社群代表了对你的角色成长影响最大的文化、阶层或出身环境的关键方面。

你角色的社群会赋予他们一个社群特性。每张社群卡还列出了六个形容词,你可以在创作角色时将其作为灵感来源,包括角色的个性、其与同伴的关系、其对成长环境的态度,或其与团队其他成员互动时的举止。

请注意,《匕首之心》核心套装仅包含以下社群:高城之民、博识之民、结社之民、山岭之民、滨海之民、法外之民、地下之民、漂泊之民、荒野之民。

沙丘之民 DUNEBORNE

作为沙丘之民的一员意味着你已在沙漠中那片不断变幻的沙子与干旱气候中安家落户。每个沙丘之民聚居地都会发展出独特的方法,以抵御烈日、穿越灼热的沙地,以及获取并储存宝贵的资源。

一些沙丘之民在他们的沙漠家园中四处迁徙,赶着牲畜穿行于沙丘之间;另一些则聚居在绿洲周围,彼此协作,共同维护并分享这片稀有并且资源丰饶的土地。

沙丘之民的聚落以能够引风入室、为住所降温的建筑,以及从地下蓄水层取水的灌溉系统而闻名。即使身处最严酷的环境,他们也能借此照料作物。许多沙丘之民格外重视家族纽带,也认为每个人都应当为集体的福祉贡献一份力量。

沙丘之民通常表现为:适应力强、沉稳、善于合作、忠诚尽责、乐观开朗且观察敏锐。

社群特性

身若绿洲 Oasis: 在短休期间,你或一名盟友可以重掷一次用于休整行动的骰子并取较高的结果。

自由之民 FREEBORNE

作为自由之民的一员意味着你来自一个曾生活在专制统治下,如今已获得解放的集体。虽然没有两个自由之民聚居地完全相同,但他们都因一段共同经历而彼此相连:当外界试图抹去他们的文化时,他们曾奋起抗争,只为将其保存下来。无论是因为宗教、资源、地理位置还是文化,自由之民们都曾遭受另一个社群的压迫。对一些人来说,这种压迫或许才刚刚结束;对另一些人而言,即使自由早已争取而来,暴政留下的伤痕仍可能持续数十年,甚至延续数代,将一个个家庭与邻里紧密联系在一起。

许多自由之民会团结起来,在从压迫者手中夺回的土地上重建家园,或回到曾被迫离开的故土。另一些人则认为,“家”并不取决于身处何地,而是由彼此关爱、互相扶持的人共同构成。

许多自由之民都会热烈庆祝自己独特的节日、艺术、美食、装饰与其他习俗,无论这些是传承已久的传统,还是在获得自由后诞生的新习惯。过去的经历往往让他们对自己的社群怀有强烈的保护意识,同时也更加热衷于庆祝和延续自己的文化。

自由之民通常表现为:乐观、警惕、勇敢、喜悦、充满颠覆性,并背负着创伤。

社群特性

无拘无束 Unbound: 每场游戏一次,当你掷出恐惧结果时,你可以将其改为掷出希望结果。

霜雪之民 FROSTBORNE

作为霜雪之民的一员意味着你来自一个满是冰雪之地。霜雪之民在严酷而无休无止的寒冷中磨砺而生,早已习惯在最恶劣的环境下求生。他们称之为家园的冰川与苔原通常缺乏木材,因此这些社群会使用冰、石头、骨骼和兽皮等更容易取得的材料来搭建住所并保存热量。

他们擅长尽可能延长物资的使用时间,并确保所有成员都能获得生存所需的基本物资。作为生存体系的一部分,许多霜雪之民会密切观察天气变化、日升日落的规律,以及当地动植物的需求。由于呼啸的寒风和刺骨的飞雪,一些霜雪之民社群还发展出了非语言交流方式,以便在恶劣天气中遮住面部保护自己时仍能彼此沟通。

