d4 magic damage when they take the spotlight.
Instant CampHope & Fear16You can unfold this small mechanical box into a camping tent large enough to safely house six people. The tent collapses at the end of your next long rest.
Bundle of SpiderlegsHope & Fear17You can eat these spiderlegs to walk on walls until your next rest.
Ciscan Fog BottleHope & Fear18You can break this jar to fill the area within Close range with magical mist. A creature who enters the mist clears a Stress and becomes Hidden.
Snapthorn SeedHope & Fear19You can throw this seed at a point you can see. It explodes into a tangle of binding vines that temporarily Restrains all creatures within Close range of that point.
Sprite BottleHope & Fear20When you mark your last Hit Point, this bottle shatters to release the Sprite inside. The Sprite clears all your Hit Points before fading from the Mortal Realm.
Gravity BombHope & Fear21You can throw this peach-sized mechanical orb at a point within Far range. It implodes and pulls all creatures and objects within Close range of that point into Melee range with it.
Gossip FlowerHope & Fear22You can plant this seed in soil. It instantly grows into a small flower that records everything it hears for up to one week. When plucked, the flower recites what it recorded in real time, then withers.
Displacement TokenHope & Fear23You can swallow this token to conjure two illusions of yourself that you can control. Each illusion lasts until it takes damage or until your next rest.
Night Hag’s DustHope & Fear24You can blow this dust in an adversary’s face to prevent them from clearing Stress until your next long rest.
Self-Sewing ThreadHope & Fear25You can use this thread to clear either a Hit Point or 2 Armor Slots.
Stonemason’s FortuneHope & Fear26When you throw this gray brick on the ground, it immediately grows into a 6-foot-tall, 10-foot-wide, and 2-foot- deep wall of solid stone.
Mnemonic PotionHope & Fear27You can drink this potion to Utilize an Experience without spending a Hope.
Salamander SalveHope & Fear28You can apply this salve to your skin to make yourself immune to heat until your next rest.
Green Ooze OilHope & Fear29You can coat your weapon in this oil. The next successful attack you make with this weapon deals an extra 1d8 magic damage and temporarily Corrodes the target. While Corroded, the target gains a −2 penalty to their damage thresholds.
Sunlight OrbHope & Fear30You can shatter this orb to make the area within Very Far range appear as though it’s sunlit daytime for the next 24 hours.
Moonlight OrbHope & Fear31You can shatter this orb to make the area within Very Far range appear as though it’s moonlit nighttime for the next 24 hours.
Midas FlaskHope & Fear32You can pour this small flask of alchemical liquid over a mundane item to instantly transmute it into a handful of gold.
Staff of ReversalHope & Fear33You can break this staff against the ground to reverse one magical transformation or effect within Far range.
Berserker’s BrewHope & Fear34When you drink this dram of liquid, you gain a bonus to your Strength and a penalty to your Finesse and Knowledge equal to your Instinct (minimum 1). This effect lasts until you make a death move or until your next rest.
Emberite ShardHope & Fear35Choose a point within Far range. All targets within Close range of that point must succeed on a Reaction Roll (16) or take 3d6 magic damage and become temporarily Ablaze. While Ablaze, a creature must roll a d4 whenever they make an action roll. On a result of 1, they mark a Hit Point. On a result of 4, they clear the Ablaze condition.
Arcticite ShardHope & Fear36Choose a point within Far range. All targets within Close range of that point must succeed on a Reaction Roll (16) or take 3d6 magic damage and become temporarily Restrained by ice.
Fulgurite ShardHope & Fear37Choose a point within Far range. All targets within Close range of that point must succeed on a Reaction Roll (16) or take 3d6 magic damage and mark 1d4 Stress as lightning crackles through the area.
Demiurge’s DraughtHope & Fear38You can drink this draught to gain a +1 bonus to your Proficiency for your next successful attack roll.
Cockerel Claw TeaHope & Fear39You can drink this tea to refresh your features as if you had taken a long rest.
Potion of VigilanceHope & Fear40You can drink this potion to gain a +1 bonus to your Evasion until you mark a Hit Point.
Cacophonous ConcoctionHope & Fear41When you drink this potion, anything you say or do in the next hour becomes impossible for a witness to recount. Any attempts they make to communicate what they saw, heard, or otherwise sensed comes out garbled or nonsensical.
Nightmare MeadHope & Fear42You can drink this potion to discover the deepest fear of the next person you make eye contact with. When you do, the GM gains a Fear.
Stake of AbjurationHope & Fear43You can hammer this stake into the ground and make a proclamation. Until your next rest, a creature within Far range of the stake who transgresses that proclamation must mark a Stress. The stake lasts until your next rest, then it shatters.
Psychopomp’s ShroudHope & Fear44You can place this shroud over the corpse of a recently deceased creature. The creature’s spirit enters the shroud and becomes your spectral assistant until the next sunrise, when they pass through the veil of death and take the shroud with them.
Phial of Deep InkHope & Fear45You can drink this bottle of ink to transform into a cephalopod of roughly your size for the next hour. You gain rubbery skin, soft bones, the ability to breathe underwater, and new limbs until you have eight total.
Mesmer’s TonicHope & Fear46When you drink this tonic, the only thing you can hear until your next rest are the surface thoughts of creatures within Very Close range.
Invisibility PotionHope & Fear47You are Hidden until you deal damage to another creature or until your next rest.
Formoid SerumHope & Fear48You can drink this potion to become a swarm of 16 million ants until the end of the scene. You keep and have access to all equipment, loot, and features.
Steelskin SalveHope & Fear49You can apply this salve to your skin to gain a bonus to your damage thresholds equal to your tier until the end of the scene.
Godling’s PomeloHope & Fear50You can eat this citrus fruit to clear all Hit Points and Stress.
Snakeskin SpiritHope & Fear51You can drink this potion to slough off your outer layer of skin and heal a scar.
Magic-User’s MalisonHope & Fear52When you release this spellcaster’s trapped soul, you can cast one spell from a card in your vault as if it were in your loadout. This doesn’t work for permanently vaulted cards.
Quintessential SeverantHope & Fear53You can use this magic blade to cut one magical or metaphysical bond, such as an enchantment, contract, magical tether, or divine oath. When you do, the blade shatters.
Mask of the Echoed SelfHope & Fear54You can wear this mask during your next level up to swap the values of any of your traits. When you do, the mask becomes your permanent face.
Necroprancer’s BellHope & Fear55You can break this rusted, clapperless bell against the ground to summon a skeletal steed that climbs out of the earth and serves you until the next sunrise.
DrakemantleHope & Fear56You can use this enchanted ancient dragon hide to gain draconic characteristics until the end of the scene, when the hide falls away in tatters. Until then, you can fly and gain a +5 bonus to your damage thresholds and a +1 bonus to your Proficiency.
Gambler’s FallacyHope & Fear57You can spend any number of handfuls of gold by placing them into this slotted ceramic jar shaped like a pig. When you throw the jar at a point within Far range, it explodes and deals 1d20 magic damage for each handful of gold spent to all creatures within Close range of that point. All gold within the jar is destroyed.
Lionheart TonicHope & Fear58You can drink this tonic to gain a +1 bonus to your Proficiency until you roll with Fear.
Tears of the Undying HeroHope & Fear59When you drink this potion, death can’t touch you until your next long rest. When you would mark your last Hit Point, instead of making a death move, you make one final action roll before falling into a dreamless slumber until an ally chooses the Tend to Wounds downtime move to clear your Hit Points.
Featherstep PotionHope & Fear60You can drink this potion to sprout small wings from your ankles that give you a bonus to your Evasion equal to your tier until your next rest.