“环境”代表场景中除玩家角色和敌人以外的一切事物,例如物理空间、存在于背景的非玩家角色、自然力量等。
每个环境的数据块都提供了在游戏中运用它们所需的数据。
每个环境数据块都有一个独特的名称。
每个环境都设计用于考验特定位阶的玩家角色。
环境类型代表其最适用的场景类型:
探索型环境,往往是奇异之地,隐藏着有待发掘的奥秘与奇迹。 社交型环境,是考验人际交往能力的场景。 险境型环境,会是充满危险的地点,哪怕只是在其中移动都充满挑战。 事件型环境,更多由正在发生的活动,而非活动所发生的场地来定义。
用一行富有画面感的文字概括环境特征。
每个环境都具有“趋向”——对身处其中者所施加的叙事性的推动作用。
克服、对抗和忍受该环境或其元素所需的动作掷骰的标准难度。
在该环境场景下可能会出现的建议敌人。
环境特性为游戏主持人提供灵感,可用于设计代表动态地形或特殊情境的游戏主持人行动。
启发情节、驱动叙事、衔接其他故事要素的引导性问题。
有时你可能想使用某个现成的环境,却发现它与团队的位阶不匹配;又或者你想替换其中一两个特性,将其改造为全新的环境。无论是在提前规划场次时或临时调整场景时,你都可以修改现有环境的数据块来适配场景需求,或根据需要即兴创作。环境的框架旨在帮助你组织思路,而非限制创造力。
当需要快速将环境数据块调整到不同位阶时,只需在下面的“不同位阶的参考环境数据”表中,找到团队当前位阶对应的列,用其中的数值替换原有数据即可。
| 环境数据 | 位阶 1 | 位阶 2 | 位阶 3 | 位阶 4 |
|---|---|---|---|---|
| 伤害骰 | 1d6+1 到 1d8+3 | 2d6+3 到 2d10+2 | 3d8+3 到 3d10+1 | 4d8+3 到 4d10+10 |
| 难度 | 11 | 14 | 17 | 20 |
Environments represent everything in a scene beyond the PCs and adversaries, such as the physical space, background NPCs, and natural forces.
Each environment's stat block presents their necessary mechanical statistics:
The unique name of the environment stat block.
The PC tier the environment is designed to challenge.
The type of scene it most easily supports:
An evocative one-line summary of the environment.
The manner or mode with which the environment pushs and pulls the people within them.
The standard Difficulty for action rolls made to overcome, oppose, or resist the environment or its elements.
Suggested adversaries that might appear in scenes within the environment.
Features provide inspiration for GM moves you can use that represent the dynamic landscape or situation.
Prompts for plot hooks, narrative engines, and connections to other story elements.
Sometimes you want to use an environment but it's at the wrong tier for your party. Or you might want to replace a feature or two, then present it as an entirely different environment. Whether planning your session or even improvising an environment mid-session, you can adjust an existing environment's stat block to fit the needs of your scene or improvise elements as needed. The environments
framework is there to help organize ideas, not to stifle creativity.
When you need to quickly adjust a stat block to a different tier, you can simply replace its existing statistics with those listed on the Environment Statistics by Tier table, using the column that corresponds to your party's tier.
| Environment Statistic | Tier 1 | Tier 2 | Tier 3 | Tier 4 |
|---|---|---|---|---|
| Damage Dice | 1d6+1 to 1d8+3 | 2d6+3 to 2d10+2 | 3d8+3 to 3d10+1 | 4d8+3 to 4d10+10 |
| Difficulty | 11 | 14 | 17 | 20 |