霜雪之民通常表现为:机敏、合群、无畏、目标明确、寡言、温暖。

社群特性

吃苦耐劳 Hardy: 当你休息时,你恢复 1 生命点

炉火之民 HEARTHBORNE

作为炉火之民的一员意味着你出身寒微,曾在小村庄或农村生活过。这些社群通常规模不大,坐落在资源丰富而和平的地区,使家人与邻里能够花时间建立紧密关系,而不必为了稀缺物资彼此争夺。

炉火之民的社群大多以农耕与畜牧为生,村庄的布局通常围绕作物与牲畜展开。城镇中心往往聚集着由当地人经营的商铺,其中不乏铁匠、鞋匠、炼金术士等技艺娴熟的工匠。

有时,炉火之民社群也会受到遥远而强势的统治者支配,后者拥有村民劳作和生活的土地。在这种情况下,即使实际劳动由当地人完成,资源仍掌握在富人手中,劳动者甚至可能难以负担维持基本生存所需的物资。虽然一些炉火之民会对外来者心怀戒备,但大多数人都以热情、平和与好客著称。

炉火之民通常表现为:谨慎、慷慨、封闭、健谈、爱笑、重视传统。

社群特性

团结紧密 Close-Knit: 每次长休一次,你可以花费 任意数量的 希望点来给予远距离范围内一名盟友等量的希望点。

高城之民 HIGHBORNE

作为高城之民的一分子,意味着你在充满优雅、奢华和极具声望的上流社会中生活。传统上,高城之民的成员拥有令人难以置信的物质财富。虽然这根据社区的不同可能采取多种形式——包括黄金和其他矿物、土地,或控制生产资料——同时带来的还有巨大的权力和影响力。高城之民非常重视头衔和财产,而且在其内部的社会流动性非常小。高城之民的成员拥有着用巨额财富影响他人和当地经济运转的能力,控制他们生活地区的政治和经济状况并不罕见。这些地方中不太富裕的人们的健康和安全,往往取决于这个高城之民社区是否能优先考虑他们的福祉而非利润。

高城之民通常表现为:亲切、坦率、狡猾、有进取心、炫耀、沉着。

社群特性

高人一等 Privilege: 你在与贵族交际、议价或利用你的声誉来达到目的的掷骰中具有优势。

博识之民 LOREBORNE

作为博识之民的一分子,意味着你来自一个重视学术或政治才能的社会。博识之民社区高度重视知识,通常表现为历史的传承、政治的进步、科学的研究、技能的磨练或神话的收集。这些社区的大多数成员在繁华城镇中建立的学术机构里进行研究,而少数特立独行者则擅长从自然世界中搜集知识。有些人可能是孤立主义者,在较小的飞地、学校或行会中运作,并遵循自己独特的理念。另一些人则在更大范围内运用他们的知识,在政治格局中进行巧妙的政治操作。

博识之民通常表现为:直率、雄辩、好奇、耐心、狂热、机智。

社群特性

博览群书 Well-Read: 你在关于重要人物或地点的历史、文化和政治的掷骰中具有优势。

结社之民 ORDERBORNE

作为结社之民的一分子,意味着你来自一个注重纪律或信仰的集体,并且秉持着一套原则,这些原则通常在你的经历中所体现。结社之民往往是周围社区中最强大的一部分。通过围绕一个共同的价值或目标——例如一位神明、一种教义、一种精神,甚至是一项共同的商业或贸易——将社群成员联合起来,这些社区的统治机构能够轻易动员大量人口。虽然结社之民社区形式多样——有些甚至是极端和平主义——但最令人畏惧的是那些以军事实力为基础构建自身的社区。在这种情况下,结社之民为其他城市或国家提供雇佣兵的情况并不少见。

结社之民通常表现为:雄心勃勃、仁慈、深思熟虑、谨慎、轻蔑、克己。

社群特性

恪守不渝 Dedicated: 记录三个你的成长经历灌输给你的格言或价值观。每次休息一次,当你描述你如何通过当前行动来体现这些原则之一时,你可以将一个 d20 作为你的希望骰,而不是 d12 。

失乡之民 REBORNE

你曾经属于另一个社群,但如今已不再是其中一员。不同于那些因熟悉彼此、共同居所、历史与文化而联结起来的群体,失乡之民彼此之间或许终其一生都不会相遇,将他们联系在一起的,只有共同经历过的孤独。无论他们是主动离开,还是被迫从原本的社群中剥离,所有失乡之民都已与自己曾经归属的地方断开联系,并始终背负着这道伤痕。

一些失乡之民之所以与原本的社群分离,是因为他们选择拒绝或舍弃那里的一切,也有些人则是被其他成员强行驱逐。这些情况往往源自某种冲突,例如彼此理念严重不合、与族人彻底决裂,或某场迫使他们不得不离开的事件。

另一些失乡之民对自己的文化一无所知,可能是因为成长经历如此,也可能是在受伤或魔法影响下失去了记忆。甚至还有一些人曾在死后跨越帷幕归来,却对自己的前世,以及曾塑造自己的文化,全无记忆。

失乡之民往往会不知疲倦地追寻自己的过去,或认为自己永远无法真正归属于任何群体。但无论如何,他们都有机会转身面向未来,在与后来相识并珍爱之人建立新的羁绊时,重新定义自己。

失乡之民通常表现为:好奇、心怀希望、天真、孤独、哀伤、异类。

社群特性

亲如家人 Found Family: 每次休息一次,你可以花费 1 希望点,将一项盟友的经历当作自己的经历使用。当你这么做时,描述你与该盟友相处的时光如何让你为此刻做好了准备。

当你加入一个新的社群,或重新找回原本的社群时,你可以永久将此卡牌替换为对应社群的卡牌。

山岭之民 RIDGEBORNE

作为山岭之民的一分子,意味着你把岩石峰峦和险峻悬崖当作家园。那些生活在山里的人们常常自认为比大多数人更为坚韧,因为他们能够在这片大陆上最危险的地形中生存下来。这些团体擅长适应,会开发出独特的技术和设备,以便在崎岖的地形上运送人员和货物。因此,山岭之民的孩子从小就在攀爬和奔跑中长大,这让他们尤其稳健且意志坚定。山岭之民的聚居地形式多样——有的城市在峭壁上凿建整个崖面,有的则建造石砌城堡,还有更多的人居住在只有风能到达的山巅小屋中。外部势力很难攻破山岭之民的聚居地,因为山岭之民的小规模民兵和大规模军队都擅长利用其高地优势。

山岭之民通常表现为:勇敢、坚韧、不屈、忠诚、内敛、固执。

社群特性

脚踏实地 Steady: 你在穿越危险的悬崖峭壁、在恶劣环境中导航以及使用你的生存知识的掷骰上具有优势。

滨海之民 SEABORNE

作为滨海之民的一分子,意味着你生活在大型水域上或水域附近。滨海之民社区在物质和文化上都围绕着他们称之为家的特定水域而建。其中一些群体居住在海岸线上,为当地人和旅行者建造港口。这些港口是商业中心、旅游景点,甚至只是经过数周旅行后一个安全休息的地方。另一些滨海之民则生活在或大或小的船上,“家”的概念包括一艘船及其船员,而不是任何一块陆地。无论他们的确切位置如何,滨海之民社区都与海洋潮汐及栖息其中的生物紧密相连。滨海之民从出生起就开始学习捕鱼,练习在最汹涌的水域中屏住呼吸和游泳。这些团体的成员因其航海能力而备受追捧,无论是在他们自己的社区内、为他人工作,甚至是在强大的海军舰队中掌舵,许多人都成为船只的船长。

滨海之民通常表现为:直率、合作、热情、勇猛、坚定、饱经风霜。

社群特性

潮起潮落 Know the Tide: 你深谙生命和生活的变化无常。当你掷出恐惧结果时,在此卡牌上放置一个指示物。你可以持有最大等于你等级数量的指示物。在你进行动作掷骰之前,你可以花费任意数量指示物,每个指示物使你的掷骰获得 +1 加值。在每场游戏结束时,移除所有未使用的指示物。

法外之民 SLYBORNE

作为法外之民的一分子,意味着你来自由一群法外狂徒组成的社区,包括各种罪犯、骗子和江湖术士。法外之民社区的成员因其声名狼藉的目标以及实现这些目标的巧妙手段而聚集在一起。这些社区中的许多人拥有一系列不择手段的技能:伪造、盗窃、走私和暴力。无论是那些积累了巨额财富和影响力的人,还是那些身无分文的人,任何社会阶层的人都可以是法外之民。在外人看来,法外之民可能像是没有忠诚感的恶棍,但这些社区拥有一些最严格的荣誉准则,一旦被打破,违法者可能会面临可怕的结局。

法外之民通常表现为:精于算计、狡猾、强大、敏锐、机灵、顽固。

社群特性

恶贯满盈 Scoundrel: 你在与罪犯谈判、侦测谎言或寻找安全藏身之处的掷骰中具有优势。

地下之民 UNDERBORNE

作为地下之民的一分子,意味着你来自一个地下世界。许多地下之民就住在其他社区的城市和村庄之下,而有些则生活得更深。这些社区从洞穴中的小型家庭群落,到石质洞穴中的巨大都市应有尽有。在许多地方,地下之民以其惊人的胆识和技能而闻名,这些技能使他们能够完成伟大的建筑和工程壮举。地下之民的成员因其勇敢而常被雇佣,即使是其中最胆小的人,在日常生活中也很可能遇到过数种地下的怪兽,学会对付这些生物是这些社会中的常见做法。由于他们所处环境的危险性,许多地下之民社区会发展出独特的非语言交流方式,这些方式在地表也同样有用。

地下之民通常表现为:沉着、难以捉摸、不屈不挠、创新、足智多谋、朴实无华。

社群特性

微光生存 Low-Light Living: 当你处于光线昏暗或阴影浓重的区域时,在隐匿、调查或感知该区域内细节的掷骰中具有优势。

漂泊之民 WANDERBORNE

作为漂泊之民的一分子,意味着你曾过着游牧的生活,没有固定的家,在不同的地方体验了各种各样的文化。与许多以地理位置定义的社群不同,漂泊之民是由游牧生活方式所定义的。由于他们频繁迁徙,相比于物质财富,漂泊之民更看重信息、技能和人脉的积累。虽然一些漂泊之民因共同的理念,如宗教、政治或经济价值观而结伴游牧,但也有一些人是在共同的悲剧之后聚在一起,如被迫失去家园或土地。无论原因如何,即使旅途中的游牧生活可能十分危险,他们也依然选择继续一同走下去,这意味着漂泊之民通常对同伴有着坚定不移的忠诚。

漂泊之民通常表现为:高深莫测、大度、开朗、可靠、精明、不循规蹈矩。

社群特性

游牧行囊 Nomadic Pack: 将一个游牧行囊添加到你的物品栏中。每场游戏一次,你可以花费 1 希望点从行囊中拿出一件对当前情况有用的普通物品。与游戏主持人一起确定这件物品是什么。

战乱之民 WARBORNE

作为战乱之民的一员意味着你来自一个曾经或正在遭受战争蹂躏的地方。这些群体可能由生活在交战区域中的平民组成,也可能是曾一同在军队服役的士兵,或来自已经持续冲突数十年的国家。无论是平民还是军人,战乱之民通常都擅长自卫,即使他们的战术更侧重于躲避危险,而非主动进攻。

保卫家园的战乱之民往往善于利用周围环境取得优势,而作为入侵者一方的战乱之民则可能完全依赖军事力量。无论出身如何,战乱之民的生活至少有一部分总是离不开随机应变。

生活在被占领地区的人,可能不得不展开大规模的重建工作,以修复和保存住宅、农田、工作场所或文化遗迹。往往一栋建筑留下的残骸,会成为修复另一栋建筑的材料。与此同时,作为入侵军队一员的战乱之民通常只携带很少的个人物品,不得不依靠从所占领的战区中搜集物资来维持生活。

无论最终站在战争的胜利一方还是失败一方,来自战乱之民社群的人都很可能终生背负战争带来的创伤。大规模的伤亡与毁灭,会永久改变他们对于安全、生存与死亡的认知。

战乱之民通常表现为:富有战略眼光、饱受创伤、意志坚定、精于算计、毫不动摇且忠于自身所奉行之事。

社群特性

勇敢面对 Brave Face: 每场游戏一次,当你被迫标记 1 压力点时,你可以改为花费 1 希望点。

荒野之民 WILDBORNE

作为荒野之民的一分子,意味着你生活在森林深处。荒野之民社区的特点在于他们致力于保护家园,许多社区与生活其中的动植物有着强烈的宗教和文化联系。这导致了荒野之民聚落内独特的建筑和科技发展,其更倾向于可持续性而非短期高收益的结果。荒野之民聚落的一个显著特征,是将他们的村庄和城市与自然环境融为一体,以避免干扰原本动植物的生活。虽然有些人将自己的住所建在树冠高处,但也有人在树冠下的地面建立家园。荒野之民成员隐居在林地家园中避世不出,并非罕见之事。

荒野之民通常表现为:坚韧、忠诚、善于养育、隐居、睿智、充满活力。

社群特性

轻盈步伐 Lightfoot: 你的移动天然无声。你在试图移动而不被听见的掷骰中具有优势。

Communities represent a key aspect of the culture, class, or environment of origin that has had the most influence over your character’s upbringing. Your character’s community grants them a community feature. Each community card also lists six adjectives you can use as inspiration to create your character’s personality, their relationship to their peers, their attitude toward their upbringing, or the demeanor with which they interact with the rest of the party. Please note the Daggerheart Core Set includes only the following communities: Highborne, Loreborne, Orderborne, Ridgeborne, Seaborne, Slyborne, Underborne, Wanderborne, Wildborne.

DUNEBORNE

Being part of a duneborne community means you’ve made a home among the shifting sands and arid climate of the desert. Each duneborne enclave develops specific methods of protecting themselves from the blazing sun, moving across the scorching sands, and acquiring and storing precious resources. Some duneborne travel their desert homes, maneuvering through the dunes herding livestock, while others cluster around oases, collaborating with one another to maintain and share a rare area of abundant resources. Duneborne settlements are known for architecture that captures wind to cool their homes and irrigation systems that tap into underground reservoirs and tend to crops even amidst the harshest conditions. Many duneborne put added emphasis on familial bonds and the need for everyone to contribute to the well-being of the collective. Duneborne are often adaptable, centered, collaborative, devoted, cheerful, and observant.

COMMUNITY FEATURE

Oasis: During a short rest, you or an ally can reroll a die used for a downtime move and take the higher result.

FREEBORNE

Being part of a freeborne community means you’re from a collective that once lived under tyrannical rule but is now liberated. Though no two freeborne enclaves are the same, all are unified by the experience of fighting to preserve their culture while others tried to eradicate it. Whether due to their religion, resources, location, or culture, freeborne groups were once subjugated by another community. For some, this subjugation might have only recently ended; for others, even if their freedom has been long-won, the scars of tyranny can last, bonding together families and neighbors for decades or even generations. Many freeborne collectives unify in and rebuild the lands reclaimed from their oppressors or in a homeland they were taken from. Others see “home” as a collection of people who care for one another, no matter where they reside.

Many freeborne passionately celebrate their unique holidays, art, food, decor, and other customs, whether they’re enjoying long-held traditions or new practices born from liberation. Their past experiences often forge in them a fierce protectiveness of their community and an equally strong fervor to celebrate their culture. Freeborne are often optimistic, guarded, courageous, joyful, subversive, and traumatized.

COMMUNITY FEATURE

Unbound: Once per session when you roll with Fear, you can change it into a roll with Hope instead.

FROSTBORNE

Being part of a frostborne community means you come from a place of snow and ice. Forged in bitter and unrelenting cold, frostborne communities are accustomed to surviving in the harshest conditions. The glaciers and tundras they call home usually lack wood, so these collectives use more readily available materials such as ice, stone, bone, and animal pelts to make shelter and conserve heat. They are adept at ensuring their supplies go a long way and that all their people have access to the essentials needed to survive. As part of their systems of survival, many frostborne closely track weather patterns, the rising and setting of the sun, and the needs of local flora and fauna. Because of the howling wind and biting snow, some frostborne communities develop nonverbal means of communication so they can cover their faces for safety during dangerous weather. Frostborne are often cunning, gregarious, intrepid, purposeful, quiet, and warm.

COMMUNITY FEATURE

Hardy: When you take a rest, you clear a Hit Point.

HEARTHBORNE

Being part of a hearthborne community means you come from humble origins, having lived in a modest village or quaint countryside. These communities are often small groups that live in resource-rich, peaceful areas that allow families and neighbors the time to develop close-knit relationships rather than compete over scarce supplies. Hearthborne communities are largely agrarian and pastoral, focusing the layout of their villages around their plants and animals. The town centers typically feature a collection of locally owned shops with skilled artisans such as blacksmiths, cobblers, alchemists, and the like. Sometimes, hearthborne communities have distant but powerful rulers who own the land the villagers work and live on—in those cases, resources are controlled by the wealthy even though the labor is performed by locals, and workers might struggle to afford the basics they need to survive. While some hearthborne individuals can be mistrustful of outsiders, most are known for being welcoming, peaceful, and hospitable. Hearthborne are often careful, generous, insular, loquacious, smiley, and traditional.

COMMUNITY FEATURE

Close-Knit: Once per long rest, you can spend any number of Hope to grant an ally within Far range an equal number of Hope.

HIGHBORNE

Being part of a highborne community means you're accustomed to a life of elegance, opulence, and prestige within the upper echelons of society. Traditionally, members of a highborne community possess incredible material wealth. While this can take a variety of forms depending on the community—including gold and other minerals, land, or controlling the means of production—this status always comes with power and influence. Highborne place great value on titles and possessions, and there is little social mobility within their ranks. Members of a highborne community often control the political and economic status of the areas in which they live due to their ability to influence people and the economy with their substantial wealth. The health and safety of the less affluent people who live in these locations often hinges on the ability of this highborne ruling class to prioritize the well-being of their subjects over profit. Highborne are often amiable, candid, conniving, enterprising, ostentatious, and unflappable.

COMMUNITY FEATURE

Privilege: You have advantage on rolls to consort with nobles, negotiate prices, or leverage your reputation to get what you want.

LOREBORNE

Being part of a loreborne community means you’re from a society that favors strong academic or political prowess. Loreborne communities highly value knowledge, frequently in the form of historical preservation, political advancement, scientific study, skill development, or lore and mythology compilation. Most members of these communities research in institutions built in bastions of civilization, while some eclectic few thrive in gathering information from the natural world. Some may be isolationists, operating in smaller enclaves, schools, or guilds and following their own unique ethos. Others still wield their knowledge on a larger scale, making deft political maneuvers across governmental landscapes. Loreborne are often direct, eloquent, inquisitive, patient, rhapsodic, and witty.

COMMUNITY FEATURE

Well-Read: You have advantage on rolls that involve the history, culture, or politics of a prominent person or place.

ORDERBORNE

Being part of an orderborne community means you’re from a collective that focuses on discipline or faith, and you uphold a set of principles that reflect your experience there. Orderborne are frequently some of the most powerful among the surrounding communities. By aligning the members of their society around a common value or goal, such as a god, doctrine, ethos, or even a shared business or trade, the ruling bodies of these enclaves can mobilize larger populations with less effort. While orderborne communities take a variety of forms—some even profoundly pacifistic—perhaps the most feared are those that structure themselves around military prowess. In such a case, it’s not uncommon for orderborne to provide soldiers for hire to other cities or countries. Orderborne are often ambitious, benevolent, pensive, prudent, sardonic, and stoic.

COMMUNITY FEATURE

Dedicated: Record three sayings or values your upbringing instilled in you. Once per rest, when you describe how you’re embodying one of these principles through your current action, you can roll a d20 as your Hope Die.

REBORNE

You were once a member of a different community that you’re no longer part of. Unlike members of collectives who are allied by familiarity, shared location, history, and culture, reborne are individuals who might never meet and are unified only by their shared experience of solitude. Whether they left by choice or were ripped from their community, all reborne are disconnected from the place where they once belonged, and they carry that wound with them. Some reborne are isolated from their community because they chose to reject or renounce it, or they could have been forcibly expelled by other members. These instances are often due to a conflict, such as clashing ideological differences, a falling out with their people, or an incident that forced them to depart. Other reborne have no knowledge of their culture, either due to their upbringing or perhaps because they lost their memory through injury or magic. Some have even returned from beyond the veil after death with no recollection of their previous life—or the culture that shaped it. Often, reborne individuals tirelessly search for their past or feel that they’ll never belong in a collective, but all are afforded the opportunity to turn toward the future and redefine themselves while building new bonds with those they come to know and love. Reborne are often curious, hopeful, innocent, isolated, mournful, and uncanny.

COMMUNITY FEATURE

Found Family: Once per rest, you can spend a Hope to use an ally’s Experience as if it were your own. When you do so, describe how your time with that ally prepared you for this moment. When you join a new community or rediscover your old one, you can permanently trade this card for that one instead.

RIDGEBORNE

Being part of a ridgeborne community means you’ve called the rocky peaks and sharp cliffs of the mountainside home. Those who’ve lived in the mountains often consider themselves hardier than most because they’ve thrived among the most dangerous terrain many continents have to offer. These groups are adept at adaptation, developing unique technologies and equipment to move both people and products across difficult terrain. As such, ridgeborne grow up scrambling and climbing, making them sturdy and strong-willed. Ridgeborne localities appear in a variety of forms—some cities carve out entire cliff faces, others construct castles of stone, and still more live in small homes on windblown peaks. Outside forces often struggle to attack ridgeborne groups, as the small militias and large military forces of the mountains are adept at utilizing their high-ground advantage. Ridgeborne are often bold, hardy, indomitable, loyal, reserved, and stubborn.

COMMUNITY FEATURE

Steady: You have advantage on rolls to traverse dangerous cliffs and ledges, navigate harsh environments, and use your survival knowledge.

SEABORNE

Being part of a seaborne community means you lived on or near a large body of water. Seaborne communities are built, both physically and culturally, around the specific waters they call home. Some of these groups live along the shore, constructing ports for locals and travelers alike. These harbors function as centers of commerce, tourist attractions, or even just a safe place to lay down one’s head after weeks of travel. Other seaborne live on the water in small boats or large ships, with the idea of “home” comprising a ship and its crew, rather than any one landmass. No matter their exact location, seaborne communities are closely tied to the ocean tides and the creatures who inhabit them. Seaborne learn to fish at a young age, and train from birth to hold their breath and swim in even the most tumultuous waters. Individuals from these groups are highly sought after for their sailing skills, and many become captains of vessels, whether within their own community, working for another, or even at the helm of a powerful naval operation. Seaborne are often candid, cooperative, exuberant, fierce, resolute, and weathered.

COMMUNITY FEATURE

Know the Tide: You can sense the ebb and flow of life. When you roll with Fear, place a token on your community card. You can hold a number of tokens equal to your level. Before you make an action roll, you can spend any number of these tokens to gain a +1 bonus to the roll for each token spent. At the end of each session, clear all unspent tokens.

SLYBORNE

Being part of a slyborne community means you come from a group that operates outside the law, including all manner of criminals, grifters, and con artists. Members of slyborne communities are brought together by their disreputable goals and their clever means of achieving them. Many people in these communities have an array of unscrupulous skills: forging, thievery, smuggling, and violence. People of any social class can be slyborne, from those who have garnered vast wealth and influence to those without a coin to their name. To the outside eye, slyborne might appear to be ruffians with no loyalty, but these communities possess some of the strictest codes of honor which, when broken, can result in a terrifying end for the transgressor. Slyborne are often calculating, clever, formidable, perceptive, shrewd, and tenacious.

COMMUNITY FEATURE

Scoundrel: You have advantage on rolls to negotiate with criminals, detect lies, or find a safe place to hide.

UNDERBORNE

Being part of an underborne community means you’re from a subterranean society. Many underborne live right beneath the cities and villages of other collectives, while some live much deeper. These communities range from small family groups in burrows to massive metropolises in caverns of stone. In many locales, underborne are recognized for their incredible boldness and skill that enable great feats of architecture and engineering. Underborne are regularly hired for their bravery, as even the least daring among them has likely encountered formidable belowground beasts, and learning to dispatch such creatures is common practice amongst these societies. Because of the dangers of their environment, many underborne communities develop unique nonverbal languages that prove equally useful on the surface. Underborne are often composed, elusive, indomitable, innovative, resourceful, and unpretentious.

COMMUNITY FEATURE

Low-Light Living: When you’re in an area with low light or heavy shadow, you have advantage on rolls to hide, investigate, or perceive details within that area.

WANDERBORNE

Being part of a wanderborne community means you’ve lived as a nomad, forgoing a permanent home and experiencing a wide variety of cultures. Unlike many communities that are defined by their locale, wanderborne are defined by their traveling lifestyle. Because of their frequent migration, wanderborne put less value on the accumulation of material possessions in favor of acquiring information, skills, and connections. While some wanderborne are allied by a common ethos, such as a religion or a set of political or economic values, others come together after shared tragedy, such as the loss of their home or land. No matter the reason, the dangers posed by life on the road and the choice to continue down that road together mean that wanderborne are known for their unwavering loyalty. Wanderborne are often inscrutable, magnanimous, mirthful, reliable, savvy, and unorthodox.

COMMUNITY FEATURE

Nomadic Pack: Add a Nomadic Pack to your inventory. Once per session, you can spend a Hope to reach into this pack and pull out a mundane item that’s useful to your situation. Work with the GM to figure out what item you take out.

WARBORNE

Being part of a warborne community means you come from a place that is, or was, ravaged by war. These groups might be composed of civilians who live in an active warzone, soldiers who served together in the armed forces, or citizens of nations that have been in conflict for decades. Whether civilian or military, warborne are typically skilled in self-defense, even if their tactics are focused on avoidance rather than offensive action. Warborne defending their homeland are known for using their environment to their advantage, while invading warborne might rely entirely on their military might. No matter their origin, the life of a warborne is defined at least in part by resourcefulness. Those who live in an occupied territory might need to undertake massive reconstruction efforts to repair and preserve homes, farms, workplaces, or cultural monuments— the remnants of one building often become the materials to repair another. Meanwhile, warborne who are part of an invading army typically carry few personal possessions and must rely on scavenging the warzones they occupy. Whether they find themselves on the winning or losing side of a conflict, those from warborne communities are likely to bear trauma for the rest of their lives, their sense of safety and mortality forever marred by the mass casualties and destruction of war. Warborne are often strategic, devastated, determined, calculating, unwavering, and devoted.

COMMUNITY FEATURE

Brave Face: Once per session when you would be forced to mark a Stress, you can spend a Hope instead..

WILDBORNE

Being part of a wildborne community means you lived deep within the forest. Wildborne communities are defined by their dedication to the conservation of their homelands, and many have strong religious or cultural ties to the fauna they live among. This results in unique architectural and technological advancements that favor sustainability over short-term, high-yield results. It is a hallmark of wildborne societies to integrate their villages and cities with the natural environment and avoid disturbing the lives of the plants and animals. While some construct their lodgings high in the branches of trees, others establish their homes on the ground beneath the forest canopy. It’s not uncommon for wildborne to remain reclusive and hidden within their woodland homes. Wildborne are often hardy, loyal, nurturing, reclusive, sagacious, and vibrant.

COMMUNITY FEATURE

Lightfoot: Your movement is naturally silent. You have advantage on rolls to move without being heard.